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Chingiz Jumagulov (Krayzmond)
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User Since
Dec 13 2018, 8:06 AM (116 w, 3 d)

Recent Activity

Feb 4 2021

Chingiz Jumagulov (Krayzmond) added a comment to T67997: Retopology in Blender.

@Paul Kotelevets (1D_Inc) and @Chingiz Jumagulov (Krayzmond) thanks for your input on this, but please leave the discussion at where it is.

There is no one in the core team that can work on this at the moment. Thus unfortunately no one that can handle this kind of user feedback.

When that moment comes be aware that this will be organized in devtalk, not in this platform.

Feb 4 2021, 7:54 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T67997: Retopology in Blender.

For some reason, It doesn't take an eternity to finish my characters.

It is not a problem to retopo a character.
Variable density retopology is a problem.

Having only F2 and the basic modeling tools is not enough.

Any evidence? Timelapses with time stamps? Comparisons?
I guess you didn't even tried to find the most effective way, you just trying to use what is looking cool)
This is the problem with Blender retopology - many people try to put a lot of garbage in Blender, which looks cool at first glance)

Feb 4 2021, 7:30 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T67997: Retopology in Blender.

Why are you so triggered, you clearly didn't watch the video, Paul.

I am triggered because I develop the most effective manual retopology workflow in Blender for a very long time. If we will make retopology like you shown in your video, it will take an eternity to finish our projects.
Just look at 6:26 sample.
You don't have to select all 4 vertices since 2015 or earlier.
Just look at 18:07 sample.
You extrude an edge, and the tweak its both vertices every time?
Just look at 18:30 sample.
Create a vertex - point to the vertex - tweak a vertex - point to another vertex.
Can you explain what are possible reasons behind so many garbage actions?

Please stop promoting PolyQuilt, it was an interesting concept to play around with, with lots of WOW highlightings and stuff, but in practice, it is less effective in retopology even than regular modeling.

Feb 4 2021, 6:06 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T67997: Retopology in Blender.

Hi! I have been using Poly Quilt a lot for retopology.

Why do you use so slow method to build a geometry?
This is not the way you do retopology in Blender.
Did you ever heard about F2 addon? Everybody use it for about a decade.

Feb 4 2021, 4:48 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T67997: Retopology in Blender.

Hi! I have been using Poly Quilt a lot for retopology.

Why do you use so slow method to build a geometry?
This is not the way you do retopology in Blender.
Did you ever heard about F2 addon? Everybody use it for about a decade.

Feb 4 2021, 4:37 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T67997: Retopology in Blender.

Hi! I have been using Poly Quilt a lot for retopology and made a little guide where I explain how I use it for retopology of organic characters. I really don't like RetopoFlow 3, and it would be sad if Blender will create a separate mode or decides to go the route RetopoFlow 3 did. And it would be so cool if at least the default PolyBuild tool had the same functionality as PolyQuilt in Blender. I think PolyBuild tool should have worked akin to the QuadDraw tool in Maya initially? But didn't get enough development attention due to time limitations? Here's the video on retopology if anyone is interested: https://youtu.be/QuYAa8AFRAs

Feb 4 2021, 8:59 AM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jan 23 2021

Chingiz Jumagulov (Krayzmond) awarded T74186: Proposal for fast high poly mesh editing a Burninate token.
Jan 23 2021, 5:31 PM · Modeling

Dec 5 2020

Chingiz Jumagulov (Krayzmond) created T83441: If you enable emulate 3 button mouse, then alt dragging the value in armature pose mode won't work.
Dec 5 2020, 7:19 PM · User Interface, BF Blender

Nov 25 2020

Chingiz Jumagulov (Krayzmond) added a comment to T69452: Hair particles: 'Use modifier Stack' option removes all hair if particles have been added or removed in particle editmode.

Dealing with the same issue now, hopefully it will be resolved with new hair system =((

Nov 25 2020, 8:36 AM · Nodes & Physics, BF Blender

Oct 25 2020

Chingiz Jumagulov (Krayzmond) added a comment to T81948: Sculpt mode Annotation tool cursor conflict.

