LazyDodo (LazyDodo)
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User Since
Oct 2 2014, 3:13 PM (129 w, 1 d)

Recent Activity

Yesterday

LazyDodo (LazyDodo) added a comment to D2133: Viewport HMD integration using OpenHMD.

In short: If we want a multi-platform HMD support in Blender that's all we can get for now. For Linux users that's a big step forward, for Windows users not so much. (Not sure how HMD support in OSX is doing in general.)

I do recognize this is a leap forward for some platforms, and I'm not flat out rejecting the differential, I'm just saying we shouldn't ship oculus support on windows (and should really investigate the vive status) because support on this platform does not reach the quality bar. If if works properly on other platforms, there's no reason to hold those back.

Regarding the projection issue you mentioned... it's of course hard to tell, but I'd guess this happened while in camera view? The projection matrix is still wrong in that case, one of the 4 things to fix before pushing. If this happens outside of camera view and if you don't get this in other apps, it's a bug that needs to be addressed.

I just dragged in a monkey, and clicked start hmd session. if that's not the right way, some other tweaks to the ui might be needed to prevent users from doing the same?

So i just pushed the functionality for disabling OVRService only when opening the device, while running in administrator mode.
This requires my hidapi patch (currently on https://github.com/TheOnlyJoey/hidapi), will be mainlined in some form later on.

I also pushed fixes to the CV1 including new distortion parameters that are confirmed to be correct :)
If this is all fine, i will submit my documentation as patch and would like to request merge to master so we can get in before bcon3.

Fri, Mar 24, 3:36 PM · User Interface
LazyDodo (LazyDodo) committed rBL61834: MSVC 2013 windows x64 (vc120) change hidapi-0.8.0-rc1 source uri to https….
MSVC 2013 windows x64 (vc120) change hidapi-0.8.0-rc1 source uri to https…
Fri, Mar 24, 3:29 PM
LazyDodo (LazyDodo) committed rBL61833: MSVC 2015 windows x64 (vc140) change hidapi-0.8.0-rc1 source uri to https….
MSVC 2015 windows x64 (vc140) change hidapi-0.8.0-rc1 source uri to https…
Fri, Mar 24, 3:29 PM
LazyDodo (LazyDodo) committed rBL61832: MSVC 2013 windows x86 (vc120) change hidapi-0.8.0-rc1 source uri to https….
MSVC 2013 windows x86 (vc120) change hidapi-0.8.0-rc1 source uri to https…
Fri, Mar 24, 3:29 PM
LazyDodo (LazyDodo) committed rBL61831: MSVC 2015 windows x86 (vc140) change hidapi-0.8.0-rc1 source uri to https….
MSVC 2015 windows x86 (vc140) change hidapi-0.8.0-rc1 source uri to https…
Fri, Mar 24, 3:29 PM

Thu, Mar 23

LazyDodo (LazyDodo) added a comment to D2575: Cycles: WIP: Implement UDIM texture node.

For support in OSL, it should only take an update to OpenImageIO 1.7 or newer:

We're been on OIIO 1.7.8 since early december

Thu, Mar 23, 2:30 PM

Wed, Mar 22

LazyDodo (LazyDodo) updated the summary of D2573: workaround for T50176.
Wed, Mar 22, 5:02 PM · Cycles
LazyDodo (LazyDodo) created D2573: workaround for T50176.
Wed, Mar 22, 5:02 PM · Cycles

Sun, Mar 19

LazyDodo (LazyDodo) edited the description of T50988: GPU/CPU difference when rendering with 1spp.
Sun, Mar 19, 12:54 AM · BF Blender

Fri, Mar 17

LazyDodo (LazyDodo) created T50988: GPU/CPU difference when rendering with 1spp.
Fri, Mar 17, 8:52 PM · BF Blender

Mon, Mar 13

LazyDodo (LazyDodo) committed rB0c7200859294: fix msvc warnings about unknown opencl pragmas (authored by LazyDodo (LazyDodo)).
fix msvc warnings about unknown opencl pragmas
Mon, Mar 13, 5:08 PM

Sun, Mar 12

LazyDodo (LazyDodo) added a comment to D2539: Add support for “Per monitor DPI scaling” on Windows 8.1 and later using a “Use system DPI” preference.

