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Metin Seven (MetinSeven)
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User Since
Nov 26 2018, 11:00 AM (16 w, 1 d)

visualization • illustration • animation • 3D design — metinseven.nl

Recent Activity

Thu, Mar 14

Metin Seven (MetinSeven) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Nice! Will you also include OpenVDB smoothing options, like Gaussian?

Thu, Mar 14, 10:16 PM

Feb 12 2019

Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

Thanks, I'll do so more tests as soon as the furious deadline monster is not breathing fire into my neck anymore. 🙂

Feb 12 2019, 2:23 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

One more observation: Dyntopo being switched off occurs only when I smooth with individual strokes. So I hold down Shift, then I stroke, lift the pen, go back to the start position, stroke again, and so on, in a very fast pace, and holding Shift all the time.

Feb 12 2019, 2:18 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

One more detail: my main 3D view window is split into three parts: at the bottom there are two Image Editor views with reference images. I don't know if that is of any importance, but I thought to mention it.

Feb 12 2019, 2:11 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

I've just tried on a subdivided cube, but can't reproduce it. It's probably a specific problem. It might also have to do with the length of a session. In other words: more risk of the issue occurring as you've been sculpting for a longer time.

Feb 12 2019, 2:09 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

Hi Sebastian,

Feb 12 2019, 1:52 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

I've sculpted some more, and it just happened again, while the Blob brush was active, and I performed a lot of fast strokes while holding Shift to smooth.

Feb 12 2019, 1:46 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

Hi Sebastian,

Feb 12 2019, 1:01 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) updated the task description for T61452: Dyntopo frequently deactivating during sculpting.
Feb 12 2019, 12:36 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) created T61452: Dyntopo frequently deactivating during sculpting.
Feb 12 2019, 12:35 PM · Sculpting and Painting, BF Blender

Dec 8 2018

Metin Seven (MetinSeven) added a comment to T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).

@Hans-Simon Sagave (wizardx) I read that there are plans for a Metal wrapper for Vulkan in the future. I guess a pure Metal version of Blender would require maintaining a separate macOS branch. But if you already want a taste of Metal-assisted rendering, you can try Radeon ProRender. It's quite well-integrated in Blender and is also free.

Dec 8 2018, 5:57 PM · Platform: macOS, Cycles, BF Blender

Dec 2 2018

Metin Seven (MetinSeven) updated subscribers of T58450: Skin modifier not working if applied after subsurf.

Thanks, @Brecht Van Lommel (brecht) . I should have performed a search before reporting my similar bug report, sorry.

Dec 2 2018, 11:58 AM · Modifiers, BF Blender
Metin Seven (MetinSeven) created T58505: Skin modifier — mangled result after subdivision modifier.
Dec 2 2018, 11:46 AM · BF Blender

Nov 29 2018

Metin Seven (MetinSeven) added a comment to T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).

The black tiles issue when rendering with AMD GPU + Denoiser on Mac is still there in 2.8, and it's fully reproducable. Is there a chance of this being fixed in the near future? That'd be great.

Nov 29 2018, 9:35 AM · Platform: macOS, Cycles, BF Blender
Metin Seven (MetinSeven) added a comment to rB9abcf56fa88d: Enable OpenSubdiv modifier by default.

That's great, thank you for the info, @Sergey Sharybin (sergey) , and keep up the great work.

Nov 29 2018, 9:29 AM

Nov 27 2018

Metin Seven (MetinSeven) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Good to know, thanks, and keep up the good work. 👍

Nov 27 2018, 9:24 AM · User Interface, Code Quest, BF Blender: 2.8
Metin Seven (MetinSeven) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Yes, that works. I didn't know that the gizmo is only visible when the Transform tool is activated. Is there also a direct keyboard shortcut for the Transform tool, in stead of Spacebar and then the T key?

Nov 27 2018, 7:50 AM · User Interface, Code Quest, BF Blender: 2.8

Nov 26 2018

Metin Seven (MetinSeven) added a comment to rB9abcf56fa88d: Enable OpenSubdiv modifier by default.

Will OpenSubdiv also be available for Blender 2.8 macOS?

Nov 26 2018, 8:12 PM
Metin Seven (MetinSeven) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Hi Campbell,

Nov 26 2018, 11:05 AM · User Interface, Code Quest, BF Blender: 2.8