Quentin Wenger (Matpi)
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User Since
Dec 29 2013, 5:14 PM (186 w, 8 h)

Recent Activity

Jan 26 2017

Quentin Wenger (Matpi) added a comment to T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.

It happens in BGE internal only.
Saving the file after modification does not help; only closing Blender seems to solve the problem.

Jan 26 2017, 3:27 PM · Game Engine, Game Logic

Nov 28 2016

Quentin Wenger (Matpi) created T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.
Nov 28 2016, 12:00 PM · Game Engine, Game Logic

Nov 17 2016

Quentin Wenger (Matpi) added a comment to T50065: Audaspace: some values of the lower limit of Factory.limit causes the factory not to play.

Tested with both JACK and OpenAL.

Nov 17 2016, 8:48 PM · Audio, BF Blender
Quentin Wenger (Matpi) edited the description of T50065: Audaspace: some values of the lower limit of Factory.limit causes the factory not to play.
Nov 17 2016, 8:26 PM · Audio, BF Blender
Quentin Wenger (Matpi) added a comment to T50065: Audaspace: some values of the lower limit of Factory.limit causes the factory not to play.

The same problem occurs for file-based factories as well.

Nov 17 2016, 8:23 PM · Audio, BF Blender
Quentin Wenger (Matpi) assigned T50065: Audaspace: some values of the lower limit of Factory.limit causes the factory not to play to Joerg Mueller (nexyon).
Nov 17 2016, 8:19 PM · Audio, BF Blender
Quentin Wenger (Matpi) created T50065: Audaspace: some values of the lower limit of Factory.limit causes the factory not to play.
Nov 17 2016, 8:18 PM · Audio, BF Blender

Oct 23 2016

Quentin Wenger (Matpi) added a comment to D2309: Add global/local option for direction parameter in Displace modifier..

Thanks for the clarification and for committing, @Brecht Van Lommel (brecht)!

Oct 23 2016, 4:57 PM · Modifiers
Quentin Wenger (Matpi) updated the diff for D2309: Add global/local option for direction parameter in Displace modifier..
  • Style
  • Transform boolean direction space into enum.
Oct 23 2016, 1:22 PM · Modifiers

Oct 21 2016

Quentin Wenger (Matpi) added a comment to D2309: Add global/local option for direction parameter in Displace modifier..

Some quick comments/thoughts:

Oct 21 2016, 1:44 AM · Modifiers
Quentin Wenger (Matpi) updated the diff for D2309: Add global/local option for direction parameter in Displace modifier..
  • Use API math functions.
Oct 21 2016, 1:40 AM · Modifiers
Quentin Wenger (Matpi) updated the diff for D2309: Add global/local option for direction parameter in Displace modifier..
  • Clean tabs up.
Oct 21 2016, 12:43 AM · Modifiers
Quentin Wenger (Matpi) updated the diff for D2309: Add global/local option for direction parameter in Displace modifier..
  • Transform LOCAL/GLOBAL option into toggle.
Oct 21 2016, 12:39 AM · Modifiers

Oct 18 2016

Quentin Wenger (Matpi) added a project to D2309: Add global/local option for direction parameter in Displace modifier.: Modifiers.
Oct 18 2016, 4:40 PM · Modifiers
Quentin Wenger (Matpi) updated the diff for D2309: Add global/local option for direction parameter in Displace modifier..
  • Clean spaces up.
Oct 18 2016, 4:39 PM · Modifiers
Quentin Wenger (Matpi) retitled D2309: Add global/local option for direction parameter in Displace modifier. from to Add global/local option for direction parameter in Displace modifier..
Oct 18 2016, 4:36 PM · Modifiers

Mar 25 2016

Quentin Wenger (Matpi) added a comment to D1868: Add turntable/trackball options for view3d orbit..

Yes, this is what is expected to happen, but I basically have no power to do it by myself...

Mar 25 2016, 12:13 PM

Mar 23 2016

Quentin Wenger (Matpi) added a comment to T47263: problem with turntable orbit.

D1868 was an attempt of mine to add an option for both cases.

Mar 23 2016, 8:22 PM · BF Blender
Quentin Wenger (Matpi) abandoned D1868: Add turntable/trackball options for view3d orbit..
Mar 23 2016, 4:22 PM
Quentin Wenger (Matpi) added a comment to D1868: Add turntable/trackball options for view3d orbit..

