LazyDodo (LazyDodo)
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User Since
Oct 2 2014, 3:13 PM (133 w, 4 d)

Recent Activity

Yesterday

LazyDodo (LazyDodo) added a comment to T51301: Remove MinGW support.

I think the main issue for mingw support it's the 3rd party deps, nobody has stepped up in years to care for them. understandably so, this is the patchset just to be able to build python with mingw. It's not impossible to do, someone just has to step up. That being said, if someone were to step up, it's probably easier to bring back mingw support from a completely removed state than a neglected for years state. so +1 for the removal of it.

Mon, Apr 24, 3:20 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) added a comment to D2573: workaround for T50176.

@LazyDodo (LazyDodo) if I am correct the issue is in MSVC 2015 but 2017 does not have this issue? Maybe it is just better and move directly to MSVC 2017?

Mon, Apr 24, 1:09 AM · Cycles

Sun, Apr 23

LazyDodo (LazyDodo) committed rBf1ada2e719a9: [msvc/make.bat] Add convenience option to turn off game engine+player (authored by LazyDodo (LazyDodo)).
[msvc/make.bat] Add convenience option to turn off game engine+player
Sun, Apr 23, 10:47 PM
LazyDodo (LazyDodo) committed rB4a9e546fedd7: [msvc/make.bat] Allow override of the build folder name (authored by LazyDodo (LazyDodo)).
[msvc/make.bat] Allow override of the build folder name
Sun, Apr 23, 6:11 PM
LazyDodo (LazyDodo) changed the status of T51300: Error importing Add-On from "Resolved" to "Invalid".

last warning: STOP CHANGING THE STATUS AND PRIORITY FIELDS

Sun, Apr 23, 4:35 PM
LazyDodo (LazyDodo) closed T51300: Error importing Add-On as "Invalid".
  1. That's not an addon.
  2. It's 3rd party code we cannot offer support on
  3. The author even has a video tutorial on how to install his code... https://github.com/GoranM/sprycle
Sun, Apr 23, 4:32 PM

Sat, Apr 22

LazyDodo (LazyDodo) added a comment to T51293: Error after Windows Creators Update.

try (re)installing the nvidia drivers any how, this has worked for previous issues on windows 10 with nvidia.

Sat, Apr 22, 6:42 PM · BF Blender

Fri, Apr 21

LazyDodo (LazyDodo) added a comment to T51262: Blender CRASH with alembic file.

Then attach the crashing file to this ticket, otherwise we can't investigate the issue.

Fri, Apr 21, 10:42 PM · Alembic, BF Blender
LazyDodo (LazyDodo) committed rBdc5bd2784f32: [cmake] Fix Alembic build errors with msvc (authored by LazyDodo (LazyDodo)).
[cmake] Fix Alembic build errors with msvc
Fri, Apr 21, 8:18 PM
LazyDodo (LazyDodo) lowered the priority of T51277: Unknown blender .obj error from "Unbreak Now!" to "Needs Triage".

stop doing that

Fri, Apr 21, 5:12 PM · Import/Export
LazyDodo (LazyDodo) lowered the priority of T51277: Unknown blender .obj error from "Unbreak Now!" to "Incomplete".
  1. If the problem is with an .obj file, attach the .obj file so we can reproduce the problem
  2. Judging from your error message, it looks like you have a nan in your .obj file, and blender is correct for rejecting it, the issue should probably be solved by the application that wrote the .obj file
  3. please refrain from assigning priority your self, we'll triage the ticket once we have enough information about the bug and assign an appropriate priority.
Fri, Apr 21, 4:20 PM · Import/Export
LazyDodo (LazyDodo) lowered the priority of T51277: Unknown blender .obj error from "Unbreak Now!" to "Incomplete".

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Fri, Apr 21, 6:43 AM · Import/Export

Thu, Apr 20

LazyDodo (LazyDodo) added a comment to T50194: Alembic Import is really Flaky in 2.78a.

Given i wasn't able to repro with master in december, i'm pretty sure @Kévin Dietrich (kevindietrich) fixed this one before you took over.

