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Michael Stahre (MichaelStahre)
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User Since
Sep 21 2016, 3:55 PM (116 w, 6 d)

Recent Activity

Nov 24 2016

Michael Stahre (MichaelStahre) added a comment to D2379: Exposed missing uniform type constant to python.

This is my first time submitting code so I hope I did it right, creating one diff for each patch (this and D2378). They're small and simple so hopefully they should be uncontroversial!

Nov 24 2016, 2:44 PM · BF Blender
Michael Stahre (MichaelStahre) retitled D2379: Exposed missing uniform type constant to python from to Exposed missing uniform type constant to python.
Nov 24 2016, 2:43 PM · BF Blender
Michael Stahre (MichaelStahre) retitled D2378: Fixed incorrect uniform export from to Fixed incorrect uniform export.
Nov 24 2016, 2:41 PM · BF Blender

Nov 4 2016

Michael Stahre (MichaelStahre) added a comment to T49420: X3D Exporter generates duplicate edges and splits the mesh when exporting with Triangulate.

The workaround I described turned out to not work for cases where a split is actually intended, since any vertices that are at the same coordinates will end up being merged.
My new approach, which so far seems to work, was to still round the coordinates down to the 7th decimal but to also add the vertex id to the key when matching on uv.

Nov 4 2016, 10:00 AM · Import/Export, Addons

Sep 21 2016

Michael Stahre (MichaelStahre) added a comment to T49420: X3D Exporter generates duplicate edges and splits the mesh when exporting with Triangulate.

I have already done some analysis of the bug and discovered the following:

Sep 21 2016, 4:27 PM · Import/Export, Addons
Michael Stahre (MichaelStahre) created T49420: X3D Exporter generates duplicate edges and splits the mesh when exporting with Triangulate.
Sep 21 2016, 4:16 PM · Import/Export, Addons