Okavango (Okavango)
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User Since
Feb 15 2017, 4:55 PM (77 w, 5 d)

Recent Activity

Jun 11 2018

Okavango (Okavango) added a comment to T55407: 2.8: Addons UI.

@Jean Da Costa machado (jeacom256) It is sometimes a good practice to read the post before replying to it :)

Jun 11 2018, 2:15 PM · Code Quest

Jun 10 2018

Okavango (Okavango) added a comment to rBf9ca750bdf5e: Wireframe: Change / Optimize the limited wireframe visibility option..

I agree with @Sterling Roth (sterlingroth) , if it is possible, it would be nice to have the edge calculation method also, it is much cleaner from tech - aesthetics point of view -

Jun 10 2018, 4:31 PM

Jun 9 2018

Okavango (Okavango) added a comment to T45734: Grab, rotate, scale with basepoint.

Can i dump all of my tokens here?

Jun 9 2018, 7:19 PM · User Interface, BF Blender
Okavango (Okavango) added a comment to T55407: 2.8: Addons UI.

I just remembered a feature i missed a couple times while making addons, i don't know if it is possible - to be able to call a node editor as a popup.

Jun 9 2018, 3:57 PM · Code Quest
Okavango (Okavango) awarded T55407: 2.8: Addons UI a Love token.
Jun 9 2018, 10:12 AM · Code Quest

Jun 8 2018

Okavango (Okavango) awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 8 2018, 11:17 AM · Code Quest

Jun 6 2018

Okavango (Okavango) awarded T55321: Wireframe: Add show all wire option. a Love token.
Jun 6 2018, 7:50 AM · Code Quest
Okavango (Okavango) added a comment to T55321: Wireframe: Add show all wire option..

Great addition @Clément Foucault (fclem)! Thanks for the hard work guys.

Jun 6 2018, 7:49 AM · Code Quest

Jun 2 2018

Okavango (Okavango) added a comment to T55039: 2.8 UI Tools: Tool Tweaking UI.

On par with @cédric lepiller (pitiwazou) here. Don't underestimate the power of subtle floating widgets in the 3D view. You could port the complete settings to the viewport, much like you already do with custom armature widgets for characters.

Jun 2 2018, 1:33 PM · Code Quest
Okavango (Okavango) added a comment to T55285: Workbench: Specular Highlights.

@Jeroen Bakker (jbakker) strikes again!

Jun 2 2018, 1:18 PM · Code Quest

May 31 2018

Okavango (Okavango) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.
May 31 2018, 2:42 PM · Code Quest
Okavango (Okavango) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

Guys, you might wanna check this out. This might be the first functional App Template, and with a lot of nice UI concepts for 2.8 to take inspiration from:

May 31 2018, 11:30 AM · Code Quest

May 21 2018

Okavango (Okavango) awarded T55036: Tool System Todo a Love token.
May 21 2018, 2:23 PM · Code Quest
Okavango (Okavango) awarded T54963: Blender 2.8 Industry Standard Keymap a Love token.
May 21 2018, 12:32 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

If i can put some of my experience (and long time grief) to use here - LMB (or selection mouse button) to empty space - deselect all.

May 21 2018, 12:31 PM · User Interface, BF Blender: 2.8, Code Quest

May 15 2018

Okavango (Okavango) added a comment to T54661: Manipulator Widgets Design.

Some can already be snapped to vertex, but wider support would be welcome and make them a lot more useful for precision modeling.
As it stands they are not yet very suited for hard surface modeling or situations where geometric precision or alignement is more desirable.

If it somehow integrated with a workflow similar to the outlined at T45734, it would certainly make a lot of people happy.

May 15 2018, 9:45 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) awarded T45734: Grab, rotate, scale with basepoint a Love token.
May 15 2018, 9:31 PM · User Interface, BF Blender
Okavango (Okavango) awarded T54661: Manipulator Widgets Design a Love token.
May 15 2018, 2:26 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54661: Manipulator Widgets Design.

