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Marco Hoo (MarcoHoo)
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User Since
Mar 3 2021, 8:55 AM (63 w, 4 d)

Recent Activity

Feb 6 2022

Marco Hoo (MarcoHoo) added a comment to T95513: Viewport shading - cavity doesn't work in 3.2a.

thanks~

Feb 6 2022, 3:57 AM · BF Blender

Feb 5 2022

Marco Hoo (MarcoHoo) updated the task description for T95513: Viewport shading - cavity doesn't work in 3.2a.
Feb 5 2022, 9:14 AM · BF Blender
Marco Hoo (MarcoHoo) created T95513: Viewport shading - cavity doesn't work in 3.2a.
Feb 5 2022, 9:13 AM · BF Blender

Jan 24 2022

Marco Hoo (MarcoHoo) added a comment to T95164: Math nodes output incorrect results. Unstable calculation.

Useful information below.
These two video tells us the reason why we can't get the exact result. When we input 60, that's not the exact 60 to system. It's 60.00000XXXX to system, maybe.

Jan 24 2022, 9:17 AM · EEVEE & Viewport, Nodes & Physics, BF Blender
Marco Hoo (MarcoHoo) added a comment to T95164: Math nodes output incorrect results. Unstable calculation.

There is something that we must pay attention to.
Use custom properties and driver to see more detail:
When we input a number by typing on the keyboard, or, if we adjust the number though the increase and decrease button on the node, we may get the offset value like 10.0000001 most of the time (long decimal places that we can't see, again). And that may probably destroy our nodebased calculation.

Jan 24 2022, 7:55 AM · EEVEE & Viewport, Nodes & Physics, BF Blender
Marco Hoo (MarcoHoo) added a comment to T95164: Math nodes output incorrect results. Unstable calculation.

I can reproduce this issue using "Greater than" operator.
I guess system give us like 10.0000001 or 9.9999999 (long decimal places that we can't see) when calculating "divide" . If we round the anwser up ro down, we can get the exact number.

Jan 24 2022, 4:00 AM · EEVEE & Viewport, Nodes & Physics, BF Blender
Marco Hoo (MarcoHoo) added a comment to T95164: Math nodes output incorrect results. Unstable calculation.

Does the input area collapse your decimal places?


Jan 24 2022, 3:38 AM · EEVEE & Viewport, Nodes & Physics, BF Blender
Marco Hoo (MarcoHoo) added a comment to T95150: Light object use nodes issue : "Texture coordinate - Normal" doesn't work in 3.0.1 and 3.1, while works well in 3.0.

This bug report is a duplicate of T93565: Spot light no longer projecting an image texture in Blender 3. You can find extra information about the issue and what's being done to fix it there.

I will merge these two reports.

Jan 24 2022, 3:19 AM · BF Blender

Jan 23 2022

Marco Hoo (MarcoHoo) updated the task description for T95150: Light object use nodes issue : "Texture coordinate - Normal" doesn't work in 3.0.1 and 3.1, while works well in 3.0.
Jan 23 2022, 11:08 AM · BF Blender
Marco Hoo (MarcoHoo) updated the task description for T95150: Light object use nodes issue : "Texture coordinate - Normal" doesn't work in 3.0.1 and 3.1, while works well in 3.0.
Jan 23 2022, 11:08 AM · BF Blender
Marco Hoo (MarcoHoo) created T95150: Light object use nodes issue : "Texture coordinate - Normal" doesn't work in 3.0.1 and 3.1, while works well in 3.0.
Jan 23 2022, 11:00 AM · BF Blender

Jan 7 2022

Bartosz Moniewski (monio) awarded T94456: Render result image is missing the pin button. a Heartbreak token.
Jan 7 2022, 11:04 PM · Render & Cycles, User Interface, BF Blender

Dec 31 2021

Marco Hoo (MarcoHoo) added a comment to T94456: Render result image is missing the pin button..

Thank you for reply. A pin button on render result image is necessary. Give users the freedom and let us choose if pin the image or not. I hope it can come true.

Dec 31 2021, 2:08 AM · Render & Cycles, User Interface, BF Blender

Dec 29 2021

Marco Hoo (MarcoHoo) created T94456: Render result image is missing the pin button..
Dec 29 2021, 9:42 AM · Render & Cycles, User Interface, BF Blender

Dec 27 2021

Marco Hoo (MarcoHoo) created T94408: When append node group from asset browser, all sockets on the node group dissapear..
Dec 27 2021, 9:22 AM · Nodes & Physics, BF Blender

Dec 12 2021

Marco Hoo (MarcoHoo) updated the task description for T93979: Knife tool issue : create duplicate vertex unexpectedly..
Dec 12 2021, 2:22 AM · Modeling, BF Blender
Marco Hoo (MarcoHoo) updated the task description for T93979: Knife tool issue : create duplicate vertex unexpectedly..
Dec 12 2021, 2:19 AM · Modeling, BF Blender
Marco Hoo (MarcoHoo) created T93979: Knife tool issue : create duplicate vertex unexpectedly..
Dec 12 2021, 2:06 AM · Modeling, BF Blender

Dec 7 2021

Marco Hoo (MarcoHoo) added a comment to T93624: Color management affects passes such as glossdir, normal, AO, etc. This makes us unable to get an exact composition..