Thu, Apr 20, 9:13 PM · Alembic, BF Blender

Tue, Apr 11

Sybren A. Stüvel (sybren) awarded rB7ae9d092d0d3: Fix alembic build error with MSVC a Baby Tequila token.
Tue, Apr 11, 11:58 AM

Mon, Apr 10

LazyDodo (LazyDodo) added a comment to T51161: Crashing with 2.78 on both official & Steam version on startup.

EXCEPTION_IN_PAGE_ERROR tend to be hardware malfunctions, failing drive, bad ram, overheating cpu etc, it's not a fault in blender or something we can fix.

Mon, Apr 10, 7:22 AM · BF Blender

Fri, Apr 7

LazyDodo (LazyDodo) created D2606: [msvc/freestyle] Use precompiled headers for freestyle.
Fri, Apr 7, 9:06 PM
LazyDodo (LazyDodo) awarded rC46fab5b0b202: Fix warning with MSVC a Love token.
Fri, Apr 7, 6:44 PM
LazyDodo (LazyDodo) abandoned D2601: [msvc] Reduce locales build-time. .

D2605 is the way to go.

Fri, Apr 7, 6:29 PM · Platform: Windows
LazyDodo (LazyDodo) committed rBb332fc8f23c9: [Cycles/msvc] Get cycles_kernel compile time under control. (authored by LazyDodo (LazyDodo)).
[Cycles/msvc] Get cycles_kernel compile time under control.
Fri, Apr 7, 6:27 PM
LazyDodo (LazyDodo) closed D2595: [Cycles/msvc] Get cycles_kernel compile time under control. by committing rBb332fc8f23c9: [Cycles/msvc] Get cycles_kernel compile time under control..
Fri, Apr 7, 6:27 PM · Cycles
LazyDodo (LazyDodo) updated the diff for D2595: [Cycles/msvc] Get cycles_kernel compile time under control..

redid the code changes with notepad , to make sure vs didn't ruin the codestyle.

Fri, Apr 7, 5:58 PM · Cycles
LazyDodo (LazyDodo) added a comment to D2605: Add C internal version of msgfmt (similar to makesrna/dna binaries)..

I haven't validated the output, however the results look great!

Fri, Apr 7, 3:20 PM
LazyDodo (LazyDodo) added a comment to D2601: [msvc] Reduce locales build-time. .

After some profiling i'm seeing some further optimizations that might give some further gains, holding off on fighting this particular battle until i have some new numbers.

Fri, Apr 7, 6:05 AM · Platform: Windows

Wed, Apr 5

LazyDodo (LazyDodo) added a comment to D2601: [msvc] Reduce locales build-time. .

That argument only works one way, you have all windows devs saving 2 minutes/full builds on daily basis, vs that one guy that's going to lose 1 minute going why is my debugger so whacky!? looks at the top of the file or the cmakelist to figure out what's going on and why in the rare event this code needs work (6 commits in 4 years)

Wed, Apr 5, 8:17 PM · Platform: Windows
LazyDodo (LazyDodo) committed rB7ae9d092d0d3: Fix alembic build error with MSVC (authored by LazyDodo (LazyDodo)).
Fix alembic build error with MSVC
Wed, Apr 5, 6:59 PM
LazyDodo (LazyDodo) closed T50988: GPU/CPU difference when rendering with 1spp as "Resolved".

no longer happens in master, i assume the landing of D1574 fixed it.

Wed, Apr 5, 5:49 PM · BF Blender
LazyDodo (LazyDodo) updated the diff for D2601: [msvc] Reduce locales build-time. .

I am not happy at all with such a tricks to force particular targets to be release. If one requests Blender to be in debug mode, it should be so. Unrelated how often one debugs the code.

I'm not a big fan either, however a with 29x speedup in runtime, (18.7x with rBe4c5441286f) and nearly 8% reduction in global build time, I'm willing to change my mind quite rapidly ,at this point i'm willing to consider who we're punishing (all windows devs) by not doing it, and who might be negatively impacted by these changes (lets be honest, git blame reveals..... it's just you, and you're not even on this platform 99.9% of the time) , so based on that information I decided to propose this change.

