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Luis Burdallo (LuisB)
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User Since
Jun 3 2018, 5:50 PM (27 w, 2 d)

Recent Activity

Nov 1 2018

Luis Burdallo (LuisB) added a comment to T57532: dbl or double Key-Binding search in Keymaps.

If it will eventually be done at some point I can leave it here as TODO for now. Thanks, Philipp.

Nov 1 2018, 1:33 PM · BF Blender
Luis Burdallo (LuisB) added a comment to T57532: dbl or double Key-Binding search in Keymaps.

No problem. I didn't know how things work internally. Please let me know so I can open a proper request as I think this is very important when changing lots of keystrokes.

Nov 1 2018, 11:53 AM · BF Blender

Oct 31 2018

Luis Burdallo (LuisB) updated the task description for T57532: dbl or double Key-Binding search in Keymaps.
Oct 31 2018, 8:53 AM · BF Blender
Luis Burdallo (LuisB) created T57532: dbl or double Key-Binding search in Keymaps.
Oct 31 2018, 8:48 AM · BF Blender

Sep 13 2018

Luis Burdallo (LuisB) added a comment to T54963: Industry Compatible Keymap.
Sep 13 2018, 6:19 PM · User Interface, BF Blender: 2.8, Code Quest

Jun 4 2018

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

After upgrading to 10.13.5 with latest Nvidia drivers the problem persists. Any idea if I could do anything else? Would 2.8 use a newer version? I guess EEVEE would be even better anyway for that type of shadings.

Jun 4 2018, 2:03 AM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I now checked the project using another Windows drive that I had around and it seems to be working fine. So I guess the problem is as you said with the OpenGL in my OSX version or something. Will update my system as there is a new one and see if the new drivers solve it. Any idea about what I could do in the case that would not solve it?

Jun 4 2018, 12:50 AM · Cycles, Platform: Mac OS X, Nodes, BF Blender

Jun 3 2018

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I just checked the file using another iMac and the Matcap looks correctly in Material shading. OSX 10.10.5 with Ati Radeon HD 2400 XT. I was wondering if this has to do with Nvidia drivers as you said. Will check the other person graphics card brand as he reported not working on Windows.

Jun 3 2018, 6:48 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

The project as stated was tested by another user using a PC on windows and he had the same result while he could have the right result using a Macintosh. I was hoping from you or someone else to download the file and test if you could replicate the problem. My graphics card is up to date and I never had any problem visualizing everything as the way things should look.

Jun 3 2018, 6:26 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) created T55308: Custom Matcap Node setup inconsistency between platforms.
Jun 3 2018, 6:07 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender