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Julien Kaspar (JulienKaspar)
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User Since
Feb 1 2018, 12:48 PM (72 w, 12 h)

Recent Activity

Fri, Jun 7

Julien Kaspar (JulienKaspar) awarded T65574: Spin Tool doesn't respect the pivot point a Like token.
Fri, Jun 7, 3:47 PM · Mesh Modeling, BF Blender

Mon, May 27

Chingiz Jumagulov (Krayzmond) awarded T65179: Multires Modifier: Issues interpolating changes a Love token.
Mon, May 27, 11:30 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) assigned T65179: Multires Modifier: Issues interpolating changes to Sergey Sharybin (sergey).
Mon, May 27, 10:56 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T65179: Multires Modifier: Issues interpolating changes: Blender Studio.
Mon, May 27, 10:55 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T65179: Multires Modifier: Issues interpolating changes.
Mon, May 27, 10:55 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) closed T56999: Multiply Vertex Colors & Active Texture as Resolved.
Mon, May 27, 10:39 AM · Blender Studio

Thu, May 23

Julien Kaspar (JulienKaspar) moved T65028: Eye icon not toggle-able from the outliner for linked objects from Backlog to Bugs on the Blender Studio board.
Thu, May 23, 11:42 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T65028: Eye icon not toggle-able from the outliner for linked objects: Blender Studio.
Thu, May 23, 11:41 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T65028: Eye icon not toggle-able from the outliner for linked objects.
Thu, May 23, 11:41 AM · Blender Studio, BF Blender

May 21 2019

Julien Kaspar (JulienKaspar) awarded D4895: Add Mirror and AutoMerge toggles to Tool Settings header a Love token.
May 21 2019, 11:39 AM

May 15 2019

Julien Kaspar (JulienKaspar) moved T64650: Topbar not updating when active tool changes from Backlog to Bugs on the Blender Studio board.
May 15 2019, 2:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T64650: Topbar not updating when active tool changes: Blender Studio.
May 15 2019, 2:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T64650: Topbar not updating when active tool changes.
May 15 2019, 2:53 PM · Blender Studio, BF Blender

May 13 2019

Julien Kaspar (JulienKaspar) added a comment to rB741f29d499ea: Preferences: auto-save on exit.

@Campbell Barton (campbellbarton) I like the inclusion of this setting but I don't think it should be enabled by default.
One common scenario is that when we commit bug reports we load factory settings to test if the bug is tied to our personal preferences or startup file.
After we checked that we just close Blender and now this would destroy our own preferences without a warning. We would have to constantly be aware that this setting is enabled by default and could ruin our own preferences at any time if we make changes that were not intended to be saved.

May 13 2019, 11:00 AM

May 8 2019

Julien Kaspar (JulienKaspar) added a comment to D4823: Outliner Visibility Update.

@Dalai Felinto (dfelinto)
Unfortunately I wasn't able to try out the Diff so I just read through the description.
Some things were a bit hard to understand but regarding your open question:

Should we have per collection OR per (view) layer collection viewport visibility?

May 8 2019, 12:02 PM

May 7 2019

Julien Kaspar (JulienKaspar) added a comment to T58969: Outliner Improvements.

@Dalai Felinto (dfelinto) @William Reynish (billreynish) I think I have found another thing that can be improved in the outliner.

May 7 2019, 3:34 PM · User Interface, BF Blender: 2.8

May 2 2019

Andres Stephens (Draise) awarded T55494: Apply transforms on parents and children a Love token.
May 2 2019, 1:44 AM · BF Blender, Blender Studio

Apr 23 2019

Julien Kaspar (JulienKaspar) added a comment to T63758: Grease pencil stroke detail depends on motion events.

@Antonio Vazquez (antoniov) @Matias Mendiola (mendio) @Daniel Lara (Pepeland) (pepeland)
I agree. The optimal drawing feel should be most important. The suggestion of the even spacing of points will feel worse and will make details get lost with to wide spacing but in certain corner cases can have a curve that's easier to work with. The simplify & adaptive simplify are great additions but don't solve the problem of massively uneven spacing or extremely dense curves.
The spacing option could also be used for drawing regular poly curves. I hope that these will share a lot of functionality with grease pencil at some point since grease pencil is so much more advanced now.