Wed, Apr 5, 5:28 PM · Platform: Windows

Tue, Apr 4

LazyDodo (LazyDodo) created D2601: [msvc] Reduce locales build-time. .
Tue, Apr 4, 11:20 PM · Platform: Windows
LazyDodo (LazyDodo) committed rBL61847: MSVC 2013 windows x86 (vc120) Alembic 1.7.1.
MSVC 2013 windows x86 (vc120) Alembic 1.7.1
Tue, Apr 4, 9:01 PM
LazyDodo (LazyDodo) committed rBL61846: MSVC 2015 windows x86 (vc140) Alembic 1.7.1.
MSVC 2015 windows x86 (vc140) Alembic 1.7.1
Tue, Apr 4, 8:48 PM
LazyDodo (LazyDodo) committed rBL61845: MSVC 2013 windows x64 (vc120) Alembic 1.7.1.
MSVC 2013 windows x64 (vc120) Alembic 1.7.1
Tue, Apr 4, 8:44 PM
LazyDodo (LazyDodo) committed rBL61844: MSVC 2015 windows x64 (vc140) Alembic 1.7.1.
MSVC 2015 windows x64 (vc140) Alembic 1.7.1
Tue, Apr 4, 8:40 PM
LazyDodo (LazyDodo) committed rBL61843: MSVC 2015 windows x86 (vc140) OpenImageIO 1.7.13.
MSVC 2015 windows x86 (vc140) OpenImageIO 1.7.13
Tue, Apr 4, 6:01 PM
LazyDodo (LazyDodo) committed rBL61842: MSVC 2013 windows x86 (vc120) OpenImageIO 1.7.13.
MSVC 2013 windows x86 (vc120) OpenImageIO 1.7.13
Tue, Apr 4, 5:59 PM
LazyDodo (LazyDodo) committed rBL61841: MSVC 2015 windows x64 (vc140) OpenImageIO 1.7.13.
MSVC 2015 windows x64 (vc140) OpenImageIO 1.7.13
Tue, Apr 4, 5:52 PM
LazyDodo (LazyDodo) committed rBL61840: MSVC 2013 windows x64 (vc120) OpenImageIO 1.7.13.
MSVC 2013 windows x64 (vc120) OpenImageIO 1.7.13
Tue, Apr 4, 5:50 PM

Mon, Apr 3

LazyDodo (LazyDodo) added inline comments to D2595: [Cycles/msvc] Get cycles_kernel compile time under control..
Mon, Apr 3, 3:45 PM · Cycles
LazyDodo (LazyDodo) updated the diff for D2595: [Cycles/msvc] Get cycles_kernel compile time under control..

missed one.

Mon, Apr 3, 3:43 PM · Cycles
LazyDodo (LazyDodo) updated the diff for D2595: [Cycles/msvc] Get cycles_kernel compile time under control..

resolved feedback.

Mon, Apr 3, 3:42 PM · Cycles
LazyDodo (LazyDodo) added a comment to D2595: [Cycles/msvc] Get cycles_kernel compile time under control..

I don't see why you changed the if/else to switch statements, you said that the matrix inlining is responsible for the slow compilation?

I'd rather not have different code for CPU / GPU and keep the definitions in util_texture.h equal for all architectures. Plus, during my work on the Texture system I found it useful to being able to quickly change the amount of Half / Float / Byte Textures to something different than 1024, which then would break your new code.

Mon, Apr 3, 2:45 PM · Cycles
Erick Tukuniata (erickblender) awarded D2595: [Cycles/msvc] Get cycles_kernel compile time under control. a Like token.
Mon, Apr 3, 8:18 AM · Cycles
Germano Cavalcante (mano-wii) awarded D2595: [Cycles/msvc] Get cycles_kernel compile time under control. a Like token.
Mon, Apr 3, 1:08 AM · Cycles
LazyDodo (LazyDodo) created D2595: [Cycles/msvc] Get cycles_kernel compile time under control..
Mon, Apr 3, 12:33 AM · Cycles

Sat, Apr 1

LazyDodo (LazyDodo) added inline comments to rB7e4a96f0ab2e: Fixes for Windows compile, fixes crashes when trying to open locked devices.
Sat, Apr 1, 5:00 PM

Fri, Mar 31

LazyDodo (LazyDodo) added inline comments to D2133: Viewport HMD integration using OpenHMD.
Fri, Mar 31, 2:34 PM · User Interface

Wed, Mar 29

LazyDodo (LazyDodo) closed T51075: Transparant background as "Invalid".

