LazyDodo (LazyDodo)
Ray

Projects

User Since
Oct 2 2014, 3:13 PM (124 w, 6 d)

Recent Activity

Mon, Feb 20

LazyDodo (LazyDodo) merged T50737: Material Shaded viewport won't display Camera-Ray-Only textures. (Cycles) into T50735: GPUShader: compile error.
Mon, Feb 20, 7:02 PM · BF Blender
LazyDodo (LazyDodo) merged task T50737: Material Shaded viewport won't display Camera-Ray-Only textures. (Cycles) into T50735: GPUShader: compile error.
Mon, Feb 20, 7:02 PM · BF Blender
LazyDodo (LazyDodo) triaged T50735: GPUShader: compile error as "Confirmed" priority.
Mon, Feb 20, 5:07 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50730: No subdivision visible on these specific faces?.

Sorry, this is not the right place for end user support, please seek user support on user forums like blenderartists.org or blender.stackexchange.com.

Mon, Feb 20, 1:10 AM · BF Blender
LazyDodo (LazyDodo) closed T50730: No subdivision visible on these specific faces? as "Invalid".

Please do not assign priority your self,

Mon, Feb 20, 12:29 AM · BF Blender

Fri, Feb 17

LazyDodo (LazyDodo) added a comment to T50658: Voronoi texture cells biased towards mapping coordinates.

My bad, i could have sworn we used the internal noise functions from osl. I stand corrected.

Fri, Feb 17, 1:04 AM · BF Blender

Thu, Feb 16

LazyDodo (LazyDodo) added a comment to T50658: Voronoi texture cells biased towards mapping coordinates.

Not sure diverging from what OSL is doing is that good of an idea, even for 2.8, We either have to re-implement cellnoise+Voronoi in osl scripts which will be significantly slower, or patch osl while we're building it to keep consistent results between SVM and OSL. Is it really a problem worth solving?

Thu, Feb 16, 11:14 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50691: sense blender / Damage blender.

Bugs can be frustrating, but please try to remain civil , there is no need for name-calling.

Thu, Feb 16, 9:07 PM · Addons, BF Blender

Wed, Feb 15

LazyDodo (LazyDodo) committed rB41e0085fd3af: [Alembic] Fix msvc warning - C4138 '*/' found outside of comment (authored by LazyDodo (LazyDodo)).
[Alembic] Fix msvc warning - C4138 '*/' found outside of comment
Wed, Feb 15, 8:41 PM

Tue, Feb 14

LazyDodo (LazyDodo) added a comment to T50676: Crash on closing while frameserver rendering.

I remember looking into this, the problem was audaspace is being shutdown on the mainthread, but then the render thread does a audaspace call anyhow, null-refs and takes down the process.

Tue, Feb 14, 5:26 AM · Rendering, BF Blender

Sun, Feb 12

LazyDodo (LazyDodo) added a comment to T50665: Cycles crash with branched path tracing.

Seems alright here, are you by any chance also getting a message from windows about the graphics driver being restarted?

Sun, Feb 12, 11:35 PM · Cycles, BF Blender

Sat, Feb 11

LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

allocates a buffer 1280(w)*720(h)*1(d) but

Sat, Feb 11, 6:48 PM · BF Blender
LazyDodo (LazyDodo) updated subscribers of T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

it does seem to come from the rBb047d79 change, @Sergey Sharybin (sergey) mind taking a peek?

Sat, Feb 11, 5:29 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

-t 1 doesen't help , but i was able to grab a stack trace

Sat, Feb 11, 5:11 PM · BF Blender
LazyDodo (LazyDodo) raised the priority of T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows from "Incomplete" to "Confirmed".

Yup was able to repro it on a clean win7 VM, but not with a debug build, so feels like a race condition somewhere

Sat, Feb 11, 5:25 AM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

Could be anything really, but unless we can reproduce the issue it'll be very hard to point a finger at something.

Sat, Feb 11, 3:28 AM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

try running "blender.exe --factory-startup"

Sat, Feb 11, 3:19 AM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

i am running win7

Sat, Feb 11, 2:58 AM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

With latest buildbot ( 38155c7 ) win64 , did i miss anything?

Sat, Feb 11, 2:50 AM · BF Blender

Thu, Feb 9

LazyDodo (LazyDodo) closed T50635: PC crashes during render as "Resolved".
Thu, Feb 9, 10:07 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50635: PC crashes during render.

