Luca Rood (LucaRood)
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User Since
Apr 5 2016, 5:57 AM (76 w, 1 d)

Recent Activity

Jul 28 2017

Luca Rood (LucaRood) closed T52160: Voxel Data Particle texture requires switching to B. internal Render mode to update as "Archived".

Volume distribution of particles is currently quite a mess, and the issues go far beyond voxel textures, it actually often fails even just with a mesh.
Particles and caching are subject to an overhaul in 2.8, so we are limiting the work on the current system to only regressions.
Thanks for the report, but as this is not a regression, archiving it for now.

Jul 28 2017, 5:55 PM · BF Blender
Luca Rood (LucaRood) committed rB9b22dbcc0d05: Fix T52156: Hair dynamics broken with density texture (authored by Luca Rood (LucaRood)).
Fix T52156: Hair dynamics broken with density texture
Jul 28 2017, 3:37 PM
Luca Rood (LucaRood) closed T52156: Particle simulation doesn't work after adding a texture to the particle system as "Resolved" by committing rB9b22dbcc0d05: Fix T52156: Hair dynamics broken with density texture.
Jul 28 2017, 3:37 PM · Physics, BF Blender

Jul 21 2017

Luca Rood (LucaRood) committed rB1c4c28872721: Pass EvaluationContext argument everywhere (authored by Luca Rood (LucaRood)).
Pass EvaluationContext argument everywhere
Jul 21 2017, 2:51 PM

Jul 11 2017

Luca Rood (LucaRood) committed rB0a57597aff8c: Temporary fix for crash related to VBO update on shader change (authored by Luca Rood (LucaRood)).
Temporary fix for crash related to VBO update on shader change
Jul 11 2017, 1:06 PM

Jul 10 2017

Luca Rood (LucaRood) committed rB45897f12f8c3: Fix T51931: VBO not updating when UVs are added to shader node tree (authored by Luca Rood (LucaRood)).
Fix T51931: VBO not updating when UVs are added to shader node tree
Jul 10 2017, 2:52 PM
Luca Rood (LucaRood) closed T51931: Eevee: Tangent normal map refresh issue as "Resolved" by committing rB45897f12f8c3: Fix T51931: VBO not updating when UVs are added to shader node tree.
Jul 10 2017, 2:52 PM · BF Blender: 2.8
Luca Rood (LucaRood) committed rBd33cacf7e46d: Fix image empties not drawing (authored by Luca Rood (LucaRood)).
Fix image empties not drawing
Jul 10 2017, 11:42 AM

Jul 6 2017

Leon Cheung (leon_cheung) awarded T51296: Particle: UV Texture coordinate issue on hairs emitted from verts a Yellow Medal token.
Jul 6 2017, 5:52 AM · BF Blender

Jul 5 2017

Luca Rood (LucaRood) added a comment to T51147: Fluid simulation - inflow - export animated mesh bug.

Hm, seems the issues here go much further than described. Besides not generating consistent amounts of fluid, the animated version causes the fluid to have a gigantic cavity, essentially turning it into a hollow "shell" of fluid.
From a quick look at the code I didn't get to any conclusion, but then again, I'm not familiar with the Elbeem code at all. This will require some more digging.

Jul 5 2017, 5:41 PM · Physics, BF Blender
Luca Rood (LucaRood) committed rB5e9ad8065a19: Code comments regarding last commit (forgotten to add before) (authored by Luca Rood (LucaRood)).
Code comments regarding last commit (forgotten to add before)
Jul 5 2017, 4:20 PM
Luca Rood (LucaRood) committed rBbdeeb29482af: Merge branch 'master' into blender2.8 (authored by Luca Rood (LucaRood)).
Merge branch 'master' into blender2.8
Jul 5 2017, 3:55 PM
Luca Rood (LucaRood) committed rBfed853ea7822: Fix T51296: UVs not working for hair emitted from vertices (authored by Luca Rood (LucaRood)).
Fix T51296: UVs not working for hair emitted from vertices
Jul 5 2017, 3:55 PM
Luca Rood (LucaRood) closed T51296: Particle: UV Texture coordinate issue on hairs emitted from verts as "Resolved" by committing rBfed853ea7822: Fix T51296: UVs not working for hair emitted from vertices.
Jul 5 2017, 3:55 PM · BF Blender