Your output is set to RGB, not RGBA

Wed, Mar 29, 6:09 AM · BF Blender

Tue, Mar 28

LazyDodo (LazyDodo) closed T51071: Import Images as "Invalid".

This is a general support issue and not a software error we can investigate.

Tue, Mar 28, 7:53 PM · Addons
LazyDodo (LazyDodo) added inline comments to D2133: Viewport HMD integration using OpenHMD.
Tue, Mar 28, 2:27 AM · User Interface

Mon, Mar 27

LazyDodo (LazyDodo) added a comment to T51056: exception access violation after browsing for an image texture and connecting it to a node.

please provide a .blend exhibiting your issue or offer clear reproduction steps.

Mon, Mar 27, 9:28 PM · BF Blender
LazyDodo (LazyDodo) triaged T51056: exception access violation after browsing for an image texture and connecting it to a node as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Mon, Mar 27, 7:07 PM · BF Blender

Sun, Mar 26

LazyDodo (LazyDodo) committed rBL61838: MSVC 2013 windows x64 (vc120) update custom hidapi to git hash….
MSVC 2013 windows x64 (vc120) update custom hidapi to git hash…
Sun, Mar 26, 7:43 PM
LazyDodo (LazyDodo) committed rBL61837: MSVC 2015 windows x64 (vc140) update custom hidapi to git hash….
MSVC 2015 windows x64 (vc140) update custom hidapi to git hash…
Sun, Mar 26, 7:43 PM
LazyDodo (LazyDodo) committed rBL61836: MSVC 2013 windows x86 (vc120) update custom hidapi to git hash….
MSVC 2013 windows x86 (vc120) update custom hidapi to git hash…
Sun, Mar 26, 7:43 PM
LazyDodo (LazyDodo) committed rBL61835: MSVC 2015 windows x86 (vc140) update custom hidapi to git hash….
MSVC 2015 windows x86 (vc140) update custom hidapi to git hash…
Sun, Mar 26, 7:43 PM
LazyDodo (LazyDodo) created T51054: Crash-handler crashes..
Sun, Mar 26, 7:36 PM · BF Blender
LazyDodo (LazyDodo) added a comment to D2133: Viewport HMD integration using OpenHMD.
-There's a race condition, use after free or double free problem somewhere, however every-time it happened visual studio was on the hmd making it impossible to debug, and I haven't been able to repro it on my main monitor, it rarely happens, and i can't seem to repro easily, so i'm gonna let this one slide. (but the problem exists)

Yeah i tried a couple of times but can not reproduce this, let me know when you find it though!

Sun, Mar 26, 7:17 PM · User Interface
LazyDodo (LazyDodo) added a comment to D2133: Viewport HMD integration using OpenHMD.

First of all i want to mention that all LazyDodo's testing is done on the Oculus CV1 on Windows, one of the 6 current devices supported by the OpenHMD version in Blender, and the most problematic case over all.

  1. The custom hidbranch had bad sloppy bugs, causing my cv1 not to be detected at all, wasted most of friday evening on this.

I found this odd, after your feedback i fixed the issue and it is working out of the box right now, i know the code is not perfect, but it is functional and hopefully a temporary fix.

Sun, Mar 26, 7:48 AM · User Interface

Mar 25 2017

LazyDodo (LazyDodo) requested changes to D2133: Viewport HMD integration using OpenHMD.
  1. The custom hidbranch had bad sloppy bugs, causing my cv1 not to be detected at all, wasted most of friday evening on this.
Mar 25 2017, 10:12 PM · User Interface

Mar 24 2017

LazyDodo (LazyDodo) added a comment to D2133: Viewport HMD integration using OpenHMD.