Reverting LGTM.

Mar 23 2016, 4:20 PM

Mar 22 2016

Quentin Wenger (Matpi) updated the diff for D1868: Add turntable/trackball options for view3d orbit..
  • Improve/make more precise comments.
Mar 22 2016, 7:55 PM
Quentin Wenger (Matpi) retitled D1868: Add turntable/trackball options for view3d orbit. from to Add turntable/trackball options for view3d orbit..
Mar 22 2016, 7:38 PM

Feb 25 2016

Quentin Wenger (Matpi) updated subscribers of T47502: Edge Draw Problem / Missing Lines.
Feb 25 2016, 1:19 PM · Freestyle, BF Blender

Feb 18 2016

Quentin Wenger (Matpi) added a comment to D1812: PyDriver variables as Objects.

Seems that the message "Invalid Python expression" doesn't go away unless you revalidate the expression, if you check "As Object" after having set the path. Don't know if that can (and has to) be made better.

Feb 18 2016, 9:07 PM · Animation
Quentin Wenger (Matpi) added a comment to D1810: Length attribute for curve splines.

Looks good with D1812. (Still a click on "Update Dependencies" is needed, but that's normal, right?)

Feb 18 2016, 9:04 PM

Feb 17 2016

Quentin Wenger (Matpi) added a comment to D1810: Length attribute for curve splines.

So I made the change, it runs well too, except when used in a scripted expression (driver), as it then doesn't get updated when the spline's length does (usage in a driver was actually main part of the original feature request).

Feb 17 2016, 11:17 PM
Quentin Wenger (Matpi) updated the diff for D1810: Length attribute for curve splines.
  • Convert length attribute to calc_length method.
Feb 17 2016, 10:40 PM
Quentin Wenger (Matpi) added a comment to D1810: Length attribute for curve splines.

Yes, I actually thought about that (and about the nice additional resolution parameter that could be added in case of a method), but from what I could test, it seems that we then lack the ability to easily use this attribute in a driver. Of course there is still the possibility to use an absolute bpy.data.* path within the scripted expression.

Feb 17 2016, 8:37 PM
Quentin Wenger (Matpi) retitled D1810: Length attribute for curve splines from to Length attribute for curve splines.
Feb 17 2016, 7:31 PM

Jan 13 2016

Quentin Wenger (Matpi) updated the diff for D1709: Add compression modes for TIFF images.

Reflect @Sergey Sharybin (sergey) requests:

  • convert tiff_flag values to enum;
  • set tiff_flag value at Scene init;
Jan 13 2016, 11:04 AM

Jan 5 2016

Quentin Wenger (Matpi) updated the diff for D1709: Add compression modes for TIFF images.
  • Revert unnecessary braces addition.
Jan 5 2016, 9:48 PM
Quentin Wenger (Matpi) retitled D1709: Add compression modes for TIFF images from to Add compression modes for TIFF images.
Jan 5 2016, 8:26 PM

Nov 4 2015

Quentin Wenger (Matpi) added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

Oh okay, effectively I missunderstood, sorry.

Nov 4 2015, 9:35 PM · Game Engine
Quentin Wenger (Matpi) added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

Sorry I meant 4ff6e08.

Nov 4 2015, 9:16 PM · Game Engine
Quentin Wenger (Matpi) added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

Crashed at first try with 10 divisions on 2.76 release. Using a fresh new build (48f7dd6) makes it work properly for me, I tested about 10x in a row.

Nov 4 2015, 6:14 PM · Game Engine
Quentin Wenger (Matpi) added a comment to T46686: instant crash on game (I really would like to recover if possible).

Crashes for me on 2.76 release, but seems to work fine using fresh build. BPR, please try a buildbot version, it should be ok.

Nov 4 2015, 6:04 PM · Game Engine
Quentin Wenger (Matpi) triaged T46689: Sniper not working as "Incomplete" priority.

Please provide some more info about the bug.

Nov 4 2015, 5:58 PM · Addons

Sep 8 2015

Quentin Wenger (Matpi) added a comment to T41794: Autostereographic ("Magic Eye-like") shader-based stereo mode for the BGE.

I should have closed it already before, actually.