Experience the same problem.

Oct 25 2020, 7:20 AM · User Interface, Sculpt, Paint & Texture, BF Blender

Sep 15 2020

Chingiz Jumagulov (Krayzmond) removed a watcher for BF Blender (2.91): Chingiz Jumagulov (Krayzmond).
Sep 15 2020, 6:00 PM

Aug 31 2020

Chingiz Jumagulov (Krayzmond) added a watcher for BF Blender (2.91): Chingiz Jumagulov (Krayzmond).
Aug 31 2020, 7:19 PM

Jul 27 2020

Chingiz Jumagulov (Krayzmond) updated the task description for T79327: Smooth brush effect is not being rendered in the viewport on a voxel remeshed model with smooth normals turned on.
Jul 27 2020, 6:34 PM · BF Blender
Chingiz Jumagulov (Krayzmond) created T79327: Smooth brush effect is not being rendered in the viewport on a voxel remeshed model with smooth normals turned on.
Jul 27 2020, 6:32 PM · BF Blender

Jul 22 2020

Chingiz Jumagulov (Krayzmond) created T79160: Bevel modifier is set to vertices in 2.90 by default.
Jul 22 2020, 3:47 PM · BF Blender

Jul 17 2020

Chingiz Jumagulov (Krayzmond) added a comment to T78989: Weighted normal modifier makes masks invisible in sculpt mode.

When you say:

  1. - Apply weighted normal modifier to your object

Do you mean apply or just add the modifier?
Because this is a limitation with almost all modifiers. See the console:

ERROR (bke.modifier): ...\source\blender\blenkernel\intern\modifier.c:425 BKE_modifier_set_error: Sculpt: Hide, Mask and optimized display disabled

Unfortunately, this limitation is not stated in the manual: https://docs.blender.org/manual/en/dev/sculpt_paint/sculpting/hide_mask.html

I don't know why modifiers of the constructive type also have this limitation. (CC @Pablo Dobarro (pablodp606))

But it is not considered a bug.

Jul 17 2020, 6:48 AM · BF Blender

Jul 16 2020

Chingiz Jumagulov (Krayzmond) awarded T78986: VSE 2.0: The Big Picture a Love token.
Jul 16 2020, 4:35 PM · VFX & Video
Chingiz Jumagulov (Krayzmond) created T78989: Weighted normal modifier makes masks invisible in sculpt mode.
Jul 16 2020, 2:31 PM · BF Blender

Jul 12 2020

Chingiz Jumagulov (Krayzmond) created T78864: Official Modifier Tools addon stopped working in recent 2.90 builds..
Jul 12 2020, 8:42 PM · Modeling, BF Blender (2.90), Add-ons (BF-Blender)

Jul 9 2020

Chingiz Jumagulov (Krayzmond) added a comment to T78663: Using new add primitive tool in orthographic mode can break overlay rendering in the viewport.

Hello again wonderful Blender developers!

Jul 9 2020, 11:31 AM · Modeling, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T78397: Pack to the same UDIM a Love token.
Jul 9 2020, 10:06 AM · Restricted Project, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T78407: Mirror Uv a Love token.
Jul 9 2020, 10:06 AM · Restricted Project, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T78405: UV move up/down/left/right a Love token.
Jul 9 2020, 10:06 AM · Restricted Project, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T78402: Grid unwrap uv a Love token.
Jul 9 2020, 10:05 AM · Restricted Project, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T78110: UI BUG: Icons in the property editor "flicker" when you hover them or click on them.

I tried that by duplicating the Blender Light theme and setting the icon borders to 1 on Linux with a Nvidia GTX 1080 and didn't see that same flickering, but I think I did see something.