In short: If we want a multi-platform HMD support in Blender that's all we can get for now. For Linux users that's a big step forward, for Windows users not so much. (Not sure how HMD support in OSX is doing in general.)

I do recognize this is a leap forward for some platforms, and I'm not flat out rejecting the differential, I'm just saying we shouldn't ship oculus support on windows (and should really investigate the vive status) because support on this platform does not reach the quality bar. If if works properly on other platforms, there's no reason to hold those back.

Regarding the projection issue you mentioned... it's of course hard to tell, but I'd guess this happened while in camera view? The projection matrix is still wrong in that case, one of the 4 things to fix before pushing. If this happens outside of camera view and if you don't get this in other apps, it's a bug that needs to be addressed.

I just dragged in a monkey, and clicked start hmd session. if that's not the right way, some other tweaks to the ui might be needed to prevent users from doing the same?

So i just pushed the functionality for disabling OVRService only when opening the device, while running in administrator mode.
This requires my hidapi patch (currently on https://github.com/TheOnlyJoey/hidapi), will be mainlined in some form later on.

I also pushed fixes to the CV1 including new distortion parameters that are confirmed to be correct :)
If this is all fine, i will submit my documentation as patch and would like to request merge to master so we can get in before bcon3.

Mar 24 2017, 3:36 PM · User Interface
LazyDodo (LazyDodo) committed rBL61834: MSVC 2013 windows x64 (vc120) change hidapi-0.8.0-rc1 source uri to https….
MSVC 2013 windows x64 (vc120) change hidapi-0.8.0-rc1 source uri to https…
Mar 24 2017, 3:29 PM
LazyDodo (LazyDodo) committed rBL61833: MSVC 2015 windows x64 (vc140) change hidapi-0.8.0-rc1 source uri to https….
MSVC 2015 windows x64 (vc140) change hidapi-0.8.0-rc1 source uri to https…
Mar 24 2017, 3:29 PM
LazyDodo (LazyDodo) committed rBL61832: MSVC 2013 windows x86 (vc120) change hidapi-0.8.0-rc1 source uri to https….
MSVC 2013 windows x86 (vc120) change hidapi-0.8.0-rc1 source uri to https…
Mar 24 2017, 3:29 PM
LazyDodo (LazyDodo) committed rBL61831: MSVC 2015 windows x86 (vc140) change hidapi-0.8.0-rc1 source uri to https….
MSVC 2015 windows x86 (vc140) change hidapi-0.8.0-rc1 source uri to https…
Mar 24 2017, 3:29 PM

Mar 23 2017

LazyDodo (LazyDodo) added a comment to D2575: Cycles: WIP: Implement UDIM texture node.

For support in OSL, it should only take an update to OpenImageIO 1.7 or newer:

We're been on OIIO 1.7.8 since early december

Mar 23 2017, 2:30 PM

Mar 22 2017

LazyDodo (LazyDodo) updated the summary of D2573: workaround for T50176.
Mar 22 2017, 5:02 PM · Cycles
LazyDodo (LazyDodo) created D2573: workaround for T50176.
Mar 22 2017, 5:02 PM · Cycles

Mar 19 2017

LazyDodo (LazyDodo) edited the description of T50988: GPU/CPU difference when rendering with 1spp.
Mar 19 2017, 12:54 AM · BF Blender

Mar 17 2017

LazyDodo (LazyDodo) created T50988: GPU/CPU difference when rendering with 1spp.
Mar 17 2017, 8:52 PM · BF Blender

Mar 13 2017

LazyDodo (LazyDodo) committed rB0c7200859294: fix msvc warnings about unknown opencl pragmas (authored by LazyDodo (LazyDodo)).
fix msvc warnings about unknown opencl pragmas
Mar 13 2017, 5:08 PM

Mar 12 2017

LazyDodo (LazyDodo) added a comment to D2539: Add support for “Per monitor DPI scaling” on Windows 8.1 and later using a “Use system DPI” preference.

I'd really like the ui team to have a say in this before we commit , @Julian Eisel (Severin) ? docs might also want to be kept in the loop @Aaron Carlisle (Blendify)

Mar 12 2017, 6:02 PM · BF Blender, User Interface

Mar 10 2017

LazyDodo (LazyDodo) added a comment to T50912: tragic working ! 1FPS !.

