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Master James (MasterJames)
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User Since
Sep 3 2017, 9:29 AM (163 w, 2 d)

Recent Activity

Aug 4 2020

Master James (MasterJames) changed the status of T79461: Python Scripting ~ GUI: missing "Run in Console" menu item from Invalid to Resolved.
Aug 4 2020, 12:20 PM · Text Editor, BF Blender
Master James (MasterJames) added a comment to T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.

Oh good eye Mate! I was wondering what the thing was causing that. I guess I was quick to Blame others. The VSCode debugging is useful, thanks for that fix again too.

Aug 4 2020, 12:19 PM · Text Editor, BF Blender

Aug 3 2020

Master James (MasterJames) added a comment to T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.

This should crash it, if you paste this from the Text Editor into a Console. I get this error.

Aug 3 2020, 12:52 PM · Text Editor, BF Blender
Master James (MasterJames) added a comment to T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.

It seems I already had Jacques tool installed, and it is incompatible and does not run in 2.83.3 so not a good solution. [could not install ptvsd etc.]
We are just talking about running the script in the console (not addons) ?!
Anyway I would paste the file contents as that works in every python shell I've ever used but in Blenders GUI Console it complains about indents on anything encapsulated etc. maybe we can call that the bug?
Then you could copy and paste the script contents from the Editor to the Console but again not possible due to another failure to understand common sense in python shells.
I'll stick with ...

exec(open('my_script.py').read())

for now, but it's a big deterrent for anyone getting started with Blender and or scripting in it, so worthy of rethinking your wisdom for that reason too.

Aug 3 2020, 3:21 AM · Text Editor, BF Blender

Aug 2 2020

Master James (MasterJames) added a comment to T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.

Okay thanks Robert. It seems almost axiomatic (meaning 'a givin') for development debugging purposes you need to be able to inspect and access the script you're editing from the console. Anyway I apologies for making various late night edits to my initial posting I am sure that has been effecting comprehension of the ideas, and am glad it appears clearer now.
I would say that's everybody's expected behavior initially.
One would think the script they are editing is within the console they are running. It's the right way around, if you think about it. So I would suggest this is more of a bug or oversight in obvious logic. Again by saying axiomatic i imply anyone does not need properly formulated arguments to support it's obvious truth in basic logic.

Aug 2 2020, 2:06 PM · Text Editor, BF Blender
Master James (MasterJames) updated the task description for T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.
Aug 2 2020, 1:56 PM · Text Editor, BF Blender
Master James (MasterJames) updated the task description for T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.
Aug 2 2020, 1:51 PM · Text Editor, BF Blender
Master James (MasterJames) updated the task description for T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.
Aug 2 2020, 12:55 PM · Text Editor, BF Blender
Master James (MasterJames) updated the task description for T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.
Aug 2 2020, 12:54 PM · Text Editor, BF Blender
Master James (MasterJames) updated the task description for T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.
Aug 2 2020, 12:54 PM · Text Editor, BF Blender
Master James (MasterJames) added a project to T79461: Python Scripting ~ GUI: missing "Run in Console" menu item: Text Editor.
Aug 2 2020, 12:51 PM · Text Editor, BF Blender
Master James (MasterJames) updated the task description for T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.
Aug 2 2020, 12:49 PM · Text Editor, BF Blender
Master James (MasterJames) updated the task description for T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.
Aug 2 2020, 12:47 PM · Text Editor, BF Blender
Master James (MasterJames) created T79461: Python Scripting ~ GUI: missing "Run in Console" menu item.
Aug 2 2020, 12:43 PM · Text Editor, BF Blender
Master James (MasterJames) created T79459: Selected Collections not in selected_objects.
Aug 2 2020, 11:23 AM · BF Blender

May 18 2020

Master James (MasterJames) added a comment to T66534: X3D export in 2.80 does not save texture.

This makes exporting to Shapeways.com with color textures impossible with Blender 2.82a. It unfortunately makes Blender an unusable toy vs game changing tool.
I'd raise the priority on this one and fix this before these kinds of embarrassments become more publicly known. It's really hard to recover from the damage they do to the respect of the CG community in general.

May 18 2020, 12:55 PM · Import/Export, Add-ons (Community)

Mar 16 2020

Master James (MasterJames) added a comment to T74566: Transmission through (base color) Black [not working shows black].

Check this out I get funky sparkles?! You?

Mar 16 2020, 2:17 PM · BF Blender

Mar 10 2020

Master James (MasterJames) added a comment to T74566: Transmission through (base color) Black [not working shows black].

Oh sorry thanks for replying I thought maybe I should have tried https://blender.stackexchange.com/questions/ask first.

Mar 10 2020, 9:45 AM · BF Blender

Mar 9 2020

Master James (MasterJames) added a comment to T74566: Transmission through (base color) Black [not working shows black].