Sep 8 2015, 11:12 PM · Game Engine
Quentin Wenger (Matpi) added a comment to T41794: Autostereographic ("Magic Eye-like") shader-based stereo mode for the BGE.

@Aaron Carlisle (Blendify): Hi, thanks for your interest. This project is currently abandoned from my side. Main reason (appart from the fact that it's not that well written, doesn't completly work, and that I would make many changes if I had to take it up again) is that, as @Dalai Felinto (dfelinto) said and as we discussed together, the patch mainly consists in a GLSL shader system. Thus, with minimal effort it is possible to use the functionality without having to put it into the source code.

Sep 8 2015, 9:44 PM · Game Engine

Aug 2 2015

Quentin Wenger (Matpi) commandeered D1411: BGE: Add getActionNames() method to KX_Scene..

Thanks for the review, I'll make changes as soon as I can (got no time now, exam weeks at the university).

Aug 2 2015, 9:07 PM · Game Animation, Game Python, Game Logic, Game Engine

Jul 18 2015

Quentin Wenger (Matpi) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..

It's PyTuple_SET_ITEM, not PyTuple_SETITEM, btw. ;-)

Jul 18 2015, 6:20 PM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1411: BGE: Add getActionNames() method to KX_Scene..
Jul 18 2015, 6:18 PM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1411: BGE: Add getActionNames() method to KX_Scene..
  • Change PyTuple_SetItem to PyTuple_SET_ITEM, should be a bit faster.
Jul 18 2015, 6:17 PM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1411: BGE: Add getActionNames() method to KX_Scene..
  • Simplify doc references from bge.types.KX_Scene to KX_Scene.
Jul 18 2015, 12:07 AM · Game Animation, Game Python, Game Logic, Game Engine

Jul 17 2015

Quentin Wenger (Matpi) added inline comments to D1411: BGE: Add getActionNames() method to KX_Scene..
Jul 17 2015, 11:52 PM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1411: BGE: Add getActionNames() method to KX_Scene..
  • Change list to tuple, add doc.
Jul 17 2015, 11:52 PM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added projects to D1411: BGE: Add getActionNames() method to KX_Scene.: Game Engine, Game Logic, Game Python, Game Animation.
Jul 17 2015, 1:24 AM · Game Animation, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) retitled D1411: BGE: Add getActionNames() method to KX_Scene. from to BGE: Add getActionNames() method to KX_Scene..
Jul 17 2015, 1:22 AM · Game Animation, Game Python, Game Logic, Game Engine

Jul 7 2015

Quentin Wenger (Matpi) added a comment to T44284: bge.texture.Texture(gameObj) - refresh() API documentation is outdatted/incomplete..

@Mario Mey (mariomey): you're welcome!

Jul 7 2015, 1:24 AM · Documentation

Jul 2 2015

Quentin Wenger (Matpi) added a comment to D1387: BGE Fix T45207: Camera actuator shakes with low height.

The general method here looks good for me.

Jul 2 2015, 9:51 PM · Game Engine
Quentin Wenger (Matpi) abandoned D1385: BGE: fix T45207 - shaking camera if lower than tracked object..

@Sybren A. Stüvel (sybren): ok, I think your method on D1387 is sufficient for now. As previously written, I consider that the whole file should be rewritten someday...

Jul 2 2015, 9:48 PM · Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1385: BGE: fix T45207 - shaking camera if lower than tracked object..

@Sybren A. Stüvel (sybren): Thank you for your suggestion! I actually noticed that my "drastical" change is bad... I am trying to make it better...

Jul 2 2015, 6:56 PM · Game Logic, Game Engine
Quentin Wenger (Matpi) planned changes to D1385: BGE: fix T45207 - shaking camera if lower than tracked object..

fp1 and fp2 represent the reference local axes (as defined by the actuator) of the tracked object resp. the camera. In the example given in T45207, they are both Y local axes.