I'm unsure what you are trying to say, is the problem solved?

Thu, Feb 9, 7:45 PM · BF Blender
LazyDodo (LazyDodo) triaged T50635: PC crashes during render as "Incomplete" priority.

Hard to say what is going on without a blend file or more information, if i have to guess and i have to admit I AM guessing , you're hitting a display driver timeout which restarts the display driver causing blender to crash. Try reducing your tile size, and see if the problem goes away.

Thu, Feb 9, 6:30 PM · BF Blender

Wed, Feb 8

LazyDodo (LazyDodo) added a comment to T50621: Auto Tile Size errors in Blender 2.78b.

Duplicate of T50001

Wed, Feb 8, 2:42 PM · Addons

Tue, Feb 7

LazyDodo (LazyDodo) closed T50615: Node Editor> Compositor > Texture Node : Crashes Blender as "Invalid".

Known issue, fixed in the upcoming blender 2.78b, in the meantime you can grab a daily build from builder.blender.org to work around the issue.

Tue, Feb 7, 11:13 PM · BF Blender
LazyDodo (LazyDodo) committed rBL61789: MSVC 2015 windows x64 (vc140) add missing opengl folder with freeglut and….
MSVC 2015 windows x64 (vc140) add missing opengl folder with freeglut and…
Tue, Feb 7, 9:11 PM

Sat, Feb 4

LazyDodo (LazyDodo) updated subscribers of T50542: Frame metadata incorrect when running opengl render in console for pngs (and probably other file formats).

Bisected it back to rB6f92604 , @Sergey Sharybin (sergey) seems there's a data race in the meta data, can you take a peek?

Sat, Feb 4, 1:36 AM · BF Blender: Regressions, BF Blender

Fri, Feb 3

LazyDodo (LazyDodo) added a comment to T49253: Cycles blackbody shader-node doesn't look the same with CPU, OSL and GPU..

Using latest buildbot builds ( 9f67367 ) it only happens to the AVX2 kernel

Fri, Feb 3, 6:55 PM · Cycles, BF Blender
LazyDodo (LazyDodo) committed rBa3e746733d7c: [msvc] cmake fixes to support the recent for oiio/ffmpeg/numpy version changes. (authored by LazyDodo (LazyDodo)).
[msvc] cmake fixes to support the recent for oiio/ffmpeg/numpy version changes.
Fri, Feb 3, 5:48 PM
LazyDodo (LazyDodo) added a comment to T50523: Shading mode hotkeys won't work after using Reload Scripts (F8).

Interesting, with my 'default' startup, it works fine, however if i start blender with --factory-startup i can repro the issue on win7/x64.

Fri, Feb 3, 5:36 AM · BF Blender

Thu, Feb 2

LazyDodo (LazyDodo) closed T47363: Numpy complex numbers division bug on Win 10 as "Resolved".

can confirm it's fixed with the latest libs.

Thu, Feb 2, 5:19 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) added a comment to T50523: Shading mode hotkeys won't work after using Reload Scripts (F8).

Tested on win7/x64 with 3ab8895 , seems fine here, could be an addon causing issues, try starting blender with the --factory-startup parameter and see if it's still an issue.

Thu, Feb 2, 3:34 PM · BF Blender
LazyDodo (LazyDodo) added a comment to D2495: C++ conformance fixes (MSVC /permissive-).

I don't mind this changes. @LazyDodo (LazyDodo) ?

Thu, Feb 2, 1:40 PM · Platform: Windows

Tue, Jan 31

LazyDodo (LazyDodo) added a comment to T50567: Blender 2.78a crashes when using environment texture (GPU).

Can't reproduce all 3 seem to render just fine? (Win7/x64/gtx670)

Tue, Jan 31, 11:13 PM · BF Blender
LazyDodo (LazyDodo) closed T50559: DOES NOT WORK IN WINDOWS 10 AT 32BIT as "Invalid".

Best I could find is that the the 965 express chipset only supports opengl1.5 ( http://www.intel.com/Assets/PDF/datasheet/316273.pdf ) so the error message is correct and your video card is too old to be used with blender.

