Page MenuHome

Jac Rossiter (Jakro)
User

Projects

User does not belong to any projects.

User Details

User Since
May 9 2017, 12:59 PM (93 w, 3 d)

Recent Activity

Today

Jac Rossiter (Jakro) created T61870: Eevee Shading Error.
Sat, Feb 23, 2:16 AM · Eevee, BF Blender
Jac Rossiter (Jakro) created T61867: inconsistent/unexpected transform orientation when in Normal Orientation mode for multiple selected.
Sat, Feb 23, 12:45 AM · BF Blender

Thu, Jan 31

Jac Rossiter (Jakro) added a comment to T60990: Eevee Normal Map breaks when file is reloaded.

I just tested this and it solved my issue. That's really interesting, thanks!

Thu, Jan 31, 3:03 PM · BF Blender

Wed, Jan 30

Jac Rossiter (Jakro) added a comment to T60990: Eevee Normal Map breaks when file is reloaded.

I just downloaded the latest 2.8 beta and tried again and the issue persists. Here is the model and texture file, perhaps try and use these. I import the model first, then delete the material assigned, add a new material, import normal map into shader editor, set the image texture to non-color, plug into normal map, plug into bsdf. The normal map should now shade correctly.

Wed, Jan 30, 5:17 PM · BF Blender

Tue, Jan 29

Jac Rossiter (Jakro) created T60990: Eevee Normal Map breaks when file is reloaded.
Tue, Jan 29, 6:32 PM · BF Blender

Apr 26 2018

Jac Rossiter (Jakro) added a comment to T54662: Tool Icon Design.

I love @Jim Morren (JimMorren)'s suggestion "would it be possible to have them totally modifiable by the users, using external images... can save and export the UI theme (including the custom icons) so it can be shared with others" I really like the idea of passing this to the community. That way the creme of the crop can be included as the new default, those icons will be tried and tested, proven to work.

Apr 26 2018, 12:13 PM · User Interface, Code Quest

Apr 17 2018

Jac Rossiter (Jakro) added a comment to T54662: Tool Icon Design.
Apr 17 2018, 10:07 AM · User Interface, Code Quest

Sep 13 2017

Jac Rossiter (Jakro) added a comment to T48583: Bevel Improvements.

@Howard Trickey (howardt) Thanks for such a quick reply! I agree with @michael knubben (michaelknubben). The only thing that really needs to be as much centre as possible is the edge seam, as that way it would be really easy to just reunwrap the mesh and avoid any issues with those unwanted tears. The ideal would be that the UVs wouldn't tear in the first place but it's not a big deal to just reunwrap the mesh with the new seams at the centre of the bevels. I wonder if it would at all be possible to have an option within the modifier on how it would handle edge data. That would be perfect act avoid any worries about being consistent with how edge data is treated. Just let the user decide whether edge seam is split or center. Perhaps add an offset option so that if the bevel has a segment of 1 the user could offset which side the seam would move to. Just an idea, in reality I would just be very happy with just a change that put seams in the centre.

Sep 13 2017, 2:03 PM · Modifiers, Mesh Modeling, BF Blender
Jac Rossiter (Jakro) added a comment to T48583: Bevel Improvements.

@Howard Trickey (howardt) Hi Howard, I've been running into some trouble with the bevel modifier over the last week as I move more towards VFX. I am using the Bevel modifier to produce my control loops for Subd modelling and UV as I go, ensuring that the bevel modifier has an even number of segments so that any seams I have defined will remain. But the seams don't remain when the modifier is applied. I have written up a post about this on rightclickselect to argue for a change in behaviour but have since realised I would be much better off voicing my thoughts here.
Regardless here is the post: https://rightclickselect.com/p/general/Xvbbbc/preserve-uv-seams-when-applying-a-bevel-modifier-with-an-even-number-of-segments

Sep 13 2017, 12:25 PM · Modifiers, Mesh Modeling, BF Blender

May 11 2017

Jac Rossiter (Jakro) added a comment to T38845: Modal number input's strange behaviour.

I fell that the way this is intended to work is completely counter-intuitive and will prevent the vast majority of users from discovering this functionality. The ability to quickly divide or multiply a value is much more commonly useful than inversing the values. Just because it's been around for a long time doesn't make it good design. The actual functionality is amazing i just wish it was more open and intuitive so other users could enjoy it too!

May 11 2017, 1:48 PM · BF Blender

May 9 2017

Jac Rossiter (Jakro) created T51443: Transform Modal behaving incorrectly.
May 9 2017, 1:18 PM · BF Blender