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Matt (Kickflipkid687)
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User Since
Nov 2 2019, 6:07 PM (76 w, 2 d)

Recent Activity

Thu, Apr 1

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

Bumping this again.

Thu, Apr 1, 8:46 PM · Core, BF Blender, Performance

Dec 20 2020

Matt (Kickflipkid687) awarded D9659: Sculpt: Multires Displacement Smear a Burninate token.
Dec 20 2020, 6:16 AM

Nov 20 2020

Matt (Kickflipkid687) awarded T82359: Stronger binding of Active and Selected a 100 token.
Nov 20 2020, 5:03 AM · User Interface, Animation & Rigging, BF Blender

Nov 17 2020

Matt (Kickflipkid687) awarded D9461: WM: Implement snapping for box gesture operators a Love token.
Nov 17 2020, 7:03 AM
Matt (Kickflipkid687) awarded D9571: [WIP] Sculpt: Plane Trim Brush a 100 token.
Nov 17 2020, 7:01 AM

Nov 10 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

Are there still plans to improve Undo? Object level Undo is much better now. Although I still see some pretty long/rough Undos when toggling into edit mode and back out and then undoing.
I can often sit and wait 5,10,15 seconds yet for 1 undo step in a denser scene.

Nov 10 2020, 7:43 PM · Core, BF Blender, Performance

Nov 9 2020

Matt (Kickflipkid687) awarded D9499: UI Code Quality: Start refactoring Outliner tree building & port to C++ a 100 token.
Nov 9 2020, 7:42 PM · User Interface

Nov 5 2020

Matt (Kickflipkid687) awarded D9415: Transform: New feature to set a custom 'Snap With' a Love token.
Nov 5 2020, 5:47 PM · User Interface, Modeling

Oct 29 2020

Matt (Kickflipkid687) awarded D9385: Sculpt: Dyntopo detail aware smoothing a Love token.
Oct 29 2020, 7:36 PM
Matt (Kickflipkid687) awarded D9380: Sculpt: Insert Mesh Brush tool a Love token.
Oct 29 2020, 1:47 AM
Matt (Kickflipkid687) awarded T81864: Cloth collision system improvements a 100 token.
Oct 29 2020, 1:43 AM · Nodes & Physics

Oct 26 2020

Matt (Kickflipkid687) awarded T81180: Sculpt Mode Performance a Love token.
Oct 26 2020, 5:34 AM · Sculpt, Paint & Texture

Oct 24 2020

Matt (Kickflipkid687) awarded D9320: Sculpt: Implement plane deformation falloff for Grab a 100 token.
Oct 24 2020, 1:42 AM

Oct 19 2020

Matt (Kickflipkid687) awarded D9205: Sculpt: Grab silhouette option a 100 token.
Oct 19 2020, 6:50 PM · Sculpt, Paint & Texture
Matt (Kickflipkid687) awarded D9232: Add more columns to toolbar a Love token.
Oct 19 2020, 6:08 PM · Sculpt, Paint & Texture, User Interface

Oct 16 2020

Matt (Kickflipkid687) awarded D8983: [WIP] Sculpt: stroke performance prototype a 100 token.
Oct 16 2020, 5:50 AM

Oct 13 2020

Matt (Kickflipkid687) added a comment to T81645: Rebuilding multires subdivisions sometimes puts some vertices at the origin.

I've seen something similar, where verts randomly explode/fly off. It might be related to having N-Gons but I'm still not sure either... Although I think in my case, it wasn't going to 0,0,0, but some other random spot.

Oct 13 2020, 5:42 PM · Sculpt, Paint & Texture, BF Blender

Oct 3 2020

Matt (Kickflipkid687) added a comment to D7622: Add An Opacity Slider to Overlay Wireframe.
Oct 3 2020, 9:41 PM · EEVEE & Viewport, Modeling, User Interface

Sep 1 2020

Matt (Kickflipkid687) awarded D8722: Sculpt: Line gestures and Mask Line tool a Love token.
Sep 1 2020, 1:47 AM

Aug 25 2020

Matt (Kickflipkid687) awarded D8699: UI: Add grid-related theme options a Like token.
Aug 25 2020, 6:33 PM · User Interface

Aug 21 2020

Matt (Kickflipkid687) awarded D8599: Sculpt: Face Set Extract Operator a Love token.
Aug 21 2020, 6:18 PM

Aug 17 2020

Matt (Kickflipkid687) added a comment to T68936: Faster I/O for OBJ, PLY, STL: Design.

@Matt (Kickflipkid687) AFAIK it's not planned to rewrite FBX I/O in C++ in the near future. If someone works on it, addressing the large number of bugs would be priority & later on trying to improve the speed in python itself.

Aug 17 2020, 8:49 PM · BF Blender (3.0), Restricted Project, Pipeline, Assets & I/O, Import/Export
Matt (Kickflipkid687) awarded T68936: Faster I/O for OBJ, PLY, STL: Design a Love token.
Aug 17 2020, 6:26 PM · BF Blender (3.0), Restricted Project, Pipeline, Assets & I/O, Import/Export
Matt (Kickflipkid687) added a comment to T68936: Faster I/O for OBJ, PLY, STL: Design.

Are there any plans to improve FBX I/O or mainly OBJ/other formats? Does Blender want to steer away from FBX, or keep supporting it?
I'm eagerly waiting on these I/O Improvements, since it can be quite painfully slow when importing Zbrush type meshes/etc, or exporting collapsed highpoly geo to another DCC/Marmoset Toolbag.

Aug 17 2020, 6:26 PM · BF Blender (3.0), Restricted Project, Pipeline, Assets & I/O, Import/Export
Matt (Kickflipkid687) awarded D8577: Cloth: New collision algorithm a 100 token.
Aug 17 2020, 5:15 PM

Aug 15 2020

Matt (Kickflipkid687) awarded T74186: Proposal for fast high poly mesh editing a Love token.
Aug 15 2020, 11:54 PM · Modeling

Aug 14 2020

Matt (Kickflipkid687) awarded T54642: Asset Project: User Interface a 100 token.
Aug 14 2020, 5:47 PM · BF Blender (2.93), Asset Browser, Pipeline, Assets & I/O, User Interface
Matt (Kickflipkid687) awarded rBcb578ca1048d: Fix/workaround graphics issues breaking SteamVR use with Blender a Love token.
Aug 14 2020, 5:17 PM

Aug 11 2020

Matt (Kickflipkid687) added a comment to rB11509c14c38b: Fix T75588: Missing loop cuts preview for edges without quads.

It is not easy to implement.
This operator is a macro that first cuts the edge loops and then calls the edge slide.
There is also a design issue involved.

  • How will the snap work?
  • What will the user have to do to not slide?

It is also important to consider that the drawing is also used for the Edge Loop Gizmo.
If the behavior is different in Gizmo and when calling with a shortcut the user will be confused.

Aug 11 2020, 8:57 PM
Matt (Kickflipkid687) added a comment to rB11509c14c38b: Fix T75588: Missing loop cuts preview for edges without quads.

I know is not a task for this, but would be awesome to see an update where we can insert edge loop / get preview at any point along an edge, not only in the center.
If you are doing multi loop cut, off center, maybe it sub-divides the rest of the edge length/percent left then , from mouse to vertex/edge end.

Aug 11 2020, 7:33 PM

Aug 8 2020

Matt (Kickflipkid687) awarded D4971: added emission strength to the principled BSDF node. a Like token.
Aug 8 2020, 8:59 PM · EEVEE & Viewport, Nodes, Rendering, Cycles

Aug 6 2020

Matt (Kickflipkid687) added a comment to T78833: Eyedropper: Sampling on another window does not work on Linux.

Does sampling work in 2.9 or is this in 2.91? Also are we able to sample outside of the blender window/env, like another program/window running in Windows, or ONLY in blender?

Aug 6 2020, 4:57 PM · User Interface, Platform: Linux, BF Blender

Aug 2 2020

Matt (Kickflipkid687) added a comment to D8220: Use Snap Gizmo for the knife tool widget.

