Miki (MeshLogic)
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User Since
Oct 13 2014, 11:17 PM (127 w, 4 d)

Recent Activity

Wed, Mar 22

Miki (MeshLogic) added a comment to T51008: Normal map with bold relief causes black artifacts with Glossy BSDF shader.

I also have struggled with this kind of artifacts and found a simple trick how to avoid them. Basically you can calculate a dot product between normal and incoming vector and attenuate the normal map where it could cause problems viz https://blenderartists.org/forum/showthread.php?382497-Black-material-artifacts-on-flat-angle-surface-areas

Wed, Mar 22, 3:59 AM · Rendering, Cycles, BF Blender

Mon, Mar 20

Miki (MeshLogic) created T51010: Bevel with profile 1.0 affects the outer corners.
Mon, Mar 20, 5:51 PM · BF Blender

Feb 19 2016

Miki (MeshLogic) added a comment to D1254: Fixed baking artifacts on concave faces when enabling AA jittering.

I think the biggest advantage of this AA patch is when you are using procedurally generated cycles materials, viz my procedural wood material https://developer.blender.org/T43388. With official Blender, the baked texture looks looks really awful and useless. Using this patch, the baked texture looks very nice and clean like the output from render. So, I hope this patch will be included in Blender soon, because I'm tired myself to compile Blender each time an official version is released to be able to use procedural cycles materials for baking. Even if this patch was turned off by default and was possible to turn it on by some command would be great. The picture bellow shows the difference of baking quality by official Blender and using this patch (both examples baked into texture 1024x1024).

Feb 19 2016, 7:09 PM

Jun 18 2015

Miki (MeshLogic) awarded D1254: Fixed baking artifacts on concave faces when enabling AA jittering a Love token.
Jun 18 2015, 12:21 PM

Apr 28 2015

Miki (MeshLogic) added a comment to T43388: Cycles Baking gives different results than Cycles Render.

Thank you Lukas Stockner! I compiled Blender with your AA fix and it really works even for concave meshes. I can finally use my procedural wood for my creations :-)
The picture bellow shows the amazing quality of baking with your AA fix compared to result from official Blender release.

Apr 28 2015, 10:55 PM · Cycles, BF Blender

Feb 6 2015

Miki (MeshLogic) added a comment to T43388: Cycles Baking gives different results than Cycles Render.

I tested the monkey head (without subsurf mod) and noticed the artifacts appear only along the triangle's edges where the mesh surface gets concave. On convexly curved surfaces and edges there are no artifacts. Hopefully this could be used to fix the problem. I still want to look closer on the filter algorithm.

Feb 6 2015, 2:20 AM · Cycles, BF Blender

Jan 29 2015

Miki (MeshLogic) added a comment to T43388: Cycles Baking gives different results than Cycles Render.

@marc dion (marcclintdion) I also have tried to bake Combined pass and set Sun as a light source, and it looked very well with my procedural materials (which use mix of diffuse and glossy BSDF shaders). But my mesh geometry wasn't so deformed. Maybe that problem might rise with baking highly deformed meshes?

Jan 29 2015, 12:14 PM · Cycles, BF Blender

Jan 23 2015

Miki (MeshLogic) created T43388: Cycles Baking gives different results than Cycles Render.
Jan 23 2015, 4:05 AM · Cycles, BF Blender

Jan 17 2015

Miki (MeshLogic) added a comment to T40369: Using OSL nodes result noisy incorrectly baked maps. .

I would like to ask if there is a technical reason why anti-aliasing doesn't work in Cycles Bake, when it can work in Render. Always when I create a procedural material, it looks great when rendered, but very crippled when baked. And obviously the current Samples doesn't help it in any way, because Render looks good even at 10 samples, but Bake looks horrible even at 500 samples. I noticed the only task where Samples helps is baking of AO.

Jan 17 2015, 5:03 PM · BF Blender, Cycles

Oct 14 2014

Miki (MeshLogic) created T42214: Musgrave Texture gives different results when rendered and when baked using Cycles Render.
Oct 14 2014, 12:12 AM · Cycles, BF Blender