Page MenuHome

cgslav (LukeD)
User

Projects

User does not belong to any projects.

User Details

User Since
Jul 3 2018, 9:59 AM (59 w, 3 d)

Recent Activity

Mar 5 2019

cgslav (LukeD) updated the task description for T62194: Blender crash after making new file after using Grease Pencil..
Mar 5 2019, 12:29 AM · Grease Pencil, BF Blender
cgslav (LukeD) added a project to T62194: Blender crash after making new file after using Grease Pencil.: Grease Pencil.
Mar 5 2019, 12:27 AM · Grease Pencil, BF Blender
cgslav (LukeD) created T62194: Blender crash after making new file after using Grease Pencil..
Mar 5 2019, 12:25 AM · Grease Pencil, BF Blender

Feb 26 2019

cgslav (LukeD) awarded D4304: Compositor: Added denoising node a Love token.
Feb 26 2019, 10:35 AM · Compositing

Jan 19 2019

cgslav (LukeD) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Jan 19 2019, 11:58 PM

Jan 4 2019

cgslav (LukeD) awarded rBaef01c47e633: Fix T58113 Multiple problems with bevel harden normals. a Love token.
Jan 4 2019, 5:07 AM

Dec 28 2018

cgslav (LukeD) added a comment to T59827: Adding Normal Map to object in EEVEE results in emissive material.

I can't reproduce the emissive issue on a build from today. Could you guys retry with a newer build?
I do however get two black text objects in the file you provided. So it seems like the behavior now matches the other shaders for me.

Dec 28 2018, 3:58 PM · Eevee, BF Blender

Dec 25 2018

cgslav (LukeD) added a comment to T59827: Adding Normal Map to object in EEVEE results in emissive material.

Seems to occur on generic curves as well. Converting from text/curve to mesh WILL work if you also add a uv map I noticed. I'm not sure how a tangent-space normal map is supposed to work on an object that has no UVs, but the make-it-black behavior is inconsistent with other renderers and is certainly jarring.

Dec 25 2018, 7:24 PM · Eevee, BF Blender
cgslav (LukeD) renamed T59827: Adding Normal Map to object in EEVEE results in emissive material from Adding Normal Map to Text object in EEVEE results in glowing object to Adding Normal Map to Text object in EEVEE results in emissive material.
Dec 25 2018, 12:03 AM · Eevee, BF Blender
cgslav (LukeD) created T59827: Adding Normal Map to object in EEVEE results in emissive material.
Dec 25 2018, 12:02 AM · Eevee, BF Blender

Dec 4 2018

cgslav (LukeD) awarded D4029: Implement a Track Surface constraint a Love token.
Dec 4 2018, 10:36 PM

Sep 1 2018

cgslav (LukeD) added a comment to T56644: Everything nodes with Sverchok.

I think https://devtalk.blender.org/ would be a better place for this discussion.

Sep 1 2018, 7:48 PM · BF Blender: 2.8

Aug 30 2018

cgslav (LukeD) awarded D3661: Array Modifier: Added rotation functionality a Like token.
Aug 30 2018, 7:31 PM

Aug 10 2018

cgslav (LukeD) awarded rB2b41b208c7e5: Merge branch 'soc-2018-bevel' into blender2.8 a Love token.
Aug 10 2018, 2:27 PM

Jul 3 2018

cgslav (LukeD) added a comment to rB6a323d196f85: UI: Header consistency for 3D Viewport.

I'm really not sure that moving shading/overlay settings to the center is a good idea. Of course it fits to consistency changes but not for usability.
As @venomgfx said in live stream:

Jul 3 2018, 10:40 AM