I saw this on R-Click Select, which is an interesting idea.

Aug 2 2020, 11:28 PM

Jul 29 2020

Matt (Kickflipkid687) added a comment to T77778: Modifiers negatively affect other linked mesh modeling performance.

I can confirm the issue, quite sure though this has been reported before (but I cannot find it atm.)

@Jeroen Bakker (jbakker) or @Sergey Sharybin (sergey) might know more?

(Before finding the other report, I am unsure how to classify, but will confirm for now)

Jul 29 2020, 4:15 PM · Modeling, Modifiers, BF Blender

Jul 28 2020

Matt (Kickflipkid687) awarded D8391: Cloth plasticity a 100 token.
Jul 28 2020, 4:03 AM

Jul 27 2020

Matt (Kickflipkid687) added a comment to T79194: Scene.Ray_Cast misses/fails against CURVE Objects in multiple cases. .

For now i am using another workaround, where i just apply a modifier, like Decimate to a CURVE object, which causes Raycast to work, and the modifier does't impact the Object visually in any way, by default.
Definitely not ideal, but "works" in the meantime.

Jul 27 2020, 9:33 PM · BF Blender

Jul 26 2020

Matt (Kickflipkid687) added a comment to T75672: Status Bar & Statistics re-shuffling.

Are there talks about having a Pref option to not have the Status Bar text/output in 2.9, way over to the right side?
I have a 34" Monitor and i basically don't even see/notice that stuff anymore, because it's way over to the right. It would be nice to have a pref to keep it centered yet or move to side.

Jul 26 2020, 2:38 AM · BF Blender (2.90), User Interface

Jul 25 2020

Matt (Kickflipkid687) awarded D1456: UI Animation System a Like token.
Jul 25 2020, 9:32 PM · User Interface

Jul 24 2020

Matt (Kickflipkid687) awarded T73993: Snapping & precision modeling improvements a Love token.
Jul 24 2020, 1:40 AM · Modeling
Matt (Kickflipkid687) added a comment to rB8c916a3aecc4: Fix T79066: Entering Edit Mode when Viewport Display set as Wire or Bounds….

I got the latest build just now and it's fixed! ( blender-2.90.0-9cbf43801ba2-windows64 )

Jul 24 2020, 1:33 AM
Matt (Kickflipkid687) added a comment to T79194: Scene.Ray_Cast misses/fails against CURVE Objects in multiple cases. .

Yeah that makes sense. Ok. I will just have to wait and see! I don't think there is a good way for me to get around the issue otherwise, in a performant way... using Python.
Unless I can temp. add some modifier/cheapest modifier possible to CURVE objects to get around it, during my Modal operator.
Is not a HUGE issue though, but more of an annoyance/thing I will have to note for now.

Jul 24 2020, 1:19 AM · BF Blender

Jul 23 2020

Matt (Kickflipkid687) added a comment to T79178: Asset Manager: Support preview thumbnails for more data-block types.

Could possibly use 3D Cursor Orientation for camera alignment / rendering as well? For the additional options, if front view doesn't work out. Or Perspective View matrix / current orientation to the object.

Jul 23 2020, 10:02 PM · Asset Browser, BF Blender
Matt (Kickflipkid687) awarded T78434: Support snapping to faces for objects with DispList (Curve, Surface, Metaballs and Text) a Like token.
Jul 23 2020, 9:48 PM · Modeling
Matt (Kickflipkid687) added a comment to T79194: Scene.Ray_Cast misses/fails against CURVE Objects in multiple cases. .

This is a known issue that has already been addressed in T78434: Support snapping to faces for objects with DispList (Curve, Surface, Metaballs and Text).
Basically, this was never implemented.

Jul 23 2020, 9:47 PM · BF Blender
Matt (Kickflipkid687) added a comment to rB8c916a3aecc4: Fix T79066: Entering Edit Mode when Viewport Display set as Wire or Bounds….

I see the crash yet today in build ( blender-2.90.0-731d9f0bfa40-windows64). But maybe I have to wait 1 more day?

