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Luis Burdallo (LuisB)
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User Since
Jun 3 2018, 5:50 PM (90 w, 4 d)

Recent Activity

Mon, Feb 24

Luis Burdallo (LuisB) added a comment to T74138: Rendering in cycles stops when using render region while zooming IN/OUT.

Sure thing. Thanks.

Mon, Feb 24, 6:15 PM · Render & Cycles, BF Blender
Luis Burdallo (LuisB) added a comment to T74138: Rendering in cycles stops when using render region while zooming IN/OUT.

CPU for me works fine. Is just when I switch to GPU. It could be a Nvidia only issue but I thought there was direct communication between Blender and Nvidia so the problem could be sorted out quicker than me alone trying to get in touch with them and doing anything about it. Not entirely sure how to proceed with this issue. It would be great to get other people to try it out and see if this is just me or something that is affecting other issues. I guess you need to have the same card as mine and have latest drivers installed.

Mon, Feb 24, 5:56 PM · Render & Cycles, BF Blender

Sun, Feb 23

Luis Burdallo (LuisB) updated the task description for T74138: Rendering in cycles stops when using render region while zooming IN/OUT.
Sun, Feb 23, 7:57 PM · Render & Cycles, BF Blender
Luis Burdallo (LuisB) updated the task description for T74138: Rendering in cycles stops when using render region while zooming IN/OUT.
Sun, Feb 23, 7:57 PM · Render & Cycles, BF Blender
Luis Burdallo (LuisB) updated the task description for T74138: Rendering in cycles stops when using render region while zooming IN/OUT.
Sun, Feb 23, 7:56 PM · Render & Cycles, BF Blender
Luis Burdallo (LuisB) created T74138: Rendering in cycles stops when using render region while zooming IN/OUT.
Sun, Feb 23, 7:56 PM · Render & Cycles, BF Blender

Mon, Feb 10

Luis Burdallo (LuisB) added a comment to T42151: Can't set negative Frame start.

It would be great to hear what the use of Allow Negative Frame Values is when you can't actually set anything below 0. I needed this atm and it seems there is no work around?

Mon, Feb 10, 3:28 PM · BF Blender

Mon, Feb 3

Luis Burdallo (LuisB) added a comment to T71067: Shading or Lighting Discrepancy issue.

That's a good guess. Thanks for sharing.

Mon, Feb 3, 2:07 PM · Render & Cycles, Cycles, BF Blender

Jan 16 2020

Luis Burdallo (LuisB) added a comment to T71067: Shading or Lighting Discrepancy issue.

Thanks Germano.

Jan 16 2020, 6:02 PM · Render & Cycles, Cycles, BF Blender
Luis Burdallo (LuisB) added a comment to T71067: Shading or Lighting Discrepancy issue.

Ok I spent some time to simplify that and the problem seems to be using Is Glossy Ray in the Mix Shader for the 2 HDRI nodes. A new simplified version has been uploaded. So the emissive light gets in conflict with that somehow. Is Camera ray does not have the same problem.

Jan 16 2020, 4:51 PM · Render & Cycles, Cycles, BF Blender
Luis Burdallo (LuisB) added a comment to T71067: Shading or Lighting Discrepancy issue.

If the problem is word node setup, it would be nice to simplify it to make it easier for developers to investigate.
Given the seriousness of the problem, I don't think it's worth spending a lot of time trying to find the cause.

Jan 16 2020, 3:55 PM · Render & Cycles, Cycles, BF Blender

Jan 15 2020

Luis Burdallo (LuisB) added a comment to T71067: Shading or Lighting Discrepancy issue.

I have just downloaded the project and latest beta build and still happening. What a mystery and super annoying not being able to use the addon because of that.

Jan 15 2020, 6:25 PM · Render & Cycles, Cycles, BF Blender

Oct 24 2019

Luis Burdallo (LuisB) added a comment to T71067: Shading or Lighting Discrepancy issue.

That world setup comes from the Asset Management addon. If that could be the root cause then it would be great to know why that emissive mesh gets in conflict with it. It doesn't really make much sense even if you have wrong connections.