Mar 9 2020, 10:23 AM · BF Blender
Master James (MasterJames) created T74566: Transmission through (base color) Black [not working shows black].
Mar 9 2020, 10:22 AM · BF Blender

Jan 10 2020

Master James (MasterJames) added a comment to T72997: Render fails on random frames doing Freestyle.

Okay I can add something here (apologies for Rant offered).
This fails to generate frames with Freestyle Line Style Modifier "Bezier Curve" with an error of 3.800 not that that value has anything to do with it.
was 4th in a stack of Sampling, Backbone, Guiding Lines

Jan 10 2020, 7:59 AM · BF Blender

Jan 9 2020

Master James (MasterJames) created T72997: Render fails on random frames doing Freestyle.
Jan 9 2020, 3:29 PM · BF Blender

Sep 18 2019

Master James (MasterJames) added a comment to T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..

Seem it was a hardware problem.

Sep 18 2019, 10:00 AM · BF Blender

Aug 30 2019

Master James (MasterJames) added a comment to T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..

I did have the driver from before and did a clean install of it to see as that was fine as far as I could tell a couple of months ago. Alas no difference and had put back the newest one after checking the previous driver. I can't check the other version number in this moment, but it was something like that.
The guy at the shop said it takes 6 to 8 weeks maybe more so I am screwed for 2 months and he said it doesn't mean the card that comes back will be without issues.
Still they will do an in house testing first so if I dont hear from them, then they also had issues, and that he gave no timeline but I would think I would hear from them within a week if it checked out on a different inhouse system (otherwise they will send it back on warranty). I guess I could have similarly tried it here in different hardware, but I am uncertain it would have even fit my old system (biggest card I have ever seen power consumption requirements etc.).

Aug 30 2019, 7:27 AM · BF Blender

Aug 29 2019

Master James (MasterJames) added a comment to T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..

I am going to have the hardware checked and I think sent back to Asus. The 2080 Ti I had to wait two months for and I guess they rushed these cards out?
I will attempt to report back later.
Still I am thinking maybe there should be a way you assess instability in the graphics card response times on average and pop up or log a warning saying graphics is performing poorly.
The Blender system could have a setting to use 99% by default and let uses tune it down if it's causing the card to fry etc. I'm not sure it seems like not only a good idea to limit issues but to also let the user know it's not Blender but Blender has detected sporadic frame rate etc.
I get green speckles dancing and other obvious indicators.
I have run a few tests on the hardware and it seems more like the problem since your test of the Cycles GPU Crash file above was not a problem. I suppose other then my thoughts above I am a little embarrassed to have brought this to your attention. Still it seemed like only Blender was causing this but then only Blender was pushing the GPU to it's limits. With things like 4096 shadow maps trying to get cycles like quality out of Eevee etc., which still falls short but has potential moving slowly forward.
They say it will take a couple of weeks to replace the card if their testing shows it has issues, so I will be offline until it is replaced.

Aug 29 2019, 11:54 AM · BF Blender

Aug 28 2019

Master James (MasterJames) added a comment to T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..

I found a way to reproduce this following the Procedural Crystal tutorial.

Aug 28 2019, 11:19 AM · BF Blender

Aug 27 2019

Master James (MasterJames) added a comment to T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..

I also ran it with --debug-gpu flag and got loads of output there.

Aug 27 2019, 2:27 PM · BF Blender
Master James (MasterJames) added a comment to T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..

This Event in the Viewer is of the Level: Application Error

Aug 27 2019, 2:14 PM · BF Blender
Master James (MasterJames) added a comment to T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..

Here is the Blender Event Viewer log...

Aug 27 2019, 2:12 PM · BF Blender
Master James (MasterJames) added a comment to T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..

Here is the Event Viewer during a Blender crash in this situation, where the NVidia Driver is failed. I remind you this is a high-end system and it simply can not be out of Memory.

Aug 27 2019, 2:05 PM · BF Blender
Master James (MasterJames) created T69208: GPU Glitches, Freezing, crashes, speckles, ghosts, etc..
Aug 27 2019, 12:29 PM · BF Blender
Master James (MasterJames) added a comment to T62562: Blender 2.8 Eevee randomly closing during render: EXCEPTION_ACCESS_VIOLATION.

I've been getting green flicker with latest NVidia drivers and then also this same crash will occur.