Jul 23 2020, 6:21 PM
Matt (Kickflipkid687) added a comment to T79194: Scene.Ray_Cast misses/fails against CURVE Objects in multiple cases. .

Here's a GIF showing the same thing in 2.83, except that it doesn't have the 2nd issue with active object, as noted above.

Jul 23 2020, 5:19 PM · BF Blender
Matt (Kickflipkid687) created T79194: Scene.Ray_Cast misses/fails against CURVE Objects in multiple cases. .
Jul 23 2020, 4:57 PM · BF Blender

Jul 18 2020

Matt (Kickflipkid687) added a comment to T78919: Popover search menu when Drag&Release a NodeLink in node editors.

The main issue is not missed socket connections I think, at least testing here it doesn't seem that likely. A dragged distance threshold seems the most important to me.

Well, if the issue is not missed sockets, then what is it? Is it dragging a line and releasing Left-click in an open area accidentally be something that users do that commonly?
We must keep in mind that Right-Click and ESC are both quick ways of canceling any unwanted popup windows or behaviors. And that this is a behavior present everywhere in blender and something users instinctly do.
It is extremely simple, quick and intuitive for the user to Right-Click in order to close the unwanted popup, IF unwanted, and go back to what he was doing.

Dragged the line but decided you didn't want to?
Release Left-Click anywhere, knowing that the popup will appear,
Press Right-Click to exit/close it, done.

This is also the same argument for not implementing a Ctrl-Click to drag-create nodes. Why force a key-press before every operation, and instead not keep it simple allowing the user to simply right-click or press esc after only those rare unwanted accidents?
I'm very certain that people will release Left-click while dragging purposefully much much more frequently than unwillingly doing it by accident.

This threshold idea seems to be more of an arbitrary limitation for the feature than an avoidance of unexpected behavior, after all any threshold would basically impede the user from drag-creating nodes very close to the originating nodes.

I created this GIF example.


I'd like to know if a threshold would impede the user from creating that node in that middle space, because he didn't drag the line far enough. Would we be forced to drag the line far away to open the popup, then after to grab the created node and put it in place?

I also added in the example above a suggestion for the secondary "socket popup" which lists the socket names and colors/types (knowing the type, image/vector/value/etc, may be important).


I used darkening to indicate which socket will be targeted, but this user proposal of having a Highlight appear around the target socket would also solve the issue.

I also reinforced the idea, discussed in the original proposal, of using the regular Shift+A menu instead of a simple Search/History menu. (Although I agree that a History is very convenient)
Sometimes navigating towards an option that you use frequently is much faster than removing the hand from the mouse in order to start typing it in the keyboard. Not to mention that sometimes you don't know or remember the name of a node or you're not sure of what you want. The regular list menu helps that.

Jul 18 2020, 11:29 PM · User Interface

Jul 17 2020

Matt (Kickflipkid687) awarded D8278: Fix extrude face not working with Correct face attributes a Love token.
Jul 17 2020, 10:49 PM · Restricted Project
Matt (Kickflipkid687) awarded D7557: UI: Status Bar Changes a 100 token.
Jul 17 2020, 10:33 PM · User Interface

Jul 15 2020

Matt (Kickflipkid687) awarded D8193: Fix (unreported) dragging outside of outliner scrolling it: UI: Add an outer boundary for edge panning, use in outliner a Like token.
Jul 15 2020, 2:44 AM · BF Blender (2.90), User Interface
Matt (Kickflipkid687) awarded T76259: Cycles OpenImageDenoise improvements a Love token.
Jul 15 2020, 2:44 AM · Render & Cycles, Cycles

Jul 14 2020

Matt (Kickflipkid687) awarded rB98b1a716d65f: Cleanup: simplify Weld Modifier logic a 100 token.
Jul 14 2020, 10:16 PM
Matt (Kickflipkid687) added a comment to T78919: Popover search menu when Drag&Release a NodeLink in node editors.
Jul 14 2020, 7:50 PM · User Interface
Matt (Kickflipkid687) awarded T78919: Popover search menu when Drag&Release a NodeLink in node editors a 100 token.
Jul 14 2020, 7:25 PM · User Interface
Matt (Kickflipkid687) awarded D4960: New Voxel Mesher Modifier a Love token.
Jul 14 2020, 4:58 PM · Modifiers, BF Blender
Matt (Kickflipkid687) awarded T69819: Secondary window improvements a Love token.
Jul 14 2020, 2:00 AM · User Interface

