- User Since
- Jun 11 2019, 8:04 AM (89 w, 2 d)
Nov 21 2020
Thanks for reacting.
The code calculates the crossing point(s) of two circles. They are two distances point E must adhere to.
It works as expected and places object E (named axle_E) at the right location.
This location is where the head of bone Bone_F should be. Is working fine.
I want bone Bone_F2 to be exactly 90 degrees onto bone Bone_F.
When I rotate bone Bone_F with Track To disabled, bone Bone_F2 follows Bone_F correctly as I want.
But when I enable Track To for Bone_F, is seems to flip constantly.
Nov 11 2020
Nov 6 2020
Jun 28 2020
Yes, it is still distorted, even in Blender 2.90.0 Alpha, up to frame 200
May 17 2020
How do I do that?
I enabled and disabled each and every choice in the filter-tab.
No markers visible in both Dopesheet and Timeline.
They are visible however in the Graph Editor.
Selecting and deselecting the bone doesn't help either.
Really stuck here.
May 15 2020
It's not clear for a beginner like me that you have to select Bone in the bone-textfield. In my opinion it is obvious that a bone is a bone.
Your comment was needed badly to nail problem 1.
Problem 2 is inaccuracy of Blender somewhere.
Changing anything in the filter has no effect;
I still don't see any key-info in the dope-sheet.
May 11 2020
May 3 2020
I switched over to Non-lineair Animation, noticed stopping of the sound at frame 900, changed Frame End in Output Properties to 1800 and noticed a short block at track SoundTrack, moved it to position 0 (there also was no sound till the cursor reached this block), et voilá, sound. But distorted initially. Why?
Apr 27 2020
You are the life-saving Master!
Apr 25 2020
Thanks for the reply.
Apr 23 2020
See the exact steps
Apr 6 2020
Thanks for the quick response.
You're right, my beginners mistake.
Mar 22 2020
Memory is at 56%
Same problem with both Experimental and Supported rendering.
Mar 21 2020
Now (2.82a) is works as you are explaining.
Thnx for your attention anyway.
Adding a keyframe makes no difference.
Changing start- and end-frames to 1 and 100 does the job.
Animation only works within the range of 0 to 100.
This one has been severely simplified.
The problem stil exists.
I don't see how to start a Task Manager in the manual.
Please inform me.