- User Since
- Sep 3 2017, 9:29 AM (163 w, 2 d)
Aug 4 2020
Oh good eye Mate! I was wondering what the thing was causing that. I guess I was quick to Blame others. The VSCode debugging is useful, thanks for that fix again too.
Aug 3 2020
This should crash it, if you paste this from the Text Editor into a Console. I get this error.
It seems I already had Jacques tool installed, and it is incompatible and does not run in 2.83.3 so not a good solution. [could not install ptvsd etc.]
We are just talking about running the script in the console (not addons) ?!
Anyway I would paste the file contents as that works in every python shell I've ever used but in Blenders GUI Console it complains about indents on anything encapsulated etc. maybe we can call that the bug?
Then you could copy and paste the script contents from the Editor to the Console but again not possible due to another failure to understand common sense in python shells.
I'll stick with ...
for now, but it's a big deterrent for anyone getting started with Blender and or scripting in it, so worthy of rethinking your wisdom for that reason too.
Aug 2 2020
Okay thanks Robert. It seems almost axiomatic (meaning 'a givin') for development debugging purposes you need to be able to inspect and access the script you're editing from the console. Anyway I apologies for making various late night edits to my initial posting I am sure that has been effecting comprehension of the ideas, and am glad it appears clearer now.
I would say that's everybody's expected behavior initially.
One would think the script they are editing is within the console they are running. It's the right way around, if you think about it. So I would suggest this is more of a bug or oversight in obvious logic. Again by saying axiomatic i imply anyone does not need properly formulated arguments to support it's obvious truth in basic logic.
May 18 2020
This makes exporting to Shapeways.com with color textures impossible with Blender 2.82a. It unfortunately makes Blender an unusable toy vs game changing tool.
I'd raise the priority on this one and fix this before these kinds of embarrassments become more publicly known. It's really hard to recover from the damage they do to the respect of the CG community in general.
Mar 16 2020
Check this out I get funky sparkles?! You?
Mar 10 2020
Oh sorry thanks for replying I thought maybe I should have tried https://blender.stackexchange.com/questions/ask first.
Mar 9 2020
Jan 10 2020
Okay I can add something here (apologies for Rant offered).
This fails to generate frames with Freestyle Line Style Modifier "Bezier Curve" with an error of 3.800 not that that value has anything to do with it.
was 4th in a stack of Sampling, Backbone, Guiding Lines
Jan 9 2020
Sep 18 2019
Seem it was a hardware problem.
Aug 30 2019
I did have the driver from before and did a clean install of it to see as that was fine as far as I could tell a couple of months ago. Alas no difference and had put back the newest one after checking the previous driver. I can't check the other version number in this moment, but it was something like that.
The guy at the shop said it takes 6 to 8 weeks maybe more so I am screwed for 2 months and he said it doesn't mean the card that comes back will be without issues.
Still they will do an in house testing first so if I dont hear from them, then they also had issues, and that he gave no timeline but I would think I would hear from them within a week if it checked out on a different inhouse system (otherwise they will send it back on warranty). I guess I could have similarly tried it here in different hardware, but I am uncertain it would have even fit my old system (biggest card I have ever seen power consumption requirements etc.).
Aug 29 2019
I am going to have the hardware checked and I think sent back to Asus. The 2080 Ti I had to wait two months for and I guess they rushed these cards out?
I will attempt to report back later.
Still I am thinking maybe there should be a way you assess instability in the graphics card response times on average and pop up or log a warning saying graphics is performing poorly.
The Blender system could have a setting to use 99% by default and let uses tune it down if it's causing the card to fry etc. I'm not sure it seems like not only a good idea to limit issues but to also let the user know it's not Blender but Blender has detected sporadic frame rate etc.
I get green speckles dancing and other obvious indicators.
I have run a few tests on the hardware and it seems more like the problem since your test of the Cycles GPU Crash file above was not a problem. I suppose other then my thoughts above I am a little embarrassed to have brought this to your attention. Still it seemed like only Blender was causing this but then only Blender was pushing the GPU to it's limits. With things like 4096 shadow maps trying to get cycles like quality out of Eevee etc., which still falls short but has potential moving slowly forward.
They say it will take a couple of weeks to replace the card if their testing shows it has issues, so I will be offline until it is replaced.
Aug 28 2019
I found a way to reproduce this following the Procedural Crystal tutorial.
Aug 27 2019
I also ran it with --debug-gpu flag and got loads of output there.
This Event in the Viewer is of the Level: Application Error
Here is the Blender Event Viewer log...
Here is the Event Viewer during a Blender crash in this situation, where the NVidia Driver is failed. I remind you this is a high-end system and it simply can not be out of Memory.
I've been getting green flicker with latest NVidia drivers and then also this same crash will occur.
Mar 24 2018
Feb 28 2018
Feb 26 2018
Feb 22 2018
Feb 16 2018
Feb 13 2018
Okay well I've made a cross reference issue with the developer as well.
I've posted an example of this as requested the animation slider will reveal the issue. Further one can still grab the same line in a different location? and see the mesh updating as expected.
I posting on Stack Exchange and someone kindly explained the author says it's beyond his ability due to limitations in Blender.
Feb 5 2018
Sep 4 2017
The rc2 does open this. It can be closed or deleted thanks.
Sep 3 2017
Okay sorry found it posted bug.
I have a single frame (#242) 100 MB Alembic abc exported from Houdini that crashes Blender 2.7.8c trying to import. Is anyone interested in getting this file and using it to debug this seemingly broken blender importer?
Where or how can I submit this bug report with file?
I don't really care about anything in the file.
Is there some guidelines for exporting alembic files from Houdini 16 that I'm missing? Like Dos & Don'ts. Thing is you really need some of the per vertex color stuff, because that can't be reconstructed from the poly-soup.
I've not used it much just testing at this point.
Should I try waiting for or the latest dev version?