Thank you very much! @Philipp Oeser (lichtwerk)
I know something new today. So, blender composite images before color conversion. And when save image as png/jpg file, I can disable "save as render" to drop the CM effect.
Two more questions:

  1. Where's the option "View as Render"?

  1. In save window, when I choose format"openexr", does "save as render" work? (Documentation says no)

Dec 7 2021, 4:39 PM · Render & Cycles, BF Blender
Marco Hoo (MarcoHoo) added a comment to T93624: Color management affects passes such as glossdir, normal, AO, etc. This makes us unable to get an exact composition..

My Animation project is stuck here because of this issue. I can't use color management and compositing together. Can anyone help me please?

Dec 7 2021, 8:43 AM · Render & Cycles, BF Blender

Dec 5 2021

Marco Hoo (MarcoHoo) added a project to T93624: Color management affects passes such as glossdir, normal, AO, etc. This makes us unable to get an exact composition.: Render & Cycles.
Dec 5 2021, 6:40 AM · Render & Cycles, BF Blender

Dec 4 2021

Marco Hoo (MarcoHoo) renamed T93624: Color management affects passes such as glossdir, normal, AO, etc. This makes us unable to get an exact composition. from Color management affects passes such as glossdir, normal, AO, etc. This makes us unable to get an exact composition. It's fatal. to Color management affects passes such as glossdir, normal, AO, etc. This makes us unable to get an exact composition..
Dec 4 2021, 6:34 AM · Render & Cycles, BF Blender
Marco Hoo (MarcoHoo) created T93624: Color management affects passes such as glossdir, normal, AO, etc. This makes us unable to get an exact composition..
Dec 4 2021, 3:07 AM · Render & Cycles, BF Blender

Dec 2 2021

Marco Hoo (MarcoHoo) updated the task description for T93561: Single image is not autosaved, while image sequence can be autosaved. They should be unified!!.
Dec 2 2021, 4:26 AM · BF Blender
Marco Hoo (MarcoHoo) created T93561: Single image is not autosaved, while image sequence can be autosaved. They should be unified!!.
Dec 2 2021, 4:08 AM · BF Blender

Dec 1 2021

Marco Hoo (MarcoHoo) added a comment to T93498: When render with Cycles' Fast GI Approximation, Method "Add" is affected by bounces in Method "Replace"..

"Should it appear for Add as well?"

  • Emm, i don't think so.
  • That is not what "Add" means. Right?
Dec 1 2021, 4:06 PM · Render & Cycles, Cycles, BF Blender

Nov 30 2021

Marco Hoo (MarcoHoo) added a project to T93498: When render with Cycles' Fast GI Approximation, Method "Add" is affected by bounces in Method "Replace".: Cycles.
Nov 30 2021, 7:28 AM · Render & Cycles, Cycles, BF Blender
Marco Hoo (MarcoHoo) created T93498: When render with Cycles' Fast GI Approximation, Method "Add" is affected by bounces in Method "Replace"..
Nov 30 2021, 7:27 AM · Render & Cycles, Cycles, BF Blender

Jul 13 2021

Marco Hoo (MarcoHoo) awarded T89833: Cycles: multi-device rendering performance a Love token.
Jul 13 2021, 2:48 PM · BF Blender (2.90), Cycles, Render & Cycles

Jun 20 2021

Marco Hoo (MarcoHoo) added a watcher for Cycles: Marco Hoo (MarcoHoo).
Jun 20 2021, 3:31 AM

Apr 12 2021

Marco Hoo (MarcoHoo) awarded T78710: macOS: Support arm64 a Love token.
Apr 12 2021, 5:29 PM · BF Blender (2.93), Platform: macOS, Platforms, Builds, Tests & Devices

Mar 16 2021

Marco Hoo (MarcoHoo) added a comment to T86396: When rendering with cycles on the mac, the color of the object becomes more whiter/overexposure (abnormal)..

Haven't solved the problem yet?

Mar 16 2021, 1:29 PM · Platform: macOS, BF Blender, Cycles

Mar 10 2021

Marco Hoo (MarcoHoo) updated Marco Hoo (MarcoHoo).
Mar 10 2021, 9:05 AM

Mar 9 2021

Marco Hoo (MarcoHoo) added a comment to T86396: When rendering with cycles on the mac, the color of the object becomes more whiter/overexposure (abnormal)..

To your questions:

Mar 9 2021, 3:25 PM · Platform: macOS, BF Blender, Cycles

Mar 8 2021

Marco Hoo (MarcoHoo) created T86396: When rendering with cycles on the mac, the color of the object becomes more whiter/overexposure (abnormal)..
Mar 8 2021, 2:58 PM · Platform: macOS, BF Blender, Cycles
Marco Hoo (MarcoHoo) added a watcher for Asset Browser (Archived): Marco Hoo (MarcoHoo).
Mar 8 2021, 2:03 PM
Marco Hoo (MarcoHoo) added a comment to T86297: Asset Browser doesn't show thumbnails of current file's assets.

That build, from the asset-browser-branch, is no longer supported. Please use a recent 2.93 alpha build going forward and enable the Asset Browser in the Experimental user preferences. I can not reproduce your issue in any recent build.

Mar 8 2021, 5:40 AM · Asset Browser (Archived)

Mar 5 2021

Marco Hoo (MarcoHoo) awarded T54642: Asset Project: User Interface a Love token.
Mar 5 2021, 2:50 AM · BF Blender (3.3), Asset Browser Project Overview, Pipeline, Assets & I/O, User Interface
Marco Hoo (MarcoHoo) created T86297: Asset Browser doesn't show thumbnails of current file's assets.
Mar 5 2021, 2:47 AM · Asset Browser (Archived)