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Okavango (Okavango)
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User Since
Feb 15 2017, 4:55 PM (188 w, 2 d)

Recent Activity

Aug 6 2020

Okavango (Okavango) awarded T73366: Asset Manager “Basics” a Love token.
Aug 6 2020, 1:41 PM · User Interface, Data, Assets & I/O, BF Blender

Jun 23 2020

Okavango (Okavango) awarded rB508e33842b03: Tools: rename 'Extrude, Dissolve and Intersect' to 'Extrude Manifold' a Love token.
Jun 23 2020, 11:33 AM
Okavango (Okavango) awarded rBe2fc9a88bcb3: Transform: Full snapping support for Vert Slide a Love token.
Jun 23 2020, 11:30 AM

Jun 18 2020

Okavango (Okavango) awarded rBeacdcb2dd80e: Cycles: Add new Sky Texture method including direct sunlight a Love token.
Jun 18 2020, 6:45 PM

Jun 15 2020

Okavango (Okavango) awarded D8024: Layer Collection IDs Experiment a Love token.
Jun 15 2020, 10:12 AM · Datablocks and Libraries, Data, Assets & I/O

Jun 12 2020

Okavango (Okavango) awarded T66426: Edge and Vertex sliding: snapping improvements a Love token.
Jun 12 2020, 3:29 PM · Modeling
Okavango (Okavango) awarded D7896: New Sky Texture a Love token.
Jun 12 2020, 12:49 PM · Cycles

Jun 3 2020

Okavango (Okavango) awarded D7000: Transform: Move with base point a Love token.
Jun 3 2020, 8:00 AM
Okavango (Okavango) awarded D7910: Eyedropper: Support sample other windows a Love token.
Jun 3 2020, 7:59 AM

May 5 2020

Okavango (Okavango) awarded D7576: Snap: Allow multiple snap elements to be enabled without pressing Shift a Love token.
May 5 2020, 7:47 AM · User Interface

May 2 2020

Okavango (Okavango) added a comment to D7071: Ruler: New Snap Gizmo and its use in the Ruler tool.

Ah, ok. Sorry for the off-toppic.

May 2 2020, 3:23 PM · User Interface

Apr 30 2020

Okavango (Okavango) added a comment to D7071: Ruler: New Snap Gizmo and its use in the Ruler tool.

Great task! Just throwing couple of ideas in, if i understood the scope of this task correctly...

Apr 30 2020, 1:58 PM · User Interface

Apr 27 2020

Okavango (Okavango) awarded T67893: Drag and Drop for UI elements a Love token.
Apr 27 2020, 9:20 AM · User Interface, BF Blender

Apr 22 2020

Okavango (Okavango) awarded T75913: New tool to add and subtract prismatic volumes a Love token.
Apr 22 2020, 4:35 PM · BF Blender (2.91), Modeling
Okavango (Okavango) awarded D7071: Ruler: New Snap Gizmo and its use in the Ruler tool a Love token.
Apr 22 2020, 4:30 PM · User Interface

Apr 4 2020

Okavango (Okavango) awarded D7222: Tool: Extrude, Dissolve and Intersect a Love token.
Apr 4 2020, 10:51 PM

Mar 13 2020

Okavango (Okavango) added a comment to T73993: Snapping & precision modeling improvements.
Mar 13 2020, 12:58 AM · Modeling
Okavango (Okavango) awarded T73993: Snapping & precision modeling improvements a Love token.
Mar 13 2020, 12:42 AM · Modeling

Feb 9 2020

Okavango (Okavango) awarded T73591: Transform: Snap to the visualized cage of the edited mesh a Love token.
Feb 9 2020, 7:21 PM · Modeling

Nov 8 2019

Okavango (Okavango) awarded D5442: LANPR line rendering (summer of code) a Love token.
Nov 8 2019, 8:14 AM · User Interface, EEVEE & Viewport

Oct 25 2019

Okavango (Okavango) added a comment to T66422: Transform: Snap to the intersection geometry with the axis constraint.

@Germano Cavalcante (mano-wii) , correct me if i am wrong, but i get the impression their priorities are still really low for these topics.

Oct 25 2019, 10:36 AM · Modeling

Sep 17 2019

Okavango (Okavango) awarded D2624: Allow navigating while transforming a Love token.
Sep 17 2019, 10:44 AM

Sep 6 2019

Okavango (Okavango) added a comment to T66337: Snapping & precision modeling improvements.

This is very exciting.
Remember that rotating and moving the viewport when transforming is essential for this to be a succes.
It's simply an impossible workflow if you can't zoom in to precisely pick a point to move from and then zoom
out too where you want to place it...