I'd really like the ui team to have a say in this before we commit , @Julian Eisel (Severin) ? docs might also want to be kept in the loop @Aaron Carlisle (Blendify)

Sun, Mar 12, 6:02 PM · BF Blender, User Interface

Fri, Mar 10

LazyDodo (LazyDodo) added a comment to T50912: tragic working ! 1FPS !.

Update your drivers with the ones from nvidia instead of the windows update ones and you should be alright.

Fri, Mar 10, 4:36 PM · User Interface, BF Blender
LazyDodo (LazyDodo) merged T50912: tragic working ! 1FPS ! into T50650: Windows10 breaks NVidia GPUs drivers after recent update - makes Blender UI very slow.
Fri, Mar 10, 4:35 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) merged task T50912: tragic working ! 1FPS ! into T50650: Windows10 breaks NVidia GPUs drivers after recent update - makes Blender UI very slow.
Fri, Mar 10, 4:35 PM · User Interface, BF Blender

Thu, Mar 9

LazyDodo (LazyDodo) added a comment to T50888: Master Broken, Cuda kernel compat errors compile, OpenCL GPU just sits there on one tile never rendering anything..

hate to sound like a broken record but:

Thu, Mar 9, 7:24 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50888: Master Broken, Cuda kernel compat errors compile, OpenCL GPU just sits there on one tile never rendering anything..

Does it do this on all files? or just a specific .blend? (if so please attach a repro case to this post) can you reproduce with a nightly build from builder.blender.org?

Thu, Mar 9, 6:23 PM · BF Blender
LazyDodo (LazyDodo) closed T50895: Extremely Low FPS. as "Resolved".
Thu, Mar 9, 3:49 AM
LazyDodo (LazyDodo) lowered the priority of T50895: Extremely Low FPS. from "High" to "Incomplete".

You give very little information, making it very difficult to help, i suspect this is a duplicate of T50650 if this is not the case

Thu, Mar 9, 2:46 AM

Wed, Mar 8

LazyDodo (LazyDodo) closed T50889: Error enabling Gaffer addon as "Resolved".
Wed, Mar 8, 8:10 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50889: Error enabling Gaffer addon.

I think 2.78c got re-issued for osx with requests bundled, so try re-downloading, otherwise grab a nightly from builder.blender.org

Wed, Mar 8, 6:06 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50874: OBJ file import bug.

Seems fine to me?

Wed, Mar 8, 4:37 PM · Import/Export, Addons
LazyDodo (LazyDodo) merged task T50883: Instant Crash Rendering Hair / Cycles into T50886: Latest Blender from master/buildbot Crash with many of my scenes (Cycles).
Wed, Mar 8, 5:15 AM · BF Blender
LazyDodo (LazyDodo) merged T50883: Instant Crash Rendering Hair / Cycles into T50886: Latest Blender from master/buildbot Crash with many of my scenes (Cycles).
Wed, Mar 8, 5:15 AM · BF Blender

Tue, Mar 7

LazyDodo (LazyDodo) updated subscribers of T50883: Instant Crash Rendering Hair / Cycles.

I can repro on latest master , it's a null deref here ( pthread_getspecific returns null)

Tue, Mar 7, 11:05 PM · BF Blender
LazyDodo (LazyDodo) closed T50606: Video texture don't load png files as "Resolved".

Fixed in commits rBL61824 , rBL61825, rBL61826, rBL61827

Tue, Mar 7, 9:37 PM · Game Python, Game Engine
LazyDodo (LazyDodo) committed rBL61827: MSVC 2015 windows x86 (vc140) add png support back into ffmpeg .
MSVC 2015 windows x86 (vc140) add png support back into ffmpeg
Tue, Mar 7, 9:36 PM
LazyDodo (LazyDodo) committed rBL61826: MSVC 2013 windows x86 (vc120) add png support back into ffmpeg .
MSVC 2013 windows x86 (vc120) add png support back into ffmpeg
Tue, Mar 7, 9:35 PM
LazyDodo (LazyDodo) committed rBL61825: MSVC 2015 windows x64 (vc140) add png support back into ffmpeg .
MSVC 2015 windows x64 (vc140) add png support back into ffmpeg
Tue, Mar 7, 9:35 PM
LazyDodo (LazyDodo) committed rBL61824: MSVC 2013 windows x64 (vc120) add png support back into ffmpeg .
MSVC 2013 windows x64 (vc120) add png support back into ffmpeg
Tue, Mar 7, 9:35 PM
LazyDodo (LazyDodo) added a comment to D2133: Viewport HMD integration using OpenHMD.

In short: If we want a multi-platform HMD support in Blender that's all we can get for now. For Linux users that's a big step forward, for Windows users not so much. (Not sure how HMD support in OSX is doing in general.)

Tue, Mar 7, 6:05 PM · User Interface
LazyDodo (LazyDodo) added a comment to D2133: Viewport HMD integration using OpenHMD.

== Conflicts with proprietary HMD drivers (Windows only)
The proprietary HMD drivers block any way of requesting information from HMDs while they are running. OpenHMD works around this by shutting down the driver for as long as Blender runs.
@LazyDodo (LazyDodo) made the point that this is not acceptable since it would mean users can't keep Blender open while using their HMD for non-Blender stuff (assuming it's not through OpenHMD). While we agreed that this isn't acceptable, we also noticed OpenHMD can only do this if Blender is launched as administrator. This has to be done explicitly though and is nothing users usually do, so with this in mind it's an acceptable (but still ugly :/) thing. Luckily we can blame proprietary drivers here :P

Tue, Mar 7, 4:48 PM · User Interface
LazyDodo (LazyDodo) claimed T50606: Video texture don't load png files.
Tue, Mar 7, 2:31 PM · Game Python, Game Engine

Mon, Mar 6

LazyDodo (LazyDodo) triaged T50874: OBJ file import bug as "Incomplete" priority.

please attach the .obj file needed to reproduce the issue.

Mon, Mar 6, 10:55 PM · Import/Export, Addons

Sun, Mar 5

LazyDodo (LazyDodo) committed rBL61823: MSVC 2013 windows x86 (vc120) hidapi-0.8.0-rc1 .
MSVC 2013 windows x86 (vc120) hidapi-0.8.0-rc1
Sun, Mar 5, 9:49 PM
LazyDodo (LazyDodo) committed rBL61822: MSVC 2015 windows x86 (vc140) hidapi-0.8.0-rc1 .
MSVC 2015 windows x86 (vc140) hidapi-0.8.0-rc1
Sun, Mar 5, 9:49 PM
LazyDodo (LazyDodo) committed rBL61821: MSVC 2013 windows x64 (vc120) hidapi-0.8.0-rc1 .
MSVC 2013 windows x64 (vc120) hidapi-0.8.0-rc1
Sun, Mar 5, 9:46 PM
LazyDodo (LazyDodo) committed rBL61820: MSVC 2015 windows x64 (vc140) hidapi-0.8.0-rc1 .
MSVC 2015 windows x64 (vc140) hidapi-0.8.0-rc1
Sun, Mar 5, 9:14 PM
LazyDodo (LazyDodo) added a comment to T50859: Blender crashing when trying to render Animation.
  1. please use file->external data->pack into blend.
  2. Please attach the file to this post do not use external hosting please.
Sun, Mar 5, 5:15 PM · BF Blender
LazyDodo (LazyDodo) triaged T50859: Blender crashing when trying to render Animation as "Incomplete" priority.