123
  1. Mouse outside of tab panel
  2. Mouse moving to the tab panel, on a single pixel boundary before it highlights a single tab
  3. Mouse inside the tab panel
Jul 9 2020, 7:04 AM · User Interface, BF Blender

Jul 8 2020

Chingiz Jumagulov (Krayzmond) added a comment to T78110: UI BUG: Icons in the property editor "flicker" when you hover them or click on them.

Hi! I think I finally got to the bottom of it. No, this flickering is not related to addons, because even when I do a clean install with no addons it is still there.

Jul 8 2020, 1:56 PM · User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T78110: UI BUG: Icons in the property editor "flicker" when you hover them or click on them.

Okay, upon further use of 2.90, I have understood that this flickering appears always with any theme with icon borders set to 1. It starts appearing randomly after using some functions in blender and is independent from file versions. Clean installs don't really help, as flickering appears again after a brief period of using various Blender functionality. Truly a weird bug, I have turned off icon borders in all the themes I use just not to experience this flickering for now and will wait for other users to confirm, maybe someone will be able to replicate it more consistently.

Jul 8 2020, 7:24 AM · User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T78663: Using new add primitive tool in orthographic mode can break overlay rendering in the viewport.

Can not reproduce this

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon RX550/550 Series ATI Technologies Inc. 4.5.13586 Core Profile Context 19.12.2 26.20.15002.61

Jul 8 2020, 7:19 AM · Modeling, BF Blender

Jul 6 2020

Chingiz Jumagulov (Krayzmond) updated the task description for T78663: Using new add primitive tool in orthographic mode can break overlay rendering in the viewport.
Jul 6 2020, 11:22 AM · Modeling, BF Blender
Chingiz Jumagulov (Krayzmond) created T78663: Using new add primitive tool in orthographic mode can break overlay rendering in the viewport.
Jul 6 2020, 11:20 AM · Modeling, BF Blender
Chingiz Jumagulov (Krayzmond) created T78660: Eyedropper in shading tab of the viewport doesnt work in any version .
Jul 6 2020, 10:05 AM · BF Blender

Jun 29 2020

Chingiz Jumagulov (Krayzmond) changed the status of T78110: UI BUG: Icons in the property editor "flicker" when you hover them or click on them from Needs Information from User to Needs Developer to Reproduce.
Jun 29 2020, 9:56 AM · User Interface, BF Blender

Jun 25 2020

Chingiz Jumagulov (Krayzmond) added a comment to T78110: UI BUG: Icons in the property editor "flicker" when you hover them or click on them.

Hi! I have updated NVIDIA drivers to the latest versions released in the last couple of days and still have the same issue and I'm not sure if it's GPU driver issue. I know it's not a game-breaking bug, and I can live with it, but at this moment I am just curious to understand the issue and why it happens.

Jun 25 2020, 7:22 PM · User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T67997: Retopology in Blender.

Probably the best free addon as of now for retopology is PolyQuilt mentioned above: https://github.com/sakana3/PolyQuilt. Its functionalities are simple and effective. The only issue with it is that it does not render properly with the shrinkwrap modifier applied, but you can always use auto snapping as a workaround but still, it would have been great if it did respect shrinkwrap. But its relax-tool is the thing of beauty and something that is very useful during the retopology process and other Polyquilt tool functionalities are basically essential. I'd be glad to see something like the Polyquilt tool implemented in Blender's edit mode out of the box. It would have been perfect, to be honest.

Jun 25 2020, 8:30 AM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jun 24 2020

Chingiz Jumagulov (Krayzmond) added a comment to T78110: UI BUG: Icons in the property editor "flicker" when you hover them or click on them.

Can't confirm either, even with theme file.

Can you revert preferences to factory defaults and then switch to your theme to double check?

Jun 24 2020, 9:13 PM · User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T78110: UI BUG: Icons in the property editor "flicker" when you hover them or click on them.