Great initiative on Widget Info! That's how you do it :)

May 15 2018, 8:56 AM · User Interface, BF Blender: 2.8, Code Quest

May 14 2018

Okavango (Okavango) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
May 14 2018, 9:02 AM · Code Quest

May 11 2018

Okavango (Okavango) added a comment to T54845: Active Tool Settings.

Ok, great. Cheers!

May 11 2018, 5:29 PM · Code Quest
Okavango (Okavango) added a comment to T54845: Active Tool Settings.

Great addition with the interactive primitive creation! Been whining for that for half a decade now :)

May 11 2018, 5:06 PM · Code Quest

May 8 2018

Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

Yes, i presumed the problem was along those lines, thank you @Zsolt Stefan (zsoltst) . The first problem i saw in my mind when considering this was the clipping distance. There are also light calculations, material parameters and who-knows-what.

May 8 2018, 3:27 PM · BF Blender: 2.8, User Interface, Code Quest
Okavango (Okavango) added a comment to T54842: Merge groups and collections.

Ok Brecht, thanks for the explanation. That puts this issue into a new perspective.
Keep up the good work!

May 8 2018, 11:36 AM · Code Quest
Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

But depending on how you look at it, it does (and should) scale. If you make a 1x1x1 unit cube, and tell Blender that you'd like to work in km, that cube is now 1km x 1km x 1km. If you then change it so you work in cm, that cube is now 1cm x 1cm x 1cm. Essentially, that cube is now way smaller. That's how it's intended to work, and that's how it should work. Otherwise, it'd be impossible to work at very large or very small scales.

May 8 2018, 9:30 AM · BF Blender: 2.8, User Interface, Code Quest

May 7 2018

Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

Just to put some more light on the terminology, i have a feeling we are being confused by two different words here:

May 7 2018, 9:33 PM · BF Blender: 2.8, User Interface, Code Quest
Okavango (Okavango) added a comment to T54955: Multi-Object Properties Design.

Cool :) Check the intellectual property though. Some big companies use it, although i think some open source do also. Check LibreCAD, QCAD, i believe it is safe.

May 7 2018, 4:17 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54955: Multi-Object Properties Design.

Ah ok.
I trust you on this, i don't know the technical side of the implementation.

May 7 2018, 4:12 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

Bingo! That is the problem!

May 7 2018, 4:07 PM · BF Blender: 2.8, User Interface, Code Quest
Okavango (Okavango) added a comment to T54987: Implement Multi-Object Properties Editing.

If useful, i left a comment in the task that is now tagged as 'resolved'. Perhaps it helps.

May 7 2018, 3:59 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

Yes, it is unrelated to 'what measuring unit should be the default'. It is probably off topic in this task.

May 7 2018, 3:54 PM · BF Blender: 2.8, User Interface, Code Quest
Okavango (Okavango) added a comment to T54842: Merge groups and collections.

If you allow, a few notes on this. I've been thinking, i will layout the basic logic behind my experience on layers and groups - perhaps you can use it in your future thinking. I've used this systems in literally hundreds of files in various graphical apps. Some of them were quite complex.

May 7 2018, 2:01 PM · Code Quest
Okavango (Okavango) added a comment to T54943: Blender 2.8 Defaults.

@William Reynish (billreynish) Actually, @Vyacheslav (Ghostil) is right, it is a matter of UI / UX discipline - if i choose centimeters, that means that i want to see and work in centimeters - i want to input centimeters when moving, i want to read object attributes in centimeters, see them when measuring i want to eat them, sleep them and breathe them. That is how powerful that switch should be. Check the comments on that feature in Blenderartists, they all say the same thing, Blender has been a bit sloppy in this area.

May 7 2018, 1:20 PM · BF Blender: 2.8, User Interface, Code Quest
Okavango (Okavango) added a comment to T54955: Multi-Object Properties Design.

P.S. - What i mean you could try to expand multi element editing to whole property editor. Show only tabs (object / mesh / modifiers...) that are common for selection and on them only common values, according to selection. A selection filter drop down on the top for expanding the list of editable values - check the PDF...

May 7 2018, 1:05 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54955: Multi-Object Properties Design.