Jul 2 2015, 10:30 AM · Game Logic, Game Engine
Quentin Wenger (Matpi) added projects to D1385: BGE: fix T45207 - shaking camera if lower than tracked object.: Game Engine, Game Logic.
Jul 2 2015, 12:35 AM · Game Logic, Game Engine
Quentin Wenger (Matpi) retitled D1385: BGE: fix T45207 - shaking camera if lower than tracked object. from BGE: fix T45207. to BGE: fix T45207 - shaking camera if lower than tracked object..
Jul 2 2015, 12:34 AM · Game Logic, Game Engine
Quentin Wenger (Matpi) retitled D1385: BGE: fix T45207 - shaking camera if lower than tracked object. from to BGE: fix T45207..
Jul 2 2015, 12:24 AM · Game Logic, Game Engine
Quentin Wenger (Matpi) added a revision to T45207: Camera actuator shakes with low height: D1385: BGE: fix T45207 - shaking camera if lower than tracked object..
Jul 2 2015, 12:24 AM · Game Engine

Jun 26 2015

Quentin Wenger (Matpi) abandoned D1374: BGE: add pre-render 2D filters option.

Yep, makes sense.

Jun 26 2015, 9:40 AM · Game Rendering, Game Python, Game Logic, Game Engine

Jun 25 2015

Quentin Wenger (Matpi) added a comment to D1374: BGE: add pre-render 2D filters option.

@Quentin Wenger (Matpi) and Ulysse MARTIN (youle) actually I don't know how useful this patch is. Maybe I misunderstand something. But I think you can also simply use background scene to do the same.

Jun 25 2015, 2:08 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1372: BGE: Static shadow..

Looks quite good IMHO. A few comments though:

Jun 25 2015, 1:36 PM · Game Engine
Quentin Wenger (Matpi) added a comment to D1374: BGE: add pre-render 2D filters option.

Yes I thought about this when I had the idea of prerender pass, but I thought that we could pass camera position and orientation with uniforms to the filter. But if you can include it in your revision, it would be great!

Jun 25 2015, 12:43 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1374: BGE: add pre-render 2D filters option.

Did you tested your patch with the video texture module (render camera to texture)?

Jun 25 2015, 12:05 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1374: BGE: add pre-render 2D filters option.

Jun 25 2015, 11:40 AM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1375: Strength variable for 2D filters.

Don't have much time ATM... :/

Jun 25 2015, 11:10 AM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.
  • Make previous change more consistent.
Jun 25 2015, 10:42 AM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.
  • Add proper initialization value.
Jun 25 2015, 10:37 AM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added a comment to D1375: Strength variable for 2D filters.

I do understand that, but it would nevertheless be a much nicer way to implement that feature, much simpler too.

Jun 25 2015, 9:48 AM · Game Engine
Quentin Wenger (Matpi) changed the visibility for D1375: Strength variable for 2D filters.
Jun 25 2015, 9:46 AM · Game Engine

Jun 24 2015

Quentin Wenger (Matpi) added a comment to D1375: Strength variable for 2D filters.

Quick thought from my side: I don't think it is optimal to use GLSL mixing here, I'd rather stay in the C++/OpenGL context and use something like glAccum.

Jun 24 2015, 11:24 PM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.
  • Changes as suggested by HG1.
Jun 24 2015, 10:53 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added inline comments to D1374: BGE: add pre-render 2D filters option.
Jun 24 2015, 10:52 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.
  • Other enhancement.
Jun 24 2015, 6:55 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) updated the diff for D1374: BGE: add pre-render 2D filters option.

Small enhancements.

Jun 24 2015, 6:53 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) added projects to D1374: BGE: add pre-render 2D filters option: Game Engine, Game Logic, Game Python, Game Rendering.
Jun 24 2015, 6:49 PM · Game Rendering, Game Python, Game Logic, Game Engine
Quentin Wenger (Matpi) retitled D1374: BGE: add pre-render 2D filters option from to BGE: add pre-render 2D filters option.
Jun 24 2015, 6:48 PM · Game Rendering, Game Python, Game Logic, Game Engine

Jun 23 2015

Quentin Wenger (Matpi) updated the diff for D1357: BGE: bge.constraints.rst: some cleanup.

Revert changes to the export function, update the doc in consequence.

Jun 23 2015, 12:13 PM · Game Engine

Jun 20 2015

Quentin Wenger (Matpi) claimed T45110: Animated Armature stops when not reflected by ImageMirror.
Jun 20 2015, 7:50 AM · Game Engine, Game Rendering, Game Python, Game Animation
Quentin Wenger (Matpi) triaged T45110: Animated Armature stops when not reflected by ImageMirror as "Confirmed" priority.
Jun 20 2015, 12:19 AM · Game Engine, Game Rendering, Game Python, Game Animation

Jun 19 2015

Quentin Wenger (Matpi) added a comment to T45110: Animated Armature stops when not reflected by ImageMirror.

