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Julien Kaspar (JulienKaspar)
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User Since
Feb 1 2018, 12:48 PM (80 w, 6 d)

Recent Activity

Tue, Aug 20

Julien Kaspar (JulienKaspar) awarded T68885: Customize favorite panels in the viewport a Love token.
Tue, Aug 20, 11:28 PM · User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T68744: UV Unwrap Seems to be working oddly or Broken.

@Jacques Lucke (JacquesLucke) Yeah this is intentional as far as I know. I don't like it as well.
The selection modes have some weird conditions on shared UV point positions. This coupled with the very different behaviour of the selection syncing makes it quite confusing to work with. It takes a while to internalise how everything works. IMO this needs a redesign at some point.

Tue, Aug 20, 7:23 PM · BF Blender
Julien Kaspar (JulienKaspar) added a comment to T68745: Sculpt mode defaults.

@Pablo Dobarro (pablodp606) All good points.
I like the idea of using pie menus to make multiple tools accessible through the same shortcut but this could make cycling between brushes a pain. Also I think the proposal by @William Reynish (billreynish) for improving the brush workflow will be better to access brushes quickly and will trump the selection between tools: T56744

Tue, Aug 20, 11:35 AM · Sculpting and Painting
Julien Kaspar (JulienKaspar) added a comment to T68745: Sculpt mode defaults.

@Erick Tukuniata (erickblender)

Draw brush: the D-key is used for annotation everywhere in Blender

Tue, Aug 20, 1:16 AM · Sculpting and Painting

Mon, Aug 19

Julien Kaspar (JulienKaspar) added a comment to T68745: Sculpt mode defaults.

@Erick Tukuniata (erickblender) I think we should target the default settings to pen users primarily since it's pretty much what sculpt mode is supposed to be used with. Personally I don't think that anyone should use a mouse unless there's no other way.

Mon, Aug 19, 10:36 PM · Sculpting and Painting
Julien Kaspar (JulienKaspar) added a comment to T68820: Options disappear on custom Keymaps.

@William Reynish (billreynish)
As long as developers are aware of the issue and it's documented somewhere as a to do I'm ok with that ;)

Mon, Aug 19, 5:33 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T68820: Options disappear on custom Keymaps.

@William Reynish (billreynish) Ok this surprised me. I don't think this is very user friendly. I do get the justification on a surface level but then why wouldn't the options also disappear the moment you create custom shortcuts or change some shortcuts manually. You could change the Blender keymap completely and still have these options available but once you create a new keymap to export it or create a backup, it will deny you these basic options?
To everyone here at the studio this looked like a bug because it seems nonsensical to just remove the settings after a new keymap is created.
Even in 2.79 you still had these options on the side after creating a custom keymap.

Mon, Aug 19, 4:33 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T68820: Options disappear on custom Keymaps from Backlog to Bugs on the Blender Studio board.
Mon, Aug 19, 12:05 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T68820: Options disappear on custom Keymaps: Blender Studio.
Mon, Aug 19, 12:05 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T68820: Options disappear on custom Keymaps.
Mon, Aug 19, 12:05 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T68649: Improve communication of auto-save behavior by adding dialog box to "Load Factory Preferences/Settings".

I do like the idea to expose the "Autosave = On" as a checkmark when it's enabled.

Mon, Aug 19, 10:42 AM · User Interface

Fri, Aug 16

Julien Kaspar (JulienKaspar) updated subscribers of T68745: Sculpt mode defaults.

I think @William Reynish (billreynish) and/or @Campbell Barton (campbellbarton) had a task on brush/tool shortcuts for Blender 2.8 Sculpt Mode?
I couldn't find it but maybe that's worth linking & looking into as well.
I'm saying this because if we discuss shortcuts for the new masking operators then it's important to keep in mind that each Tool should have a shortcut assigned by default as well..

Fri, Aug 16, 11:24 PM · Sculpting and Painting

Thu, Aug 15

Julien Kaspar (JulienKaspar) added a comment to T68649: Improve communication of auto-save behavior by adding dialog box to "Load Factory Preferences/Settings".

@Yevgeny Makarov (jenkm) @Campbell Barton (campbellbarton) I think this one could help as well. Since any save option is just kinda missing when auto-save is enabled. It's all hidden in the popup otherwise.

