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Michael Weisheim (MichaelWeisheim)
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User Since
May 12 2019, 2:08 AM (60 w, 1 d)

Recent Activity

Mar 17 2020

Michael Weisheim (MichaelWeisheim) awarded rBb852db57ba24: Add experimental global undo speedup. a 100 token.
Mar 17 2020, 4:23 PM

Feb 27 2020

Michael Weisheim (MichaelWeisheim) awarded T73360: Fast highpoly mesh editing a Love token.
Feb 27 2020, 1:44 AM · Performance, Modeling, BF Blender
Michael Weisheim (MichaelWeisheim) awarded T68996: OpenSubdiv GPU acceleration a Burninate token.
Feb 27 2020, 1:42 AM · EEVEE & Viewport, BF Blender

Jan 25 2020

Michael Weisheim (MichaelWeisheim) awarded T73359: Blender editing performance with many datablocks a Like token.
Jan 25 2020, 1:55 AM · Performance, Data, Assets & I/O, BF Blender

Aug 16 2019

Michael Weisheim (MichaelWeisheim) added a comment to T60695: Optimized per-datablock global undo.

hi @Brecht Van Lommel (brecht) , with version 2.8, we decided to give another go to Blender and overall it is great release and we were considering switching, but this undo issue is a the biggest show stopper we found so far. I'm surprised to be honest with the fact that this is considered "normal" priority. I have never worked in a production that doesn't have a few thousand objects per scene with a few million polys. If undoing a move takes a couple of minutes, this makes blender unusable for most productions I think. I decided to add this comment with the hope to bump this up a bit. I hope that's OK.
Nick

Aug 16 2019, 4:56 PM · BF Blender, Data, Assets & I/O, Performance, Datablocks and Libraries