Sep 6 2019, 8:29 AM · Modeling
Okavango (Okavango) awarded D5608: Transform: Snap to the intersection between the constraint and the geometry a Love token.
Sep 6 2019, 8:20 AM · Modeling

Aug 26 2019

Okavango (Okavango) awarded D5557: Snapping System: Improve drawing indicating `Perpendicular` snap a Love token.
Aug 26 2019, 6:32 PM

Aug 22 2019

Okavango (Okavango) awarded D5532: New Snap Option: Middle a Love token.
Aug 22 2019, 8:19 AM
Okavango (Okavango) awarded rB58341242bf6b: Editor Transform: New Snap Option Middle a Love token.
Aug 22 2019, 8:19 AM

Aug 5 2019

Okavango (Okavango) awarded D5344: Blueprint tool a Love token.
Aug 5 2019, 3:11 PM · BF Blender, Modeling

Jul 31 2019

Okavango (Okavango) added a comment to T66337: Snapping & precision modeling improvements.

A third thing that should be considered in the “precision modelling” is the ability to toggle on/off orthogonal only transformations.

Jul 31 2019, 1:19 PM · Modeling

Jul 29 2019

Okavango (Okavango) added a comment to T66424: Transform Tools: Perform on a base point.

Yes, good examples and my exact thoughts. It would be ideal if these suggestions could be tested in 'battle'.

Jul 29 2019, 7:37 PM · Modeling
Okavango (Okavango) added a comment to T66424: Transform Tools: Perform on a base point.

Well, the tool system as it is now could probably work in the future without this feature. In fact i use it on daily basis in 2.79 as such.

Jul 29 2019, 11:10 AM · Modeling

Jul 26 2019

Okavango (Okavango) added a comment to T66424: Transform Tools: Perform on a base point.

Yes, practically a new concept of storing tool / transform settings throughout a certain session. Wouldn't quite call it a 'keystroke storing', but a new scene (blend file) property of some sort that is specific to all tools independently.

Jul 26 2019, 10:38 PM · Modeling
Okavango (Okavango) added a comment to T66424: Transform Tools: Perform on a base point.

Well, i don't know if something like this was mentioned for 2.8 as an idea but what i had in mind is a simple check-mark setting, for example at the end of the top bar where the tool settings are shown. If checked, the user might 'lock' a certain tool setting preset for the next time that tool is activated. And for some tools he might restrict from doing so and let the tool always start with the default settings as they do in 2.79, because that certain tool e.g. is used in various ways in that particular session.

Jul 26 2019, 7:51 PM · Modeling
Okavango (Okavango) awarded T66484: Snap Tools a Love token.
Jul 26 2019, 8:21 AM · Modeling, BF Blender
Okavango (Okavango) added a comment to T66424: Transform Tools: Perform on a base point.

I have some experience with 'repeat last command' operators in CAD apps, they are actually very useful, practically indispensable, boosting the speed of editing perhaps 2x. But - from my experience i myself rarely use the same transform operation more than once in a row, e.g. rotate around z than again rotate around z. It is more like - rectangle / stretch / move / align / extrude /poly / poly / poly / poly (repeat last command), trim / trim / trim / extend / rectangle / move etc. So, while for poly or trim commands 'repeat last command' operator is very useful, other commands usually benefit from remembered settings (rectangle, move, align, rotate...). I kinda feel the 'repeat last command' operator has it's place in the editing pipeline independently from saved operator settings, and should be incorporated eventually, regardless of the former.

Jul 26 2019, 8:15 AM · Modeling
Okavango (Okavango) awarded D5336: Destructive Extrude Operator a Love token.
Jul 26 2019, 7:55 AM · Modeling

Jul 25 2019

Okavango (Okavango) added a comment to T66424: Transform Tools: Perform on a base point.

Nice concept, Paul.

Jul 25 2019, 8:48 AM · Modeling

Jul 20 2019

Okavango (Okavango) awarded T66424: Transform Tools: Perform on a base point a Love token.
Jul 20 2019, 11:24 PM · Modeling

Jul 19 2019

Okavango (Okavango) awarded T66422: Transform: Snap to the intersection geometry with the axis constraint a Love token.
Jul 19 2019, 11:08 AM · Modeling
Okavango (Okavango) awarded T66420: Snap Options: Midpoints and Perpendicular a Love token.
Jul 19 2019, 11:07 AM · Modeling
Okavango (Okavango) awarded T66337: Snapping & precision modeling improvements a Love token.
Jul 19 2019, 11:06 AM · Modeling
Okavango (Okavango) awarded rB66cdb4df51d4: Blueprint tool: Initial implementation a Love token.
Jul 19 2019, 10:58 AM

Mar 1 2019

Okavango (Okavango) added a comment to D4426: VSE movie strip previews.

This is by far the most important criteria i had when i was choosing the NLE editor for linux. I thought this would never get a mention in Blender and i didn't even bother to make a suggestion, you proved me wrong. Tremendous upgrade!

Mar 1 2019, 10:56 AM · VFX & Video, Video Sequencer
Okavango (Okavango) awarded D4426: VSE movie strip previews a Love token.
Mar 1 2019, 10:51 AM · VFX & Video, Video Sequencer

Feb 23 2019

Okavango (Okavango) awarded T57210: Add Object Tools Todo a Love token.
Feb 23 2019, 12:49 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Nov 20 2018

Okavango (Okavango) added a comment to T57743: blender: error while loading shared libraries: libboost_regex.so.1.58.0: cannot open shared object file: No such file or directory.

Similar error Brecht, first time i can not run Blender in Linux, it seems you guys started using some fresh-out-the-oven libraries:

Nov 20 2018, 12:24 PM · Platform: Linux, BF Blender

Nov 15 2018

Okavango (Okavango) awarded D3938: Remove confirmation dialogs Save or Delete, in favour of displaying messages in the Status Bar a Love token.
Nov 15 2018, 9:58 PM
Okavango (Okavango) awarded D3947: Keymaps: left click select changes for the default Blender keymap. a Love token.
Nov 15 2018, 9:40 PM
Okavango (Okavango) awarded T56702: Blender 2.8: Left Click Select a Love token.
Nov 15 2018, 5:14 PM · User Interface, BF Blender: 2.8

Oct 7 2018

Okavango (Okavango) awarded T56571: Tools: Per-tool Todo List a Love token.
Oct 7 2018, 10:06 AM · BF Blender: 2.8, User Interface, Code Quest

Oct 4 2018

Okavango (Okavango) added a comment to D3740: Units: new 'Fixed Units' option.

Yes, perhaps you're right.
Anyway, big thanks once again, to you and the rest of the crew!

Oct 4 2018, 10:57 AM

Oct 3 2018

Okavango (Okavango) awarded D3740: Units: new 'Fixed Units' option a Love token.
Oct 3 2018, 2:54 PM
Okavango (Okavango) added a comment to D3740: Units: new 'Fixed Units' option.

Hi Jacques, hi guys! I just saw Pablo's notification and video and wanted to say big thanks! Been waiting (and probably not alone) for this for so long. Didn't try it yet, but judging from the video, it seems like a nice implementation. Congrats!

Oct 3 2018, 2:54 PM
Okavango (Okavango) awarded rB2d21eb79ad48: Units: Support for fixed units a Love token.
Oct 3 2018, 2:21 PM

Jun 11 2018

Okavango (Okavango) added a comment to T55407: 2.8: Addons UI.

@Jean Da Costa (jeacom256) It is sometimes a good practice to read the post before replying to it :)

Jun 11 2018, 2:15 PM · Code Quest

Jun 10 2018

Okavango (Okavango) added a comment to rBf9ca750bdf5e: Wireframe: Change / Optimize the limited wireframe visibility option..

I agree with @Sterling Roth (sterlingroth) , if it is possible, it would be nice to have the edge calculation method also, it is much cleaner from tech - aesthetics point of view -

Jun 10 2018, 4:31 PM

Jun 9 2018

Okavango (Okavango) added a comment to T45734: Grab, rotate, scale with basepoint.

Can i dump all of my tokens here?

Jun 9 2018, 7:19 PM · User Interface, BF Blender
Okavango (Okavango) added a comment to T55407: 2.8: Addons UI.

I just remembered a feature i missed a couple times while making addons, i don't know if it is possible - to be able to call a node editor as a popup.

Jun 9 2018, 3:57 PM · Code Quest
Okavango (Okavango) awarded T55407: 2.8: Addons UI a Love token.
Jun 9 2018, 10:12 AM · Code Quest

Jun 8 2018

Okavango (Okavango) awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 8 2018, 11:17 AM · Code Quest

Jun 6 2018

Okavango (Okavango) awarded T55321: Wireframe: Add show all wire option. a Love token.
Jun 6 2018, 7:50 AM · Code Quest
Okavango (Okavango) added a comment to T55321: Wireframe: Add show all wire option..

Great addition @Clément Foucault (fclem)! Thanks for the hard work guys.