Thu, Aug 15, 1:27 AM · User Interface

Wed, Aug 14

Julien Kaspar (JulienKaspar) awarded T68649: Improve communication of auto-save behavior by adding dialog box to "Load Factory Preferences/Settings" a Like token.
Wed, Aug 14, 4:01 PM · User Interface

Sun, Aug 11

Julien Kaspar (JulienKaspar) awarded T68550: Operators to add to the Outliner a Love token.
Sun, Aug 11, 11:42 PM · User Interface, BF Blender
Julien Kaspar (JulienKaspar) awarded rB18ba66d75ee6: UI: clarify auto-save preference a Like token.
Sun, Aug 11, 1:07 PM

Sat, Aug 10

Julien Kaspar (JulienKaspar) added a comment to T57754: Sculpt Mode Simplify Tool.

@William Reynish (billreynish) I have some feedback after using this Tool for a few months now.
Too be honest I thought I would never use this tool since it has pretty much only 1 purpose: Remesh via Dyntopo. A functionality that almost all other brushes already share.
So I would often just turn down the strength to 0 of my current brush and remesh the surfaces that way. It was always faster than to switch to a different tool.
But I eventually realised that the Simplify Tool's greatest setting is "Autosmooth". For a while now I kept using it to both remesh and smooth surfaces at the same to get clean surfaces out of the box.
It became my "Dyntopo Smooth" Brush with my custom 'Alt + S' shortcut.

Sat, Aug 10, 9:14 PM · BF Blender: 2.8, User Interface, Code Quest

Fri, Aug 9

Julien Kaspar (JulienKaspar) added a watcher for User Interface: Julien Kaspar (JulienKaspar).
Fri, Aug 9, 3:30 PM

Wed, Aug 7

Julien Kaspar (JulienKaspar) changed Type from Bug to To Do on T68380: Skin modifier root not displayed.
Wed, Aug 7, 8:57 PM · GPU / Viewport, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T68380: Skin modifier root not displayed: Blender Studio.
Wed, Aug 7, 7:13 PM · GPU / Viewport, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T68380: Skin modifier root not displayed.
Wed, Aug 7, 7:12 PM · GPU / Viewport, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T68358: Trackball navigation tilting is off-center: Blender Studio.
Wed, Aug 7, 12:19 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T68358: Trackball navigation tilting is off-center.
Wed, Aug 7, 12:02 PM · Blender Studio, BF Blender

Sun, Aug 4

Julien Kaspar (JulienKaspar) awarded D5336: Destructive Extrude Operator a Love token.
Sun, Aug 4, 4:53 PM · Mesh Modeling

Fri, Aug 2

Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

I agree on semi-automatic (also depends on what we mean with semi-automatic) and automatic retopology. That even makes sense as a new object type or whatever else might be the best way of doing it for both users and developers since the way of working with the topology could be so different.
Manual retopology might be best kept in Edit Mode.

Fri, Aug 2, 10:30 AM · Sculpting and Painting, User Interface, BF Blender

Thu, Aug 1

Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

@Wo!262 (wo262) Even though it kinda sucks to say it: I think you have a point.
Calling these new retopo tools "basic functionality" is not accurate IMO. The most important additions are better overlays to see geometry while retopologizing and better snapping options. And ideally all of that within the new slick interface of 2.8 to get rid of time wasted for setups.
Most new tools would be part of edit mode anyway like the push/relax, updated grid fill & polybuild, and maybe even more. Tools like contours, polystrips and strokes will be super helpful but are these couple tools worth it to split Blender into more modes?

Thu, Aug 1, 11:26 PM · Sculpting and Painting, User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

@Pablo Dobarro (pablodp606)
I get that it would probably be easier to develop but it doesn't sound like the rules are that strict like you say.

we need to code it in a way that supports all element selection modes, every combination of overlays and shading modes possible, it should share the same keymap as the rest of the tools from edit mode, it should not modify the selection of other elements, it should support all combinations of scene snapping modes and targets...

Thu, Aug 1, 10:48 PM · Sculpting and Painting, User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

@William Reynish (billreynish)

That said. we could probably also also do a less ambitious solution, without so many specialized tools, and just improve the display, and do some tweaks to snapping and then leave it at that. Separately there's a possibility that we could begin to add some more tools to Edit Mode, like a Quad Paint tool for painting strips of quads, a Tweak Brush tool for nudging vertices around, and so on.