It's the same issue hapenning again for me with the latest versions of Blender while it's not present in Blender 2.83 LTS. Maybe, to make things easier, apply my theme to test it out, it is quite visible there. Here:

Jun 24 2020, 7:40 AM · User Interface, BF Blender

Jun 23 2020

Chingiz Jumagulov (Krayzmond) awarded T68479: Pointiness support a Love token.
Jun 23 2020, 7:04 PM · EEVEE & Viewport
Chingiz Jumagulov (Krayzmond) added a comment to T75672: Status Bar & Statistics re-shuffling.

With the following patch you have the (current) option of showing the stats in the 3D viewport OR in the statusbar as it used to be. Just right-click on the statusbar to see the options:

https://developer.blender.org/D7557

Jun 23 2020, 6:38 AM · BF Blender (2.90), User Interface

Jun 22 2020

Chingiz Jumagulov (Krayzmond) awarded T67744: Boolean Redesign a Love token.
Jun 22 2020, 10:19 PM · BF Blender (2.91), Modeling

Jun 21 2020

Chingiz Jumagulov (Krayzmond) created T78110: UI BUG: Icons in the property editor "flicker" when you hover them or click on them.
Jun 21 2020, 9:20 PM · User Interface, BF Blender

Jun 20 2020

Chingiz Jumagulov (Krayzmond) added a comment to T77607: Bad shading in edit mode. 2.90 regression.

Hi! I have the same weird shading behavior with ALL my mesh in Blender 2.90 since the very first alpha versions. (Running Windows 10, 64 bits, GPU: Geforce 1080, Geforce 1070, 32 gb ram)

Jun 20 2020, 6:03 PM · BF Blender (2.90), Modeling
Chingiz Jumagulov (Krayzmond) added a comment to T77312: Weird shading in solid mode after modelling.

Hi! I have the same weird shading behavior with ALL my mesh in Blender 2.90 since the very first alpha versions. (Running Windows 10, 64 bits, GPU: Geforce 1080, Geforce 1070, 32 gb ram)

Jun 20 2020, 5:52 PM · EEVEE & Viewport, BF Blender

Jun 15 2020

Chingiz Jumagulov (Krayzmond) added a comment to T77868: Blender crashes PC. Modifier Remesh Voxel Size issue..

Currently there is only a soft limit for the voxel size at 0.0001, but you can also type in something as low as 0.00002. A value of 0.001 on the default cube does still work on my computer, but takes very long to compute, but if I scale the cube down in editmode by 0.01, then even the voxelsize of 0.0001 works. I think that the solution should not be a hard limit of 0.01 in the UI.

If there shoud be a limit, then that should be calculated at runtime of the modifier. The modifier would check the bounding box size and make sure that memory usage stays under some reasonable amount. If the modifier did clamp the voxel size it would give an error message to the user as well indicating that. Keep in mind this is about the modifier version of voxel remesh, and it makes no sense to have an extraordinarily slow modifier in the stack. So for very high resolution the normal remesh feature in the mesh data properties would be always preferred.

IMO the optimal soution would be to have logarithmic/nonlinear sliders which would work similar to the brush radius slider in Krita. This way you would not go into the dangerous region by one click, but rather smoothly descent.

Jun 15 2020, 11:53 AM · Modifiers, Modeling, BF Blender

Jun 13 2020

Chingiz Jumagulov (Krayzmond) added a comment to T77843: Wrangler addon error..

Seems like a duplicate of https://developer.blender.org/T77843. I can confirm that bug too on win 10.

Jun 13 2020, 9:47 PM · Add-ons (Community)
Chingiz Jumagulov (Krayzmond) updated subscribers of T77022: Node Wrangler - Principled Texture Setup error (with Relative Path option and blendfile and textures are on different drives).

@Greg Zaal (gregzaal) @Bartek Skorupa (bartekskorupa) @Sebastian Koenig (sebastian_k) Terribly sorry to bother you guys, I read that you are authors of that addon in the description. This issue has been reported multiple times (about 4 already in bug reporter). I think it has been overlooked because of a lot of status changes and the duplicate tasks are getting merged. This bug prevents from using Ctrl + Shift + T when textures are on the different drive in 2.83 LTS.

