- User Since
- Nov 2 2019, 6:07 PM (35 w, 4 d)
Tue, Jul 7
Sun, Jul 5
Sat, Jul 4
Fri, Jul 3
Not sure if this is what I was seeing yesterday. But I kept having issues in edit mode, where suddenly my object becomes deselected , but I’m still editing the bmesh. So I can get in a weird state where operators / tools no longer work because an “object isn’t selected”, even though it’s in edit mode! Was super annoying, but not sure yet how I kept doing it.
Thu, Jul 2
Wed, Jul 1
Ideally as part of this, or maybe needs to be another task, we get a true relax tool/ method, that respects the 3D geometry / tries to reduce distorting based on that.
Mon, Jun 29
I may have got too excited for this patch as well. But I will have to experiment with it more.
Sun, Jun 28
This is probably / technically another task.... but it would be awesome if we could have ALL Extrude Operators able to ACTUALLY Cancel.
Currently if you Hit Escape / Right Click, it will leave overlapped geometry behind, which is often not known to new users/can be annoying for existing users.
I wish there was an option as well, to let the user CHOOSE to set a size /save the position if they want in the settings... Not default, but let the user choose to do so.
Fri, Jun 26
It is possible is an Nvidia problem, yes. I have a 980TI on Home PC / 1070 on this PC, with more recent Drivers on Windows 10 64bit.
Thu, Jun 25
Wed, Jun 24
I have noticed the same for a long while. In 2.82 or 2.83 and so on. I thought someone said,it's because of per pixel shadows in Solid Mode, is why it kills it.
I can have really nice performance in Look Dev / Rendered in Eevee, but in Solid mode, with same shadow quality/etc, is like 5FPS. I do have a heavy scene as well/many objects.
Maybe 11 million worth of Verts, and 160 objects. But its pretty much all using modifiers/not collapsed geo.
Fri, Jun 19
Are both of these closed now? All versions of this? Do we have to make a right-click select topic then?
Mon, Jun 15
I would agree with this / linked “bug”. The bend in Blender does not make sense to me either. The user should be able to choose axis to bend around , either global or local axis. Not have to rotate the object in order to get bend to work properly. It’s very confusing for new users imo. Even after using blender for quite some time, I’m still not sure what I need to do often, to get it to work as expected.
Sat, Jun 13
I would love to see proper edge constraint in Blender, like Max has, where we can select and rotate an edge loop along other edges!
I have not found an easily/fast way to do this in blender yet.
Jun 7 2020
This probably isn't possible / would require massive changes, but I have no idea. But looking at 3DS Max Undo again, they are doing it in a way, where when you Undo, it doesn't matter if you are in Object or Edit mode, it will still undo those steps/not switch between states during Undo.
May 31 2020
I saw an update posted above, about fixing some issues that caused the entire scene to be reloaded yet?
Not sure if that's in 2.9 alpha build as of today or not however. Unless is not a fix yet either?
May 5 2020
Blender desperately needs a proper UV Relax tool/method, which I think is what this task is about? I am forced to go back to 3DS Max/ other DCCs to properly relax currently, which is too bad... I can do most everything else in blender (with many UV addons), but not properly relax still. Would LOVE to see something like that.
Apr 28 2020
Yeah, i could do the pivot thing. Although I was mainly using it because i had a local pivot where i was mirroring across that, but then also wanted to mirror over world space across the weapon in some cases/have both. But I will figure something out.
Hm.. ok. Yeah, i just noticed this when i was working with highpoly mesh/weapon and tried to move stuff around to test animation clearance/etc, and noticed horrible lag. Almost un-useable.
So i guess i will have to use my script/hotkey i made to turn OFF all subD displays on selected objects so i can move stuff without 1FPS.
Apr 27 2020
Did you try to open the uploaded blender file and select the object and start to move it with G key? I am seeing bad lag in that case.
If I turn OFF SubD display in the viewport, in that case, it's fine. Or if i clear the mirror target and use only the object itself as mirror, it's fine.
Apr 25 2020
Apr 18 2020
Wow, I was testing the latest build as of this morning and so far, i see pretty big speed improvements!!
Mar 31 2020
I just tested out a scene with some heavy geo/higher object count I've been working on in 2.82. Normally it's been taking 20~ seconds to undo an object movement/non Edit Mode stuff.