- User Since
- Apr 5 2016, 5:57 AM (203 w, 1 d)
Sun, Feb 23
Thanks for the quick patch!
Sat, Feb 22
This issue is caused by the new collision system.
Definitely a known issue. I believe the pointcache system should be removed in favour of a completely new solution.
I think it is relevant to mention here that I started working on an alternative to the pointcache some time ago. I don't have time to continue work on it right now, but the foundation is there.
It is publicly accessible on my gitlab: https://gitlab.com/LucaRood/OmniCache
This is not a bug. The cloth simulator changed significantly in the 2.80 release, and we cannot support the behaviour that existed in 2.79.
This is expected behaviour. The cloth simulation happens in world space because it can involve many objects with different local coordinate spaces.
As the duplicate objects are not at the same location in world space, the world coordinates of the vertices are different, and after all the computations there will be different accumulated float errors between the two objects.
The two simulations are theoretically identical, the difference is down to this accumulated float error.
Sat, Feb 8
@Philipp Oeser (lichtwerk), kinda known issue. The whole SDef code is kinda unstable, and in ideal circumstances I'd like to completely rewrite it. I've had some thoughts on better algorithms, though no time for that at the moment.
But @Cody Winchester (CodyWinch) seems to have tracked down where this issue lies, and it seems like it could be a simple fix. I expressed my thoughts at D6782.
Thanks for looking into this and defining that it is an issue with the weights computation, but I don't consider this an acceptable fix.
Jan 26 2020
Jan 21 2020
Jan 20 2020
Jan 18 2020
Thanks for the reminder. Done :)
Jan 17 2020
Jan 16 2020
Jan 14 2020
Jan 12 2020
Addressed mano-wii's notes and fixed swapped current_x and current_xnew
Jan 11 2020
Sorry for the late reaction. I somehow completely missed this task before.