Apr 23 2019, 8:01 PM · Blender Studio, Grease Pencil

Apr 16 2019

Julien Kaspar (JulienKaspar) added a comment to D4688: Simulate bounce light in cavity shading.

Humm, interesting results but as a sculptor, the stronger the cavity effect, the better, for sculpting,

Apr 16 2019, 4:03 PM

Apr 12 2019

Julien Kaspar (JulienKaspar) awarded D4650: For Discussion - Small Outliner Changes a Like token.
Apr 12 2019, 4:39 PM · User Interface
Julien Kaspar (JulienKaspar) added a comment to D4650: For Discussion - Small Outliner Changes.

@Andrzej Ambroz (jendrzych)
I really like the third mockup! As another thing to point out: There is currently also the issue with making the selected objects clearly visible when they are within collapsed collections.

Apr 12 2019, 3:58 PM · User Interface

Apr 11 2019

Julien Kaspar (JulienKaspar) awarded T57754: Sculpt Mode Simplify Tool a Like token.
Apr 11 2019, 4:13 PM · BF Blender: 2.8, User Interface, Code Quest

Mar 29 2019

Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Jack Schaberg (JaySchay) I do agree that there are some things that need to be considered like keying/driving render and viewport visibility. Right now it's not possible for viewport visibility, which is a big issue.
@William Reynish (billreynish) @Brecht Van Lommel (brecht) @Dalai Felinto (dfelinto)
If the screen icon gets replaced by the instanced visibility then it needs to be possible to key/drive the eye icon, which means that the eye needs to become global instead of per viewlayer.
That's something to consider.

Mar 29 2019, 2:44 PM · User Interface, BF Blender

Mar 23 2019

Julien Kaspar (JulienKaspar) added a comment to T62790: Pink Material with Node Groups in Eevee.

@Clément Foucault (fclem) Doesn't seem to help for me either. The materials still end up pink.

Mar 23 2019, 1:54 PM · Blender Studio, BF Blender

Mar 20 2019

Julien Kaspar (JulienKaspar) moved T62790: Pink Material with Node Groups in Eevee from Backlog to Bugs on the Blender Studio board.
Mar 20 2019, 5:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) assigned T62790: Pink Material with Node Groups in Eevee to Clément Foucault (fclem).
Mar 20 2019, 5:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T62790: Pink Material with Node Groups in Eevee.
Mar 20 2019, 5:53 PM · Blender Studio, BF Blender

Mar 16 2019

Julien Kaspar (JulienKaspar) added a comment to D4527: Fix T62438: Unhide all doesn't set newly visible objects to selected.

@Dalai Felinto (dfelinto) Ah ok. The latest build I downloaded at home clearly wasn't the most up to date. As far as I can see it's now working just as I expected it to.

Mar 16 2019, 1:41 PM
Julien Kaspar (JulienKaspar) added a comment to D4527: Fix T62438: Unhide all doesn't set newly visible objects to selected.

@Dalai Felinto (dfelinto) I think we had this conversation before during the code quest. Here's my feedback on the topic:

Mar 16 2019, 12:06 AM

Mar 11 2019

Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) I will look into arc. Thanks for the commit. It works just as expected :)

Mar 11 2019, 3:33 PM
Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) I don't think so. I am doing it through the linux terminal based on how some developers at the studio walked me through it. I don't know what arc is ...

Mar 11 2019, 1:57 PM
Julien Kaspar (JulienKaspar) created T62440: Pin Object Data loses tabs.
Mar 11 2019, 11:58 AM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) Sorry I can't use the Diff for some reason. Can you send me a build so I can test it?

Mar 11 2019, 11:43 AM

Mar 8 2019

Julien Kaspar (JulienKaspar) created T62360: Tool settings changes in undo history.
Mar 8 2019, 2:59 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) moved T62359: Flip colors for Fill Tool missing from Bugs to Features on the Blender Studio board.
Mar 8 2019, 2:43 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62359: Flip colors for Fill Tool missing.
Mar 8 2019, 2:43 PM · BF Blender, Blender Studio

Mar 7 2019

Julien Kaspar (JulienKaspar) updated the task description for T62328: Single image selection broken.
Mar 7 2019, 7:36 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62328: Single image selection broken.
Mar 7 2019, 7:33 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62327: Multires with Particles: Undo not working.
Mar 7 2019, 6:42 PM · BF Blender, Blender Studio

Mar 6 2019

Julien Kaspar (JulienKaspar) created T62271: Particles with multires crash.
Mar 6 2019, 5:50 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T62225: Weight paint mode and vertex paint mode share the same brushes.

