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NG (NGMAT)
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User Since
Dec 12 2013, 11:15 PM (305 w, 23 h)

Recent Activity

May 10 2014

NG (NGMAT) added a comment to T40101: Can't bake combine, shadows, to active.

i'm also having problems baking this particular file from my windows machine, I also replaced the image file, and it produces no result.

May 10 2014, 12:55 AM · BF Blender

May 7 2014

NG (NGMAT) added a comment to T40056: Can't save file after saving externally.

Hi if you tried it on todays a351ff7 build then it works fine.

May 7 2014, 1:08 PM · BF Blender
NG (NGMAT) added a comment to T40054: Cycles Bake requires to save externally first/won't let me save file externally.

yep, it was confirmed to me that your way is correct anyway, I was wrong..

May 7 2014, 1:36 AM · BF Blender

May 6 2014

NG (NGMAT) added a comment to T40054: Cycles Bake requires to save externally first/won't let me save file externally.

you shouldn't have to set it to shade smooth.

May 6 2014, 11:48 PM · BF Blender
NG (NGMAT) added a comment to T40054: Cycles Bake requires to save externally first/won't let me save file externally.

Ah you where right!

May 6 2014, 11:34 PM · BF Blender
NG (NGMAT) raised the priority of T40056: Can't save file after saving externally from to Needs Triage by Developer.
May 6 2014, 11:20 PM · BF Blender
NG (NGMAT) added a comment to T40054: Cycles Bake requires to save externally first/won't let me save file externally.

i thought they where related. apologies. I will report that separately.

May 6 2014, 11:07 PM · BF Blender
NG (NGMAT) raised the priority of T40054: Cycles Bake requires to save externally first/won't let me save file externally from to Needs Triage by Developer.
May 6 2014, 10:41 PM · BF Blender

Apr 10 2014

NG (NGMAT) added a comment to T39668: Shapekey explode in edit mode.

Ok campbell, at the time of the bug report, I used the latest build from buildbot. which was from the 9th of October. Todays build wasn't available yet ( 9b60174)

Apr 10 2014, 1:41 PM · BF Blender
NG (NGMAT) added a comment to T39668: Shapekey explode in edit mode.

ok here is a new file. I also attached a screen shot of the error.

Apr 10 2014, 12:58 PM · BF Blender
NG (NGMAT) raised the priority of T39668: Shapekey explode in edit mode from to Needs Triage by Developer.
Apr 10 2014, 12:15 AM · BF Blender

Mar 24 2014

NG (NGMAT) added a comment to T39343: Strange mask issue, sculpt mode and multires.

thanks for looking into it. I tried it in old versions of blender, same issue. I tried appending into fresh file, same problem.Tried loading factory settings and trying it on default cube, one time it worked, another time it crashed (2.65). Uh oh. very strange.

Mar 24 2014, 12:45 AM · BF Blender, Sculpt, Paint, Texture

Mar 23 2014

NG (NGMAT) added a comment to T39343: Strange mask issue, sculpt mode and multires.

additionally, I think the mask is active at level 0 in some cases , user just doesn't get visual feedback in the viewport.

Mar 23 2014, 12:32 PM · BF Blender, Sculpt, Paint, Texture

Mar 22 2014

NG (NGMAT) raised the priority of T39343: Strange mask issue, sculpt mode and multires from to Needs Triage by Developer.
Mar 22 2014, 4:58 PM · BF Blender, Sculpt, Paint, Texture

Mar 1 2014

NG (NGMAT) added a comment to T37518: Blender Default Settings: Preferences.

Hi guys, where there any talks on the lamps? it doesn't seem clear to the user what the values relate too... yesterday I turned up a spot/area light to something ridiculous like 100000 to get the right brightness, will this be addressed? please direct me to right task if this is the wrong place.

Mar 1 2014, 5:09 PM · User Interface, BF Blender

Jan 29 2014

NG (NGMAT) added a comment to T37518: Blender Default Settings: Preferences.

Maya and 3dmax viewport is faster in general compared to blender, regardless of graphics card. So I don't know why they are being mentioned. I brought up this topic because we are talking about default blender settings, my reasoning for it being default, was that the performance hit is HUGE on nvidia cards, so huge that it should be addressed in some shape or form, even if nvidia decide to update in the future. Also makes no difference to AMD users, other than visually. Anything else is to do with blender slow viewport in general, which is another topic.