Tue, Jan 31, 2:03 AM · BF Blender
LazyDodo (LazyDodo) closed T50552: normal map baking glitch as "Invalid".
Tue, Jan 31, 12:41 AM · BF Blender

Mon, Jan 30

LazyDodo (LazyDodo) added a reviewer for D2491: Solve compilation error: Field has incomplete type 'enum eViewProj': Germano Cavalcante (mano-wii).

you were the last one to touch this bit @Germano Cavalcante (mano-wii) , can you take a peek?

Mon, Jan 30, 5:32 AM · BF Blender

Sun, Jan 29

LazyDodo (LazyDodo) added a comment to T50548: 'Opensubdiv compute' is not displayed definitely in Userprefs..

Wasn't related to the recent osd upgrade (I always test the libs on all configurations before uploading them), the landing of D2367 which phased out the use of find_package was the culprit.

Sun, Jan 29, 6:21 PM · BF Blender
LazyDodo (LazyDodo) committed rBb99491caf78f: [msvc] Set proper OpenSubdiv flags when not using find_package to find… (authored by LazyDodo (LazyDodo)).
[msvc] Set proper OpenSubdiv flags when not using find_package to find…
Sun, Jan 29, 6:01 PM
LazyDodo (LazyDodo) closed T50548: 'Opensubdiv compute' is not displayed definitely in Userprefs. as "Resolved" by committing rBb99491caf78f: [msvc] Set proper OpenSubdiv flags when not using find_package to find….
Sun, Jan 29, 6:01 PM · BF Blender
LazyDodo (LazyDodo) claimed T50548: 'Opensubdiv compute' is not displayed definitely in Userprefs..

Will look into this.

Sun, Jan 29, 1:18 AM · BF Blender

Fri, Jan 27

LazyDodo (LazyDodo) added a comment to T50542: Frame metadata incorrect when running opengl render in console for pngs (and probably other file formats).

Can easily repro on windows, even with a debug build.

Fri, Jan 27, 10:33 PM · BF Blender: Regressions, BF Blender

Thu, Jan 26

LazyDodo (LazyDodo) added a comment to T50461: Some modifiers make render crashes right away on complex files.

hey sometimes it crashes

soo what are you doing?

can't tell you

...

Thu, Jan 26, 6:50 PM · BF Blender

Wed, Jan 25

LazyDodo (LazyDodo) committed rB64f5afdb89bb: [Cycles/MSVC/Testing] Fix broken test code. (authored by LazyDodo (LazyDodo)).
[Cycles/MSVC/Testing] Fix broken test code.
Wed, Jan 25, 5:37 PM
LazyDodo (LazyDodo) closed D2367: [Cycles/MSVC/Testing] Fix broken test code. by committing rB64f5afdb89bb: [Cycles/MSVC/Testing] Fix broken test code..
Wed, Jan 25, 5:37 PM · Restricted Project, Cycles
LazyDodo (LazyDodo) updated the diff for D2367: [Cycles/MSVC/Testing] Fix broken test code..

Updated with your macro, much nicer.

Wed, Jan 25, 5:22 PM · Restricted Project, Cycles
LazyDodo (LazyDodo) closed T50527: Blender crashed right after add texture node in compositor as "Invalid".

This is a known issue, and the good news is: fixed already! if you need the fix urgently you can grab a build from http://builder.blender.org otherwise this fix will be included in the next official update.

Wed, Jan 25, 4:45 PM · Nodes
LazyDodo (LazyDodo) added inline comments to D2367: [Cycles/MSVC/Testing] Fix broken test code..
Wed, Jan 25, 3:33 PM · Restricted Project, Cycles
LazyDodo (LazyDodo) added inline comments to D2367: [Cycles/MSVC/Testing] Fix broken test code..
Wed, Jan 25, 3:04 PM · Restricted Project, Cycles
LazyDodo (LazyDodo) committed rBL61781: MSVC 2013 windows x64 (vc120) Opensubdiv 3.11 .
MSVC 2013 windows x64 (vc120) Opensubdiv 3.11
Wed, Jan 25, 1:03 AM
LazyDodo (LazyDodo) committed rBL61780: MSVC 2013 windows x86 (vc120) Opensubdiv 3.11 .
MSVC 2013 windows x86 (vc120) Opensubdiv 3.11
Wed, Jan 25, 1:02 AM
LazyDodo (LazyDodo) committed rBL61779: MSVC 2015 windows x64 (vc140) Opensubdiv 3.11 .
MSVC 2015 windows x64 (vc140) Opensubdiv 3.11
Wed, Jan 25, 1:01 AM
LazyDodo (LazyDodo) committed rBL61778: MSVC 2015 windows x86 (vc140) Opensubdiv 3.11 .
MSVC 2015 windows x86 (vc140) Opensubdiv 3.11
Wed, Jan 25, 1:00 AM

Jan 23 2017

LazyDodo (LazyDodo) abandoned D2470: [cmake] Check for submodules before allowing a build..

