- User Since
- Feb 18 2019, 7:47 PM (92 w, 2 d)
Thu, Nov 19
Oct 10 2020
Jun 27 2020
This problem is likely to occur in all languages of macos blender. Garbled characters, missing characters, Chinese and traditional Chinese are the most likely to trigger errors.
Dec 10 2019
Oh yes, this is again caused by the damn prorender. After the factory mode is started, the prorender plugin is enabled and it immediately crashes. It seems I'm wrong, sorry to bother you.
Dec 4 2019
Nov 26 2019
Eevee has serious problems on macos. Simply adding a few materials can reduce the number of frames when the viewport plays the animation. Simply dragging the viewport is also severely stuck, but this should not be a performance issue. , Because in the viewport, hold down the middle mouse button for five seconds, you will find it becomes very normal, but only hold down the middle button, once you release the middle button, or ordinary moving perspective, the kind of stutter is intolerable of,.
You may want to ask why cycles do not directly support the metal graphics api? Because nvidia donated, apple did not.
Apple has stopped supporting cuda opencl opengl on mojave. In order to promote its own METAL graphics API, this is the news of last year. Mojave does not have any way to install the nvidia cuda driver. Due to the old opencl support, runs cycles on mac The effect is incomplete, so support is directly disabled in blender version 2.8. You can only wait for blender to migrate from opengl to vulkan, so that can convert from metal to vulkan through molten vk.
Nov 23 2019
Reinstall the operating system and select windows10 64-bit so that you can run the Blender 64-bit version
Nov 21 2019
you need try update your system to win10 x64 version,and use blender x64 version
Oct 29 2019
I have encountered the same mistake with you! In desperation, I had to go back to 2.81.
Oct 28 2019
Oct 23 2019
I can't tell if it's performance degradation or device detection. Where can I get more technical information for you?
In fact, I have the same problem. If Blender's 3D viewport is assigned to two monitors, switch the monitor and click on the Blender window on one monitor to activate it. The other monitor's blender window will flash and show me，One frame in the window operation in the previous few seconds, as long as it continues to operate normally in another window, the stagnant frame will return to normal and the screen will be refreshed synchronously.
No matter what, if eevee really uses rx580, it is Eevee serious performance degradation on the macos platform, and the same rendering settings of 2.80 under the 2.82 eevee rendering, I can't even operate anything, all stuck, only Force the end of the thread. The same is true for eevee preview rendering, and the view mode of look dev is almost impossible to operate.
I have experienced another breakdown just now. This is the error reported by macos. I don't know if there is any help.
I did not see the download address of the cmd file, even if I saw it, it is useless, because macos can not run the cmd file, I found the command line run method from the Blender manual, the following is the output, I also have the blender output The system-info file is attached.