Jan 29 2014, 10:45 PM · User Interface, BF Blender

Jan 28 2014

NG (NGMAT) added a comment to T37518: Blender Default Settings: Preferences.

@michael knubben (michaelknubben) me neither. You probably can't, its a per-object thing for double-sided. So it will have to be done by one of the UI team.

Jan 28 2014, 8:38 PM · User Interface, BF Blender
NG (NGMAT) added a comment to T37518: Blender Default Settings: Preferences.

@michael knubben (michaelknubben) yes, its available under object data in the properties panel (as a checkbox). Also doublesided is a depreciated feature in most cases i've read about. So most outside of blender"agree" that it should probably be avoided in modern cg.

Jan 28 2014, 8:23 PM · User Interface, BF Blender

Jan 15 2014

NG (NGMAT) added a comment to T38228: Grease Pencil curve creation issue.

i'm afraid this bug is from the latest windows build, freshly downloaded this morning. Although its dated Jan 14

Jan 15 2014, 9:28 AM · BF Blender
NG (NGMAT) added a comment to T38228: Grease Pencil curve creation issue.

I thought the file would have been enough, but ok.

Jan 15 2014, 9:15 AM · BF Blender
NG (NGMAT) added a comment to T38228: Grease Pencil curve creation issue.

also, opening the file in an older version than what I have provided produces correct results. ( 2.69 18a1e17)

Jan 15 2014, 6:05 AM · BF Blender
NG (NGMAT) raised the priority of T38228: Grease Pencil curve creation issue from to Needs Triage by Developer.
Jan 15 2014, 5:59 AM · BF Blender

Jan 9 2014

NG (NGMAT) updated subscribers of T38135: Grease Pencil Convert Issue.

@Bastien Montagne (mont29) are you saying this is a mistake I am making? or the code?

Jan 9 2014, 6:25 PM · BF Blender
NG (NGMAT) raised the priority of T38135: Grease Pencil Convert Issue from to Needs Triage by Developer.
Jan 9 2014, 2:37 AM · BF Blender

Jan 4 2014

NG (NGMAT) added a comment to T38050: Revise tab graphic design.

agree with @William Reynish (billrey) regarding consistency. spacing is definitely better tho.

Jan 4 2014, 8:14 PM · Blender 2.70, User Interface
NG (NGMAT) added a comment to T38050: Revise tab graphic design.

I like this revision, for reasons @Thomas Dinges (dingto) mentioned

Jan 4 2014, 6:30 PM · Blender 2.70, User Interface
NG (NGMAT) added a comment to T37518: Blender Default Settings: Preferences.

@Campbell Barton (campbellbarton) I think the performance increase is so much that its not so "arbitrary" to have mesh objects have it off by default. I read that double-sided is pretty much deprecated in modern graphics.

Jan 4 2014, 5:28 PM · User Interface, BF Blender

Jan 3 2014

NG (NGMAT) added a comment to T37518: Blender Default Settings: Preferences.

@Andrew Price (andrewprice) as szap says, it depends on what hardware you have, but all you have to do is subdivide a cube in multires 6 times ( at least a couple of million) and performance will drop in the viewport, but once double sided is off, speed increase is significant. Theres not really a downside to turning it off, as far i've heard from other users. I also wonder, why is the default lamp behind the subject?

Jan 3 2014, 11:03 PM · User Interface, BF Blender
NG (NGMAT) added a comment to T38037: Update UI Widget Style.

as a user, this "clean" style appeals to me, and looks less clunky, so I approve. This is obviously personal preference though. To me its easier on the eye, and small things like this make working in the software a little more appealing and fun.

Jan 3 2014, 10:49 PM · User Interface, BF Blender

Dec 31 2013

NG (NGMAT) added a comment to T37518: Blender Default Settings: Preferences.

i'm not completely understood, but its not such a big deal. Any thoughts on disabling double-sided at object creation?

Dec 31 2013, 7:45 AM · User Interface, BF Blender
NG (NGMAT) updated subscribers of T37997: Multires spikes.

@Brecht Van Lommel (brecht) I gather from your response, the issue has been identified, but just no one is available to fix it? if so, thats at least some good news. I had thought it was just unsolvable by the team, thus my "expertise" comment, thanks for your time.

Dec 31 2013, 3:32 AM · BF Blender
NG (NGMAT) added a comment to T37997: Multires spikes.

