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Mick Pearson (Mick-P)
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User Since
Mar 30 2016, 6:16 AM (180 w, 4 d)

Recent Activity

Sat, Aug 24

Mick Pearson (Mick-P) added a comment to T69025: Collada Schema Violation.

It is valid. xmlns is not an attribute. It just shows OpenCOLLADA is immature. Truth is, if xmlns is not implemented, then COLLADA is not really extensible, since it can't mix XML namespaces.

Sat, Aug 24, 12:49 AM · Collada, BF Blender

May 29 2019

Mick Pearson (Mick-P) added a comment to T34062: Collada: fix broken export of transforms (and adds new bake transforms option).

For the record, if matrix and the others are present, then both should be applied by the COLLADA software. It's not a multi-representational option in other words. Second, regarding:

May 29 2019, 2:39 AM · Collada

Jan 27 2019

Mick Pearson (Mick-P) added a comment to T60901: Collada exporter replacing names that starts with a number with an underscore.

(Messed up these comments forms default to Change Status: Resolved!)

Jan 27 2019, 7:26 AM · Collada, BF Blender

Jan 13 2019

Mick Pearson (Mick-P) updated subscribers of D4187: Collada Importer Material Assignment Fix.

@Gaia Clary (gaiaclary) Sure, but the thrust of this (COLLADA) ticket IS losing primitives. The materials are lost because the primitives are discarded @Trevor Glauz (TSGlauz) says this defect is something core to Blender.

Jan 13 2019, 8:00 AM · Collada

Jan 12 2019

Mick Pearson (Mick-P) added a comment to D4187: Collada Importer Material Assignment Fix.

Removing duplicate edges/faces is just how blender works since it is considered invalid data. You can have duplicate vertices, though. And with duplicate vertices, you can overlap faces that use entirely different vertices that sit in the exact same positions. You can also duplicate triangles into separate meshes and overlap them that way.

Jan 12 2019, 8:55 AM · Collada
Mick Pearson (Mick-P) added a comment to D4187: Collada Importer Material Assignment Fix.

Excuse me, can I ask about the "primitive deletion" thing? Something like this happens in many importers, and it is making working with Blender very difficult, since I work with game data, that is always importing/exporting. I provided an example of an OBJ file (3DS does it too but less so) in a bug report a little while back and a real **** (awful developer) here named Sebastian tanked it immediately saying deleted polygons is a beloved feature of Blender. I'm just curious if there could be a connection. (In games overlapping elements is required and fundamental, and also in Blender I've never had a problem with this. Normally importers that lose data or destroy things are not published, and heads roll. I don't understand Blender culture. It's like a den full of nasty punks. The opposite of what you want for software work.)

Jan 12 2019, 5:01 AM · Collada

Nov 27 2018

Mick Pearson (Mick-P) added a comment to T48591: COLLADA exports often have wrong textures assigned to materials.

@Gaia Clary (gaiaclary) I think what Blender needs is a node system specifically oriented to Collada. If it is moving to an open-ended system, it could be a good opportunity to design something. Like in Blender I'm familiar with (2.8 looks like a departure) I know it has legacy Blender Render, and also Cycles, which looks completely separate. What Collada needs is its own separate node system, kind of like another flavor/alternative render system that can live in the Blend files, alongside the others. I struggle to imagine how COLLADA can be used in the future for anything, but I stick with it because we so desperately need open standards for 3D.

Nov 27 2018, 10:52 AM · Collada
Mick Pearson (Mick-P) added a comment to T48591: COLLADA exports often have wrong textures assigned to materials.

I've seen this. I don't think it's a COLLADA module problem per se. I think it indicates one of the primitives (maybe not necessarily a face) is somehow linked to an image via the UV Editor. I can't remember if the linked image is visible in Texture display mode. I don't think so. But what works is to Select All of the faces in Edit mode, and then Deselect by material to filter out materials, and finally assign the remaining selection (which may even appear to have nothing selected) and then either Delete, or assign to an image in the UV Editor, and optional Assign to a material

Nov 27 2018, 1:15 AM · Collada

Nov 24 2018

Mick Pearson (Mick-P) added a comment to T57965: OBJ import discards unique faces, 3DS to lesser extent.

@Brecht Van Lommel (brecht) Tell that to @Bastien Montagne (mont29)... Who could not be less professional/more toxic to software development.

Nov 24 2018, 8:47 AM · Add-ons

Nov 23 2018

Mick Pearson (Mick-P) added a comment to T57965: OBJ import discards unique faces, 3DS to lesser extent.

@Pablo Vazquez (pablovazquez) I understand, but I couldn't find an Issue in the tracker on this subject, so I presume it's unaddressed. I would like to see the change logs or commits on this script file, if I knew where to look for it I would have done that first. It can't hurt to have a record in the tracker though.

Nov 23 2018, 5:58 AM · Add-ons
Mick Pearson (Mick-P) reopened T57965: OBJ import discards unique faces, 3DS to lesser extent as "Open".

Seriously fuck off @Bastien Montagne (mont29). You're not helping anything. I'm tired of running into people like you in free-software trackers. Do you work for Autodesk?

Nov 23 2018, 5:50 AM · Add-ons

Nov 22 2018

Mick Pearson (Mick-P) updated the task description for T57965: OBJ import discards unique faces, 3DS to lesser extent.
Nov 22 2018, 5:37 AM · Add-ons
Mick Pearson (Mick-P) reopened T57965: OBJ import discards unique faces, 3DS to lesser extent as "Open".

@Bastien Montagne (mont29) Typical do-nothing free-software hacks response.

Nov 22 2018, 1:06 AM · Add-ons

Nov 21 2018

Mick Pearson (Mick-P) created T57965: OBJ import discards unique faces, 3DS to lesser extent.
Nov 21 2018, 12:04 AM · Add-ons

Oct 27 2018

Mick Pearson (Mick-P) added a comment to T52751: Import/Export from/to Collada: issue with diffuse color/diffuse texture.

FWIW here is what I recommend:

Oct 27 2018, 10:56 AM · Collada, BF Blender
Mick Pearson (Mick-P) added a watcher for Collada: Mick Pearson (Mick-P).
Oct 27 2018, 5:51 AM

Apr 2 2016

Mick Pearson (Mick-P) added a comment to T47999: Collada 1.5 embedded texture fails to load.

PS: A feature request would go like, "please add support for textures." Textures are already supported, so this is a defect, as Collada describes how textures work, and this does not fit that description.

Apr 2 2016, 5:48 AM · BF Blender, Collada
Mick Pearson (Mick-P) added a comment to T47999: Collada 1.5 embedded texture fails to load.

No, unarchive it.

Apr 2 2016, 4:45 AM · BF Blender, Collada

Apr 1 2016

Mick Pearson (Mick-P) added a comment to T47999: Collada 1.5 embedded texture fails to load.

FYI: This is also blocked by OpenCollada:

Apr 1 2016, 12:17 PM · BF Blender, Collada

Mar 30 2016

Mick Pearson (Mick-P) created T47999: Collada 1.5 embedded texture fails to load.
Mar 30 2016, 6:30 AM · BF Blender, Collada