- User Since
- Jun 23 2018, 1:51 AM (34 w, 4 d)
Dec 26 2018
Aug 11 2018
@Clément Foucault (fclem) Thank you for the work that you are doing, I'm sorry if my previous comment came off as demanding or anything, because it wasn't. I really do appreciate you caring enough to look into, and fix, the bug.
I'm guessing that the Intel thing isn't as high of a priority as others, which is understandable. Just really makes testing Eevee hard when one cant actually use Eevee. As of right now, the main reason I'm not using blender is because Intel users can't use the Eevee render engine (nor material preview in both Cycles and Eevee) because it's broken for Integrated graphics cards.
Aug 2 2018
As of right now, Intel Integrated Graphics users are having the black ghosting affect in the Eevee render mode as well. The workbench is working fine, and cycles works fine, but Eevee does not. It has been a bug for some time now, but we havent had a proper means to report it, although it does technically lead to a crash if one tries to edit materials while in the Eevee renderer. A lot of us are eager to use Eevee, as it seems to be an extremely valuable asset, we are not able to though because of this bug.