Thu, Aug 1, 8:18 PM · Sculpting and Painting, User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

I think @Erick Tukuniata (erickblender) brought up a fair point though. The cost/benefit of a separate mode strongly depends on the level of automation we can expect from the new tools. If the target is excellent manual retopo, then going with improvements to Edit mode would be much preferable. If the devs are more ambitious and are going for something semi-automatic, like described in Data Driven Interactive Quadrangulation, then a new mode would definitely be the way to go.

Thu, Aug 1, 6:33 PM · Sculpting and Painting, User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

I mentioned this when chatting with @William Reynish (billreynish) and I think it's worth noting here as well:

Thu, Aug 1, 5:39 PM · Sculpting and Painting, User Interface, BF Blender
Julien Kaspar (JulienKaspar) awarded D5241: Use Scene Render Engine for Look Dev a Like token.
Thu, Aug 1, 12:08 AM

Wed, Jul 31

Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

I think we need to closely examine why we could need a retopo mode and why we could just stick with edit mode. If it's really just about the display of the mesh, a couple paint-like tools and a few new mesh creation tools, then maybe a dedicated mode is not worth it. That way we can keep everything in edit mode.
I think it's just super important that the retopo process ends up as effortless as having it as a seperate mode.
Even if it's off topic I think the concept of the shading presets from the code quest can help out a lot here, to define a dedicated retopo setup for shading & overlays options ... just to throw in an alternative solution ;)

Wed, Jul 31, 7:18 PM · Sculpting and Painting, User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

@Julian Perez (julperado) I use the smooth brush quite a lot as a faster way to relax parts of the retopo. I do this while constantly copying & applying a shrinkwrap to make the snapping still work. The Thumb/Snake Hook brushes are useful to move or just kinda drag bigger portions of geometry along the surface (again lots of copy/apply of shrinkwrap).
Other than moving & smoothing I don't use any other brushes. Implementing brushes for edit mode would be kinda odd but I could see it working as simple versions I guess (without curve presets, textures, stroke methods, etc) similar to paint(circle) select.

Wed, Jul 31, 6:30 PM · Sculpting and Painting, User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T67997: Retopology in Blender.

So far I've been using a combination of Edit Mode, Sculpt Mode and lot's of modifiers to make retopology work. For me it sounds logical to make it it's own mode to make a focused interface, display and tools available in the same mode.
The alternative would be constant switching between edit mode and sculpt mode to access specific tools only available to one but then lose the display of geometry of the other. I guess it could be done as separate new features to edit mode and sculpt mode but a new mode is more elegant and comfortable to work with for that task.

Wed, Jul 31, 5:28 PM · Sculpting and Painting, User Interface, BF Blender
Julien Kaspar (JulienKaspar) added a comment to D5241: Use Scene Render Engine for Look Dev.

I'm not sure this is the best way to arrange these options. I think it's much more clear for users if "LookDev" is always Eevee and "Rendered" is always Cycles. And then "Rendered" can get options to disable the scene lights or use a custom background.
The name "LookDev" is then not really accurate, but still I think it's better to keep that separation between engines more clear, rather than "LookDev" shading mode using a different renderer depending on the settings.
@Julien Kaspar (JulienKaspar) and @Andy Goralczyk (eyecandy), do you have a preference on how this would work?

Wed, Jul 31, 4:29 PM
Julien Kaspar (JulienKaspar) awarded T55469: Include an Eraser Brush by default a Love token.
Wed, Jul 31, 4:12 PM · Sculpting and Painting

Mon, Jul 29

Julien Kaspar (JulienKaspar) awarded D5367: Sculpt brush curve presets a Love token.
Mon, Jul 29, 11:51 PM

Wed, Jul 24

Julien Kaspar (JulienKaspar) awarded D5335: Workbench: Specular Highlighting for MatCaps a Love token.
Wed, Jul 24, 5:59 PM · GPU / Viewport
Julien Kaspar (JulienKaspar) added a comment to T67520: Vertex painting in sculpt mode.

@William Reynish (billreynish) Personally I don't think it needs to add too much clutter to the UI since it's essentially just the 2 colors & color switcher in the topbar + the blend mode in the brush options. The color palletes could also be shown in the tool settings within the brush options.
In the overall picture of brush settings that's very little to add.

