- User Since
- Jul 9 2015, 6:12 AM (358 w, 2 d)
Tue, May 10
Apr 9 2022
Thank you for your reply.
Yes, both Eevee & Cycles. set to Face type only works for Cycles for me.
So I add Round Math in Shader and Geometry Nodes seems to be solved in Eevee.
Mar 23 2022
Mar 14 2022
Feb 22 2022
@Wannes Malfait (Wannes) Thanks a lot, I got it :P
Jan 13 2022
Sorry, I didn't know anything about this，thanks :P
Yeah, it is similar, seems to be fixed in 3.0 release, thanks. just the dot Num. will be entered as a 。, this may be an IME problem, not blender.
Jan 5 2022
I mentioned this idea a long time ago, and now it’s finally implemented, thank you very much.
Dec 4 2021
Nov 24 2021
Nov 23 2021
Nov 22 2021
@Pratik Borhade (PratikPB2123), thanks, sometimes the interface will be refreshed, the font will suddenly become very big, the next moment it will return to normal.
Yes, If i want to make it clearer, I may need to specify a folder path for each .blend file in the preferences settings.
Nov 12 2021
Nov 11 2021
Thanks, look forward to 3.1
@Hans Goudey (HooglyBoogly), Hi, trouble again, what does "Eventually the attribute capture node will work on instances too" mean？ In the Domain of the Capture Attribute node, I only see Point, Edge, Face, Face Conrner and Spline. There is no Instance. What should I do if I don’t change the order of position and rotate?
Sorry for my bad English, thanks.
@Hans Goudey (HooglyBoogly) Thanks for your reply, helped me solve it.
Nov 10 2021
@Pratik Borhade (PratikPB2123) Thank you, I forgot it is part of Node Wrangler.
Nov 7 2021
Nov 6 2021
Nov 1 2021
Sep 25 2021
Hi. IME has a problem in 3.0. In version 2.93, even if IME is used, only English can be input in the 3D view, but in 3.0, you are allowed to input other languages in the 3D view, which makes the shortcut keys unavailable.
Jun 22 2021
May I ask if there will be a folder management function like a file manager, which will be very useful for a large number of management.
Jun 5 2021
@Campbell Barton (campbellbarton) How about used double D for Fly mode, so single click as view pie, double as fly. and keep D+ ~ as toggle gizmos.
Jun 4 2021
May 25 2021
I am an old user of Blender. To be honest, every time I update Blender, the first thing I do is spend ten minutes modifying the shortcut keys. Because many 2.7 shortcut keys have been removed in 2.8. I personally hope that if there is a preset that can keep the existing shortcut keys of 2.8x and include the shortcut keys of 2.7x, it will be more convenient.
May 22 2021
@Campbell Barton (campbellbarton) Will the fly mode be changed to ⇧+d?
May 21 2021
Thanks for your reply, I can sleep peacefully
I really hope that this is just an optional setting, personally feel very confusing, and most of my operations are object mode and editing mode, pie is slower than shortcut keys for me, just like 2.7x ctrl+tab to enter point, line and surface mode.
Using the number keys to switch collections is the best design I have seen. I don’t want to rely too much on the outline editor.
May 20 2021
Disable X-Ray will work.
May 11 2021
I am very satisfied with the current settings( use 1, 2, 3... to switch collection in object mode, I almost never change the color of the collection ), so I hope this will become an option if some change in future. In contrast, I care more about switching between other modes, such as switching between object nodes and world nodes in shader editor.
Mar 5 2021
HI, Is there any progress ？
Mar 2 2021
Mar 1 2021
@Hans Goudey (HooglyBoogly) Still have problem in blender 2.92 release, so it's moved in 2.93?
Feb 28 2021
I prefer to mix more, because this is a mix node, simple and clear. Normal node is more like a normal(map) operation.
Feb 15 2021
Feb 8 2021
Feb 7 2021
I don't know why this is the case, but it looks really messy and almost focused my attention on these colors. The old design is good enough, a bit superfluous :(
Jan 31 2021
Jan 27 2021
Jan 21 2021
Don't have T83027...
Jan 18 2021
Jan 8 2021
Usually, I don't care on sub-menus, I just want faster operation, More detailed sub-menu operations are what the Outline Editor does, It’s difficult for us to guarantee everything, but something is better than nothing : )
Jan 7 2021
On the main keyboard,
1 is switch view to collection 1
2 is switch view to collection 2
3 is switch view to collection 3
4 is switch view to collection 4
Jan 6 2021
Trust me, the usage rate of New Collection and Scene Collection is lower. Like many rooms, I want to move an object to a room with a house number.
sorry, my problem, my default render to UV Editor, load factory setting is ok.
Dec 27 2020
Dec 21 2020
Dec 20 2020
Dec 19 2020
I prefer the previous version., I am work on nodes, not the wire, it's make me keep focus on noodles. The obvious contrast will let me think that this is a problem or there is some error.
Dec 9 2020
Nov 26 2020
Nov 7 2020
So higher priority, please : )
Oct 26 2020
Oct 22 2020
Will this be fixed in Blender 2.91 Release? thanks
Oct 16 2020
I'd really hope list view in Shift+Spacebar.
Sep 24 2020
Sep 5 2020
Sep 4 2020
The new UI design almost all commonly used functions are hidden (folding), which is really inconvenient. Please do not make change UI, this is not everyone likes, the 2.8 new toolbar and layout top bar, I almost never clicked. The industry standard is not the best, it was a few decades ago design.
Sep 3 2020
Sep 1 2020
Aug 31 2020
Very strange design, more convenient to use ~ key, but hope in outline editor, double-click the camera to switch.
Aug 24 2020
Aug 20 2020
It's helpful if you don't need pass, especially in the rendering animation. it's good choice for Eeevee Engine. another reason, F12 need cameras.
Aug 19 2020
Aug 18 2020
The problem will fixed in 2.90, or delayed until 2.91? it's very important for rendering.
Aug 10 2020
Jul 24 2020
Jun 17 2020
Jun 16 2020
@Riccardo Giovanetti (harvester) Did you test by viewport render, for me, normal render good, just in viewport render. I am in default setting, have tested in two computer. btw, 2.82a ok.
@Riccardo Giovanetti (harvester) Both in default Filmic, Only happened in Viewport Render, normal render(F12) works fine.