Aug 27 2019, 10:17 AM · EEVEE & Viewport, BF Blender

Mar 24 2018

Master James (MasterJames) created T54416: Startup Glitches ~ (ASCII User Prefs 'blend' file format feature request).
Mar 24 2018, 10:36 PM · Blender File

Feb 28 2018

Master James (MasterJames) updated the task description for T54191: OpenGL Animation incorrect data written to Multilayer EXR.
Feb 28 2018, 4:12 PM
Master James (MasterJames) updated the task description for T54191: OpenGL Animation incorrect data written to Multilayer EXR.
Feb 28 2018, 4:11 PM
Master James (MasterJames) created T54191: OpenGL Animation incorrect data written to Multilayer EXR.
Feb 28 2018, 4:10 PM
Master James (MasterJames) updated the task description for T54188: Particle Dynamics Render Bar Cancel Button is not actionable/clickable.
Feb 28 2018, 10:45 AM
Master James (MasterJames) updated the task description for T54188: Particle Dynamics Render Bar Cancel Button is not actionable/clickable.
Feb 28 2018, 10:09 AM
Master James (MasterJames) updated the task description for T54188: Particle Dynamics Render Bar Cancel Button is not actionable/clickable.
Feb 28 2018, 10:08 AM
Master James (MasterJames) updated the task description for T54188: Particle Dynamics Render Bar Cancel Button is not actionable/clickable.
Feb 28 2018, 9:56 AM
Master James (MasterJames) updated the task description for T54188: Particle Dynamics Render Bar Cancel Button is not actionable/clickable.
Feb 28 2018, 9:43 AM
Master James (MasterJames) updated the task description for T54188: Particle Dynamics Render Bar Cancel Button is not actionable/clickable.
Feb 28 2018, 9:40 AM
Master James (MasterJames) created T54188: Particle Dynamics Render Bar Cancel Button is not actionable/clickable.
Feb 28 2018, 9:35 AM
Master James (MasterJames) updated the task description for T54187: File>Append>Object not getting parent children structure.
Feb 28 2018, 3:33 AM
Master James (MasterJames) updated the task description for T54187: File>Append>Object not getting parent children structure.
Feb 28 2018, 3:32 AM
Master James (MasterJames) created T54187: File>Append>Object not getting parent children structure.
Feb 28 2018, 3:05 AM

Feb 26 2018

Master James (MasterJames) created T54171: Particle Info not available for exploded pieces.
Feb 26 2018, 10:25 AM · BF Blender

Feb 22 2018

Master James (MasterJames) created T54126: Camera Follow Path not observing modifiers.
Feb 22 2018, 10:55 AM · BF Blender

Feb 16 2018

Master James (MasterJames) lowered the priority of T54085: Render Sampling Preset's write protection collision with duplicates from 90 to Normal.
Feb 16 2018, 10:46 AM · BF Blender

Feb 13 2018

Master James (MasterJames) added a comment to T53998: AN Loft Splines not observing vertex hooks.

Okay well I've made a cross reference issue with the developer as well.
https://github.com/JacquesLucke/animation_nodes/issues/863

Feb 13 2018, 3:13 PM · Add-ons (Community)
Master James (MasterJames) added a comment to T53998: AN Loft Splines not observing vertex hooks.

I've posted an example of this as requested the animation slider will reveal the issue. Further one can still grab the same line in a different location? and see the mesh updating as expected.

Feb 13 2018, 3:04 PM · Add-ons (Community)
Master James (MasterJames) changed the status of T53998: AN Loft Splines not observing vertex hooks from Unknown Status to Unknown Status.

I posting on Stack Exchange and someone kindly explained the author says it's beyond his ability due to limitations in Blender.
https://blender.stackexchange.com/questions/100628/an-loft-splines-not-observing-vertex-hooks

Feb 13 2018, 3:00 PM · Add-ons (Community)

Feb 5 2018

Master James (MasterJames) created T53998: AN Loft Splines not observing vertex hooks.
Feb 5 2018, 2:10 PM · Add-ons (Community)

Sep 4 2017

Master James (MasterJames) changed the status of T52632: Houdini 16 Alembic Export crashes Importing into Blender 2.7.8c from Unknown Status to Resolved.

The rc2 does open this. It can be closed or deleted thanks.

Sep 4 2017, 3:15 PM · BF Blender, Alembic

Sep 3 2017

Master James (MasterJames) added a comment to T51195: Alembic targets for April 2017.

Okay sorry found it posted bug.
https://developer.blender.org/T52632

Sep 3 2017, 10:21 AM · Alembic, BF Blender
Master James (MasterJames) created T52632: Houdini 16 Alembic Export crashes Importing into Blender 2.7.8c.
Sep 3 2017, 10:21 AM · BF Blender, Alembic
Master James (MasterJames) added a comment to T51195: Alembic targets for April 2017.

I have a single frame (#242) 100 MB Alembic abc exported from Houdini that crashes Blender 2.7.8c trying to import. Is anyone interested in getting this file and using it to debug this seemingly broken blender importer?
Where or how can I submit this bug report with file?
I don't really care about anything in the file.
Is there some guidelines for exporting alembic files from Houdini 16 that I'm missing? Like Dos & Don'ts. Thing is you really need some of the per vertex color stuff, because that can't be reconstructed from the poly-soup.
I've not used it much just testing at this point.
Should I try waiting for or the latest dev version?

Sep 3 2017, 10:09 AM · Alembic, BF Blender