User Details
- User Since
- Apr 28 2018, 2:57 PM (217 w, 3 d)
Yesterday
Strange.. coz both version not show me the vert in edit mode that I see now on b.3.2
Confirming, it's not bug, some of my oversight. Sorry.
Sat, Jun 25
Just wanted to confirm if I understand this correctly - is the issue that only way to change origin is via Object > Set Origin menu?
Fri, Jun 24
I see.. here is request for this: https://blender.community/c/rightclickselect/7pJA/?sorting=hot
Thu, Jun 23
Fri, Jun 17
Hi, log files could have helped to identify the cause of the crash.
Wed, Jun 8
hi, are you exporting in svg file? (I'm seeing freestyle svg export add-on in python trace)
Tue, Jun 7
Not reproducing this more in 3.3.0 but you can check in previous versions maybe if need.
https://recordit.co/RKrIEsFWq8
https://recordit.co/OJCYQIvDUl
Thu, Jun 2
Not confirmed as resolved.
there is no parent required by the constraints settings
Yes.. add-on.
I was sure that for object main is origin orientation/location etc. and from this other operations.
Also this is more feature request for options transformation to implement Copy attributes for origin vert.
Tue, May 31
Other case
Mon, May 30
@james mather (jamestmather) sorry, but looks you did not read nothing : )
The post above and link talking that is not possible yet as not implemented.
May 27 2022
Not have any copy. It was uploaded by this software automatically. Don't know why not working. Sorry that.
In summary to issue - need refresh in GUI when render_output is generated.
May 26 2022
The long lines are just the default scale, which can be adjusted, is it not the case?
But what about the long ray lines with dimensions from verts? It's bug in my opinion..
Still not understanding sense to divide dimensions line between verts. The dimensions by x,y,z with axes ok, but not divided..
May 25 2022
Divided by 2 parts of edge. Why?
Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-16 18:20, hash: rB8c4bd02b067a
Worked: (newest version of Blender that worked as expected)
Sorry, it's not blender bug.. but the script MACHIN3tools .. after crash I made log..
When have grouped 3 cube and to this next 4 cube it's crashing.. but when scene have more objects just working hard.. strange.
May 24 2022
May 19 2022
are we talking about the Rendering workspace?
May 17 2022
This same issue on blender 3.1, blender 3.1.2. I will try 3.2
Can't use upper version due problems addons and UPBGE.
May 16 2022
I thinks that is happening due corners roundable that not moving and resizing the dock to the esges. On image the situation with bottom part, where we se part of view from other 3d viewport in case should be not visible due to intention to hide whole viweport and leave just menu.
This case is little diferent coz no random, but 1px shine through 2nd viewport. But evidence can be checked on sides around this case. On image Blender 3.3.0 alpha
May 14 2022
https://blender.community/c/rightclickselect/4zxJ/ Other confirmation of this cases
May 9 2022
Apr 22 2022
I see.. any way.. I expected more like frame maybe, coz when trying set the bacground from transparent to color, then whole panel is colored in case the panel is not to bottom GUI.
I also using:
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: rBc77597cd0e15
Worked: (newest version of Blender that worked as expected)
Hmm.. check again, and watch next image. The menu belts have separations on my blender.
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: rBc77597cd0e15
Worked: (newest version of Blender that worked as expected)
Apr 21 2022
Apr 20 2022
Apr 5 2022
It's old issue, and in new Blender often meet this case, but it's not spending regiments (this same the main measure tool) for me also using rare - sadly.
https://blender.community/c/rightclickselect/Byhbbc/?sorting=hot
https://blender.community/c/rightclickselect/s0hbbc/
https://blender.community/c/rightclickselect/?sorting=hot&page=1&text=measure
Mar 22 2022
Mar 11 2022
This same for other pov icons.
Feb 11 2022
Feb 8 2022
Can be closed this ticket.
I moved whole project to new file by append (it was not so easy), and working now.
Well.. it's working on simple example, but not on my advanced project.
Don't know how to show all configuration without project.
Jan 31 2022
Jan 20 2022
This is because these objects are children of another object, but at the same time they are not in 1 collection.
Jan 19 2022
Jan 17 2022
From my understanding this is what you're reporting
Jan 14 2022
Dec 30 2021
Working after restart computer. Strange. The issue can be closed.
Dec 29 2021
Not working, and this same with simple image (not only animation).
I omitted this in my project by compositing nodes, etc. but is stupid if this option exist to fast BW render.
The comment not giving me clarification what doing wrong, I believed that just need change RGBa to BW.
Dec 28 2021
two different or same versions?
2 this same versions. Ok, I understand.
I should open task in RCS with request of this enhancement? Or exist somewhere in internal board of Blender team?
Dec 27 2021
Dec 25 2021
Dec 23 2021
I can say that in 3.1 alpha not meeting more this issue yet.
Dec 14 2021
It's possible that save was mixed by other versions. This can be reason for this issue? If yes I will be more carefur about versions.
Dec 8 2021
The developers should check the tickets here if are actual for problems, and solve not expect to copy tickets to github.. I hope soo.. this what they planing.
Nov 5 2021
Ok, I'll try.
Sep 20 2021
Hi, this happens because you have saved the file on latest master build with Compression enabled.
I check, compression was/is turned off.
Sep 19 2021
not crashing
blender-3.0.0-alpha+master.ef5a362a5b24-windows.amd64-release
Strange.. coz if addon is github, and exist some version with dots.. what thats mind? Author under tests not meet problems? Or this only on windows not linux?
It's looks like impossible for authors to not meet this problems. Also why the still using dots in repo? Thats intresting. I always renaming these files and code around coz sometimes subdirs also have dots.
What is final solution for this? Maybe the best is to change in Roaming dot . for _ while files are instaled ?
Sep 15 2021
Yes, not meet this problem on 3.0
When do you get this warning? (repro steps, please)
When try linked .blend file as car.blend to render.blend
car.blend was with not to many materials (5) but hudge textures.
Sep 2 2021
How user can recognize that is duplicated and related and duplicated as copy?? What if this movements on Layer View and Blender File are done on object that are parents for something.
Sorry, might be a languange barrier, but still dont understand what the problem is, can you try to explain one more time?
Dont get it, this is all totally expected, an object can be in more than one collection (this does not mean it is duplicated)
Take attention for:
Collection 1 > Cube > Circle
Sep 1 2021
The file:
Aug 21 2021
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77
Aug 20 2021
- Main question here is: if I meet the alert when save fire "file written by newer blender binary expect loss of data" when working in 2 version of blender, eg. 2.93 and 3.0 also coping objects between can do for user problems eg. blocking copy?
I'm not using more 2.92.0 and don't see this effect on 2.93, 3.0alpha but here is other issue where moving object in Outliner Scene not moving cube but like duplicate.
https://recordit.co/i7PBP9rfoj
Aug 19 2021
Other version crashing 3.0.0 Alpha, branch: cycles-x in case 3.0.0 Alpha not.
Aug 11 2021
Jul 31 2021
Jul 26 2021
Jul 19 2021
Thx for answer. I observing similar problem around crashing when simulating cloth and baking animations. Soo.. hard work on CPU/GPU and RAM hanging blender or crashing and exist problem to pause current process or thread of computations.
Jul 11 2021
Doesn't this problem correlate with this VRAM computation problem?
https://blender.community/c/rightclickselect/vQq0/
Jul 3 2021
No, it's default as //