Jun 13 2020, 9:46 PM · Add-ons (Community)

Jun 12 2020

Chingiz Jumagulov (Krayzmond) closed T77761: Stat info is not aligned properly in the status bar in 2.83 making it impossible to see when it is getting populated with info as Invalid.
Jun 12 2020, 6:13 AM · BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T77761: Stat info is not aligned properly in the status bar in 2.83 making it impossible to see when it is getting populated with info.

It's an addon, sorry to bother.

Jun 12 2020, 6:13 AM · BF Blender

Jun 11 2020

Chingiz Jumagulov (Krayzmond) created T77761: Stat info is not aligned properly in the status bar in 2.83 making it impossible to see when it is getting populated with info.
Jun 11 2020, 3:18 PM · BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T77749: Bevel malfunctions in edit mode..

I'm pretty positive it always worked like that.

Jun 11 2020, 10:35 AM · BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T77749: Bevel malfunctions in edit mode..

Yup. You didn't apply transforms, here's your cube from your file:

Jun 11 2020, 9:24 AM · BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T77749: Bevel malfunctions in edit mode..

Have you tried ctrl+a and tick apply transforms? I'm using bevel since alpha 2.83 and back to LTS release on Win 10, so far no bugs.

Jun 11 2020, 9:20 AM · BF Blender

Jun 8 2020

Chingiz Jumagulov (Krayzmond) added a comment to T77644: Multires level don't work.

Same here (Windows 10, 64 bits) it won't change the level (none of the hotkeys do), did ever worked?

Jun 8 2020, 9:04 PM · Sculpt, Paint & Texture, BF Blender

Jun 6 2020

Chingiz Jumagulov (Krayzmond) added a comment to T77512: Node Wrangler ctrl-shift-T.

This bug was already reported and I have confirmed it too on WIndows 10 64 bits. Although, it got stuck in the limbo because of multiple status changes and I assume got overlooked by the developers. https://developer.blender.org/T77022

Jun 6 2020, 8:01 PM · Add-ons (Community)
Chingiz Jumagulov (Krayzmond) added a comment to rB473aaa389cca: Cycles: Enable OptiX on all Maxwell+ GPUs.

Please let this go on 2.83 lts

Jun 6 2020, 10:46 AM
Chingiz Jumagulov (Krayzmond) awarded rB473aaa389cca: Cycles: Enable OptiX on all Maxwell+ GPUs a Burninate token.
Jun 6 2020, 10:45 AM

Jun 4 2020

Chingiz Jumagulov (Krayzmond) added a comment to T77359: Crash: Adding UV's in edit-mode with linked duplicates.

Strange, works fine for me on Windows 10 64 bits here.

Jun 4 2020, 11:51 AM · Modeling, EEVEE & Viewport, BF Blender

Jun 3 2020

Chingiz Jumagulov (Krayzmond) added a comment to T75672: Status Bar & Statistics re-shuffling.

Frankly, I don't like this change for default. It can be an option, but no default. Vertex count in the status bar is a clear solution. I don't need statistics for all the time in the viewport. Sometimes I need to check vertex count or tris count - that's all. Now I will have to turn on statistics overlay and then turn it off? - that's a stupid idea. I need 3D viewport for 3D creation not for statistics, but I need to know how many vertexes I selected/ how many vertexes are in the loop. And why vertical not horizontal? Respect 3D viewport space and eyesight/vision

Jun 3 2020, 8:48 AM · BF Blender (2.90), User Interface

Jun 1 2020

Chingiz Jumagulov (Krayzmond) awarded D7896: New Sky Texture a Love token.
Jun 1 2020, 5:05 PM · Cycles

May 31 2020

Chingiz Jumagulov (Krayzmond) updated Chingiz Jumagulov (Krayzmond).
May 31 2020, 8:37 PM
Chingiz Jumagulov (Krayzmond) added a comment to T77022: Node Wrangler - Principled Texture Setup error (with Relative Path option and blendfile and textures are on different drives).