Wed, Jul 24, 11:31 AM · Sculpting and Painting

Jul 22 2019

Julien Kaspar (JulienKaspar) moved T67437: Black vertex colors in sculpt mode from Backlog to Bugs on the Blender Studio board.
Jul 22 2019, 11:21 AM · Sculpting and Painting, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T67437: Black vertex colors in sculpt mode: Blender Studio.
Jul 22 2019, 11:21 AM · Sculpting and Painting, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T67437: Black vertex colors in sculpt mode.
Jul 22 2019, 11:20 AM · Sculpting and Painting, Blender Studio, BF Blender

Jul 19 2019

Julien Kaspar (JulienKaspar) moved T67217: Undo steps limiting crash with sculpt and texture painting from Backlog to Bugs on the Blender Studio board.
Jul 19 2019, 12:15 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T67217: Undo steps limiting crash with sculpt and texture painting : Blender Studio.
Jul 19 2019, 12:14 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T67217: Undo steps limiting crash with sculpt and texture painting .
Jul 19 2019, 12:13 PM · Blender Studio, BF Blender

Jul 17 2019

Julien Kaspar (JulienKaspar) added a comment to T67071: Rotate drawing canvas (viewport).

To give my 2 cents: I find it very easy to roll the view when using trackball navigation instead of turntable. The reason why I would love a more fleshed out feature is definitely for the camera view.
When in the camera view it's one way to just select the camera and start rotating it but there's no way of rolling the view like a canvas without rotating the camera itself.

Jul 17 2019, 12:33 AM · BF Blender

Jul 15 2019

Julien Kaspar (JulienKaspar) created T66984: "Shape Key Edit Mode" toggle for correct mesh deformations.
Jul 15 2019, 1:04 PM · BF Blender, Blender Studio

Jul 9 2019

Julien Kaspar (JulienKaspar) added a watcher for Sculpting and Painting: Julien Kaspar (JulienKaspar).
Jul 9 2019, 5:18 PM

Jul 6 2019

Julien Kaspar (JulienKaspar) added a watcher for BF Blender: After Release: Julien Kaspar (JulienKaspar).
Jul 6 2019, 12:03 AM

Jul 1 2019

Julien Kaspar (JulienKaspar) moved T66296: Black artefacts on materials with refraction on CPU from Backlog to Bugs on the Blender Studio board.
Jul 1 2019, 11:47 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T66296: Black artefacts on materials with refraction on CPU: Blender Studio.
Jul 1 2019, 11:47 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T66296: Black artefacts on materials with refraction on CPU.
Jul 1 2019, 11:46 AM · Blender Studio, BF Blender

Jun 7 2019

Julien Kaspar (JulienKaspar) awarded T65574: Spin Tool doesn't respect the pivot point a Like token.
Jun 7 2019, 3:47 PM · Mesh Modeling, BF Blender

May 27 2019

Chingiz Jumagulov (Krayzmond) awarded T65179: Multires Modifier: Issues interpolating changes a Love token.
May 27 2019, 11:30 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) assigned T65179: Multires Modifier: Issues interpolating changes to Sergey Sharybin (sergey).
May 27 2019, 10:56 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T65179: Multires Modifier: Issues interpolating changes: Blender Studio.
May 27 2019, 10:55 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T65179: Multires Modifier: Issues interpolating changes.
May 27 2019, 10:55 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) closed T56999: Multiply Vertex Colors & Active Texture as Resolved.
May 27 2019, 10:39 AM · Blender Studio

May 23 2019

Julien Kaspar (JulienKaspar) moved T65028: Eye icon not toggle-able from the outliner for linked objects from Backlog to Bugs on the Blender Studio board.
May 23 2019, 11:42 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T65028: Eye icon not toggle-able from the outliner for linked objects: Blender Studio.
May 23 2019, 11:41 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T65028: Eye icon not toggle-able from the outliner for linked objects.
May 23 2019, 11:41 AM · Blender Studio, BF Blender

May 21 2019

Julien Kaspar (JulienKaspar) awarded D4895: Add Mirror and AutoMerge toggles to Tool Settings header a Love token.
May 21 2019, 11:39 AM

May 15 2019

Julien Kaspar (JulienKaspar) moved T64650: Topbar not updating when active tool changes from Backlog to Bugs on the Blender Studio board.
May 15 2019, 2:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T64650: Topbar not updating when active tool changes: Blender Studio.
May 15 2019, 2:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T64650: Topbar not updating when active tool changes.
May 15 2019, 2:53 PM · Blender Studio, BF Blender

May 13 2019

Julien Kaspar (JulienKaspar) added a comment to rB741f29d499ea: Preferences: auto-save on exit.

