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Metin Seven (MetinSeven)
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User Since
Nov 26 2018, 11:00 AM (25 w, 19 h)

visualization • illustration • animation • 3D design — metinseven.nl

Recent Activity

Mon, Apr 22

Metin Seven (MetinSeven) added a comment to T58187: object visibility controlled by driver bug.

If you're only switching from invisible to visible or vice versa, you could also simply scale an object to 0 in the next or previous frame.

Mon, Apr 22, 10:30 AM · BF Blender

Apr 6 2019

Metin Seven (MetinSeven) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Cool, that's fast work, Martin! 👍

Apr 6 2019, 5:50 PM
Metin Seven (MetinSeven) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Hi Martin,

Apr 6 2019, 2:34 PM
Metin Seven (MetinSeven) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Hi Martin,

Apr 6 2019, 2:14 PM
Metin Seven (MetinSeven) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Thanks for the additions, Juri.

Apr 6 2019, 11:30 AM
Metin Seven (MetinSeven) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Sorry, I forgot a very important wish: reprojection of vertex colors, so vertex paint is preserved after OpenVDB remeshing.

Apr 6 2019, 7:19 AM
Metin Seven (MetinSeven) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Cool work, Martin! Can't wait to have this in the Blender Master builds.

Apr 6 2019, 7:16 AM

Mar 22 2019

Metin Seven (MetinSeven) added a comment to T55026: Slow Parent option doesn't work with new Depsgraph.

If Slow Parent has been removed, is there an easy other way to establish the delay effect for children, driven by one object?

Mar 22 2019, 6:36 PM · BF Blender

Mar 14 2019

Metin Seven (MetinSeven) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Nice! Will you also include OpenVDB smoothing options, like Gaussian?

Mar 14 2019, 10:16 PM

Feb 12 2019

Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

Thanks, I'll do so more tests as soon as the furious deadline monster is not breathing fire into my neck anymore. 🙂

Feb 12 2019, 2:23 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

One more observation: Dyntopo being switched off occurs only when I smooth with individual strokes. So I hold down Shift, then I stroke, lift the pen, go back to the start position, stroke again, and so on, in a very fast pace, and holding Shift all the time.

Feb 12 2019, 2:18 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

One more detail: my main 3D view window is split into three parts: at the bottom there are two Image Editor views with reference images. I don't know if that is of any importance, but I thought to mention it.

Feb 12 2019, 2:11 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

I've just tried on a subdivided cube, but can't reproduce it. It's probably a specific problem. It might also have to do with the length of a session. In other words: more risk of the issue occurring as you've been sculpting for a longer time.

Feb 12 2019, 2:09 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

Hi Sebastian,

Feb 12 2019, 1:52 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

I've sculpted some more, and it just happened again, while the Blob brush was active, and I performed a lot of fast strokes while holding Shift to smooth.

Feb 12 2019, 1:46 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

Hi Sebastian,

Feb 12 2019, 1:01 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) updated the task description for T61452: Dyntopo frequently deactivating during sculpting.
Feb 12 2019, 12:36 PM · Sculpting and Painting, BF Blender
Metin Seven (MetinSeven) created T61452: Dyntopo frequently deactivating during sculpting.
Feb 12 2019, 12:35 PM · Sculpting and Painting, BF Blender

Dec 8 2018

Metin Seven (MetinSeven) added a comment to T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).

@Hans-Simon Sagave (wizardx) I read that there are plans for a Metal wrapper for Vulkan in the future. I guess a pure Metal version of Blender would require maintaining a separate macOS branch. But if you already want a taste of Metal-assisted rendering, you can try Radeon ProRender. It's quite well-integrated in Blender and is also free.

Dec 8 2018, 5:57 PM · Platform: macOS, Cycles, BF Blender

Dec 2 2018

Metin Seven (MetinSeven) updated subscribers of T58450: Skin modifier not working if applied after subsurf.

Thanks, @Brecht Van Lommel (brecht) . I should have performed a search before reporting my similar bug report, sorry.

Dec 2 2018, 11:58 AM · Modifiers, BF Blender
Metin Seven (MetinSeven) created T58505: Skin modifier — mangled result after subdivision modifier.
Dec 2 2018, 11:46 AM · BF Blender

Nov 29 2018

Metin Seven (MetinSeven) added a comment to T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).

The black tiles issue when rendering with AMD GPU + Denoiser on Mac is still there in 2.8, and it's fully reproducable. Is there a chance of this being fixed in the near future? That'd be great.

Nov 29 2018, 9:35 AM · Platform: macOS, Cycles, BF Blender
Metin Seven (MetinSeven) added a comment to rB9abcf56fa88d: Enable OpenSubdiv modifier by default.

That's great, thank you for the info, @Sergey Sharybin (sergey) , and keep up the great work.

Nov 29 2018, 9:29 AM

Nov 27 2018

Metin Seven (MetinSeven) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Good to know, thanks, and keep up the good work. 👍

Nov 27 2018, 9:24 AM · User Interface, Code Quest, BF Blender: 2.8
Metin Seven (MetinSeven) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Yes, that works. I didn't know that the gizmo is only visible when the Transform tool is activated. Is there also a direct keyboard shortcut for the Transform tool, in stead of Spacebar and then the T key?

Nov 27 2018, 7:50 AM · User Interface, Code Quest, BF Blender: 2.8

Nov 26 2018

Metin Seven (MetinSeven) added a comment to rB9abcf56fa88d: Enable OpenSubdiv modifier by default.

Will OpenSubdiv also be available for Blender 2.8 macOS?

Nov 26 2018, 8:12 PM
Metin Seven (MetinSeven) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Hi Campbell,

Nov 26 2018, 11:05 AM · User Interface, Code Quest, BF Blender: 2.8