Jul 11 2020

Matt (Kickflipkid687) awarded rB80393a0ebadc: UV: add rip tool a Like token.
Jul 11 2020, 2:09 AM
Matt (Kickflipkid687) awarded T73479: 3D View Selection Occlusion (Select Through) a Like token.
Jul 11 2020, 2:08 AM · Modeling, BF Blender

Jul 8 2020

Matt (Kickflipkid687) awarded T73366: Asset Manager “Basics” a Love token.
Jul 8 2020, 5:12 AM · BF Blender (2.93), Asset Browser, User Interface, Pipeline, Assets & I/O

Jul 7 2020

Matt (Kickflipkid687) awarded D8220: Use Snap Gizmo for the knife tool widget a Like token.
Jul 7 2020, 5:38 AM
Matt (Kickflipkid687) awarded D8227: Fix T78664: Implement Mesh and Face Set boundary automasking in Multires a 100 token.
Jul 7 2020, 5:21 AM
Matt (Kickflipkid687) awarded D8229: Knife Tool: Optimize cut detection a Like token.
Jul 7 2020, 5:18 AM

Jul 5 2020

Matt (Kickflipkid687) awarded T69401: Loop Cut at Point a 100 token.
Jul 5 2020, 1:57 AM · Modeling

Jul 4 2020

Matt (Kickflipkid687) awarded T67744: Boolean Redesign a 100 token.
Jul 4 2020, 4:15 PM · BF Blender (2.91), Modeling

Jul 3 2020

Matt (Kickflipkid687) awarded D7306: Sculpt: Trimming tool a 100 token.
Jul 3 2020, 6:03 PM · BF Blender (2.90)
Matt (Kickflipkid687) added a comment to D7711: Fix unreported loopcut multi object syncing of selectmode..

Not sure if this is what I was seeing yesterday. But I kept having issues in edit mode, where suddenly my object becomes deselected , but I’m still editing the bmesh. So I can get in a weird state where operators / tools no longer work because an “object isn’t selected”, even though it’s in edit mode! Was super annoying, but not sure yet how I kept doing it.

Jul 3 2020, 5:27 PM · Modeling
Matt (Kickflipkid687) awarded D7952: Render: Add option to write frames asynchronously when rendering animations a Love token.
Jul 3 2020, 5:16 PM
Matt (Kickflipkid687) awarded D8025: UI: Fix Transform Gizmo 2D and Transform Gizmo 3D low highlight contrast and inconsistency throughout all gizmos a Like token.
Jul 3 2020, 4:54 PM

Jul 2 2020

Matt (Kickflipkid687) awarded T66424: Transform Tools: Perform on a base point a Love token.
Jul 2 2020, 9:25 PM · Modeling

Jul 1 2020

Matt (Kickflipkid687) added a comment to T78394: Unwrap selected.

Ideally as part of this, or maybe needs to be another task, we get a true relax tool/ method, that respects the 3D geometry / tries to reduce distorting based on that.

Jul 1 2020, 4:43 AM · BF Blender, Restricted Project
Matt (Kickflipkid687) awarded T78414: Don't merge UV vertices by default when they are overlapping a Love token.
Jul 1 2020, 4:38 AM · BF Blender, Restricted Project

Jun 29 2020

Matt (Kickflipkid687) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I may have got too excited for this patch as well. But I will have to experiment with it more.

Jun 29 2020, 5:43 PM · Modeling
Matt (Kickflipkid687) added a comment to D5336: Destructive Extrude Operator.

This is probably / technically another task.... but it would be awesome if we could have ALL Extrude Operators able to ACTUALLY Cancel.
Currently if you Hit Escape / Right Click, it will leave overlapped geometry behind, which is often not known to new users/can be annoying for existing users.