You are correct, did a build this morning without the sub modules, both locale and addons warn on their own, and it produces a runnable build. no idea what this guy on irc was up to then..

Jan 23 2017, 3:59 PM
LazyDodo (LazyDodo) closed T50507: 2.78 crashes as "Invalid".

Known and fixed issue, if you want the fix right now, grab a daily at http://builder.blender.org otherwise this will be included in the next release.

Jan 23 2017, 2:47 PM · BF Blender

Jan 21 2017

LazyDodo (LazyDodo) added a comment to D2443: Render API/Cycles: Identify Render Passes by their Name instead of a type flag.

Can confirm the compile error with uint on windows as well, however if i manually fix the error, I'm also greeted by a linker error

Jan 21 2017, 9:38 PM

Jan 20 2017

LazyDodo (LazyDodo) created D2470: [cmake] Check for submodules before allowing a build..
Jan 20 2017, 10:29 PM

Jan 19 2017

LazyDodo (LazyDodo) added a comment to T50477: File Explorer opens extremely slowly (sometimes Blendes itself opens very slowly).

There's very little to go on here, try using something like process monitor ( https://technet.microsoft.com/en-us/sysinternals/processmonitor.aspx ) to see what's going on.

Jan 19 2017, 8:31 PM · BF Blender

Jan 18 2017

LazyDodo (LazyDodo) closed T50465: Blender crashes while inserting texture node into compositor as "Invalid".

This issue has been reported before, and the good news is: fixed! You can grab a build from http://builder.blender.org if you want it right now, or wait till the next release which will include this fix.

Jan 18 2017, 10:09 PM · BF Blender

Jan 17 2017

LazyDodo (LazyDodo) added a comment to T50417: .new() does not work when trying to create new sockets on a group input or group output node.
ng.outputs.new("NodeSocketColor", "color")  
ng.inputs.new("NodeSocketShader", "shader")

will probably work.

Jan 17 2017, 8:13 PM · Nodes, BF Blender

Jan 15 2017

LazyDodo (LazyDodo) added a comment to T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AA.

mont29, thread gets created here

Jan 15 2017, 6:04 PM · BF Blender
LazyDodo (LazyDodo) closed T50432: Crash with texture node as "Invalid".

Good news! This issue is already fixed! If you want the fix head over to https://builder.blender.org/download/ and grab a nightly, otherwise this will be fix in the next official version!

Jan 15 2017, 1:57 AM · Nodes, Compositing, BF Blender

Jan 14 2017

LazyDodo (LazyDodo) abandoned D2255: Support multi file drop..
Jan 14 2017, 6:53 PM
LazyDodo (LazyDodo) added a comment to T50421: Blender crashes while Duplicating.

Tried 2.78a on 32 bit windows 10 also unable to reproduce....

Jan 14 2017, 6:49 PM · BF Blender: Unconfirmed, Platform: Windows

Jan 13 2017

LazyDodo (LazyDodo) added a comment to T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AA.

In all fairness asking for a .blend is not a form victim blaming, sometimes it's just easier to reproduce a problem that way, what's always happening to you, might not happen to us, I just tried to reproduce this report, rendered my default cube, Full Sample on, off, didn't matter, rendered with no problem. messed 5 minutes with various options trying to trigger it , couldn't make it happen, Now if I had a .blend that would have crashed as soon as I hit render, I could have spend that time actually fixing the problem. So it's not a 'we don't believe you! prove it!' it's more of a 'help us to help you'

Jan 13 2017, 10:20 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50421: Blender crashes while Duplicating.

Can't repro either, please upload a sample blend, so all we have to do to trigger the crash is enable dupli verticles?

Jan 13 2017, 7:43 PM · BF Blender: Unconfirmed, Platform: Windows
LazyDodo (LazyDodo) added a comment to T47464: Diagonal Screen Tearing in Blender Interface on laptop with NVIDIA Geforce GTX 960M card and 4k touchscreen..