Can't reproduce, the file has a few missing textures which might have something to do with it, please use file->external data->pack into blend.
it would also be easier if you attached the file to this post instead of using external hosting (you can just drag the file on and it will automatically attach)

Sun, Mar 5, 5:04 PM · BF Blender

Sat, Mar 4

LazyDodo (LazyDodo) committed rBL61819: MSVC 2015 windows x86 (vc140) fix blosc support for openvdb .
MSVC 2015 windows x86 (vc140) fix blosc support for openvdb
Sat, Mar 4, 11:00 PM
LazyDodo (LazyDodo) added a comment to D2539: Add support for “Per monitor DPI scaling” on Windows 8.1 and later using a “Use system DPI” preference.

Testing this patch on macOS, enabling Use System DPI changes the DPI from 72 to 96. This makes the buttons too big compared to other applications in the operating system. Does this also change the default size of buttons on other operating systems?

Yup, but i kinda expected it since i was increasing the dpi?

Sat, Mar 4, 8:27 PM · BF Blender, User Interface

Fri, Mar 3

LazyDodo (LazyDodo) committed rBL61818: MSVC 2015 windows x64 (vc140) fix blosc support for openvdb .
MSVC 2015 windows x64 (vc140) fix blosc support for openvdb
Fri, Mar 3, 6:03 PM
LazyDodo (LazyDodo) added a comment to T50846: Blender crashes when adding inverse kinematics.

You on 32 bit windows by any-chance? if so the problem is most likely already fixed, give 2.78c a whirl.

Fri, Mar 3, 4:15 PM · BF Blender
LazyDodo (LazyDodo) triaged T50837: bake tool isnt baking the images as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Fri, Mar 3, 12:47 AM · Addons

Wed, Mar 1

LazyDodo (LazyDodo) updated subscribers of T50830: surfacedeform_bind(modifier="Surface Deform") - context incorrect.
Wed, Mar 1, 9:00 PM
LazyDodo (LazyDodo) updated subscribers of D2539: Add support for “Per monitor DPI scaling” on Windows 8.1 and later using a “Use system DPI” preference.

While I have no technical objections, (however since it touches the linux backends as well I would like @Sergey Sharybin (sergey) to have a look at this) the ui part of this patch is a little wonky, when you click 'use system dpi' the dpi changes from 72 to 96, but when you uncheck it, it doesn't undo the damage it has done, and things stay at 96, so this checkbox works more like a 'get system dpi' button than a checkbox. The UI team might have some guidance here, @Julian Eisel (Severin) ?

Wed, Mar 1, 5:28 PM · BF Blender, User Interface
LazyDodo (LazyDodo) closed T50825: wewe as "Invalid".
Wed, Mar 1, 1:49 AM

Tue, Feb 28

LazyDodo (LazyDodo) added a comment to T50819: Bevelling an edge loop gives bad geometry.

@Aaron Carlisle (Blendify) right click save as, seems to do the job for me

Tue, Feb 28, 8:13 PM · Mesh Modeling, BF Blender
LazyDodo (LazyDodo) added inline comments to D2525: Alembic export & import improvements.
Tue, Feb 28, 5:57 PM
LazyDodo (LazyDodo) added inline comments to D2525: Alembic export & import improvements.
Tue, Feb 28, 5:19 PM
LazyDodo (LazyDodo) added a comment to T50802: Problem with importing OBJ file .

map_test.obj.mtl is using comma's for some decimal separators but, points for others, sounds like a bug the osm2world people should fix .

Tue, Feb 28, 12:47 AM · Import/Export, Addons

Mon, Feb 27

LazyDodo (LazyDodo) added a comment to T50793: Slow start-up / File Browser open to slowly.

Weird, it's not doing *anything* for that minute, you can see it reading the ocio config file, then just hangs out for a minute, then continues looking for the bookmarks.txt file . weird..... I got nothing on this.

Mon, Feb 27, 10:21 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) added a comment to T50793: Slow start-up / File Browser open to slowly.