@Campbell Barton (campbellbarton) I like the inclusion of this setting but I don't think it should be enabled by default.
One common scenario is that when we commit bug reports we load factory settings to test if the bug is tied to our personal preferences or startup file.
After we checked that we just close Blender and now this would destroy our own preferences without a warning. We would have to constantly be aware that this setting is enabled by default and could ruin our own preferences at any time if we make changes that were not intended to be saved.

May 13 2019, 11:00 AM

May 8 2019

Julien Kaspar (JulienKaspar) added a comment to D4823: Outliner Visibility Update.

@Dalai Felinto (dfelinto)
Unfortunately I wasn't able to try out the Diff so I just read through the description.
Some things were a bit hard to understand but regarding your open question:

Should we have per collection OR per (view) layer collection viewport visibility?

May 8 2019, 12:02 PM

May 7 2019

Julien Kaspar (JulienKaspar) added a comment to T58969: Outliner Improvements.

@Dalai Felinto (dfelinto) @William Reynish (billreynish) I think I have found another thing that can be improved in the outliner.

May 7 2019, 3:34 PM · User Interface, BF Blender: 2.8

May 2 2019

Andres Stephens (Draise) awarded T55494: Apply transforms on parents and children a Love token.
May 2 2019, 1:44 AM · BF Blender, Blender Studio

Apr 23 2019

Julien Kaspar (JulienKaspar) added a comment to T63758: Grease pencil stroke detail depends on motion events.

@Antonio Vazquez (antoniov) @Matias Mendiola (mendio) @Daniel Martinez Lara (pepeland)
I agree. The optimal drawing feel should be most important. The suggestion of the even spacing of points will feel worse and will make details get lost with to wide spacing but in certain corner cases can have a curve that's easier to work with. The simplify & adaptive simplify are great additions but don't solve the problem of massively uneven spacing or extremely dense curves.
The spacing option could also be used for drawing regular poly curves. I hope that these will share a lot of functionality with grease pencil at some point since grease pencil is so much more advanced now.

Apr 23 2019, 8:01 PM · Blender Studio, Grease Pencil

Apr 16 2019

Julien Kaspar (JulienKaspar) added a comment to D4688: Simulate bounce light in cavity shading.

Humm, interesting results but as a sculptor, the stronger the cavity effect, the better, for sculpting,

Apr 16 2019, 4:03 PM

Apr 12 2019

Julien Kaspar (JulienKaspar) awarded D4650: For Discussion - Small Outliner Changes a Like token.
Apr 12 2019, 4:39 PM · User Interface
Julien Kaspar (JulienKaspar) added a comment to D4650: For Discussion - Small Outliner Changes.

@Andrzej Ambroz (jendrzych)
I really like the third mockup! As another thing to point out: There is currently also the issue with making the selected objects clearly visible when they are within collapsed collections.

Apr 12 2019, 3:58 PM · User Interface

Apr 11 2019

Julien Kaspar (JulienKaspar) awarded T57754: Sculpt Mode Simplify Tool a Like token.
Apr 11 2019, 4:13 PM · BF Blender: 2.8, User Interface, Code Quest

Mar 29 2019

Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Jack Schaberg (JaySchay) I do agree that there are some things that need to be considered like keying/driving render and viewport visibility. Right now it's not possible for viewport visibility, which is a big issue.
@William Reynish (billreynish) @Brecht Van Lommel (brecht) @Dalai Felinto (dfelinto)
If the screen icon gets replaced by the instanced visibility then it needs to be possible to key/drive the eye icon, which means that the eye needs to become global instead of per viewlayer.
That's something to consider.

Mar 29 2019, 2:44 PM · User Interface, BF Blender

Mar 23 2019

Julien Kaspar (JulienKaspar) added a comment to T62790: Pink Material with Node Groups in Eevee.

@Clément Foucault (fclem) Doesn't seem to help for me either. The materials still end up pink.