Can you try forcing vsync on for blender in the nvidia settings?

Jan 13 2017, 3:28 PM · BF Blender

Jan 9 2017

LazyDodo (LazyDodo) lowered the priority of T50391: Blender Cycles from "Normal" to "Incomplete".

Not sure why, file is bigger now, but still missing textures,still the wrong layer selected and still no crashing behavior.. please resist changing the priority your self, it's easier for us if we manage that.

Jan 9 2017, 1:21 AM · Cycles, BF Blender

Jan 8 2017

LazyDodo (LazyDodo) triaged T50391: Blender Cycles as "Incomplete" priority.

The sample file is missing some textures (be sure to use file->external data->pack into blend before uploading) , also there's nothing to render on the layer selected? When changing to the first or second layer, it renders fine with both 2.77 and 2.78a. Please provide a better test case.

Jan 8 2017, 7:47 PM · Cycles, BF Blender

Jan 7 2017

LazyDodo (LazyDodo) closed T50375: Subsurf modifier: animating subdivisions crashes graphics card driver as "Invalid".
Jan 7 2017, 10:55 PM · BF Blender
LazyDodo (LazyDodo) closed T50388: Bug Report: Can't Seem to Add A Texture Node in Compositing Mode as "Invalid".

this is a known issue, good news: it's fixed already! Pick up a build from builder.blender.org and you'll be allright!

Jan 7 2017, 7:05 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50375: Subsurf modifier: animating subdivisions crashes graphics card driver.

Yup, that's TDR in action :) If you still want to render with a larger tile size here's how to change or disable the timeout value (but naturally anything you do is at your own risk)

Jan 7 2017, 5:11 PM · BF Blender
LazyDodo (LazyDodo) updated subscribers of T50385: Deadlock in BKE_libblock_remap_locked.

mont29 you know the relink code better than anyone else, mind taking a peek here?

Jan 7 2017, 4:09 AM · BF Blender
LazyDodo (LazyDodo) created T50385: Deadlock in BKE_libblock_remap_locked.
Jan 7 2017, 4:08 AM · BF Blender

Jan 5 2017

LazyDodo (LazyDodo) added a comment to T50375: Subsurf modifier: animating subdivisions crashes graphics card driver.

Can't repro either, but given the scene is very slow to render, i'm guessing he hit the TDR timeout on his gfx driver, try rending with a smaller tile size.

Jan 5 2017, 10:03 PM · BF Blender
LazyDodo (LazyDodo) closed T50161: Crash when loading huge OpenEXR files as "Invalid".

Yeah not much we can do about this, get more ram is my best advise.

Jan 5 2017, 7:31 PM · BF Blender
LazyDodo (LazyDodo) abandoned D2219: [MSVC/CYCLES] Support WITH_CYCLES_NATIVE_ONLY on windows..
Jan 5 2017, 6:22 AM · Cycles

Jan 3 2017

LazyDodo (LazyDodo) updated the diff for D2441: [Cycles] Add rounded corners to brick texture. .

added brackets to one-liners that needed it.

Jan 3 2017, 8:30 PM
LazyDodo (LazyDodo) added a comment to D2441: [Cycles] Add rounded corners to brick texture. .

This is something what stresses registers A LOT on GPU

Jan 3 2017, 8:03 PM
LazyDodo (LazyDodo) added inline comments to D2441: [Cycles] Add rounded corners to brick texture. .
Jan 3 2017, 6:17 PM
LazyDodo (LazyDodo) updated the diff for D2441: [Cycles] Add rounded corners to brick texture. .

Whitespace fixes

Jan 3 2017, 6:14 PM
LazyDodo (LazyDodo) updated the diff for D2441: [Cycles] Add rounded corners to brick texture. .

changed fmax to fmaxf some compilers did not have the float overload for fmax and caused a compile error.

Jan 3 2017, 6:08 PM

Jan 2 2017

LazyDodo (LazyDodo) updated the diff for D2441: [Cycles] Add rounded corners to brick texture. .

