- User Since
- Feb 5 2018, 6:25 PM (84 w, 2 d)
Jan 27 2019
Jan 22 2019
Jan 5 2019
This is very useful feature, want to see it in Blender. For example, in V-Ray (3ds Max) there is an option in light source settings, that allows specific for each light source to exclude or include certain objects from/in the lighting. I used this function, when I created сhandeliers with mate glass shade. In that case there are 3 light sources for each lamp. The first light source needs only for bright spot on the shade and reflections on other objects in scene (it is a mesh with emission shader), it does not emit the light. The second light source affects only on the shade. This allows accurately adjust the brightness of the shade without overexposure (or vice versa). The third light source affects on the whole scene, except the shade (affected by the second light source).