- User Since
- Oct 2 2014, 3:13 PM (129 w, 1 d)
Thu, Mar 23
We're been on OIIO 1.7.8 since early december
Wed, Mar 22
Sun, Mar 19
Fri, Mar 17
Mon, Mar 13
Sun, Mar 12
Fri, Mar 10
Update your drivers with the ones from nvidia instead of the windows update ones and you should be alright.
Thu, Mar 9
hate to sound like a broken record but:
Does it do this on all files? or just a specific .blend? (if so please attach a repro case to this post) can you reproduce with a nightly build from builder.blender.org?
You give very little information, making it very difficult to help, i suspect this is a duplicate of T50650 if this is not the case
Wed, Mar 8
I think 2.78c got re-issued for osx with requests bundled, so try re-downloading, otherwise grab a nightly from builder.blender.org
Seems fine to me?
Tue, Mar 7
I can repro on latest master , it's a null deref here ( pthread_getspecific returns null)
Mon, Mar 6
please attach the .obj file needed to reproduce the issue.
Sun, Mar 5
- please use file->external data->pack into blend.
- Please attach the file to this post do not use external hosting please.
Can't reproduce, the file has a few missing textures which might have something to do with it, please use file->external data->pack into blend.
it would also be easier if you attached the file to this post instead of using external hosting (you can just drag the file on and it will automatically attach)
Sat, Mar 4
Yup, but i kinda expected it since i was increasing the dpi?
Fri, Mar 3
You on 32 bit windows by any-chance? if so the problem is most likely already fixed, give 2.78c a whirl.
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Wed, Mar 1
While I have no technical objections, (however since it touches the linux backends as well I would like @Sergey Sharybin (sergey) to have a look at this) the ui part of this patch is a little wonky, when you click 'use system dpi' the dpi changes from 72 to 96, but when you uncheck it, it doesn't undo the damage it has done, and things stay at 96, so this checkbox works more like a 'get system dpi' button than a checkbox. The UI team might have some guidance here, @Julian Eisel (Severin) ?
Tue, Feb 28
@Aaron Carlisle (Blendify) right click save as, seems to do the job for me
map_test.obj.mtl is using comma's for some decimal separators but, points for others, sounds like a bug the osm2world people should fix .
Mon, Feb 27
Weird, it's not doing *anything* for that minute, you can see it reading the ocio config file, then just hangs out for a minute, then continues looking for the bookmarks.txt file . weird..... I got nothing on this.
This is a little out of scope for this bug tracker, but fair enough,
@Sergey Sharybin (sergey) mind taking a peek here? can confirm 2.78a works, but 2.78c and master don't.
Try using process monitor ( https://technet.microsoft.com/en-us/sysinternals/processmonitor.aspx ) to see what it's doing during that wait
Sun, Feb 26
Managed to do it in a node group, no longer need this.
Fri, Feb 24
Please make differential with this patch to make reviewing it a little easier
The uninstaller removes what it installs, any data created after that point will not be removed on uninstall.
Thu, Feb 23
You're hitting a display time out due to the render kernels running too long, if you pick a lower tile size the problem should go away.
Feb 20 2017
Sorry, this is not the right place for end user support, please seek user support on user forums like blenderartists.org or blender.stackexchange.com.
Please do not assign priority your self,
Feb 17 2017
My bad, i could have sworn we used the internal noise functions from osl. I stand corrected.
Feb 16 2017
Not sure diverging from what OSL is doing is that good of an idea, even for 2.8, We either have to re-implement cellnoise+Voronoi in osl scripts which will be significantly slower, or patch osl while we're building it to keep consistent results between SVM and OSL. Is it really a problem worth solving?
Bugs can be frustrating, but please try to remain civil , there is no need for name-calling.
Feb 15 2017
Feb 14 2017
I remember looking into this, the problem was audaspace is being shutdown on the mainthread, but then the render thread does a audaspace call anyhow, null-refs and takes down the process.
Feb 12 2017
Seems alright here, are you by any chance also getting a message from windows about the graphics driver being restarted?
Feb 11 2017
allocates a buffer 1280(w)*720(h)*1(d) but
-t 1 doesen't help , but i was able to grab a stack trace
Yup was able to repro it on a clean win7 VM, but not with a debug build, so feels like a race condition somewhere
Could be anything really, but unless we can reproduce the issue it'll be very hard to point a finger at something.
try running "blender.exe --factory-startup"
i am running win7
edit: not sure why but video won't play, here's a youtube link https://youtu.be/qUmuNPJmERA
Feb 9 2017
I'm unsure what you are trying to say, is the problem solved?
Hard to say what is going on without a blend file or more information, if i have to guess and i have to admit I AM guessing , you're hitting a display driver timeout which restarts the display driver causing blender to crash. Try reducing your tile size, and see if the problem goes away.
Feb 8 2017
Duplicate of T50001
Feb 7 2017
Known issue, fixed in the upcoming blender 2.78b, in the meantime you can grab a daily build from builder.blender.org to work around the issue.
Feb 4 2017
Feb 3 2017
Using latest buildbot builds ( 9f67367 ) it only happens to the AVX2 kernel
Interesting, with my 'default' startup, it works fine, however if i start blender with --factory-startup i can repro the issue on win7/x64.
Feb 2 2017
can confirm it's fixed with the latest libs.
Tested on win7/x64 with 3ab8895 , seems fine here, could be an addon causing issues, try starting blender with the --factory-startup parameter and see if it's still an issue.
Jan 31 2017
Can't reproduce all 3 seem to render just fine? (Win7/x64/gtx670)
Best I could find is that the the 965 express chipset only supports opengl1.5 ( http://www.intel.com/Assets/PDF/datasheet/316273.pdf ) so the error message is correct and your video card is too old to be used with blender.
Jan 30 2017
you were the last one to touch this bit @Germano Cavalcante (mano-wii) , can you take a peek?
Jan 29 2017
Wasn't related to the recent osd upgrade (I always test the libs on all configurations before uploading them), the landing of D2367 which phased out the use of find_package was the culprit.
Will look into this.