Updated codesyle with feedback and fixed the gsgl shader with dingto's tip

Jan 2 2017, 11:07 PM
LazyDodo (LazyDodo) added inline comments to D2441: [Cycles] Add rounded corners to brick texture. .
Jan 2 2017, 10:52 PM
LazyDodo (LazyDodo) created D2441: [Cycles] Add rounded corners to brick texture. .
Jan 2 2017, 8:53 PM

Dec 25 2016

LazyDodo (LazyDodo) raised the priority of T50303: Crash Blender and frezze when is reopen file. from "Confirmed" to "Needs Triage".

please don't triage your self. Also please attach the file you are having problems with.

Dec 25 2016, 5:25 AM · BF Blender: Unconfirmed

Dec 24 2016

LazyDodo (LazyDodo) closed D2432: Fix CmakeLists for compilation on Visual Studio 2015 WITH_CXX11 enabled.

closed by committing rB3a9c490531556c1bad6e1f6e8cd7cd7f026b8437

Dec 24 2016, 6:42 PM
LazyDodo (LazyDodo) accepted D2432: Fix CmakeLists for compilation on Visual Studio 2015 WITH_CXX11 enabled.
Dec 24 2016, 6:42 PM
LazyDodo (LazyDodo) committed rB3a9c49053155: [MSVC] Fix test for C++11 support for vc2015/2017 based on D2432 by Ulysse… (authored by Ulysse Martin (youle)).
[MSVC] Fix test for C++11 support for vc2015/2017 based on D2432 by Ulysse…
Dec 24 2016, 6:38 PM

Dec 23 2016

LazyDodo (LazyDodo) added a comment to D2429: Init Viewport Engine.

Helped out on irc, but just for future reference, "bf_draw wasn't added to the SETUP_BLENDER_SORTED_LIBS macro in buildfiles/cmake/macros.cmake"

Dec 23 2016, 6:21 PM · Restricted Project

Dec 19 2016

LazyDodo (LazyDodo) added a comment to T50277: blender crushes periodically.

Your sample file renders fine here, what exact steps need to be done to make blender crash with this file?

Dec 19 2016, 10:22 PM · BF Blender
LazyDodo (LazyDodo) closed T50275: numpy arctan2 gives incorrect angles as "Resolved".
Dec 19 2016, 2:58 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50275: numpy arctan2 gives incorrect angles.

It got updated after 2.78a got released, try a nightly from builder.blender.org

Dec 19 2016, 1:48 PM · BF Blender

Dec 17 2016

LazyDodo (LazyDodo) added a comment to T50176: [MSVC2015/x86] Crash when rendering with cycles..

Update: With this fix and D2367 applied , x86/2015 passes all of our tests tests.

Dec 17 2016, 8:27 PM · Platform: Windows, Cycles, BF Blender

Dec 15 2016

LazyDodo (LazyDodo) closed T50261: App crashes adding Inverse Kinematics as "Invalid".

This is fixed already, please try a nightly build from https://builder.blender.org/download/

Dec 15 2016, 9:14 PM · BF Blender
LazyDodo (LazyDodo) updated the diff for D2367: [Cycles/MSVC/Testing] Fix broken test code..

I'm open for an alternative for the monstrosity that is the python path, it's the only way i found that supported both the release and debug version on windows, while also not breaking on linux.

Dec 15 2016, 5:36 AM · Restricted Project, Cycles
LazyDodo (LazyDodo) committed rBL61766: MSVC 2013 windows x86 (vc120) Add missing idiff.exe .
MSVC 2013 windows x86 (vc120) Add missing idiff.exe
Dec 15 2016, 4:12 AM

Dec 13 2016

LazyDodo (LazyDodo) assigned T50243: libmv_panography_test is broken. to Sergey Sharybin (sergey).
Dec 13 2016, 4:45 PM · BF Blender
LazyDodo (LazyDodo) created T50243: libmv_panography_test is broken..
Dec 13 2016, 4:45 PM · BF Blender

Dec 12 2016

LazyDodo (LazyDodo) added a comment to T50194: Alembic Import is really Flaky in 2.78a.

@Kévin Dietrich (kevindietrich) Tricky one to reproduce, there's some subtlety to it. I can repro the bug but only if import the .abc file with 2.78a .

Dec 12 2016, 4:22 PM · BF Blender
nathan@JESTERKING.co.dnainternet.fi committed rC9f56b0863f97: Land D2339 by bliblu bli (authored by LazyDodo (LazyDodo)).
Land D2339 by bliblu bli
Dec 12 2016, 1:54 PM