Oct 24 2019, 1:01 PM · Render & Cycles, Cycles, BF Blender
Luis Burdallo (LuisB) created T71067: Shading or Lighting Discrepancy issue.
Oct 24 2019, 11:10 AM · Render & Cycles, Cycles, BF Blender

Aug 8 2019

Luis Burdallo (LuisB) added a comment to T51940: EEVEE: Pointiness doesn't work.

I also think a pointiness map generation for the mesh would be appropriate if not real-time.

Aug 8 2019, 6:19 PM · BF Blender: 2.8

Aug 2 2019

Luis Burdallo (LuisB) added a comment to T61797: Cycles ignores 'Local View' mode during Prreview.

Thanks for switching this to high, Brecht.

Aug 2 2019, 4:35 PM · BF Blender (2.81), Cycles, Rendering
Luis Burdallo (LuisB) added a comment to T61797: Cycles ignores 'Local View' mode during Prreview.

It would be great to know why this bug is delayed as no one from the team said anything regarding this issue. Neither has been fixed yet and it's extremely important for some people.

Aug 2 2019, 4:25 PM · BF Blender (2.81), Cycles, Rendering

Jun 27 2019

Luis Burdallo (LuisB) added a comment to T61797: Cycles ignores 'Local View' mode during Prreview.

I was about to post the same thing. Pretty annoying not being able to speed up single elements preview for large scenes as already mentioned.

Jun 27 2019, 1:02 PM · BF Blender (2.81), Cycles, Rendering

Nov 1 2018

Luis Burdallo (LuisB) added a comment to T57532: dbl or double Key-Binding search in Keymaps.

If it will eventually be done at some point I can leave it here as TODO for now. Thanks, Philipp.

Nov 1 2018, 1:33 PM · BF Blender
Luis Burdallo (LuisB) added a comment to T57532: dbl or double Key-Binding search in Keymaps.

No problem. I didn't know how things work internally. Please let me know so I can open a proper request as I think this is very important when changing lots of keystrokes.

Nov 1 2018, 11:53 AM · BF Blender

Oct 31 2018

Luis Burdallo (LuisB) updated the task description for T57532: dbl or double Key-Binding search in Keymaps.
Oct 31 2018, 8:53 AM · BF Blender
Luis Burdallo (LuisB) created T57532: dbl or double Key-Binding search in Keymaps.
Oct 31 2018, 8:48 AM · BF Blender

Sep 13 2018

Luis Burdallo (LuisB) added a comment to T54963: Industry Compatible Keymap.
Sep 13 2018, 6:19 PM · BF Blender, User Interface, Code Quest

Jun 4 2018

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

After upgrading to 10.13.5 with latest Nvidia drivers the problem persists. Any idea if I could do anything else? Would 2.8 use a newer version? I guess EEVEE would be even better anyway for that type of shadings.

Jun 4 2018, 2:03 AM · Cycles, Platform: macOS, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I now checked the project using another Windows drive that I had around and it seems to be working fine. So I guess the problem is as you said with the OpenGL in my OSX version or something. Will update my system as there is a new one and see if the new drivers solve it. Any idea about what I could do in the case that would not solve it?

Jun 4 2018, 12:50 AM · Cycles, Platform: macOS, Nodes, BF Blender

Jun 3 2018

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I just checked the file using another iMac and the Matcap looks correctly in Material shading. OSX 10.10.5 with Ati Radeon HD 2400 XT. I was wondering if this has to do with Nvidia drivers as you said. Will check the other person graphics card brand as he reported not working on Windows.

Jun 3 2018, 6:48 PM · Cycles, Platform: macOS, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

The project as stated was tested by another user using a PC on windows and he had the same result while he could have the right result using a Macintosh. I was hoping from you or someone else to download the file and test if you could replicate the problem. My graphics card is up to date and I never had any problem visualizing everything as the way things should look.

Jun 3 2018, 6:26 PM · Cycles, Platform: macOS, Nodes, BF Blender
Luis Burdallo (LuisB) created T55308: Custom Matcap Node setup inconsistency between platforms.
Jun 3 2018, 6:07 PM · Cycles, Platform: macOS, Nodes, BF Blender