visualization • illustration • animation • 3D design — metinseven.nl
- User Since
- Nov 26 2018, 11:00 AM (42 w, 2 d)
That seems to be the case indeed. If the only purpose of Smooth Vertex Colors is to smooth absolute, mask-filled faces to their directly surrounding vertices, then the function works. But the tool name suggests it will smooth / blur all vertex paint, which would be much more useful, eliminating the need to manually blur everything.
P.S.: I've tried repeating the steps I described in my initial bug report above, and even on a cube that's not subdivided, if you paint one vertex in a color, applying Smooth Vertex Colors does nothing.
Hmm... I tried your example scene, and in there the Smooth Vertex Colors tool works.
Tue, Sep 17
👍 Thank you too, @Juan Gea (juang3d) !
Tried it on a simple quad sphere with Subdivision modifier, no issues.
Mon, Sep 16
Will this be addressed soon? The triangle display is quite distracting.
Sun, Sep 15
Nice work guys! 👍
I've got a number of default settings changed in Preferences, but that should matter for an X3D export.
Fri, Sep 13
Wed, Sep 11
Hi @Pablo Dobarro (pablodp606) , Will the Draw Sharp brush be compatible with Dyntopo soon?
Tue, Sep 10
Apologies for all the renaming. I wasn't sure if Shift + double LMB clicking performed a mask smooth or expand, because the edges are both smoothed and expanded.
Mon, Sep 9
Sun, Sep 8
Fri, Sep 6
Thu, Sep 5
Tue, Sep 3
Clear, thank you, and keep up the good work. 👍
Thanks for the clarification. So you don't need to select multiple elements first (objects, nodes, etc.) to use it, is that right?
I'm very happy with the batch renamer, thank you. I only wonder why you've chosen for the separate Alt + F2 shortcut? It should be easy to check if multiple objects have been selected, then make F2 automatically go to the batch rename dialog. Would be more intuitive.
Mon, Sep 2
Aug 12 2019
Aug 11 2019
Aug 5 2019
Will this Embree implementation pave the way to a Cycles CPU + GPU option in the OptiX section of the Blender Preferences, like in the the CUDA section?
Aug 2 2019
Jul 29 2019
Nice work, thanks!
Apr 22 2019
If you're absolutely switching from invisible to visible or vice versa, you could also simply scale an object to a value of 0 in the next or previous frame.
Apr 6 2019
Cool, that's fast work, Martin! 👍
Thanks for the additions, Juri.
Sorry, I forgot a very important wish: reprojection of vertex colors, so vertex paint is preserved after OpenVDB remeshing.
Cool work, Martin! Can't wait to have this in the Blender Master builds.
Mar 22 2019
If Slow Parent has been removed, is there an easy other way to establish the delay effect for children, driven by one object?
Mar 14 2019
Nice! Will you also include OpenVDB smoothing options, like Gaussian?
Feb 12 2019
Thanks, I'll do so more tests as soon as the furious deadline monster is not breathing fire into my neck anymore. 🙂
One more observation: Dyntopo being switched off occurs only when I smooth with individual strokes. So I hold down Shift, then I stroke, lift the pen, go back to the start position, stroke again, and so on, in a very fast pace, and holding Shift all the time.
One more detail: my main 3D view window is split into three parts: at the bottom there are two Image Editor views with reference images. I don't know if that is of any importance, but I thought to mention it.
I've just tried on a subdivided cube, but can't reproduce it. It's probably a specific problem. It might also have to do with the length of a session. In other words: more risk of the issue occurring as you've been sculpting for a longer time.
I've sculpted some more, and it just happened again, while the Blob brush was active, and I performed a lot of fast strokes while holding Shift to smooth.
Dec 8 2018
@Hans-Simon Sagave (wizardx) I read that there are plans for a Metal wrapper for Vulkan in the future. I guess a pure Metal version of Blender would require maintaining a separate macOS branch. But if you already want a taste of Metal-assisted rendering, you can try Radeon ProRender. It's quite well-integrated in Blender and is also free.
Dec 2 2018
Thanks, @Brecht Van Lommel (brecht) . I should have performed a search before reporting my similar bug report, sorry.
Nov 29 2018
The black tiles issue when rendering with AMD GPU + Denoiser on Mac is still there in 2.8, and it's fully reproducable. Is there a chance of this being fixed in the near future? That'd be great.
That's great, thank you for the info, @Sergey Sharybin (sergey) , and keep up the great work.
Nov 27 2018
Good to know, thanks, and keep up the good work. 👍
Yes, that works. I didn't know that the gizmo is only visible when the Transform tool is activated. Is there also a direct keyboard shortcut for the Transform tool, in stead of Spacebar and then the T key?
Nov 26 2018
Will OpenSubdiv also be available for Blender 2.8 macOS?