Update your drivers with the ones from nvidia instead of the windows update ones and you should be alright.

Mar 10 2017, 4:36 PM · User Interface, BF Blender
LazyDodo (LazyDodo) merged T50912: tragic working ! 1FPS ! into T50650: Windows10 breaks NVidia GPUs drivers after recent update - makes Blender UI very slow.
Mar 10 2017, 4:35 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) merged task T50912: tragic working ! 1FPS ! into T50650: Windows10 breaks NVidia GPUs drivers after recent update - makes Blender UI very slow.
Mar 10 2017, 4:35 PM · User Interface, BF Blender

Mar 9 2017

LazyDodo (LazyDodo) added a comment to T50888: Master Broken, Cuda kernel compat errors compile, OpenCL GPU just sits there on one tile never rendering anything..

hate to sound like a broken record but:

Mar 9 2017, 7:24 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50888: Master Broken, Cuda kernel compat errors compile, OpenCL GPU just sits there on one tile never rendering anything..

Does it do this on all files? or just a specific .blend? (if so please attach a repro case to this post) can you reproduce with a nightly build from builder.blender.org?

Mar 9 2017, 6:23 PM · BF Blender
LazyDodo (LazyDodo) closed T50895: Extremely Low FPS. as "Resolved".
Mar 9 2017, 3:49 AM
LazyDodo (LazyDodo) lowered the priority of T50895: Extremely Low FPS. from "High" to "Incomplete".

You give very little information, making it very difficult to help, i suspect this is a duplicate of T50650 if this is not the case

Mar 9 2017, 2:46 AM

Mar 8 2017

LazyDodo (LazyDodo) closed T50889: Error enabling Gaffer addon as "Resolved".
Mar 8 2017, 8:10 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50889: Error enabling Gaffer addon.

I think 2.78c got re-issued for osx with requests bundled, so try re-downloading, otherwise grab a nightly from builder.blender.org

Mar 8 2017, 6:06 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50874: OBJ file import bug.

Seems fine to me?

Mar 8 2017, 4:37 PM · Import/Export, Addons
LazyDodo (LazyDodo) merged task T50883: Instant Crash Rendering Hair / Cycles into T50886: Latest Blender from master/buildbot Crash with many of my scenes (Cycles).
Mar 8 2017, 5:15 AM · BF Blender
LazyDodo (LazyDodo) merged T50883: Instant Crash Rendering Hair / Cycles into T50886: Latest Blender from master/buildbot Crash with many of my scenes (Cycles).
Mar 8 2017, 5:15 AM · BF Blender

Mar 7 2017

LazyDodo (LazyDodo) updated subscribers of T50883: Instant Crash Rendering Hair / Cycles.

I can repro on latest master , it's a null deref here ( pthread_getspecific returns null)

Mar 7 2017, 11:05 PM · BF Blender
LazyDodo (LazyDodo) closed T50606: Video texture don't load png files as "Resolved".

Fixed in commits rBL61824 , rBL61825, rBL61826, rBL61827

Mar 7 2017, 9:37 PM · Game Python, Game Engine
LazyDodo (LazyDodo) committed rBL61827: MSVC 2015 windows x86 (vc140) add png support back into ffmpeg .
MSVC 2015 windows x86 (vc140) add png support back into ffmpeg
Mar 7 2017, 9:36 PM
LazyDodo (LazyDodo) committed rBL61826: MSVC 2013 windows x86 (vc120) add png support back into ffmpeg .
MSVC 2013 windows x86 (vc120) add png support back into ffmpeg
Mar 7 2017, 9:35 PM
LazyDodo (LazyDodo) committed rBL61825: MSVC 2015 windows x64 (vc140) add png support back into ffmpeg .
MSVC 2015 windows x64 (vc140) add png support back into ffmpeg
Mar 7 2017, 9:35 PM
LazyDodo (LazyDodo) committed rBL61824: MSVC 2013 windows x64 (vc120) add png support back into ffmpeg .
MSVC 2013 windows x64 (vc120) add png support back into ffmpeg
Mar 7 2017, 9:35 PM
LazyDodo (LazyDodo) added a comment to D2133: Viewport HMD integration using OpenHMD.