@William Reynish (billreynish)
But ... most tools/brushes are not really compatible either in the settings or in how they are used. And these differences make sense.
You can't use textures or colors for weight painting since these are useless for that mode. You can't define options like weights, auto-normalize and multi-paint for vertex painting for the same reason. Some settings are not available for the brush in one mode or another which makes any brush setup in most cases useless and unnecessary to share between modes (especially vertex paint & weight paint).

Mar 6 2019, 1:15 AM · Blender Studio, BF Blender

Mar 5 2019

Julien Kaspar (JulienKaspar) moved T62225: Weight paint mode and vertex paint mode share the same brushes from Backlog to Bugs on the Blender Studio board.
Mar 5 2019, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62225: Weight paint mode and vertex paint mode share the same brushes: Blender Studio.
Mar 5 2019, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T62225: Weight paint mode and vertex paint mode share the same brushes.
Mar 5 2019, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T62219: Texture Slots broken when Node Groups are used from Backlog to Bugs on the Blender Studio board.
Mar 5 2019, 2:48 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62219: Texture Slots broken when Node Groups are used: Blender Studio.
Mar 5 2019, 2:48 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T62219: Texture Slots broken when Node Groups are used.
Mar 5 2019, 2:48 PM · Blender Studio, BF Blender

Mar 1 2019

Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

The naming for delete is pretty clear: "Delete" for the what you selected and "Delete Hierarchy" for the entire Hierarchy of the selection.
"Duplicate Linked" doesn't imply the hierarchy part. It could just as well be the default duplicate linked operator for objects.
Naming it "Duplicate Hierarchy Linked" is clearer but maybe too long?

Mar 1 2019, 5:53 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

@Dalai Felinto (dfelinto) Just tried it out and it works great! One confusing thing is the name "Duplicate Collection". It implies that only that collection will be duplicated instead of the entire hierarchy.
I think overall the naming and tooltips are becoming a bit confusing but that's perhaps a different issue.

Mar 1 2019, 4:09 PM · Blender Studio
Julien Kaspar (JulienKaspar) awarded T57064: Outliner collection / object duplicate hierarchy a Love token.
Mar 1 2019, 4:09 PM · Blender Studio

Feb 28 2019

Wo!262 (wo262) awarded T57000: Vertex color option in Shading Popup a Love token.
Feb 28 2019, 8:38 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57000: Vertex color option in Shading Popup.

@William Reynish (billreynish) Vertex could also mean vertex groups or Vertex ID, etc. I wonder how clear it would be that Vertex means Vertex Colors.

Feb 28 2019, 6:14 PM · BF Blender, Blender Studio

Feb 27 2019

Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

Yes I guess that would be more useful than the current way it works but I can't remember if I ever needed that kind of operator. This would be for very specific corner cases.

Feb 27 2019, 11:25 AM · Blender Studio

Feb 26 2019

Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

@Dalai Felinto (dfelinto) I never really saw the current "Duplicate"operator in the outliner as that useful in comparison to a proper "duplicate hierarchy" or "duplicate linked hierarchy" operator.
It can become useful sometimes but often isn't even that much of a time saver in comparison to just creating a new collection, box selecting the old contents you need and LMB + Ctrl dragging them to the new one.

Feb 26 2019, 11:11 PM · Blender Studio

Feb 21 2019

Julien Kaspar (JulienKaspar) moved T61801: Wireframes on curves not working from Backlog to Bugs on the Blender Studio board.
Feb 21 2019, 12:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T61801: Wireframes on curves not working.
Feb 21 2019, 12:54 PM · Blender Studio, BF Blender

Feb 19 2019

Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Andrzej Ambroz (jendrzych)

In my opinion, dimming icons that are inactive or ineditable will be sufficient, because the effect for the end user will be identical - no possibility to change the state of the icon.