Jun 6 2018, 7:49 AM · Code Quest

Jun 2 2018

Okavango (Okavango) added a comment to T55039: 2.8 UI Tools: Tool Tweaking UI.

On par with @cédric lepiller (pitiwazou) here. Don't underestimate the power of subtle floating widgets in the 3D view. You could port the complete settings to the viewport, much like you already do with custom armature widgets for characters.

Jun 2 2018, 1:33 PM · Code Quest
Okavango (Okavango) added a comment to T55285: Workbench: Specular Highlights.

@Jeroen Bakker (jbakker) strikes again!

Jun 2 2018, 1:18 PM · Code Quest

May 31 2018

Okavango (Okavango) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.
May 31 2018, 2:42 PM · Code Quest
Okavango (Okavango) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

Guys, you might wanna check this out. This might be the first functional App Template, and with a lot of nice UI concepts for 2.8 to take inspiration from:

May 31 2018, 11:30 AM · Code Quest

May 21 2018

Okavango (Okavango) awarded T55036: Tool System Todo a Love token.
May 21 2018, 2:23 PM · Code Quest
Okavango (Okavango) awarded T54963: Industry Compatible Keymap a Love token.
May 21 2018, 12:32 PM · BF Blender, User Interface, Code Quest
Okavango (Okavango) added a comment to T54963: Industry Compatible Keymap.

If i can put some of my experience (and long time grief) to use here - LMB (or selection mouse button) to empty space - deselect all.

May 21 2018, 12:31 PM · BF Blender, User Interface, Code Quest

May 15 2018

Okavango (Okavango) added a comment to T54661: Gizmo Design.

Some can already be snapped to vertex, but wider support would be welcome and make them a lot more useful for precision modeling.
As it stands they are not yet very suited for hard surface modeling or situations where geometric precision or alignement is more desirable.

If it somehow integrated with a workflow similar to the outlined at T45734, it would certainly make a lot of people happy.

May 15 2018, 9:45 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) awarded T45734: Grab, rotate, scale with basepoint a Love token.
May 15 2018, 9:31 PM · User Interface, BF Blender
Okavango (Okavango) awarded T54661: Gizmo Design a Love token.
May 15 2018, 2:26 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54661: Gizmo Design.

Great initiative on Widget Info! That's how you do it :)

May 15 2018, 8:56 AM · User Interface, BF Blender: 2.8, Code Quest

May 14 2018

Okavango (Okavango) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
May 14 2018, 9:02 AM · Code Quest

May 11 2018

Okavango (Okavango) added a comment to T54845: Active Tool Settings.

Ok, great. Cheers!

May 11 2018, 5:29 PM · Code Quest
Okavango (Okavango) added a comment to T54845: Active Tool Settings.

Great addition with the interactive primitive creation! Been whining for that for half a decade now :)

May 11 2018, 5:06 PM · Code Quest

May 8 2018

Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

Yes, i presumed the problem was along those lines, thank you @Zsolt Stefan (zsoltst) . The first problem i saw in my mind when considering this was the clipping distance. There are also light calculations, material parameters and who-knows-what.

May 8 2018, 3:27 PM · BF Blender: 2.8, User Interface
Okavango (Okavango) added a comment to T54842: Merge groups and collections.

Ok Brecht, thanks for the explanation. That puts this issue into a new perspective.
Keep up the good work!

May 8 2018, 11:36 AM · Code Quest
Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

But depending on how you look at it, it does (and should) scale. If you make a 1x1x1 unit cube, and tell Blender that you'd like to work in km, that cube is now 1km x 1km x 1km. If you then change it so you work in cm, that cube is now 1cm x 1cm x 1cm. Essentially, that cube is now way smaller. That's how it's intended to work, and that's how it should work. Otherwise, it'd be impossible to work at very large or very small scales.

May 8 2018, 9:30 AM · BF Blender: 2.8, User Interface

May 7 2018

Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

Just to put some more light on the terminology, i have a feeling we are being confused by two different words here:

May 7 2018, 9:33 PM · BF Blender: 2.8, User Interface
Okavango (Okavango) added a comment to T54955: Multi-Object Properties Design.

Cool :) Check the intellectual property though. Some big companies use it, although i think some open source do also. Check LibreCAD, QCAD, i believe it is safe.

May 7 2018, 4:17 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54955: Multi-Object Properties Design.

Ah ok.
I trust you on this, i don't know the technical side of the implementation.

May 7 2018, 4:12 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

Bingo! That is the problem!

May 7 2018, 4:07 PM · BF Blender: 2.8, User Interface
Okavango (Okavango) added a comment to T54987: Implement Multi-Object Properties Editing.