At first. I agree that partial undo confuses new users and produce manu trash geometry.
But I use move-escape much and there is simple solution to prevent duplication: autoweld.

So at one hand full undo will be much more clear and at another, it will break pipeline and it will need compensation

ATM I think, autoweld with very tiny threshold will deal with problem for newbies, but expirienced users will disable it in their startups.

Jun 29 2020, 3:39 AM · Modeling

Jun 28 2020

Matt (Kickflipkid687) awarded D6386: [WIP] Bevel: Constant Radius Mode a Love token.
Jun 28 2020, 11:14 PM · Modifiers, Modeling
Matt (Kickflipkid687) added a comment to D5336: Destructive Extrude Operator.

This is probably / technically another task.... but it would be awesome if we could have ALL Extrude Operators able to ACTUALLY Cancel.
Currently if you Hit Escape / Right Click, it will leave overlapped geometry behind, which is often not known to new users/can be annoying for existing users.

Jun 28 2020, 10:18 PM · Modeling
Matt (Kickflipkid687) added a comment to T71935: Blender does not remember windows size and position.

I wish there was an option as well, to let the user CHOOSE to set a size /save the position if they want in the settings... Not default, but let the user choose to do so.

Jun 28 2020, 5:27 PM · BF Blender

Jun 26 2020

Matt (Kickflipkid687) added a comment to T78161: Workbench refactor causes significant performance regression with workbench shadows.

It is possible is an Nvidia problem, yes. I have a 980TI on Home PC / 1070 on this PC, with more recent Drivers on Windows 10 64bit.

Jun 26 2020, 11:47 PM · EEVEE & Viewport, BF Blender
Matt (Kickflipkid687) awarded rBb94ab93dfb82: Eyedropper: Support get samples from other windows a Love token.
Jun 26 2020, 10:50 PM
Matt (Kickflipkid687) awarded T75881: Graph Editor : limitation of Bézier Handles a Love token.
Jun 26 2020, 2:02 AM · Animation & Rigging, BF Blender

Jun 25 2020

Matt (Kickflipkid687) awarded D7946: [Scr-ops] Drag resize operator a Love token.
Jun 25 2020, 3:14 AM · BF Blender, User Interface

Jun 24 2020

Matt (Kickflipkid687) added a comment to T78161: Workbench refactor causes significant performance regression with workbench shadows.

I have noticed the same for a long while. In 2.82 or 2.83 and so on. I thought someone said,it's because of per pixel shadows in Solid Mode, is why it kills it.
I can have really nice performance in Look Dev / Rendered in Eevee, but in Solid mode, with same shadow quality/etc, is like 5FPS. I do have a heavy scene as well/many objects.
Maybe 11 million worth of Verts, and 160 objects. But its pretty much all using modifiers/not collapsed geo.

Jun 24 2020, 10:23 PM · EEVEE & Viewport, BF Blender
Matt (Kickflipkid687) awarded rBe2fc9a88bcb3: Transform: Full snapping support for Vert Slide a Love token.
Jun 24 2020, 2:26 AM

Jun 19 2020

Matt (Kickflipkid687) added a comment to T61523: Simple deform (Bend) modifier acts wrong 2.8 13.08.2019.

Are both of these closed now? All versions of this? Do we have to make a right-click select topic then?

Jun 19 2020, 4:26 PM · BF Blender: 2.8, Modifiers, BF Blender

Jun 15 2020

Matt (Kickflipkid687) added a comment to T77462: Simple deform precision problems.

I would agree with this / linked “bug”. The bend in Blender does not make sense to me either. The user should be able to choose axis to bend around , either global or local axis. Not have to rotate the object in order to get bend to work properly. It’s very confusing for new users imo. Even after using blender for quite some time, I’m still not sure what I need to do often, to get it to work as expected.