Do any of the current core devs have the expertise to make the fix/rewrite eventually (even if a year from now), or is it something that will require another dev altogether? thanks. I'm concerned about how opensubdiv will effect everything.

Dec 31 2013, 1:39 AM · BF Blender

Dec 27 2013

NG (NGMAT) added a comment to T37518: Blender Default Settings: Preferences.

Can I post here guys? sorry if i'm not supposed too. My concern was about the double-sided on default for nvidia users. I was confused as to why this was on by default if it knowingly hurts viewport performance (a lot) I don't know the technicalities of it, so perhaps it can be discussed? I just thought it should be off by default. My other concern was the default viewport lens size of 35mm, its wide and creates distortion quite easily, I was thinking 50-55 mm would be better as its closer to human eye, and for modelling/sculpt purposes might be better to work with.

Dec 27 2013, 9:24 PM · User Interface, BF Blender

Dec 19 2013

NG (NGMAT) added a comment to T37807: Mesh Explodes/Crashes Blender when using gravity option.

ah ok, for some reason I thought it had something to do with symmetry. I never noticed the lock feature in old versions, I thought it was something new you added (thats not the case). My mistake. Obviously it locks an axis, which is why smooth is problematic. duh. Sorry for wasting your time.

Dec 19 2013, 2:09 PM · BF Blender, Sculpt, Paint, Texture
NG (NGMAT) added a comment to T37807: Mesh Explodes/Crashes Blender when using gravity option.

@Antony Riakiotakis (psy-fi) I have and issue, i'm not sure if it has to do with this commit, or the symmetry one. If you turn on "lock x" in the gravity option, and do some strokes with clay brush, and then use smooth, notice how it doesn't smooth well at all. You get some weird artifacts/lumpyness. Sorry, should I create new bug report? it smooths well without lock x on in the options. Maybe i'm not understand how its supposed to work. should I create a new bug report?

Dec 19 2013, 1:50 PM · BF Blender, Sculpt, Paint, Texture
NG (NGMAT) added a comment to T37796: Undo after leaving sculpt mode through object mode menu blender loses sculpted mesh.

I experienced this today in official 2.69 build. win 7

Dec 19 2013, 1:50 AM · BF Blender
NG (NGMAT) added a comment to T37807: Mesh Explodes/Crashes Blender when using gravity option.

hmmm I remember when shift + smoothing was an issue way back before dyntopo was in trunk. thanks for the quick work.

Dec 19 2013, 12:03 AM · BF Blender, Sculpt, Paint, Texture

Dec 18 2013

NG (NGMAT) added a comment to T37807: Mesh Explodes/Crashes Blender when using gravity option.

Apologies.

Dec 18 2013, 7:32 PM · BF Blender, Sculpt, Paint, Texture
NG (NGMAT) updated subscribers of T37807: Mesh Explodes/Crashes Blender when using gravity option.

sorry to be a pest, but is this being explored?, or @Antony Riakiotakis (psy-fi) missed this report? In recent version (18th December) now it just crashes when I use gravity altogether.

Dec 18 2013, 7:00 PM · BF Blender, Sculpt, Paint, Texture

Dec 16 2013

NG (NGMAT) added a comment to T37801: x no longer prompts for confirmation.

backspace "hard" delete sounds good to me.

Dec 16 2013, 12:24 PM · User Interface, BF Blender

Dec 13 2013

NG (NGMAT) added a comment to T37801: x no longer prompts for confirmation.

@William Reynish (billrey) yes sorry, that was an error in my thinking. Consistency is key. I agree it would have to change everywhere.

Dec 13 2013, 4:03 PM · User Interface, BF Blender
NG (NGMAT) added a comment to T37801: x no longer prompts for confirmation.

@Carlo Andreacchio (candreacchio) , perhaps I misunderstand, but as far as can see, "x" delete is still available in edit mode, so i'm not sure how this affects the modelling process exactly?

Dec 13 2013, 2:55 PM · User Interface, BF Blender
NG (NGMAT) added a comment to T37807: Mesh Explodes/Crashes Blender when using gravity option.

screengrab of error

Dec 13 2013, 1:20 PM · BF Blender, Sculpt, Paint, Texture
NG (NGMAT) assigned T37807: Mesh Explodes/Crashes Blender when using gravity option to Antony Riakiotakis (psy-fi).
Dec 13 2013, 1:10 PM · BF Blender, Sculpt, Paint, Texture