Jul 4 2017

Luca Rood (LucaRood) committed rBd1dfd5fa26d8: Fix T51703: Rigid body with delta transform jumps when transforming (authored by Luca Rood (LucaRood)).
Fix T51703: Rigid body with delta transform jumps when transforming
Jul 4 2017, 12:29 PM
Luca Rood (LucaRood) closed T51703: Animated rigid body objects with deta transform can't be manipulated correctly as "Resolved" by committing rBd1dfd5fa26d8: Fix T51703: Rigid body with delta transform jumps when transforming.
Jul 4 2017, 12:29 PM · BF Blender
Luca Rood (LucaRood) claimed T51703: Animated rigid body objects with deta transform can't be manipulated correctly.
Jul 4 2017, 11:03 AM · BF Blender
Luca Rood (LucaRood) committed rBb87d10d4fe4d: Better fix for rigid body not resimulating (authored by Luca Rood (LucaRood)).
Better fix for rigid body not resimulating
Jul 4 2017, 10:59 AM
Luca Rood (LucaRood) committed rB3edc8c1f9bc6: Fix rigid body not resimulating after cache invalidation (authored by Luca Rood (LucaRood)).
Fix rigid body not resimulating after cache invalidation
Jul 4 2017, 9:24 AM

Jul 3 2017

Luca Rood (LucaRood) committed rB56422ff6c3f3: Fix T51523: Lattice modifier affecting particles even when disabled (authored by Luca Rood (LucaRood)).
Fix T51523: Lattice modifier affecting particles even when disabled
Jul 3 2017, 6:05 PM
Luca Rood (LucaRood) closed T51523: Particles with disabled lattice modifier produce unclear feature as "Resolved" by committing rB56422ff6c3f3: Fix T51523: Lattice modifier affecting particles even when disabled.
Jul 3 2017, 6:05 PM · Modifiers, BF Blender
Luca Rood (LucaRood) assigned T51955: Changing Auto-IK length crashes Blender (with new-depsgraph) to Sergey Sharybin (sergey).

Can confirm. With new DEG, bone motion freezes when changing the IK length, and second attempt at moving causes crash.

Jul 3 2017, 4:35 PM · Dependency Graph, BF Blender
Luca Rood (LucaRood) triaged T51879: NLA Influence can not be autokeyed as "Confirmed" priority.

Confirmed. Something in nlastrip_evaluate_controls is causing this.

Jul 3 2017, 4:10 PM · BF Blender
Luca Rood (LucaRood) assigned T51047: Copy Location constraint from bendy bone shows crazy jiggle behaviour in linked proxy rig. to Bastien Montagne (mont29).

Seems in your area @Bastien Montagne (mont29).

Jul 3 2017, 2:28 PM · Animation, BF Blender
Luca Rood (LucaRood) committed rB44397a7a0a93: Fix T51883: Wrong matrix computation in "Make Duplicates Real" (authored by Luca Rood (LucaRood)).
Fix T51883: Wrong matrix computation in "Make Duplicates Real"
Jul 3 2017, 2:15 PM
Luca Rood (LucaRood) closed T51883: 'Make Duplicates Real' often makes a huge mess of transforms when Parent or Keep Hierarchy are set to True as "Resolved" by committing rB44397a7a0a93: Fix T51883: Wrong matrix computation in "Make Duplicates Real".
Jul 3 2017, 2:15 PM · BF Blender
Luca Rood (LucaRood) committed rBd48a9528ca2a: Fix missing return error introduced by last commit (authored by Luca Rood (LucaRood)).
Fix missing return error introduced by last commit
Jul 3 2017, 12:14 PM

Jun 30 2017

Luca Rood (LucaRood) awarded rB178c470c4387: Eevee: Fix specular shadowing. a Love token.
Jun 30 2017, 4:21 PM
Luca Rood (LucaRood) committed rB9cd6b03187b9: Fix T50230: Rigid Body simulation shouldn't step when time is beyond cached area (authored by Luca Rood (LucaRood)).
Fix T50230: Rigid Body simulation shouldn't step when time is beyond cached area
Jun 30 2017, 4:02 PM
Luca Rood (LucaRood) closed T50230: Rigid body point cache jumps as "Resolved" by committing rB9cd6b03187b9: Fix T50230: Rigid Body simulation shouldn't step when time is beyond cached area.
Jun 30 2017, 4:02 PM · BF Blender
Luca Rood (LucaRood) closed D2458: Fix T50230: Rigid Body simulation shouldn't step when time is beyond cached area by committing rB9cd6b03187b9: Fix T50230: Rigid Body simulation shouldn't step when time is beyond cached area.
Jun 30 2017, 4:02 PM · Physics
Luca Rood (LucaRood) added a comment to D2701: Fix for T51289.

