- User Since
- Mar 30 2016, 6:16 AM (180 w, 4 d)
Sat, Aug 24
It is valid. xmlns is not an attribute. It just shows OpenCOLLADA is immature. Truth is, if xmlns is not implemented, then COLLADA is not really extensible, since it can't mix XML namespaces.
May 29 2019
For the record, if matrix and the others are present, then both should be applied by the COLLADA software. It's not a multi-representational option in other words. Second, regarding:
Jan 27 2019
(Messed up these comments forms default to Change Status: Resolved!)
Jan 13 2019
@Gaia Clary (gaiaclary) Sure, but the thrust of this (COLLADA) ticket IS losing primitives. The materials are lost because the primitives are discarded @Trevor Glauz (TSGlauz) says this defect is something core to Blender.
Jan 12 2019
Excuse me, can I ask about the "primitive deletion" thing? Something like this happens in many importers, and it is making working with Blender very difficult, since I work with game data, that is always importing/exporting. I provided an example of an OBJ file (3DS does it too but less so) in a bug report a little while back and a real **** (awful developer) here named Sebastian tanked it immediately saying deleted polygons is a beloved feature of Blender. I'm just curious if there could be a connection. (In games overlapping elements is required and fundamental, and also in Blender I've never had a problem with this. Normally importers that lose data or destroy things are not published, and heads roll. I don't understand Blender culture. It's like a den full of nasty punks. The opposite of what you want for software work.)
Nov 27 2018
@Gaia Clary (gaiaclary) I think what Blender needs is a node system specifically oriented to Collada. If it is moving to an open-ended system, it could be a good opportunity to design something. Like in Blender I'm familiar with (2.8 looks like a departure) I know it has legacy Blender Render, and also Cycles, which looks completely separate. What Collada needs is its own separate node system, kind of like another flavor/alternative render system that can live in the Blend files, alongside the others. I struggle to imagine how COLLADA can be used in the future for anything, but I stick with it because we so desperately need open standards for 3D.
I've seen this. I don't think it's a COLLADA module problem per se. I think it indicates one of the primitives (maybe not necessarily a face) is somehow linked to an image via the UV Editor. I can't remember if the linked image is visible in Texture display mode. I don't think so. But what works is to Select All of the faces in Edit mode, and then Deselect by material to filter out materials, and finally assign the remaining selection (which may even appear to have nothing selected) and then either Delete, or assign to an image in the UV Editor, and optional Assign to a material
Nov 24 2018
Nov 23 2018
@Pablo Vazquez (pablovazquez) I understand, but I couldn't find an Issue in the tracker on this subject, so I presume it's unaddressed. I would like to see the change logs or commits on this script file, if I knew where to look for it I would have done that first. It can't hurt to have a record in the tracker though.
Seriously fuck off @Bastien Montagne (mont29). You're not helping anything. I'm tired of running into people like you in free-software trackers. Do you work for Autodesk?
Nov 22 2018
@Bastien Montagne (mont29) Typical do-nothing free-software hacks response.
Nov 21 2018
Oct 27 2018
FWIW here is what I recommend:
Apr 2 2016
PS: A feature request would go like, "please add support for textures." Textures are already supported, so this is a defect, as Collada describes how textures work, and this does not fit that description.
No, unarchive it.
Apr 1 2016
FYI: This is also blocked by OpenCollada: