- User Since
- Nov 2 2019, 6:07 PM (76 w, 2 d)
Thu, Apr 1
Bumping this again.
Dec 20 2020
Nov 20 2020
Nov 17 2020
Nov 10 2020
Are there still plans to improve Undo? Object level Undo is much better now. Although I still see some pretty long/rough Undos when toggling into edit mode and back out and then undoing.
I can often sit and wait 5,10,15 seconds yet for 1 undo step in a denser scene.
Nov 9 2020
Nov 5 2020
Oct 29 2020
Oct 26 2020
Oct 24 2020
Oct 19 2020
Oct 16 2020
Oct 13 2020
I've seen something similar, where verts randomly explode/fly off. It might be related to having N-Gons but I'm still not sure either... Although I think in my case, it wasn't going to 0,0,0, but some other random spot.
Oct 3 2020
Sep 1 2020
Aug 25 2020
Aug 21 2020
Aug 17 2020
Are there any plans to improve FBX I/O or mainly OBJ/other formats? Does Blender want to steer away from FBX, or keep supporting it?
I'm eagerly waiting on these I/O Improvements, since it can be quite painfully slow when importing Zbrush type meshes/etc, or exporting collapsed highpoly geo to another DCC/Marmoset Toolbag.
Aug 15 2020
Aug 14 2020
Aug 11 2020
I know is not a task for this, but would be awesome to see an update where we can insert edge loop / get preview at any point along an edge, not only in the center.
If you are doing multi loop cut, off center, maybe it sub-divides the rest of the edge length/percent left then , from mouse to vertex/edge end.
Aug 8 2020
Aug 6 2020
Does sampling work in 2.9 or is this in 2.91? Also are we able to sample outside of the blender window/env, like another program/window running in Windows, or ONLY in blender?
Aug 2 2020
I saw this on R-Click Select, which is an interesting idea.
Jul 29 2020
Jul 28 2020
Jul 27 2020
For now i am using another workaround, where i just apply a modifier, like Decimate to a CURVE object, which causes Raycast to work, and the modifier does't impact the Object visually in any way, by default.
Definitely not ideal, but "works" in the meantime.
Jul 26 2020
Are there talks about having a Pref option to not have the Status Bar text/output in 2.9, way over to the right side?
I have a 34" Monitor and i basically don't even see/notice that stuff anymore, because it's way over to the right. It would be nice to have a pref to keep it centered yet or move to side.
Jul 25 2020
Jul 24 2020
I got the latest build just now and it's fixed! ( blender-2.90.0-9cbf43801ba2-windows64 )
Yeah that makes sense. Ok. I will just have to wait and see! I don't think there is a good way for me to get around the issue otherwise, in a performant way... using Python.
Unless I can temp. add some modifier/cheapest modifier possible to CURVE objects to get around it, during my Modal operator.
Is not a HUGE issue though, but more of an annoyance/thing I will have to note for now.
Jul 23 2020
Could possibly use 3D Cursor Orientation for camera alignment / rendering as well? For the additional options, if front view doesn't work out. Or Perspective View matrix / current orientation to the object.
I see the crash yet today in build ( blender-2.90.0-731d9f0bfa40-windows64). But maybe I have to wait 1 more day?
Here's a GIF showing the same thing in 2.83, except that it doesn't have the 2nd issue with active object, as noted above.
Jul 18 2020
Jul 17 2020
Jul 15 2020
Jul 14 2020
Jul 11 2020
Jul 8 2020
Jul 7 2020
Jul 5 2020
Jul 4 2020
Jul 3 2020
Not sure if this is what I was seeing yesterday. But I kept having issues in edit mode, where suddenly my object becomes deselected , but I’m still editing the bmesh. So I can get in a weird state where operators / tools no longer work because an “object isn’t selected”, even though it’s in edit mode! Was super annoying, but not sure yet how I kept doing it.
Jul 2 2020
Jul 1 2020
Ideally as part of this, or maybe needs to be another task, we get a true relax tool/ method, that respects the 3D geometry / tries to reduce distorting based on that.
Jun 29 2020
I may have got too excited for this patch as well. But I will have to experiment with it more.
Jun 28 2020
This is probably / technically another task.... but it would be awesome if we could have ALL Extrude Operators able to ACTUALLY Cancel.
Currently if you Hit Escape / Right Click, it will leave overlapped geometry behind, which is often not known to new users/can be annoying for existing users.
I wish there was an option as well, to let the user CHOOSE to set a size /save the position if they want in the settings... Not default, but let the user choose to do so.
Jun 26 2020
It is possible is an Nvidia problem, yes. I have a 980TI on Home PC / 1070 on this PC, with more recent Drivers on Windows 10 64bit.
Jun 25 2020
Jun 24 2020
I have noticed the same for a long while. In 2.82 or 2.83 and so on. I thought someone said,it's because of per pixel shadows in Solid Mode, is why it kills it.
I can have really nice performance in Look Dev / Rendered in Eevee, but in Solid mode, with same shadow quality/etc, is like 5FPS. I do have a heavy scene as well/many objects.
Maybe 11 million worth of Verts, and 160 objects. But its pretty much all using modifiers/not collapsed geo.
Jun 19 2020
Are both of these closed now? All versions of this? Do we have to make a right-click select topic then?
Jun 15 2020
I would agree with this / linked “bug”. The bend in Blender does not make sense to me either. The user should be able to choose axis to bend around , either global or local axis. Not have to rotate the object in order to get bend to work properly. It’s very confusing for new users imo. Even after using blender for quite some time, I’m still not sure what I need to do often, to get it to work as expected.
Jun 13 2020
I would love to see proper edge constraint in Blender, like Max has, where we can select and rotate an edge loop along other edges!
I have not found an easily/fast way to do this in blender yet.
Jun 7 2020
This probably isn't possible / would require massive changes, but I have no idea. But looking at 3DS Max Undo again, they are doing it in a way, where when you Undo, it doesn't matter if you are in Object or Edit mode, it will still undo those steps/not switch between states during Undo.
May 31 2020
I saw an update posted above, about fixing some issues that caused the entire scene to be reloaded yet?
Not sure if that's in 2.9 alpha build as of today or not however. Unless is not a fix yet either?
May 5 2020
Blender desperately needs a proper UV Relax tool/method, which I think is what this task is about? I am forced to go back to 3DS Max/ other DCCs to properly relax currently, which is too bad... I can do most everything else in blender (with many UV addons), but not properly relax still. Would LOVE to see something like that.
Apr 28 2020
Yeah, i could do the pivot thing. Although I was mainly using it because i had a local pivot where i was mirroring across that, but then also wanted to mirror over world space across the weapon in some cases/have both. But I will figure something out.
Hm.. ok. Yeah, i just noticed this when i was working with highpoly mesh/weapon and tried to move stuff around to test animation clearance/etc, and noticed horrible lag. Almost un-useable.
So i guess i will have to use my script/hotkey i made to turn OFF all subD displays on selected objects so i can move stuff without 1FPS.
Apr 27 2020
Did you try to open the uploaded blender file and select the object and start to move it with G key? I am seeing bad lag in that case.
If I turn OFF SubD display in the viewport, in that case, it's fine. Or if i clear the mirror target and use only the object itself as mirror, it's fine.
Apr 25 2020
Apr 18 2020
Wow, I was testing the latest build as of this morning and so far, i see pretty big speed improvements!!
Mar 31 2020
I just tested out a scene with some heavy geo/higher object count I've been working on in 2.82. Normally it's been taking 20~ seconds to undo an object movement/non Edit Mode stuff.