This is a little out of scope for this bug tracker, but fair enough,

Mon, Feb 27, 9:09 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) triaged T50805: "Light path"-"is Singular Ray" node Affects material visibility trough a glass material different way in two Blender versions as "Confirmed" priority.

@Sergey Sharybin (sergey) mind taking a peek here? can confirm 2.78a works, but 2.78c and master don't.

Mon, Feb 27, 8:25 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50793: Slow start-up / File Browser open to slowly.

Try using process monitor ( https://technet.microsoft.com/en-us/sysinternals/processmonitor.aspx ) to see what it's doing during that wait

Mon, Feb 27, 8:02 PM · Platform: Windows, BF Blender

Sun, Feb 26

LazyDodo (LazyDodo) abandoned D2441: [Cycles] Add rounded corners to brick texture. .

Managed to do it in a node group, no longer need this.

Sun, Feb 26, 4:59 PM

Fri, Feb 24

LazyDodo (LazyDodo) added a comment to T50132: UV Sticky mode is not respected with Border select.

Please make differential with this patch to make reviewing it a little easier

Fri, Feb 24, 7:19 PM · Quick Hacks
LazyDodo (LazyDodo) closed T50777: Blender doesn't correctly uninstall as "Invalid".

The uninstaller removes what it installs, any data created after that point will not be removed on uninstall.

Fri, Feb 24, 6:14 PM · BF Blender

Thu, Feb 23

LazyDodo (LazyDodo) closed T50665: Cycles crash with branched path tracing as "Archived".

You're hitting a display time out due to the render kernels running too long, if you pick a lower tile size the problem should go away.

Thu, Feb 23, 2:47 PM · Cycles, BF Blender

Feb 20 2017

LazyDodo (LazyDodo) merged T50737: Material Shaded viewport won't display Camera-Ray-Only textures. (Cycles) into T50735: GPUShader: compile error.
Feb 20 2017, 7:02 PM · BF Blender
LazyDodo (LazyDodo) merged task T50737: Material Shaded viewport won't display Camera-Ray-Only textures. (Cycles) into T50735: GPUShader: compile error.
Feb 20 2017, 7:02 PM · BF Blender
LazyDodo (LazyDodo) triaged T50735: GPUShader: compile error as "Confirmed" priority.
Feb 20 2017, 5:07 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50730: No subdivision visible on these specific faces?.

Sorry, this is not the right place for end user support, please seek user support on user forums like blenderartists.org or blender.stackexchange.com.

Feb 20 2017, 1:10 AM · BF Blender
LazyDodo (LazyDodo) closed T50730: No subdivision visible on these specific faces? as "Invalid".

Please do not assign priority your self,

Feb 20 2017, 12:29 AM · BF Blender

Feb 17 2017

LazyDodo (LazyDodo) added a comment to T50658: Voronoi texture cells biased towards mapping coordinates.

My bad, i could have sworn we used the internal noise functions from osl. I stand corrected.

Feb 17 2017, 1:04 AM · BF Blender

Feb 16 2017

LazyDodo (LazyDodo) added a comment to T50658: Voronoi texture cells biased towards mapping coordinates.

Not sure diverging from what OSL is doing is that good of an idea, even for 2.8, We either have to re-implement cellnoise+Voronoi in osl scripts which will be significantly slower, or patch osl while we're building it to keep consistent results between SVM and OSL. Is it really a problem worth solving?

Feb 16 2017, 11:14 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50691: sense blender / Damage blender.

Bugs can be frustrating, but please try to remain civil , there is no need for name-calling.

Feb 16 2017, 9:07 PM · Addons, BF Blender

Feb 15 2017

LazyDodo (LazyDodo) committed rB41e0085fd3af: [Alembic] Fix msvc warning - C4138 '*/' found outside of comment (authored by LazyDodo (LazyDodo)).
[Alembic] Fix msvc warning - C4138 '*/' found outside of comment
Feb 15 2017, 8:41 PM

Feb 14 2017

LazyDodo (LazyDodo) added a comment to T50676: Crash on closing while frameserver rendering.

