- User Since
- Apr 18 2017, 8:26 PM (109 w, 5 d)
Apr 15 2018
Feb 14 2018
to 1) seems to be the actual version (at least Windows says so)
to 2) YES!!
It either (and both at the same time too) helps to
- check "OpenGL Depth Picking" or
- select "OpenGL Occlusion Queries".
When the default values ("Automatic" and not checked) are restored the crash reoccurs.
Perhaps the heading Selection could be changed into Object Selection (Mode/Method)?
Feb 13 2018
Thank you for taking me serious. On my machine it is 100% reproducible.
After reading this log I turned off archimesh and the missing 'object_add_chain' (found in testing), saved my user settings and quit blender.
I was wondering about the two "Toggle Editmode" lines, but the first one belongs to opening the Euphonium_001.blend file.
Having restarted it with the -d option, here is the new log:
(just the expected two lines missing)
I just found out that the crash occurs on the first selection after opening the file and with viewport_shade set to wireframe or rendered.
Selecting "BezierCurve" in bounding box mode works, but selecting something else, changing to one of wireframe or rendered and select it again will crash.
After having successfully selected "BezierCurve" in one of the other modes blender will not crash even with viewport_shade set to wireframe or rendered.