Lionel Mochamps (Mordicus)
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User Since
Sep 29 2016, 9:00 AM (59 w, 5 d)

Recent Activity

Jan 27 2017

Lionel Mochamps (Mordicus) added a comment to T49431: Adaptive subdiv tears mesh apart along uv seams.

Hi, I don't know what is the status of this task but I will join Yegor in saying that this feature would have a huge positive impact on my workflow. I would even qualify this as paramount, it alone would open a world of new possibilities in my work. I do archeological reconstruction and restitution and the ability to use a uv displacement map with adaptative subdivision would allow an unprecedented level of detail across the entire model without worrying too much about performance. I can't wait to see this feature fixed and implemented! Thanks for your consideration.

Jan 27 2017, 9:06 AM · BF Blender, Cycles

Sep 29 2016

Lionel Mochamps (Mordicus) updated the task description for T49492: Adaptative Subsurf, displacement map and Normal map --> Black output.
Sep 29 2016, 2:57 PM · Modifiers, Cycles, BF Blender
Lionel Mochamps (Mordicus) created T49492: Adaptative Subsurf, displacement map and Normal map --> Black output.
Sep 29 2016, 2:56 PM · Modifiers, Cycles, BF Blender
Lionel Mochamps (Mordicus) created T49488: Adaptative Subsurf on UV unwrapped object and displacement map.
Sep 29 2016, 9:28 AM · Cycles, Modifiers, BF Blender