I remember looking into this, the problem was audaspace is being shutdown on the mainthread, but then the render thread does a audaspace call anyhow, null-refs and takes down the process.

Feb 14 2017, 5:26 AM · Rendering, BF Blender

Feb 12 2017

LazyDodo (LazyDodo) added a comment to T50665: Cycles crash with branched path tracing.

Seems alright here, are you by any chance also getting a message from windows about the graphics driver being restarted?

Feb 12 2017, 11:35 PM · Cycles, BF Blender

Feb 11 2017

LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

allocates a buffer 1280(w)*720(h)*1(d) but

Feb 11 2017, 6:48 PM · BF Blender
LazyDodo (LazyDodo) updated subscribers of T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

it does seem to come from the rBb047d79 change, @Sergey Sharybin (sergey) mind taking a peek?

Feb 11 2017, 5:29 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

-t 1 doesen't help , but i was able to grab a stack trace

Feb 11 2017, 5:11 PM · BF Blender
LazyDodo (LazyDodo) raised the priority of T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows from "Incomplete" to "Confirmed".

Yup was able to repro it on a clean win7 VM, but not with a debug build, so feels like a race condition somewhere

Feb 11 2017, 5:25 AM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

Could be anything really, but unless we can reproduce the issue it'll be very hard to point a finger at something.

Feb 11 2017, 3:28 AM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

try running "blender.exe --factory-startup"

Feb 11 2017, 3:19 AM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

i am running win7

Feb 11 2017, 2:58 AM · BF Blender
LazyDodo (LazyDodo) added a comment to T50616: Blender / Cycles / Material list Crash - When dealing with image sequences longer than 63 images long on Windows.

edit: not sure why but video won't play, here's a youtube link https://youtu.be/qUmuNPJmERA

Feb 11 2017, 2:50 AM · BF Blender

Feb 9 2017

LazyDodo (LazyDodo) closed T50635: PC crashes during render as "Resolved".
Feb 9 2017, 10:07 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50635: PC crashes during render.

I'm unsure what you are trying to say, is the problem solved?

Feb 9 2017, 7:45 PM · BF Blender
LazyDodo (LazyDodo) triaged T50635: PC crashes during render as "Incomplete" priority.

Hard to say what is going on without a blend file or more information, if i have to guess and i have to admit I AM guessing , you're hitting a display driver timeout which restarts the display driver causing blender to crash. Try reducing your tile size, and see if the problem goes away.

Feb 9 2017, 6:30 PM · BF Blender

Feb 8 2017

LazyDodo (LazyDodo) added a comment to T50621: Auto Tile Size errors in Blender 2.78b.

Duplicate of T50001

Feb 8 2017, 2:42 PM · Addons

Feb 7 2017

LazyDodo (LazyDodo) closed T50615: Node Editor> Compositor > Texture Node : Crashes Blender as "Invalid".

Known issue, fixed in the upcoming blender 2.78b, in the meantime you can grab a daily build from builder.blender.org to work around the issue.

Feb 7 2017, 11:13 PM · BF Blender
LazyDodo (LazyDodo) committed rBL61789: MSVC 2015 windows x64 (vc140) add missing opengl folder with freeglut and….
MSVC 2015 windows x64 (vc140) add missing opengl folder with freeglut and…
Feb 7 2017, 9:11 PM

Feb 4 2017

LazyDodo (LazyDodo) updated subscribers of T50542: Frame metadata incorrect when running opengl render in console for pngs (and probably other file formats).

Bisected it back to rB6f92604 , @Sergey Sharybin (sergey) seems there's a data race in the meta data, can you take a peek?

Feb 4 2017, 1:36 AM · BF Blender: Regressions, BF Blender

Feb 3 2017

LazyDodo (LazyDodo) added a comment to T49253: Cycles blackbody shader-node doesn't look the same with CPU, OSL and GPU..

