- User Since
- Mar 12 2016, 6:22 PM (265 w, 2 d)
Wed, Mar 31
Will this get fixed? Its really important to be able to edit simulation when only minor issues like a hair strand going through slightly! This used to be an awesome feature back in 2.79 and now its not working anymore???
How is this not a priority to fix?
Feb 22 2021
Also tested in 2.93 Alpha of today (just downloaded it!) and its the same thing! Pencil no longer looks like pencil, but rather ink or ball point pen!
Dec 5 2018
Any news on this one? I am sort of hoping this will work soon, everything else seem to work fine for me at the moment.
Dec 3 2018
Ha, that is right, I tried that, added a sub-surf modifier before the particles as well as a wave modifier and if the "Use Modifier Stack" check box is on, it messes up the colors, but not when its not on like mentioned the particles don't look right (rotation wise) but the colors are right with it off. Also tested in 2.8 and same, it still doesn't work with or without the "Use Modifier Stack" check on...
Thank you for checking into this Philipp, I have a model I've been working very hard for the past 3 - 4 months on, and I'd love for that to work in 2.8 (everything works but the feathers due to that). It'd be nice to also work in Eevee, not just cycles (eevee is so awesome and fast to render with!!!)
Also tried the latest hash: a205493426b
Also tested in the latest 2.8 version Hash: cf18eb2de39 re;eased on 2018-12-02 at 21:35
Dec 2 2018
You just need to re-bake, it worked for me no probs. If you use Eevee, make sure to set volumetrics on!
Mar 13 2016
Ok, I guess I am wrong about the game actuator quit game, because now I have it working!!!
You know you can simply put your .blend in the Unity Project assets folder and it will properly import everything for you. After that, when you double click on your asset, it will open blender (from unity) so you can edit your model. I always work in unity that way, saves everything from model, armature, actions (animations), UVs, smoothing groups, shape keys, materials and textures. Most people think you have to export .fbx to work with unity, but really, no need, just save your .blend, and put it in your unity assets folder (in your operating system, not through unity with drag and drop)....
Mar 12 2016
I have deleted all the scenes (except the game one) and I've recreated the issue. It seems that if one object (doesn't matter which one) that has a game actuator set to quit game, it crashes the game engine. I have simple removed it and put a text that says press esc to exit instead of a button. Now my file is fixed and work. However, that is definitely a bug, the game actuator may have issues. Thank you for your time!
Ha, now for some reasons, the workaround using separated .blend doesn't work... Odd.
For now I have found a work around, simply separating the scenes into separate .blends and loading game from file works. My file is a little big but here it goes, not sure if it is something I did in my .blend but when I try to reproduce it in an empty file it seems to work.