Jun 15 2020, 5:18 AM · BF Blender
Matt (Kickflipkid687) awarded T73317: Multires a Love token.
Jun 15 2020, 2:45 AM · Sculpt, Paint & Texture, BF Blender
Matt (Kickflipkid687) awarded T73360: Fast highpoly mesh editing a Love token.
Jun 15 2020, 1:38 AM · Performance, Modeling, BF Blender
Matt (Kickflipkid687) awarded T64262: Performance: EditMesh to Mesh on every modifier run a Love token.
Jun 15 2020, 1:37 AM · Performance, Dependency Graph, BF Blender

Jun 13 2020

Matt (Kickflipkid687) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I would love to see proper edge constraint in Blender, like Max has, where we can select and rotate an edge loop along other edges!
I have not found an easily/fast way to do this in blender yet.

Jun 13 2020, 4:43 PM · Modeling

Jun 7 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

This probably isn't possible / would require massive changes, but I have no idea. But looking at 3DS Max Undo again, they are doing it in a way, where when you Undo, it doesn't matter if you are in Object or Edit mode, it will still undo those steps/not switch between states during Undo.

Jun 7 2020, 1:22 AM · Core, BF Blender, Performance

May 31 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

I saw an update posted above, about fixing some issues that caused the entire scene to be reloaded yet?
Not sure if that's in 2.9 alpha build as of today or not however. Unless is not a fix yet either?

May 31 2020, 2:03 AM · Core, BF Blender, Performance

May 5 2020

Matt (Kickflipkid687) added a comment to T71959: Improve UV unwrapping balance between angle and area preservation.

Blender desperately needs a proper UV Relax tool/method, which I think is what this task is about? I am forced to go back to 3DS Max/ other DCCs to properly relax currently, which is too bad... I can do most everything else in blender (with many UV addons), but not properly relax still. Would LOVE to see something like that.

May 5 2020, 4:31 PM · Modeling

Apr 28 2020

Matt (Kickflipkid687) added a comment to T76102: Mirror modifier with mirror object updates slowly.

Yeah, i could do the pivot thing. Although I was mainly using it because i had a local pivot where i was mirroring across that, but then also wanted to mirror over world space across the weapon in some cases/have both. But I will figure something out.

Apr 28 2020, 7:39 PM · Modeling, Modifiers, BF Blender
Matt (Kickflipkid687) added a comment to T76102: Mirror modifier with mirror object updates slowly.

Hm.. ok. Yeah, i just noticed this when i was working with highpoly mesh/weapon and tried to move stuff around to test animation clearance/etc, and noticed horrible lag. Almost un-useable.
So i guess i will have to use my script/hotkey i made to turn OFF all subD displays on selected objects so i can move stuff without 1FPS.

Apr 28 2020, 7:07 PM · Modeling, Modifiers, BF Blender

Apr 27 2020

Matt (Kickflipkid687) added a comment to T76102: Mirror modifier with mirror object updates slowly.

Did you try to open the uploaded blender file and select the object and start to move it with G key? I am seeing bad lag in that case.
If I turn OFF SubD display in the viewport, in that case, it's fine. Or if i clear the mirror target and use only the object itself as mirror, it's fine.

Apr 27 2020, 4:41 PM · Modeling, Modifiers, BF Blender

Apr 25 2020

Matt (Kickflipkid687) awarded T57210: Add Object Tools Todo a Love token.
Apr 25 2020, 9:39 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Matt (Kickflipkid687) created T76102: Mirror modifier with mirror object updates slowly.
Apr 25 2020, 6:45 PM · Modeling, Modifiers, BF Blender

Apr 18 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

Wow, I was testing the latest build as of this morning and so far, i see pretty big speed improvements!!

Apr 18 2020, 6:59 PM · Core, BF Blender, Performance

Mar 31 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

I just tested out a scene with some heavy geo/higher object count I've been working on in 2.82. Normally it's been taking 20~ seconds to undo an object movement/non Edit Mode stuff.

Mar 31 2020, 2:45 AM · Core, BF Blender, Performance

Nov 24 2019

Matt (Kickflipkid687) awarded T70267: Viewport: Retopology Overlay a Love token.
Nov 24 2019, 8:46 PM · EEVEE & Viewport, Sculpt, Paint & Texture