Just saw this revision now, didn't catch the notification for this :|
This looks fine. Just note that the same should be done for the opposite case... Setting the end frame lower than the start frame should also lower it.

Jun 30 2017, 3:49 PM · BF Blender
Luca Rood (LucaRood) committed rB1b4bd1c84e40: Fix T51118: Outliner crash when unlinking collection (authored by Luca Rood (LucaRood)).
Fix T51118: Outliner crash when unlinking collection
Jun 30 2017, 12:36 PM
Luca Rood (LucaRood) closed T51118: Outliner crashes when unlinking collection as "Resolved" by committing rB1b4bd1c84e40: Fix T51118: Outliner crash when unlinking collection.
Jun 30 2017, 12:36 PM · BF Blender: 2.8

Jun 29 2017

Luca Rood (LucaRood) committed rB7c72079381e9: Fix hair shading after Eevee shader refactor (authored by Luca Rood (LucaRood)).
Fix hair shading after Eevee shader refactor
Jun 29 2017, 6:46 PM
Luca Rood (LucaRood) committed rBf39d06589eda: Fix warnings in draw_cache_impl files (authored by Luca Rood (LucaRood)).
Fix warnings in draw_cache_impl files
Jun 29 2017, 3:47 PM
Luca Rood (LucaRood) committed rBb606161458be: Fix T51821: Viewport not updating when switching worlds (authored by Luca Rood (LucaRood)).
Fix T51821: Viewport not updating when switching worlds
Jun 29 2017, 2:51 PM
Luca Rood (LucaRood) closed T51821: Eevee: Switching World update issues as "Resolved" by committing rBb606161458be: Fix T51821: Viewport not updating when switching worlds.
Jun 29 2017, 2:51 PM · BF Blender: 2.8
Luca Rood (LucaRood) committed rBdb71df4f3ffb: Fix world not updating when changing node links (authored by Luca Rood (LucaRood)).
Fix world not updating when changing node links
Jun 29 2017, 12:31 PM

Jun 28 2017

Luca Rood (LucaRood) committed rB0782c9f8dc4c: Fix T51920: Invalidate draw cache when changing object origin (authored by Luca Rood (LucaRood)).
Fix T51920: Invalidate draw cache when changing object origin
Jun 28 2017, 2:59 PM
Luca Rood (LucaRood) closed T51920: Draw Manager: Set Origin is not updating mesh cache as "Resolved" by committing rB0782c9f8dc4c: Fix T51920: Invalidate draw cache when changing object origin.
Jun 28 2017, 2:59 PM · BF Blender: 2.8
Luca Rood (LucaRood) closed T51207: Implement edit-mode lattice edge-color for deform-weights as "Resolved".

Oops, forgot to mark the task in the commit...
This was done in d04f30c5d84889b9c4c77e102726c6d595518984

Jun 28 2017, 9:45 AM · BF Blender: 2.8, OpenGL / Gfx
Luca Rood (LucaRood) closed T51207: Implement edit-mode lattice edge-color for deform-weights, a subtask of T51202: Draw Manager 2.8 project (parent task), as "Resolved".
Jun 28 2017, 9:45 AM · BF Blender: 2.8, OpenGL / Gfx

Jun 27 2017

Luca Rood (LucaRood) committed rB2ed82d2e6bb6: Fix missing globalsBlock in edit mode latice drawing (authored by Luca Rood (LucaRood)).
Fix missing globalsBlock in edit mode latice drawing
Jun 27 2017, 6:42 PM
Luca Rood (LucaRood) committed rBd04f30c5d848: Implement weight colors for lattices in draw manager (authored by Luca Rood (LucaRood)).
Implement weight colors for lattices in draw manager
Jun 27 2017, 5:42 PM
Luca Rood (LucaRood) edited P509 Masterwork From Distant Lands.
Jun 27 2017, 5:38 PM
Luca Rood (LucaRood) claimed T51207: Implement edit-mode lattice edge-color for deform-weights.
Jun 27 2017, 3:56 PM · BF Blender: 2.8, OpenGL / Gfx
Luca Rood (LucaRood) edited P508 Masterwork From Distant Lands.
Jun 27 2017, 3:31 PM
Luca Rood (LucaRood) committed rBcbfdd02f2c47: Fix typo in Eevee hair UV handling (authored by Luca Rood (LucaRood)).
Fix typo in Eevee hair UV handling
Jun 27 2017, 11:59 AM