Mar 23 2019, 1:54 PM · Blender Studio, BF Blender

Mar 20 2019

Julien Kaspar (JulienKaspar) moved T62790: Pink Material with Node Groups in Eevee from Backlog to Bugs on the Blender Studio board.
Mar 20 2019, 5:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) assigned T62790: Pink Material with Node Groups in Eevee to Clément Foucault (fclem).
Mar 20 2019, 5:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T62790: Pink Material with Node Groups in Eevee.
Mar 20 2019, 5:53 PM · Blender Studio, BF Blender

Mar 16 2019

Julien Kaspar (JulienKaspar) added a comment to D4527: Fix T62438: Unhide all doesn't set newly visible objects to selected.

@Dalai Felinto (dfelinto) Ah ok. The latest build I downloaded at home clearly wasn't the most up to date. As far as I can see it's now working just as I expected it to.

Mar 16 2019, 1:41 PM
Julien Kaspar (JulienKaspar) added a comment to D4527: Fix T62438: Unhide all doesn't set newly visible objects to selected.

@Dalai Felinto (dfelinto) I think we had this conversation before during the code quest. Here's my feedback on the topic:

Mar 16 2019, 12:06 AM

Mar 11 2019

Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) I will look into arc. Thanks for the commit. It works just as expected :)

Mar 11 2019, 3:33 PM
Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) I don't think so. I am doing it through the linux terminal based on how some developers at the studio walked me through it. I don't know what arc is ...

Mar 11 2019, 1:57 PM
Julien Kaspar (JulienKaspar) created T62440: Pin Object Data loses tabs.
Mar 11 2019, 11:58 AM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) Sorry I can't use the Diff for some reason. Can you send me a build so I can test it?

Mar 11 2019, 11:43 AM

Mar 8 2019

Julien Kaspar (JulienKaspar) created T62360: Tool settings changes in undo history.
Mar 8 2019, 2:59 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) moved T62359: Flip colors for Fill Tool missing from Bugs to Features on the Blender Studio board.
Mar 8 2019, 2:43 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62359: Flip colors for Fill Tool missing.
Mar 8 2019, 2:43 PM · BF Blender, Blender Studio

Mar 7 2019

Julien Kaspar (JulienKaspar) updated the task description for T62328: Single image selection broken.
Mar 7 2019, 7:36 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62328: Single image selection broken.
Mar 7 2019, 7:33 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62327: Multires with Particles: Undo not working.
Mar 7 2019, 6:42 PM · BF Blender, Blender Studio

Mar 6 2019

Julien Kaspar (JulienKaspar) created T62271: Particles with multires crash.
Mar 6 2019, 5:50 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T62225: Weight paint mode and vertex paint mode share the same brushes.

@William Reynish (billreynish)
But ... most tools/brushes are not really compatible either in the settings or in how they are used. And these differences make sense.
You can't use textures or colors for weight painting since these are useless for that mode. You can't define options like weights, auto-normalize and multi-paint for vertex painting for the same reason. Some settings are not available for the brush in one mode or another which makes any brush setup in most cases useless and unnecessary to share between modes (especially vertex paint & weight paint).

Mar 6 2019, 1:15 AM · Blender Studio, BF Blender

Mar 5 2019

Julien Kaspar (JulienKaspar) moved T62225: Weight paint mode and vertex paint mode share the same brushes from Backlog to Bugs on the Blender Studio board.
Mar 5 2019, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62225: Weight paint mode and vertex paint mode share the same brushes: Blender Studio.
Mar 5 2019, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T62225: Weight paint mode and vertex paint mode share the same brushes.
Mar 5 2019, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T62219: Texture Slots broken when Node Groups are used from Backlog to Bugs on the Blender Studio board.
Mar 5 2019, 2:48 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62219: Texture Slots broken when Node Groups are used: Blender Studio.
Mar 5 2019, 2:48 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T62219: Texture Slots broken when Node Groups are used.
Mar 5 2019, 2:48 PM · Blender Studio, BF Blender

Mar 1 2019

Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

The naming for delete is pretty clear: "Delete" for the what you selected and "Delete Hierarchy" for the entire Hierarchy of the selection.
"Duplicate Linked" doesn't imply the hierarchy part. It could just as well be the default duplicate linked operator for objects.
Naming it "Duplicate Hierarchy Linked" is clearer but maybe too long?

Mar 1 2019, 5:53 PM · Blender Studio