This bug is in limbo mode now, I guess...

May 31 2020, 5:21 AM · Add-ons (Community)

May 25 2020

Chingiz Jumagulov (Krayzmond) added a comment to T77022: Node Wrangler - Principled Texture Setup error (with Relative Path option and blendfile and textures are on different drives).

I'd change the status of this bug to Needs Triage now, since user has provided all the info. That's an interesting bug of Node Wrangler addon, It would be nice if developers could see it. @Munkhsaikhan Boldsaikhan (msbumm) I think you can do it as the author of the report.

May 25 2020, 6:59 AM · Add-ons (Community)

May 24 2020

Chingiz Jumagulov (Krayzmond) added a comment to T77022: Node Wrangler - Principled Texture Setup error (with Relative Path option and blendfile and textures are on different drives).

You are right. I get the same message with the latest build. Win 10 64 bits.

May 24 2020, 3:50 PM · Add-ons (Community)
Chingiz Jumagulov (Krayzmond) added a comment to T77022: Node Wrangler - Principled Texture Setup error (with Relative Path option and blendfile and textures are on different drives).
May 24 2020, 3:48 PM · Add-ons (Community)

May 21 2020

Chingiz Jumagulov (Krayzmond) awarded D7306: Sculpt: Trimming tool a Burninate token.
May 21 2020, 10:41 AM · BF Blender (2.90)

May 17 2020

Chingiz Jumagulov (Krayzmond) added a comment to T76831: Obj import broken in 2.83 beta (Mesh.from_pydata does not preserve vertex numbers?).

Works on WIndows 10 perfectly. Maybe OS related?

May 17 2020, 8:29 PM · BF Blender

May 15 2020

Chingiz Jumagulov (Krayzmond) created T76777: Running any script that will cause error several times with system console turned on causes crashes/freezes.
May 15 2020, 8:42 AM · Platform: Windows, BF Blender

May 12 2020

Chingiz Jumagulov (Krayzmond) added a comment to T73130: Viewport display broken for fire- solid and rendered mode (Cycles & Eevee).

Is this the same bug I'm experiencing? Mantaflow is completely unusable as of now for me in the viewport. It always stutters like that no matter what you do. Changing baking type from replay to modular and then back in the cache tab of domain's physics setting helps, but it then stutters again.

May 12 2020, 2:42 PM · Physics, BF Blender

May 11 2020

Chingiz Jumagulov (Krayzmond) added a comment to T74243: Workbench x-ray, wireframe and anti-aliasing artifacts on NVIDIA / Linux.

This is a screenshot of this bug on WIndows 10 64 bits, version: blender-2.83-eaee2b411935-windows64

May 11 2020, 4:06 PM · BF Blender (2.83), EEVEE & Viewport
Chingiz Jumagulov (Krayzmond) added a comment to T74243: Workbench x-ray, wireframe and anti-aliasing artifacts on NVIDIA / Linux.

Don't know if it is related, experiencing some visual artifacts during weight painting in X-ray mode.

May 11 2020, 1:42 PM · BF Blender (2.83), EEVEE & Viewport

May 9 2020

Chingiz Jumagulov (Krayzmond) added a comment to T76590: New undo in 2.83 causes armature to disappear from viewport and seemingly makes it permanently invisible.

Forgot to mention that I enter XRAY mode quite often too. Almost 90 % of the time during bone placement I prefer to have XRAY mode to be turned on.