Feb 19 2019, 8:18 PM · User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Andrzej Ambroz (jendrzych) I was waiting for the "... but when looking at the issue further" :D
Well if the icons are completely hidden when linked then the user would be blind to what state the toggles are in. The only way to find out in that case would be to load the file it is linked from.
But once Overrides get implemented it should be possible to override these states so an indication of what the state is is necessary.
If we would use a slightly red backdrop for linked toggles then the backdrop could change to cyan when overridden (I believe that is the planned color for overridden values/sliders/icons/etc) or yellow when keyed (if that feature returns) and purple when driven.

Feb 19 2019, 7:10 PM · User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Harley Acheson (harley) It's necessary to still be able to see if it is on, off and maybe even inactive. So I think a backdrop would be best because it doesn't change the style of the icon itself.

Feb 19 2019, 6:57 PM · User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Andrzej Ambroz (jendrzych) @William Reynish (billreynish) Actually there may have to be 4 states. In the current outliner when a screen/cursor/camera icon is greyed out it means that it cannot be toggled because it is linked.
So there should be a representation for: On, Off, inactive (greyed out) & linked (cannot be toggled).
Using greyed out icons for 2 different states is probably an issue.
Maybe the linked state could have a slightly red circle behind it, similarly to how selected items get a white or orange circle behind them. Or the icon itself could be slightly red.
Do you have any ideas for a solution?

Feb 19 2019, 6:50 PM · User Interface, BF Blender

Feb 18 2019

Julien Kaspar (JulienKaspar) awarded T58081: Move Proportional Editing options into popover a Love token.
Feb 18 2019, 12:56 PM · User Interface, BF Blender: 2.8

Feb 16 2019

Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Dalai Felinto (dfelinto)

I would say, no. The least options we have per object the better I think.

Feb 16 2019, 4:43 PM · User Interface, BF Blender
Julien Kaspar (JulienKaspar) awarded T61578: Outliner Visibility Update a Love token.
Feb 16 2019, 4:43 PM · User Interface, BF Blender

Feb 15 2019

Julien Kaspar (JulienKaspar) moved T61582: Copy Nodes freezes Blender from Backlog to Bugs on the Blender Studio board.
Feb 15 2019, 5:49 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T61582: Copy Nodes freezes Blender.
Feb 15 2019, 5:49 PM · Blender Studio, BF Blender

Feb 13 2019

Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 13 2019, 5:08 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 13 2019, 5:05 PM · Blender Studio, BF Blender
Marcus Papathoma (machieb) awarded T61361: Visibility Toggles: Logic & Usability a Love token.
Feb 13 2019, 1:30 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@carlos (c17vfx) It's an interesting proposal but this kind of menu would be a nightmare to manage.
Imagine having to click through potentially hundreds of collections and objects to change these settings. Keeping this in the outliner makes it very easy to manage.

Feb 13 2019, 1:10 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish)
I absolutely agree. The eye and checkmark/excluding should be front and center to make clear what should be used the most. Good tooltips can clear up any remaining confusion.

Feb 13 2019, 12:26 AM · Blender Studio, BF Blender

Feb 12 2019

Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

They way those states relate to the other features are and presented in the UI is so hidden and confusing that very few people will find them, and if they do, it's completely non-obvious how they work,

Feb 12 2019, 11:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

I'm going full circle. The current way the visibility system works is the most functional for all cases. If we attempt to simplify, remove or merge any of the toggles we would need to make certain use cases still possible by introducing hidden features like locking, more options in object/collection tabs in the properties, leaving the user to do a lot more collection management & potentially more.

Feb 12 2019, 10:41 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

More feedback:

Feb 12 2019, 8:48 PM

Feb 11 2019

Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

Damnit ... in a lot of cases when keeping collections or objects always hidden in the viewport, either in the current file or for linking, is to hide high res geometry that will be used for rendering but is too taxing for the viewport performance. But since the eye icon doesn't improve performance, this becomes impossible.
With view layers and checkmark setups this can still be achieved in my version of the proposal but this setup couldn't be linked over to other files and needs to be set up every time.
Neither of these solutions with 3 toggles and locking can work for these cases.

Feb 11 2019, 11:47 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.
  • Ideally, we could make it so it the linked visibility is set in the scene you link TO, not FROM

...