Using latest buildbot builds ( 9f67367 ) it only happens to the AVX2 kernel

Feb 3 2017, 6:55 PM · Cycles, BF Blender
LazyDodo (LazyDodo) committed rBa3e746733d7c: [msvc] cmake fixes to support the recent for oiio/ffmpeg/numpy version changes. (authored by LazyDodo (LazyDodo)).
[msvc] cmake fixes to support the recent for oiio/ffmpeg/numpy version changes.
Feb 3 2017, 5:48 PM
LazyDodo (LazyDodo) added a comment to T50523: Shading mode hotkeys won't work after using Reload Scripts (F8).

Interesting, with my 'default' startup, it works fine, however if i start blender with --factory-startup i can repro the issue on win7/x64.

Feb 3 2017, 5:36 AM · BF Blender

Feb 2 2017

LazyDodo (LazyDodo) closed T47363: Numpy complex numbers division bug on Win 10 as "Resolved".

can confirm it's fixed with the latest libs.

Feb 2 2017, 5:19 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) added a comment to T50523: Shading mode hotkeys won't work after using Reload Scripts (F8).

Tested on win7/x64 with 3ab8895 , seems fine here, could be an addon causing issues, try starting blender with the --factory-startup parameter and see if it's still an issue.

Feb 2 2017, 3:34 PM · BF Blender
LazyDodo (LazyDodo) added a comment to D2495: C++ conformance fixes (MSVC /permissive-).

I don't mind this changes. @LazyDodo (LazyDodo) ?

Feb 2 2017, 1:40 PM · Platform: Windows

Jan 31 2017

LazyDodo (LazyDodo) added a comment to T50567: Blender 2.78a crashes when using environment texture (GPU).

Can't reproduce all 3 seem to render just fine? (Win7/x64/gtx670)

Jan 31 2017, 11:13 PM · BF Blender
LazyDodo (LazyDodo) closed T50559: DOES NOT WORK IN WINDOWS 10 AT 32BIT as "Invalid".

Best I could find is that the the 965 express chipset only supports opengl1.5 ( http://www.intel.com/Assets/PDF/datasheet/316273.pdf ) so the error message is correct and your video card is too old to be used with blender.

Jan 31 2017, 2:03 AM · BF Blender
LazyDodo (LazyDodo) closed T50552: normal map baking glitch as "Invalid".
Jan 31 2017, 12:41 AM · BF Blender

Jan 30 2017

LazyDodo (LazyDodo) added a reviewer for D2491: Solve compilation error: Field has incomplete type 'enum eViewProj': Germano Cavalcante (mano-wii).

you were the last one to touch this bit @Germano Cavalcante (mano-wii) , can you take a peek?

Jan 30 2017, 5:32 AM · BF Blender

Jan 29 2017

LazyDodo (LazyDodo) added a comment to T50548: 'Opensubdiv compute' is not displayed definitely in Userprefs..

Wasn't related to the recent osd upgrade (I always test the libs on all configurations before uploading them), the landing of D2367 which phased out the use of find_package was the culprit.

Jan 29 2017, 6:21 PM · BF Blender
LazyDodo (LazyDodo) committed rBb99491caf78f: [msvc] Set proper OpenSubdiv flags when not using find_package to find… (authored by LazyDodo (LazyDodo)).
[msvc] Set proper OpenSubdiv flags when not using find_package to find…
Jan 29 2017, 6:01 PM
LazyDodo (LazyDodo) closed T50548: 'Opensubdiv compute' is not displayed definitely in Userprefs. as "Resolved" by committing rBb99491caf78f: [msvc] Set proper OpenSubdiv flags when not using find_package to find….
Jan 29 2017, 6:01 PM · BF Blender
LazyDodo (LazyDodo) claimed T50548: 'Opensubdiv compute' is not displayed definitely in Userprefs..

Will look into this.

Jan 29 2017, 1:18 AM · BF Blender