May 9 2020, 6:11 PM · Animation & Rigging, BF Blender
Chingiz Jumagulov (Krayzmond) created T76590: New undo in 2.83 causes armature to disappear from viewport and seemingly makes it permanently invisible.
May 9 2020, 5:53 PM · Animation & Rigging, BF Blender

May 8 2020

Chingiz Jumagulov (Krayzmond) closed T76534: Bones render with atifacts in viewport if Xray and In front armature mode enabled (blender 2.82a) as Invalid.
May 8 2020, 9:07 AM · BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T76534: Bones render with atifacts in viewport if Xray and In front armature mode enabled (blender 2.82a).
May 8 2020, 9:07 AM · BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T76534: Bones render with atifacts in viewport if Xray and In front armature mode enabled (blender 2.82a).
May 8 2020, 9:05 AM · BF Blender
Chingiz Jumagulov (Krayzmond) updated the task description for T76534: Bones render with atifacts in viewport if Xray and In front armature mode enabled (blender 2.82a).
May 8 2020, 9:00 AM · BF Blender
Chingiz Jumagulov (Krayzmond) created T76534: Bones render with atifacts in viewport if Xray and In front armature mode enabled (blender 2.82a).
May 8 2020, 8:57 AM · BF Blender

Apr 29 2020

Chingiz Jumagulov (Krayzmond) added a comment to T76224: Grid Fill Offset function doesn't work (regression since b1037aa88fed).
Apr 29 2020, 4:32 PM · Modeling, BF Blender
Chingiz Jumagulov (Krayzmond) changed the status of T76224: Grid Fill Offset function doesn't work (regression since b1037aa88fed) from Needs Information from User to Needs Triage.

The bug is related to 2.83 beta version why would you mark it as needs information for user? Please Read bug instructions carefully, it is related to Grid Fill Offset function specifically. And Grid Fill Offset also does not work properly in 2.90 as well by the way even with clean install and factory reset. Please look at the video attached to this specific bug and read the steps carefully.

Apr 29 2020, 4:25 PM · Modeling, BF Blender
Chingiz Jumagulov (Krayzmond) created T76224: Grid Fill Offset function doesn't work (regression since b1037aa88fed).
Apr 29 2020, 11:33 AM · Modeling, BF Blender

Apr 27 2020

Chingiz Jumagulov (Krayzmond) added a comment to T76115: Blender 2.83 crashes when in sculpt mode you use Move rotate function.

Ah yeah, sorry it's caused by boxcutter addon. My bad. Can delete this report.

Apr 27 2020, 7:29 AM · BF Blender

Apr 26 2020

Chingiz Jumagulov (Krayzmond) edited projects for T76115: Blender 2.83 crashes when in sculpt mode you use Move rotate function, added: BF Blender; removed Add-ons (Community).
Apr 26 2020, 5:15 PM · BF Blender
Chingiz Jumagulov (Krayzmond) created T76115: Blender 2.83 crashes when in sculpt mode you use Move rotate function.
Apr 26 2020, 8:37 AM · BF Blender

Apr 16 2020

Chingiz Jumagulov (Krayzmond) added a comment to T75773: Crashing on entering sculpt mode when model has multiresolution modifier.

Same here: https://developer.blender.org/T75771

Apr 16 2020, 5:33 AM · BF Blender
Chingiz Jumagulov (Krayzmond) created T75771: Blender crashes every time when using multiresolution modifier and enter sculpting mode.
Apr 16 2020, 2:47 AM · BF Blender

Apr 15 2020

Chingiz Jumagulov (Krayzmond) added a comment to T75720: In 2.83 edges are less thick in edit mode and there are some viewport inconsistencies compared to previous 2.8x versions when working in solid mode.

I found out that the similar task has been closed and classified as not a bug. https://developer.blender.org/T74804 I'm sorry for creating duplicates. But I really don't think this is not a bug, at the very least it is a papercut.There is only option to change all lines both for UI and edges to THICK and THIN and auto in preferences which makes absolutely all the lines in Blender either extremely thick or thin. Basically in 2.83 we have 2 extremes and can't change that. Also, changing colorspace preferences does not seem to affect thickness of lines in the viewport.

Apr 15 2020, 8:39 AM · BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T74804: Edges in Blender 2.83 too thin.

Hmmm, I don't think this is a suggestion. It is a bug IMO, or at the very least a paper cut. There is only option to change all lines both for UI and edges to THICK and THIN and auto in preferences which makes absolutely all the lines in Blender either extremely thick or thin. Basically in 2.83 we have 2 extremes and can't change that... Also, changing colorspace preferences doe not seem to affect thickness of lines...