In short: If we want a multi-platform HMD support in Blender that's all we can get for now. For Linux users that's a big step forward, for Windows users not so much. (Not sure how HMD support in OSX is doing in general.)

Mar 7 2017, 6:05 PM · User Interface
LazyDodo (LazyDodo) added a comment to D2133: Viewport HMD integration using OpenHMD.

== Conflicts with proprietary HMD drivers (Windows only)
The proprietary HMD drivers block any way of requesting information from HMDs while they are running. OpenHMD works around this by shutting down the driver for as long as Blender runs.
@LazyDodo (LazyDodo) made the point that this is not acceptable since it would mean users can't keep Blender open while using their HMD for non-Blender stuff (assuming it's not through OpenHMD). While we agreed that this isn't acceptable, we also noticed OpenHMD can only do this if Blender is launched as administrator. This has to be done explicitly though and is nothing users usually do, so with this in mind it's an acceptable (but still ugly :/) thing. Luckily we can blame proprietary drivers here :P

Mar 7 2017, 4:48 PM · User Interface
LazyDodo (LazyDodo) claimed T50606: Video texture don't load png files.
Mar 7 2017, 2:31 PM · Game Python, Game Engine

Mar 6 2017

LazyDodo (LazyDodo) triaged T50874: OBJ file import bug as "Incomplete" priority.

please attach the .obj file needed to reproduce the issue.

Mar 6 2017, 10:55 PM · Import/Export, Addons

Mar 5 2017

LazyDodo (LazyDodo) committed rBL61823: MSVC 2013 windows x86 (vc120) hidapi-0.8.0-rc1 .
MSVC 2013 windows x86 (vc120) hidapi-0.8.0-rc1
Mar 5 2017, 9:49 PM
LazyDodo (LazyDodo) committed rBL61822: MSVC 2015 windows x86 (vc140) hidapi-0.8.0-rc1 .
MSVC 2015 windows x86 (vc140) hidapi-0.8.0-rc1
Mar 5 2017, 9:49 PM
LazyDodo (LazyDodo) committed rBL61821: MSVC 2013 windows x64 (vc120) hidapi-0.8.0-rc1 .
MSVC 2013 windows x64 (vc120) hidapi-0.8.0-rc1
Mar 5 2017, 9:46 PM
LazyDodo (LazyDodo) committed rBL61820: MSVC 2015 windows x64 (vc140) hidapi-0.8.0-rc1 .
MSVC 2015 windows x64 (vc140) hidapi-0.8.0-rc1
Mar 5 2017, 9:14 PM
LazyDodo (LazyDodo) added a comment to T50859: Blender crashing when trying to render Animation.
  1. please use file->external data->pack into blend.
  2. Please attach the file to this post do not use external hosting please.
Mar 5 2017, 5:15 PM · BF Blender
LazyDodo (LazyDodo) triaged T50859: Blender crashing when trying to render Animation as "Incomplete" priority.

Can't reproduce, the file has a few missing textures which might have something to do with it, please use file->external data->pack into blend.
it would also be easier if you attached the file to this post instead of using external hosting (you can just drag the file on and it will automatically attach)

Mar 5 2017, 5:04 PM · BF Blender

Mar 4 2017

LazyDodo (LazyDodo) committed rBL61819: MSVC 2015 windows x86 (vc140) fix blosc support for openvdb .
MSVC 2015 windows x86 (vc140) fix blosc support for openvdb
Mar 4 2017, 11:00 PM
LazyDodo (LazyDodo) added a comment to D2539: Add support for “Per monitor DPI scaling” on Windows 8.1 and later using a “Use system DPI” preference.

Testing this patch on macOS, enabling Use System DPI changes the DPI from 72 to 96. This makes the buttons too big compared to other applications in the operating system. Does this also change the default size of buttons on other operating systems?

Yup, but i kinda expected it since i was increasing the dpi?

Mar 4 2017, 8:27 PM · BF Blender, User Interface