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M (JukePlz)
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User Since
Jan 29 2019, 5:47 AM (37 w, 2 d)

Recent Activity

Feb 5 2019

M (JukePlz) added a comment to T61150: Automatic Weight paint problem.

Did this work properly for you in 2.7? Please provide an example blend file of the problem. Do consider that weight paint won't follow the mesh correctly if you have disconected vertices in your geometry.

Feb 5 2019, 10:56 AM · BF Blender

Jan 30 2019

M (JukePlz) added a comment to T61001: Dyntopo disables diffuse color on material.

short video of the problem:

Jan 30 2019, 1:16 AM · BF Blender
M (JukePlz) created T61001: Dyntopo disables diffuse color on material.
Jan 30 2019, 1:11 AM · BF Blender

Jan 29 2019

M (JukePlz) added a comment to T60969: Principled Volume Shader doesn't interact properly with Instancing settings.

That's wildly different from my result, but the example I provided also has non default values on the volume node I used to test with.

Jan 29 2019, 12:56 PM · Eevee, BF Blender
M (JukePlz) created T60969: Principled Volume Shader doesn't interact properly with Instancing settings.
Jan 29 2019, 6:27 AM · Eevee, BF Blender
M (JukePlz) added a comment to T60959: texture paint bump , final result only updated when (viewport)overlays are turned of .

I don't think this is a bug. There is now a "texture paint" opacity slider in the overlay settings panel, and the default value is 100%, that's why you don't see the effects of the bump map until you turn it down, or disable the overlay.

Jan 29 2019, 5:53 AM · BF Blender