If useful, i left a comment in the task that is now tagged as 'resolved'. Perhaps it helps.

May 7 2018, 3:59 PM · User Interface
Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

Yes, it is unrelated to 'what measuring unit should be the default'. It is probably off topic in this task.

May 7 2018, 3:54 PM · BF Blender: 2.8, User Interface
Okavango (Okavango) added a comment to T54842: Merge groups and collections.

If you allow, a few notes on this. I've been thinking, i will layout the basic logic behind my experience on layers and groups - perhaps you can use it in your future thinking. I've used this systems in literally hundreds of files in various graphical apps. Some of them were quite complex.

May 7 2018, 2:01 PM · Code Quest
Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

@William Reynish (billreynish) Actually, @Vyacheslav (Ghostil) is right, it is a matter of UI / UX discipline - if i choose centimeters, that means that i want to see and work in centimeters - i want to input centimeters when moving, i want to read object attributes in centimeters, see them when measuring i want to eat them, sleep them and breathe them. That is how powerful that switch should be. Check the comments on that feature in Blenderartists, they all say the same thing, Blender has been a bit sloppy in this area.

May 7 2018, 1:20 PM · BF Blender: 2.8, User Interface
Okavango (Okavango) added a comment to T54955: Multi-Object Properties Design.

P.S. - What i mean you could try to expand multi element editing to whole property editor. Show only tabs (object / mesh / modifiers...) that are common for selection and on them only common values, according to selection. A selection filter drop down on the top for expanding the list of editable values - check the PDF...

May 7 2018, 1:05 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54955: Multi-Object Properties Design.

Very important feature, been missing it since forever, one of the first things i noticed missing when beginning with Blender. Triples the workflow efficiency.

May 7 2018, 12:47 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) awarded T54955: Multi-Object Properties Design a Love token.
May 7 2018, 12:23 PM · User Interface, BF Blender: 2.8, Code Quest

May 6 2018

Okavango (Okavango) added a comment to T54842: Merge groups and collections.

Collections will handle everything that layers and groups do in 2.7x

May 6 2018, 12:06 PM · Code Quest
Okavango (Okavango) added a comment to T54963: Industry Compatible Keymap.

Ah, ok. Thanks for the explanation.

May 6 2018, 12:05 AM · BF Blender, User Interface, Code Quest

May 5 2018

Okavango (Okavango) added a comment to T54842: Merge groups and collections.

Yeah, that is one of my biggest mysteries of Blender - how did it get through 20 years of existence without a classical grouping system? It would be awesome to see it at one point. So far i am using an addon that i made to fill the gap.

May 5 2018, 11:07 PM · Code Quest
Okavango (Okavango) added a comment to T54963: Industry Compatible Keymap.

@Ludvik Koutny (rawalanche) How about doubleclik for entering / exiting edit mode? I have it in my keymap, it is fast and intuitive as an eyeblink and it could free spacebar for something else important...

May 5 2018, 10:47 PM · BF Blender, User Interface, Code Quest
Okavango (Okavango) added a comment to T54842: Merge groups and collections.

Another thought, after reading some of the topics in the code quest. There is a possibility we will end up with a workflow problem here.

May 5 2018, 10:32 PM · Code Quest
Okavango (Okavango) added a comment to T54842: Merge groups and collections.

+1 on @Ejnar Brendsdal (ejnaren) 's suggestion. Crucial when dealing with large interior / exterior sets, repeating complex elements in large numbers and alternating and variating those scenes.

May 5 2018, 12:41 PM · Code Quest

May 4 2018

Okavango (Okavango) updated subscribers of T54727: Workbench: Shadows.

@Jeroen Bakker (jbakker), @William Reynish (billreynish), if ever in Belgrade, you've got a craft beer.

May 4 2018, 1:20 PM · Code Quest
Okavango (Okavango) added a comment to T54861: 2.8 UI: Status Bar Design.

Perhaps as a toggleable half - transparent overlay, not to eat up the interface for another 30 pixels?

May 4 2018, 12:49 PM · BF Blender: 2.8, User Interface, Code Quest

Apr 27 2018

Okavango (Okavango) added a comment to T54726: Workbench: Pseudo colors.

Tested the new random color feature - works nice, will be very useful i think. Although, it changes colors upon every major undo / redo - it seems a little bit disorienting. Perhaps sticking to one color set throughout a session?

Apr 27 2018, 4:50 PM · Code Quest
Okavango (Okavango) added a comment to T54748: Workbench: Sillouette Overlap Overlay.

Overlap silhouette in action. Nice!

Apr 27 2018, 4:42 PM · Code Quest