Jun 26 2017

Luca Rood (LucaRood) committed rBa48bd0db71dc: Remove disabled code for freeing shaders on scene update (authored by Luca Rood (LucaRood)).
Remove disabled code for freeing shaders on scene update
Jun 26 2017, 6:19 PM
Luca Rood (LucaRood) committed rBb50839038d6b: Stop object shaders from being updated when changing lamp properties (authored by Luca Rood (LucaRood)).
Stop object shaders from being updated when changing lamp properties
Jun 26 2017, 6:01 PM
Luca Rood (LucaRood) committed rBbafb90480706: Fix T51559: Update draw cache when changing flat/smooth shading (authored by Luca Rood (LucaRood)).
Fix T51559: Update draw cache when changing flat/smooth shading
Jun 26 2017, 3:01 PM
Luca Rood (LucaRood) closed T51559: Shading smooth from object mode doesn't update (Clay and Eevee) as "Resolved" by committing rBbafb90480706: Fix T51559: Update draw cache when changing flat/smooth shading.
Jun 26 2017, 3:01 PM · BF Blender: 2.8
Luca Rood (LucaRood) closed T51559: Shading smooth from object mode doesn't update (Clay and Eevee), a subtask of T51202: Draw Manager 2.8 project (parent task), as "Resolved".
Jun 26 2017, 3:01 PM · BF Blender: 2.8, OpenGL / Gfx
Luca Rood (LucaRood) committed rBe304150701dd: Enable shadow catching for Eevee hair (authored by Luca Rood (LucaRood)).
Enable shadow catching for Eevee hair
Jun 26 2017, 12:32 PM
Luca Rood (LucaRood) committed rBcbbfacdac09a: Hair UV implementation for Eevee (authored by Luca Rood (LucaRood)).
Hair UV implementation for Eevee
Jun 26 2017, 12:28 PM
Luca Rood (LucaRood) closed T50935: gawain presents problems when particle as "Resolved".

This was before particles were being handled in the draw manager. Drawing code has been rewritten, and this should not happen anymore.

Jun 26 2017, 12:12 PM · BF Blender: 2.8

Jun 23 2017

Luca Rood (LucaRood) added a comment to rB45720922f7b9: Revert "Temporarily disable material preview (T51796 workaround)".

Nope, I tested with CoW disabled... So this commit has some kind of side effect.
I thought it was odd as well, but for some reason it works.
(idk, might be as silly as some new include adding some #define that was missing, or something like that... for instance, I remember we had a missing preprocessor directive when particles were brought back...)

Jun 23 2017, 8:39 PM
Luca Rood (LucaRood) closed T51796: Workspace: Memleak in particles and customdata as "Resolved".

This has been solved by 802027f3f8f9a83a77134a2b104a25ff3a4ac013

Jun 23 2017, 12:29 PM · BF Blender: 2.8
Luca Rood (LucaRood) closed T51782: Workspace: Cycles material preview crash as "Resolved".

This has been solved by 802027f3f8f9a83a77134a2b104a25ff3a4ac013

Jun 23 2017, 12:28 PM · BF Blender: 2.8
Luca Rood (LucaRood) committed rB45720922f7b9: Revert "Temporarily disable material preview (T51796 workaround)" (authored by Luca Rood (LucaRood)).
Revert "Temporarily disable material preview (T51796 workaround)"
Jun 23 2017, 12:27 PM
Luca Rood (LucaRood) added a reverting commit for rB0d9611718d89: Temporarily disable material preview (T51796 workaround): rB45720922f7b9: Revert "Temporarily disable material preview (T51796 workaround)".
Jun 23 2017, 12:27 PM
Luca Rood (LucaRood) awarded rB802027f3f8f9: Depsgraph: Initial groundwork for copy-on-write support a Pterodactyl token.
Jun 23 2017, 12:18 PM
Luca Rood (LucaRood) committed rBa764044cccc2: Fix Eevee "No output node" issue (authored by Luca Rood (LucaRood)).
Fix Eevee "No output node" issue
Jun 23 2017, 10:51 AM

Jun 22 2017

Duarte Farrajota Ramos (duarteframos) awarded rBaaf37e1216b2: Implement Eevee output node system a Like token.
Jun 22 2017, 7:50 PM
Luca Rood (LucaRood) closed T51806: Eevee Metallness/Specular nodes to become shader nodes, connected to output node as "Resolved".