Very important feature, been missing it since forever, one of the first things i noticed missing when beginning with Blender. Triples the workflow efficiency.

May 7 2018, 12:47 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) awarded T54955: Multi-Object Properties Design a Love token.
May 7 2018, 12:23 PM · User Interface, BF Blender: 2.8, Code Quest

May 6 2018

Okavango (Okavango) added a comment to T54842: Merge groups and collections.

Collections will handle everything that layers and groups do in 2.7x

May 6 2018, 12:06 PM · Code Quest
Okavango (Okavango) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Ah, ok. Thanks for the explanation.

May 6 2018, 12:05 AM · User Interface, BF Blender: 2.8, Code Quest

May 5 2018

Okavango (Okavango) added a comment to T54842: Merge groups and collections.

Yeah, that is one of my biggest mysteries of Blender - how did it get through 20 years of existence without a classical grouping system? It would be awesome to see it at one point. So far i am using an addon that i made to fill the gap.

May 5 2018, 11:07 PM · Code Quest
Okavango (Okavango) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

@Ludvik Koutny (rawalanche) How about doubleclik for entering / exiting edit mode? I have it in my keymap, it is fast and intuitive as an eyeblink and it could free spacebar for something else important...

May 5 2018, 10:47 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54842: Merge groups and collections.

Another thought, after reading some of the topics in the code quest. There is a possibility we will end up with a workflow problem here.

May 5 2018, 10:32 PM · Code Quest
Okavango (Okavango) added a comment to T54842: Merge groups and collections.

+1 on @Ejnar Brendsdal (ejnaren) 's suggestion. Crucial when dealing with large interior / exterior sets, repeating complex elements in large numbers and alternating and variating those scenes.

May 5 2018, 12:41 PM · Code Quest

May 4 2018

Okavango (Okavango) updated subscribers of T54727: Workbench: Shadows.

@Jeroen Bakker (jbakker), @William Reynish (billreynish), if ever in Belgrade, you've got a craft beer.

May 4 2018, 1:20 PM · Code Quest
Okavango (Okavango) added a comment to T54861: 2.8 UI: Status Bar Design.

Perhaps as a toggleable half - transparent overlay, not to eat up the interface for another 30 pixels?

May 4 2018, 12:49 PM · BF Blender: 2.8, User Interface, Code Quest

Apr 27 2018

Okavango (Okavango) added a comment to T54726: Workbench: Pseudo colors.

Tested the new random color feature - works nice, will be very useful i think. Although, it changes colors upon every major undo / redo - it seems a little bit disorienting. Perhaps sticking to one color set throughout a session?

Apr 27 2018, 4:50 PM · Code Quest
Okavango (Okavango) added a comment to T54748: Workbench: Sillouette Overlap Overlay.

Overlap silhouette in action. Nice!

Apr 27 2018, 4:42 PM · Code Quest
Okavango (Okavango) added a comment to T54661: Manipulator Widgets Design.

Another thought on the constraint squares - They are probably useful for beginners and probably should be kept. But! - aside from being tweakable in size, why not totally toggleable? If they make too much clutter, you turn them off in preferences, and the constraint feature goes automatically back to SHIFT+arrow handle, just like the power users are used to? Just a thought...

Apr 27 2018, 2:32 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54661: Manipulator Widgets Design.

And a couple suggestions on the design of the manipulators. Although not a lot of people appreciate those little squares for restricted plane transformation i am sure architecture users do - moving things across the floor or along the wall. Nice addition!

Apr 27 2018, 2:20 PM · User Interface, BF Blender: 2.8, Code Quest
Okavango (Okavango) added a comment to T54661: Manipulator Widgets Design.

@William Reynish (billreynish) William, i am not sure this qualifies under this task, but i guess it is a UI/UX issue.

Apr 27 2018, 2:08 PM · User Interface, BF Blender: 2.8, Code Quest

Apr 19 2018

Okavango (Okavango) added a comment to T54693: Workbench: Wireframe Front draw mode.

In the 2.8 selection outline code, there is a part that calculates the surface intersection lines, i think Clement removed it from the code just a day ago. Perhaps you could try to integrate this into the line engine.

