Page MenuHome

Matt (Kickflipkid687)
User

Projects

User does not belong to any projects.

User Details

User Since
Nov 2 2019, 6:07 PM (35 w, 4 d)

Recent Activity

Yesterday

Matt (Kickflipkid687) awarded T73366: Asset Manager “Basics” a Love token.
Wed, Jul 8, 5:12 AM · User Interface, Data, Assets & I/O, BF Blender

Tue, Jul 7

Matt (Kickflipkid687) awarded D8220: Use Snap Gizmo for the knife tool widget a Like token.
Tue, Jul 7, 5:38 AM
Matt (Kickflipkid687) awarded D8227: Fix T78664: Implement Mesh and Face Set boundary automasking in Multires a 100 token.
Tue, Jul 7, 5:21 AM
Matt (Kickflipkid687) awarded D8229: Knife Tool: Optimize cut detection a Like token.
Tue, Jul 7, 5:18 AM

Sun, Jul 5

Matt (Kickflipkid687) awarded T69401: Loop Cut at Point a 100 token.
Sun, Jul 5, 1:57 AM · Modeling

Sat, Jul 4

Matt (Kickflipkid687) awarded T67744: Boolean Redesign a 100 token.
Sat, Jul 4, 4:15 PM · Modeling, BF Blender

Fri, Jul 3

Matt (Kickflipkid687) awarded D7306: Sculpt: Trimming tool a 100 token.
Fri, Jul 3, 6:03 PM · BF Blender (2.90)
Matt (Kickflipkid687) added a comment to D7711: Fix unreported loopcut multi object syncing of selectmode..

Not sure if this is what I was seeing yesterday. But I kept having issues in edit mode, where suddenly my object becomes deselected , but I’m still editing the bmesh. So I can get in a weird state where operators / tools no longer work because an “object isn’t selected”, even though it’s in edit mode! Was super annoying, but not sure yet how I kept doing it.

Fri, Jul 3, 5:27 PM · Modeling
Matt (Kickflipkid687) awarded D7952: Render: Add option to write frames asynchronously when rendering animations a Love token.
Fri, Jul 3, 5:16 PM
Matt (Kickflipkid687) awarded D8025: UI: Fix Transform Gizmo 2D and Transform Gizmo 3D low highlight contrast and inconsistency throughout all gizmos a Like token.
Fri, Jul 3, 4:54 PM

Thu, Jul 2

Matt (Kickflipkid687) awarded T66424: Transform Tools: Perform on a base point a Love token.
Thu, Jul 2, 9:25 PM · Modeling

Wed, Jul 1

Matt (Kickflipkid687) added a comment to T78394: Unwrap selected.

Ideally as part of this, or maybe needs to be another task, we get a true relax tool/ method, that respects the 3D geometry / tries to reduce distorting based on that.

Wed, Jul 1, 4:43 AM · BF Blender, Restricted Project
Matt (Kickflipkid687) awarded T78414: Don't merge UV vertices by default when they are overlapping a Love token.
Wed, Jul 1, 4:38 AM · BF Blender, Restricted Project

Mon, Jun 29

Matt (Kickflipkid687) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I may have got too excited for this patch as well. But I will have to experiment with it more.

Mon, Jun 29, 5:43 PM · Modeling
Matt (Kickflipkid687) added a comment to D5336: Destructive Extrude Operator.

This is probably / technically another task.... but it would be awesome if we could have ALL Extrude Operators able to ACTUALLY Cancel.
Currently if you Hit Escape / Right Click, it will leave overlapped geometry behind, which is often not known to new users/can be annoying for existing users.

At first. I agree that partial undo confuses new users and produce manu trash geometry.
But I use move-escape much and there is simple solution to prevent duplication: autoweld.

So at one hand full undo will be much more clear and at another, it will break pipeline and it will need compensation

ATM I think, autoweld with very tiny threshold will deal with problem for newbies, but expirienced users will disable it in their startups.

Mon, Jun 29, 3:39 AM · Modeling

Sun, Jun 28

Matt (Kickflipkid687) awarded D6386: [WIP] Bevel: Constant Radius Mode a Love token.
Sun, Jun 28, 11:14 PM · Modifiers, Modeling
Matt (Kickflipkid687) added a comment to D5336: Destructive Extrude Operator.

This is probably / technically another task.... but it would be awesome if we could have ALL Extrude Operators able to ACTUALLY Cancel.
Currently if you Hit Escape / Right Click, it will leave overlapped geometry behind, which is often not known to new users/can be annoying for existing users.

Sun, Jun 28, 10:18 PM · Modeling
Matt (Kickflipkid687) added a comment to T71935: Blender does not remember windows size and position.

I wish there was an option as well, to let the user CHOOSE to set a size /save the position if they want in the settings... Not default, but let the user choose to do so.

Sun, Jun 28, 5:27 PM · BF Blender

Fri, Jun 26

Matt (Kickflipkid687) added a comment to T78161: 2.83 solid viewport shading work slowly than 2.82 when shadows is on.

It is possible is an Nvidia problem, yes. I have a 980TI on Home PC / 1070 on this PC, with more recent Drivers on Windows 10 64bit.

Fri, Jun 26, 11:47 PM · EEVEE & Viewport, BF Blender
Matt (Kickflipkid687) awarded rBb94ab93dfb82: Eyedropper: Support get samples from other windows a Love token.
Fri, Jun 26, 10:50 PM
Matt (Kickflipkid687) awarded T75881: Graph Editor : limitation of Bézier Handles a Love token.
Fri, Jun 26, 2:02 AM · Animation & Rigging, BF Blender

Thu, Jun 25

Matt (Kickflipkid687) awarded D7946: [Scr-ops] Drag resize operator a Love token.
Thu, Jun 25, 3:14 AM · BF Blender (2.90), User Interface

Wed, Jun 24

Matt (Kickflipkid687) added a comment to T78161: 2.83 solid viewport shading work slowly than 2.82 when shadows is on.

I have noticed the same for a long while. In 2.82 or 2.83 and so on. I thought someone said,it's because of per pixel shadows in Solid Mode, is why it kills it.
I can have really nice performance in Look Dev / Rendered in Eevee, but in Solid mode, with same shadow quality/etc, is like 5FPS. I do have a heavy scene as well/many objects.
Maybe 11 million worth of Verts, and 160 objects. But its pretty much all using modifiers/not collapsed geo.

Wed, Jun 24, 10:23 PM · EEVEE & Viewport, BF Blender
Matt (Kickflipkid687) awarded rBe2fc9a88bcb3: Transform: Full snapping support for Vert Slide a Love token.
Wed, Jun 24, 2:26 AM

Fri, Jun 19

Matt (Kickflipkid687) added a comment to T61523: Simple deform (Bend) modifier acts wrong 2.8 13.08.2019.

Are both of these closed now? All versions of this? Do we have to make a right-click select topic then?

Fri, Jun 19, 4:26 PM · BF Blender: 2.8, Modifiers, BF Blender

Mon, Jun 15

Matt (Kickflipkid687) added a comment to T77462: Simple deform precision problems.

I would agree with this / linked “bug”. The bend in Blender does not make sense to me either. The user should be able to choose axis to bend around , either global or local axis. Not have to rotate the object in order to get bend to work properly. It’s very confusing for new users imo. Even after using blender for quite some time, I’m still not sure what I need to do often, to get it to work as expected.

Mon, Jun 15, 5:18 AM · BF Blender
Matt (Kickflipkid687) awarded T73317: Multires a Love token.
Mon, Jun 15, 2:45 AM · Sculpt, Paint & Texture, BF Blender
Matt (Kickflipkid687) awarded T73360: Fast highpoly mesh editing a Love token.
Mon, Jun 15, 1:38 AM · Performance, Modeling, BF Blender
Matt (Kickflipkid687) awarded T64262: Performance: EditMesh to Mesh on every modifier run a Love token.
Mon, Jun 15, 1:37 AM · Performance, Dependency Graph, BF Blender

Sat, Jun 13

Matt (Kickflipkid687) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I would love to see proper edge constraint in Blender, like Max has, where we can select and rotate an edge loop along other edges!
I have not found an easily/fast way to do this in blender yet.

Sat, Jun 13, 4:43 PM · Modeling

Jun 7 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

This probably isn't possible / would require massive changes, but I have no idea. But looking at 3DS Max Undo again, they are doing it in a way, where when you Undo, it doesn't matter if you are in Object or Edit mode, it will still undo those steps/not switch between states during Undo.

Jun 7 2020, 1:22 AM · BF Blender, Data, Assets & I/O, Performance, Datablocks and Libraries

May 31 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

I saw an update posted above, about fixing some issues that caused the entire scene to be reloaded yet?
Not sure if that's in 2.9 alpha build as of today or not however. Unless is not a fix yet either?

May 31 2020, 2:03 AM · BF Blender, Data, Assets & I/O, Performance, Datablocks and Libraries

May 5 2020

Matt (Kickflipkid687) added a comment to T71959: Improve UV unwrapping balance between angle and area preservation.

Blender desperately needs a proper UV Relax tool/method, which I think is what this task is about? I am forced to go back to 3DS Max/ other DCCs to properly relax currently, which is too bad... I can do most everything else in blender (with many UV addons), but not properly relax still. Would LOVE to see something like that.

May 5 2020, 4:31 PM · Modeling

Apr 28 2020

Matt (Kickflipkid687) added a comment to T76102: Mirror modifier with mirror object updates slowly.

Yeah, i could do the pivot thing. Although I was mainly using it because i had a local pivot where i was mirroring across that, but then also wanted to mirror over world space across the weapon in some cases/have both. But I will figure something out.

Apr 28 2020, 7:39 PM · Modeling, Modifiers, BF Blender
Matt (Kickflipkid687) added a comment to T76102: Mirror modifier with mirror object updates slowly.

Hm.. ok. Yeah, i just noticed this when i was working with highpoly mesh/weapon and tried to move stuff around to test animation clearance/etc, and noticed horrible lag. Almost un-useable.
So i guess i will have to use my script/hotkey i made to turn OFF all subD displays on selected objects so i can move stuff without 1FPS.

Apr 28 2020, 7:07 PM · Modeling, Modifiers, BF Blender

Apr 27 2020

Matt (Kickflipkid687) added a comment to T76102: Mirror modifier with mirror object updates slowly.

Did you try to open the uploaded blender file and select the object and start to move it with G key? I am seeing bad lag in that case.
If I turn OFF SubD display in the viewport, in that case, it's fine. Or if i clear the mirror target and use only the object itself as mirror, it's fine.

Apr 27 2020, 4:41 PM · Modeling, Modifiers, BF Blender

Apr 25 2020

Matt (Kickflipkid687) awarded T57210: Add Object Tools Todo a Love token.
Apr 25 2020, 9:39 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Matt (Kickflipkid687) created T76102: Mirror modifier with mirror object updates slowly.
Apr 25 2020, 6:45 PM · Modeling, Modifiers, BF Blender

Apr 18 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

Wow, I was testing the latest build as of this morning and so far, i see pretty big speed improvements!!

Apr 18 2020, 6:59 PM · BF Blender, Data, Assets & I/O, Performance, Datablocks and Libraries

Mar 31 2020

Matt (Kickflipkid687) added a comment to T60695: Optimized per-datablock global undo.

I just tested out a scene with some heavy geo/higher object count I've been working on in 2.82. Normally it's been taking 20~ seconds to undo an object movement/non Edit Mode stuff.

Mar 31 2020, 2:45 AM · BF Blender, Data, Assets & I/O, Performance, Datablocks and Libraries

Nov 24 2019

Matt (Kickflipkid687) awarded T70267: Viewport: Retopology Overlay a Love token.
Nov 24 2019, 8:46 PM · EEVEE & Viewport, Sculpt, Paint & Texture

Nov 23 2019

Matt (Kickflipkid687) awarded T68996: OpenSubdiv GPU acceleration a Love token.
Nov 23 2019, 9:04 PM · EEVEE & Viewport, BF Blender
Matt (Kickflipkid687) created T71827: Affect Origins can have bad Performance / feature gives unexpected results. .
Nov 23 2019, 7:11 PM · BF Blender

Nov 16 2019

Matt (Kickflipkid687) awarded T60695: Optimized per-datablock global undo a Love token.
Nov 16 2019, 11:41 PM · BF Blender, Data, Assets & I/O, Performance, Datablocks and Libraries