  • We could set the linked visibility inside the Object > Collections panel
Feb 11 2019, 10:23 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

Ok how about this:

Feb 11 2019, 10:00 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish) I like the proposal but I think we still need to be careful how to implement it exactly. The current visibility system is at least usable in a lot of ways but when attempting to simplify the complexity we could lose important functionality.
When thinking longer about it, I can see one big issue with the proposal as an example:

Feb 11 2019, 8:13 PM · Blender Studio, BF Blender
Jonathan Lampel (jonathanl) awarded T61361: Visibility Toggles: Logic & Usability a Love token.
Feb 11 2019, 5:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish)

Why? To me this seems fundamentally confusing, to have two competing visibility states that only affect the viewport

Feb 11 2019, 2:26 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@Dalai Felinto (dfelinto) This is a great overview on how the visibility options work but wouldn't my proposal of the 4 toggles not clearer?
I'm just wondering if we need a full wiki documentation to understand how visibility toggles work, is that the right way?

Feb 11 2019, 2:04 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish) I have some questions about your proposal.

Feb 11 2019, 2:02 PM · Blender Studio, BF Blender

Feb 10 2019

Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

Yes but by making these options affect both viewport and render visibility it makes it more confusing.

Feb 10 2019, 10:29 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish)
Well that sounds pretty simple. But just as food for thought:

Feb 10 2019, 10:01 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

Makes sense but there's an issue with this:

Feb 10 2019, 3:33 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 10 2019, 1:28 PM · Blender Studio, BF Blender

Feb 9 2019

Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 9 2019, 8:52 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61327: Per-Viewport Collection Visibility.

To give my feedback on this as well: I like it!
But I think it would be more usable as a tab in the sidebar instead of a popup. There's a reason why the Ctrl + H menu was never used, and it's because it was harder to access if you have to first hit a shortcut (or in this case click on a tiny button).

Feb 9 2019, 7:08 PM · BF Blender
Julien Kaspar (JulienKaspar) updated subscribers of T61361: Visibility Toggles: Logic & Usability.
Feb 9 2019, 7:01 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) changed Type from Bug to Design on T61361: Visibility Toggles: Logic & Usability.
Feb 9 2019, 7:01 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T61361: Visibility Toggles: Logic & Usability from Backlog to Features on the Blender Studio board.
Feb 9 2019, 7:00 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T61361: Visibility Toggles: Logic & Usability.
Feb 9 2019, 7:00 PM · Blender Studio, BF Blender

Feb 7 2019

Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

@Dalai Felinto (dfelinto)

Can we create a new design task for this? I know this is related to the patch, but the design discussion here is getting a bit out of hand.

Feb 7 2019, 10:14 PM
Julien Kaspar (JulienKaspar) updated subscribers of T57064: Outliner collection / object duplicate hierarchy.

I'm beginning to think this should be a sub-menu when right clicking a collection in the outliner instead of a separate "Duplicate Hierarchy" option.
Somewhat like this?

Feb 7 2019, 6:54 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

More feedback notes:

Feb 7 2019, 5:53 PM
Julien Kaspar (JulienKaspar) created T61280: "Object Types Visibility" click & drag broken.
Feb 7 2019, 12:40 PM · Blender Studio, BF Blender

Feb 6 2019

Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

@Dalai Felinto (dfelinto) The shift click seems to still not work correctly. It works when Shift clicking to hide but when Shift clicking to show it changes the screen icon to an eye without actually changing the disabled state.
If the file gets saved afterwards and reverted/reloaded the disabled state is completely gone ...

Feb 6 2019, 6:52 PM
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

More feedback from the rest of the Spring team:

Feb 6 2019, 4:24 PM
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.
  • Note to self: I believe I'm changing the master collection visibility flags when isolating a collection, leading to subsequent collections to be created hidden.

@Dalai Felinto (dfelinto) I tried it out and it works just as expected except for that Ctrl clicking does only work for collections and not objects. Is this intentional since it's also not mentioned in the tooltip for objects?

Correct, I implemented this for collections only. I suppose I could also do it for objects, do you think it would be good to have?

Feb 6 2019, 12:58 PM
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

@Dalai Felinto (dfelinto) More feedback from using it a couple of hours:

Feb 6 2019, 12:47 PM
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

@Dalai Felinto (dfelinto) I tried it out and it works just as expected except for that Ctrl clicking does only work for collections and not objects. Is this intentional since it's also not mentioned in the tooltip for objects?

Feb 6 2019, 11:18 AM