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Bram Eulaers (Leukbaars)
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User Since
Aug 24 2017, 8:33 AM (103 w, 3 d)

Recent Activity

Jan 18 2019

Bram Eulaers (Leukbaars) added a comment to T60617: [Texture baking] Baking Diffuse from Metal Object makes texture black.

Yeah you're right, I guess it feels more like 'missing feature', rather than bug. Sorry for that :)!

Jan 18 2019, 6:55 PM
Bram Eulaers (Leukbaars) created T60617: [Texture baking] Baking Diffuse from Metal Object makes texture black.
Jan 18 2019, 10:46 AM

Jan 10 2019

Bram Eulaers (Leukbaars) updated the task description for T60383: merge.merge keymap with type "at last" crashes blender when opening mesh(global) keymap tab in user prefs.
Jan 10 2019, 9:47 AM · BF Blender
Bram Eulaers (Leukbaars) edited projects for T60383: merge.merge keymap with type "at last" crashes blender when opening mesh(global) keymap tab in user prefs, added: BF Blender: 2.8; removed BF Blender.
Jan 10 2019, 7:09 AM · BF Blender
Bram Eulaers (Leukbaars) created T60383: merge.merge keymap with type "at last" crashes blender when opening mesh(global) keymap tab in user prefs.
Jan 10 2019, 6:34 AM · BF Blender

May 5 2018

Bram Eulaers (Leukbaars) added a comment to T54963: Industry Compatible Keymap.

Oh I think the reasoning is sound, and it's a good control scheme! But it's not exactly industry standard, which would be the goal of this keymap :)

May 5 2018, 10:43 PM · BF Blender, User Interface, Code Quest
Bram Eulaers (Leukbaars) added a comment to T54963: Industry Compatible Keymap.

This is really awesome, I have gone to great lengths to set up my current blender install to similar shortcuts already. This should make blender very appealing to new users.

May 5 2018, 10:27 PM · BF Blender, User Interface, Code Quest

Dec 7 2017

Bram Eulaers (Leukbaars) created T53498: baking normal map using cycles does not support custom vertex normals on the baking target mesh.
Dec 7 2017, 7:45 AM · Cycles, BF Blender

Aug 31 2017

Bram Eulaers (Leukbaars) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

@Bram Eulaers (Leukbaars), not sure what you mean about not supporting custom vertex normals, custom split normals should work as far as I know. Not sure why AO baking would be so slow, unless you set bevel samples to a very high value like 128, it's really intended to work with much lower values. But regardless, raytraced based bevel is pretty slow.

Aug 31 2017, 10:40 AM

Aug 29 2017

Bram Eulaers (Leukbaars) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

This is fantastic! I'm getting great results out of it for normal map bakes.
A few problems I found with baking though which makes this a bit hard to use for actual production of game assets:

Aug 29 2017, 2:17 AM

Aug 25 2017

Bram Eulaers (Leukbaars) awarded D2803: Cycles: add bevel shader, for raytrace based rounded edges. a Like token.
Aug 25 2017, 7:56 AM

Aug 24 2017

Bram Eulaers (Leukbaars) added a watcher for Sculpting and Painting: Bram Eulaers (Leukbaars).
Aug 24 2017, 9:50 AM