Same behaviour here.

Jun 19 2015, 10:39 PM · Game Engine, Game Rendering, Game Python, Game Animation
Quentin Wenger (Matpi) updated the diff for D1357: BGE: bge.constraints.rst: some cleanup.

Small syntax enhancement.

Jun 19 2015, 4:10 PM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1357: BGE: bge.constraints.rst: some cleanup.

Add option to save bullet files using local path, update doc for it.

Jun 19 2015, 4:00 PM · Game Engine
Quentin Wenger (Matpi) updated D1352: BGE: bge.texture API documentation enhancement.
Jun 19 2015, 11:55 AM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) added a revision to T44284: bge.texture.Texture(gameObj) - refresh() API documentation is outdatted/incomplete.: D1352: BGE: bge.texture API documentation enhancement.
Jun 19 2015, 11:55 AM · Documentation

Jun 17 2015

Quentin Wenger (Matpi) updated the diff for D1355: BGE: remove outdated doc of KX_PolygonMaterial, update doc of KX_BlenderMaterial.

Make comment in the example more precise.

Jun 17 2015, 9:04 PM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1355: BGE: remove outdated doc of KX_PolygonMaterial, update doc of KX_BlenderMaterial.

Fix bug in example.

Jun 17 2015, 8:45 PM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1355: BGE: remove outdated doc of KX_PolygonMaterial, update doc of KX_BlenderMaterial.

Improve the example a bit and add a description to it.

Jun 17 2015, 8:43 PM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1355: BGE: remove outdated doc of KX_PolygonMaterial, update doc of KX_BlenderMaterial.

Modernize example; small tweakings.

Jun 17 2015, 3:26 PM · Game Engine
Quentin Wenger (Matpi) updated D1355: BGE: remove outdated doc of KX_PolygonMaterial, update doc of KX_BlenderMaterial.
Jun 17 2015, 2:23 PM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Remove values of constants, useless and hard to keep updated.

Jun 17 2015, 2:14 PM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) added a comment to D1357: BGE: bge.constraints.rst: some cleanup.

@Campbell Barton (campbellbarton): what's your opinion on exposing CCD_CONSTRAINT_DISABLE_LINKED_COLLISION (from source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp) to Python? (for flag argument of createConstraint)

Jun 17 2015, 2:04 PM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1357: BGE: bge.constraints.rst: some cleanup.

Delete values of constants, keep types.

Jun 17 2015, 1:57 PM · Game Engine
Quentin Wenger (Matpi) updated the diff for D1357: BGE: bge.constraints.rst: some cleanup.

Fix signature of createConstraint.

Jun 17 2015, 12:12 PM · Game Engine

Jun 16 2015

Quentin Wenger (Matpi) added inline comments to D1357: BGE: bge.constraints.rst: some cleanup.
Jun 16 2015, 9:48 PM · Game Engine
Quentin Wenger (Matpi) added inline comments to D1352: BGE: bge.texture API documentation enhancement.
Jun 16 2015, 9:31 PM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Some more consistence in optional arguments in signatures.

Jun 16 2015, 4:38 PM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) updated the diff for D1352: BGE: bge.texture API documentation enhancement.

Make optional arguments in signatures more consistent.

Jun 16 2015, 4:34 PM · Documentation, Game Python, Game Engine
Quentin Wenger (Matpi) added inline comments to D1357: BGE: bge.constraints.rst: some cleanup.
Jun 16 2015, 4:31 PM · Game Engine
Quentin Wenger (Matpi) added a reviewer for D1357: BGE: bge.constraints.rst: some cleanup: Thomas Szepe (hg1).
Jun 16 2015, 3:59 PM · Game Engine
Quentin Wenger (Matpi) updated D1357: BGE: bge.constraints.rst: some cleanup.
Jun 16 2015, 3:58 PM · Game Engine
Quentin Wenger (Matpi) added a project to D1357: BGE: bge.constraints.rst: some cleanup: Game Engine.
Jun 16 2015, 3:55 PM · Game Engine