Bram Eulaers (Leukbaars)
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User Since
Aug 24 2017, 8:33 AM (15 w, 4 d)

Recent Activity

Thu, Dec 7

Bram Eulaers (Leukbaars) created T53498: baking normal map using cycles does not support custom vertex normals on the baking target mesh.
Thu, Dec 7, 7:45 AM · Cycles, BF Blender

Aug 31 2017

Bram Eulaers (Leukbaars) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

@Bram Eulaers (Leukbaars), not sure what you mean about not supporting custom vertex normals, custom split normals should work as far as I know. Not sure why AO baking would be so slow, unless you set bevel samples to a very high value like 128, it's really intended to work with much lower values. But regardless, raytraced based bevel is pretty slow.

Aug 31 2017, 10:40 AM

Aug 29 2017

Bram Eulaers (Leukbaars) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

This is fantastic! I'm getting great results out of it for normal map bakes.
A few problems I found with baking though which makes this a bit hard to use for actual production of game assets:

Aug 29 2017, 2:17 AM

Aug 25 2017

Bram Eulaers (Leukbaars) awarded D2803: Cycles: add bevel shader, for raytrace based rounded edges. a Like token.
Aug 25 2017, 7:56 AM

Aug 24 2017

Bram Eulaers (Leukbaars) added a watcher for Sculpting and Painting: Bram Eulaers (Leukbaars).
Aug 24 2017, 9:50 AM