Apr 15 2020, 8:36 AM · BF Blender

Apr 14 2020

Chingiz Jumagulov (Krayzmond) created T75720: In 2.83 edges are less thick in edit mode and there are some viewport inconsistencies compared to previous 2.8x versions when working in solid mode.
Apr 14 2020, 12:08 PM · BF Blender

Apr 5 2020

Chingiz Jumagulov (Krayzmond) added a comment to T75409: Grease Pencil 2.83 Thin Lines are hard to see.

Wireframe edges on models are very thin compared to 2.82 too...

Apr 5 2020, 5:09 PM · Grease Pencil, EEVEE & Viewport, BF Blender

Mar 20 2020

Chingiz Jumagulov (Krayzmond) awarded T68908: Faster Animation Playback a Love token.
Mar 20 2020, 9:25 AM · Animation & Rigging
Chingiz Jumagulov (Krayzmond) awarded T68873: Highpoly mesh sculpting performance a Love token.
Mar 20 2020, 9:24 AM · Performance, Sculpt, Paint & Texture
Chingiz Jumagulov (Krayzmond) awarded T73360: Fast highpoly mesh editing a Love token.
Mar 20 2020, 9:24 AM · Performance, Modeling, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T67997: Retopology in Blender a Love token.
Mar 20 2020, 9:24 AM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Chingiz Jumagulov (Krayzmond) created T74957: Matcap flip function does not work in 2.83.
Mar 20 2020, 8:15 AM · EEVEE & Viewport, BF Blender

Nov 18 2019

Chingiz Jumagulov (Krayzmond) awarded T68886: Performance issues for edit mode and highpoly meshes a Love token.
Nov 18 2019, 5:56 AM · Modeling, BF Blender

Sep 27 2019

Chingiz Jumagulov (Krayzmond) added a comment to T69935: File Manager always pops up "no disk drives error" and closes itself upon first run on WIndows 10..

Hi! @Harley Acheson (harley) I don't have anything in favorites from drive G, When I delete favorites and do a factory reset I get the same error message first time I open file manager. @Ray molenkamp (LazyDodo) when I run this code: import ctypes ctypes.windll.kernel32.SetErrorMode(1) in Python console the error disappears.

Sep 27 2019, 6:56 AM · BF Blender

Sep 17 2019

Chingiz Jumagulov (Krayzmond) added a comment to T69935: File Manager always pops up "no disk drives error" and closes itself upon first run on WIndows 10..

There was this error prompt in 2.8 only if you expand the Volumes tab in File Manager and start clicking on disk drives. In 2.8 Volumes tab is closed by default so you won't get the error message just by pressing on Open in the File menu, also this error prompt in 2.8 won't close the File Manager Window completely, because, I guess it was not opened as a separate window.

Sep 17 2019, 3:20 PM · BF Blender

Sep 16 2019

Chingiz Jumagulov (Krayzmond) created T69935: File Manager always pops up "no disk drives error" and closes itself upon first run on WIndows 10..
Sep 16 2019, 10:31 AM · BF Blender

Aug 27 2019

Chingiz Jumagulov (Krayzmond) created T69200: Resetting default value does not work in popovers or menus.
Aug 27 2019, 8:53 AM · Sculpt, Paint & Texture, User Interface, BF Blender

Aug 2 2019

Chingiz Jumagulov (Krayzmond) created T68109: Papercut. Modeling. Pick shortest path (Ctrl) overrides repeat last command (Shift R).
Aug 2 2019, 9:07 AM · BF Blender

Aug 1 2019

Chingiz Jumagulov (Krayzmond) added a comment to T55435: Support for UDIM textures and tiled images.

Will UDIM support make it's way to 2.81? Pretty please... =))

Aug 1 2019, 8:30 AM · EEVEE & Viewport, Images & Movies, Cycles