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Geoffrey Megardon (Nodragem)
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User Since
Oct 26 2019, 11:12 AM (80 w, 3 h)

Recent Activity

Jun 18 2020

Geoffrey Megardon (Nodragem) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

Thanks for your answer.

Jun 18 2020, 12:34 PM · Render & Cycles

Jun 15 2020

Geoffrey Megardon (Nodragem) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

@Brecht Van Lommel (brecht) so if that sounds like a good first contribution, I would like to try :D !
Can we also add the possibility to combine the different PBR channels together into the same image (e.g. metalness in RBG, and smoothness in A)? or is it going to be too much changes?

Jun 15 2020, 11:05 PM · Render & Cycles

Jun 14 2020

Geoffrey Megardon (Nodragem) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

A total overhaul of the baking system seems very nice, and I particularly like the idea of using nodes, that seems powerful, that solves the UI mess the baker can be, and Blender could provide some "baking templates" for Unity, Unreal, etc...
However, reading the conversation, a total overhaul may be slow to agree on and implement?

Jun 14 2020, 3:53 PM · Render & Cycles

Apr 2 2020

Geoffrey Megardon (Nodragem) added a comment to T68883: GPencil: Improve Tools and Worflow for Cutout animation.

What would be amazing for game development is the ability to export the cutout animations in a file format that we can use in most game engines.

Apr 2 2020, 12:17 PM · Grease Pencil, BF Blender
Geoffrey Megardon (Nodragem) awarded T68883: GPencil: Improve Tools and Worflow for Cutout animation a Love token.
Apr 2 2020, 12:02 PM · Grease Pencil, BF Blender

Jan 17 2020

Geoffrey Megardon (Nodragem) created T73204: Weight Painting is not painting where it should be when there is any modifier on top of the Armature modifier.
Jan 17 2020, 6:31 PM · BF Blender

Nov 12 2019

Geoffrey Megardon (Nodragem) added a comment to T61635: Multiple UV maps editing not working properly.

So, I am not sure what is happening. Was the bug resolved as part of T54862? or is it considered intentional?

Nov 12 2019, 10:06 PM · BF Blender: 2.8, BF Blender
Geoffrey Megardon (Nodragem) added a comment to T54862: Multi-Object Properties Editing.

Unity allows that, and it shows "--" when the values are different. It is quite handy to be honest.


An average does force you to go though all the values, but to test for the object being different may save some computation time?
When you say many many values, are we speaking of 100 or 1000 or more?

Nov 12 2019, 10:01 PM · User Interface

Oct 26 2019

Geoffrey Megardon (Nodragem) updated the task description for T71115: Can’t swap from one UV map to another in the UV editor when editing multiple objects.
Oct 26 2019, 11:47 AM · BF Blender
Geoffrey Megardon (Nodragem) added a comment to T71116: Can’t swap from one UV map to another in the UV editor when editing multiple objects.

oh sorry, it seems that I succeeded in clicking twice on the "create task" button and I created a duplicate task, is there a way to delete this one? Thank you :)

Oct 26 2019, 11:46 AM · BF Blender
Geoffrey Megardon (Nodragem) created T71116: Can’t swap from one UV map to another in the UV editor when editing multiple objects.
Oct 26 2019, 11:43 AM · BF Blender
Geoffrey Megardon (Nodragem) created T71115: Can’t swap from one UV map to another in the UV editor when editing multiple objects.
Oct 26 2019, 11:43 AM · BF Blender
Geoffrey Megardon (Nodragem) updated the task description for T71114: Tool tab in Properties Editor only tracks the 3D Viewport tools!.
Oct 26 2019, 11:34 AM · BF Blender
Geoffrey Megardon (Nodragem) updated the task description for T71114: Tool tab in Properties Editor only tracks the 3D Viewport tools!.
Oct 26 2019, 11:29 AM · BF Blender
Geoffrey Megardon (Nodragem) created T71114: Tool tab in Properties Editor only tracks the 3D Viewport tools!.
Oct 26 2019, 11:26 AM · BF Blender