Resolved by rBaaf37e1216b2a9dfc43591e227c679a5b35af8c0

Jun 22 2017, 7:49 PM · BF Blender: 2.8
Luca Rood (LucaRood) closed T51378: Particles to show in object mode with draw manager as "Resolved".

Particle drawing has been implemented for object mode, and hair has been implemented for Clay and for Eevee.

Jun 22 2017, 7:48 PM · BF Blender: 2.8, OpenGL / Gfx
Luca Rood (LucaRood) closed T51378: Particles to show in object mode with draw manager, a subtask of T51202: Draw Manager 2.8 project (parent task), as "Resolved".
Jun 22 2017, 7:48 PM · BF Blender: 2.8, OpenGL / Gfx

Jun 20 2017

Luca Rood (LucaRood) closed T51853: Some particles do not obey tangent settings as "Invalid".

Thanks for the report, but this is not a bug. The tangent is calculated in relation to the face's UV orientation.
Without having your mesh unwrapped, you will effectively have random tangent directions.
To have proper tangents, you should unwrap your mesh, and orient the faces on the UV map in such a way that the tangents point to where you desire. (Note that the tangents run along the UV Y axis)

Jun 20 2017, 7:09 PM · BF Blender
Luca Rood (LucaRood) closed T51852: Bridge function as "Invalid".

Thanks for the report, however, this is not a bug. The faces being bridged are intentionally removed, to avoid the occurrence of internal faces, which are generally undesirable.

Jun 20 2017, 6:50 PM · BF Blender
Luca Rood (LucaRood) committed rB5c5c09439abd: Clean node names and organize menus for eevee (authored by Luca Rood (LucaRood)).
Clean node names and organize menus for eevee
Jun 20 2017, 6:41 PM
Luca Rood (LucaRood) committed rBaaf37e1216b2: Implement Eevee output node system (authored by Luca Rood (LucaRood)).
Implement Eevee output node system
Jun 20 2017, 6:41 PM

Jun 19 2017

Luca Rood (LucaRood) closed T51841: Z and Y axis become same axis (Gimbal Lock?) as "Invalid".

This happens whenever you try to scale an object along a non-local axis aligned direction. This is due to Blender not supporting skewing of objects.
The scaling along each local axis will be proportional to how much it contributes as a component of the axis your are scaling on.
Thanks for the report, but this is not a bug.

Jun 19 2017, 9:59 AM · BF Blender

Jun 15 2017

Luca Rood (LucaRood) closed T51815: Unwrap with non parallel edges as "Invalid".

This is not really a bug, but rather a known limitation of Blender's UV mapping algorithm.
Unfortunately there is not much we can do about this, short of rewriting the whole UV mapping system.
You can however minimize the issue by subdividing your mesh a few times.

Jun 15 2017, 12:33 PM · BF Blender

Jun 14 2017

Luca Rood (LucaRood) committed rBc59abb4c9a37: Implement hair in eevee (authored by Luca Rood (LucaRood)).
Implement hair in eevee
Jun 14 2017, 2:06 PM
Luca Rood (LucaRood) committed rB0d9611718d89: Temporarily disable material preview (T51796 workaround) (authored by Luca Rood (LucaRood)).
Temporarily disable material preview (T51796 workaround)
Jun 14 2017, 2:06 PM

Jun 13 2017

Luca Rood (LucaRood) edited the description of T51796: Workspace: Memleak in particles and customdata.
Jun 13 2017, 4:52 PM · BF Blender: 2.8
Luca Rood (LucaRood) assigned T51796: Workspace: Memleak in particles and customdata to Julian Eisel (Severin).
Jun 13 2017, 4:23 PM · BF Blender: 2.8
Luca Rood (LucaRood) created T51796: Workspace: Memleak in particles and customdata.
Jun 13 2017, 4:22 PM · BF Blender: 2.8
Luca Rood (LucaRood) created P499 Particle memory leak.
Jun 13 2017, 4:17 PM
Luca Rood (LucaRood) edited P497 Masterwork From Distant Lands.
Jun 13 2017, 11:50 AM

Jun 9 2017

Luca Rood (LucaRood) committed rBab4b7b5368c0: Fix T51648: Inconsistent edge collapse point depending on orientation (authored by Luca Rood (LucaRood)).
Fix T51648: Inconsistent edge collapse point depending on orientation
Jun 9 2017, 10:05 AM
Luca Rood (LucaRood) closed T51648: Edge collapse makes planar faces non-planar as "Resolved" by committing rBab4b7b5368c0: Fix T51648: Inconsistent edge collapse point depending on orientation.
Jun 9 2017, 10:05 AM · BF Blender
Luca Rood (LucaRood) claimed T51648: Edge collapse makes planar faces non-planar.
Jun 9 2017, 9:47 AM · BF Blender

Jun 8 2017

Luca Rood (LucaRood) committed rBd675415eef9f: Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph. (authored by Luca Rood (LucaRood)).
Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.
Jun 8 2017, 10:18 AM

Jun 6 2017

Luca Rood (LucaRood) closed T50896: Particles behave differently in rendered animation than in viewport as "Archived".

This is an odd behavior indeed. Might be a mesh evaluation order issue...
However particles are subject to an overhaul in 2.8, so we are limiting the work on the current system to only regressions.
Thanks for the report, but as this is not a regression, archiving it for now.

Jun 6 2017, 11:55 AM · Physics, BF Blender
Luca Rood (LucaRood) closed T51104: Dynamic hair kink braid style recalculates curves on each frame as "Archived".

Regardless of recalculating on every frame or not, this is undesirable behavior and should not happen with a proper interpolation system.
However, particles and caching are subject to an overhaul in 2.8, so we are limiting the work on the current system to only regressions.
Thanks for the report, but as this is not a regression, archiving it for now.

Jun 6 2017, 11:30 AM · BF Blender
Luca Rood (LucaRood) closed T51656: External disk particle cache not working after frame set to initial frame as "Archived".

Particles and caching are subject to an overhaul in 2.8, so we are limiting the work on the current system to only regressions.
Thanks for the report, but as this is not a regression, archiving it for now.

Jun 6 2017, 11:25 AM · BF Blender
Luca Rood (LucaRood) committed rB4e1257f2d86d: Make particle size follow world space instead of screen space (authored by Luca Rood (LucaRood)).
Make particle size follow world space instead of screen space
Jun 6 2017, 9:58 AM

May 29 2017

Luca Rood (LucaRood) committed rB818268b394f8: Fix own mistake with NULL materials in particles (authored by Luca Rood (LucaRood)).
Fix own mistake with NULL materials in particles
May 29 2017, 4:31 PM

May 26 2017

Luca Rood (LucaRood) committed rB3b311b7cb232: Fix uninit shading group in object mode particles (authored by Luca Rood (LucaRood)).
Fix uninit shading group in object mode particles
May 26 2017, 1:36 PM
Luca Rood (LucaRood) committed rBff29914dcc92: Remove default shading groups from eevee (authored by Luca Rood (LucaRood)).
Remove default shading groups from eevee
May 26 2017, 12:56 PM
Luca Rood (LucaRood) committed rBf75ca733eda4: Fix indentation in clay_engine.c (authored by Luca Rood (LucaRood)).
Fix indentation in clay_engine.c
May 26 2017, 12:56 PM

May 23 2017

Luca Rood (LucaRood) committed rBeef92770a101: Optimize particle primitive shader (authored by Luca Rood (LucaRood)).
Optimize particle primitive shader
May 23 2017, 6:40 PM
Luca Rood (LucaRood) committed rBe1c4908771a6: Temp fix for vertex format with batch instancing (authored by Luca Rood (LucaRood)).
Temp fix for vertex format with batch instancing
May 23 2017, 6:40 PM
Luca Rood (LucaRood) committed rB9bc88b69d81f: Implement particle velocity and acceleration visualization (authored by Luca Rood (LucaRood)).
Implement particle velocity and acceleration visualization
May 23 2017, 6:40 PM
Luca Rood (LucaRood) added a comment to rB340e4394d43e: Use custom shader for dot particles.

This is still WIP.
The difference at this point is only the format of the size attribute which I changed in 6f063bdb1c316d31d108d2d609de36a0e4461db5.
But in a few minutes I'll be pushing more changes, which for instance add support for drawing velocity and acceleration data as colors in the shader.

May 23 2017, 6:20 PM
Luca Rood (LucaRood) committed rB6f063bdb1c31: Use pointers to actual data for particle uniforms (authored by Luca Rood (LucaRood)).
Use pointers to actual data for particle uniforms
May 23 2017, 2:40 PM
Luca Rood (LucaRood) committed rB340e4394d43e: Use custom shader for dot particles (authored by Luca Rood (LucaRood)).
Use custom shader for dot particles
May 23 2017, 2:40 PM
Luca Rood (LucaRood) committed rBb5426b50fb13: Rename/move particle shaders (authored by Luca Rood (LucaRood)).
Rename/move particle shaders
May 23 2017, 2:40 PM