Apr 19 2018, 11:01 AM · Code Quest

Apr 17 2018

Okavango (Okavango) added a comment to T54592: Workbench Task list (WIP).

On a larger scope, i don't know if you guys considered this approach, perhaps it makes sense:

Apr 17 2018, 9:37 AM · Code Quest, BF Blender: 2.8

Apr 16 2018

Okavango (Okavango) added a comment to T54592: Workbench Task list (WIP).

As i understand, the engine / draw / overlay terminology and concepts are still not clear. From the user standpoint, the haze is only thicker :)
If you are open to general user feedback, it would be nice if you layout the exact terminology when it settles in the task description so we could be more precise when giving feedback :)

Apr 16 2018, 5:42 PM · Code Quest, BF Blender: 2.8

Apr 14 2018

Okavango (Okavango) added a comment to T54592: Workbench Task list (WIP).

Hi @Jeroen Bakker (jbakker) , good luck with the project, it will be one of the most important ones. And best regards to the rest of the Code Quest team!

Apr 14 2018, 10:14 AM · Code Quest, BF Blender: 2.8

Feb 1 2018

Okavango (Okavango) added a comment to T53844: Blender 2.8: Collections Icons.

Thanks @Pablo López Soriano (kednar) , nice, feels quite natural and distinctive. For some reason, the third one is my favorite.

Feb 1 2018, 2:50 PM · User Interface
Okavango (Okavango) added a comment to T53844: Blender 2.8: Collections Icons.

Perhaps the Venn diagram idea could be put in action trial also?

Feb 1 2018, 11:41 AM · User Interface
Okavango (Okavango) added a comment to T53844: Blender 2.8: Collections Icons.

@Matej Junk (MJunk) For me a bit too much color on that small size. Add and remove ones specifically become unrecognizable with the white paper added, they appear to be totally different tools. Perhaps simplifying the colors a little bit, give that blue notebook a greater role. Maybe mono-chroming those secondary symbols, and letting that paper just peek from inside of the notebook (as it is being slided in or out).

Feb 1 2018, 11:39 AM · User Interface

Jan 23 2018

Okavango (Okavango) added a comment to T53844: Blender 2.8: Collections Icons.

And what about the current 2.8 icon for the collections (three horizontal lines)? That seems pretty distinguishable in the UI. Or is it more suitable for layers (sheets of foil on top of each other)?

Jan 23 2018, 8:21 AM · User Interface

Jan 22 2018

Okavango (Okavango) added a comment to T53844: Blender 2.8: Collections Icons.

You got my vote for 4 or 5. Quite clever.
However, i'm not quite sure is the cardboard box enough distinguishable from the 'cube' object. Perhaps opening the lids a little bit?

Jan 22 2018, 9:11 PM · User Interface

Nov 1 2017

Okavango (Okavango) added a comment to T53047: Tool System Proposal.

As for your 3D-cage, it looks like you've put a lot of thought into it. I'd be interested to see if there are ideas we can use.
For example - we may want to support rotation too.
Although for now I'm mainly working on basics, so might not get around to this soon.

Nov 1 2017, 10:22 AM · User Interface, BF Blender: 2.8

Oct 29 2017

Okavango (Okavango) added a comment to T53047: Tool System Proposal.

This is possibly another major issue. To clarify: You might want to keep different tools active in different editors, i.e. the extrude tool active in the 3D View, the transform tool active in the UV Editor. The top-bar is global though, so which tool-settings to show?

Oct 29 2017, 2:24 PM · User Interface, BF Blender: 2.8

Oct 27 2017

Okavango (Okavango) added a comment to T53047: Tool System Proposal.

Hi guys, hi @Campbell Barton (campbellbarton)

Oct 27 2017, 3:58 PM · User Interface, BF Blender: 2.8

May 20 2017

Okavango (Okavango) added a comment to T51547: failing unregistration lead to crashes in several addons.

Hi @mathieu menuet (bliblubli), can't reproduce the problem, what kind of console error do you get?

May 20 2017, 11:23 PM · Addons

Apr 19 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

That would be great, thanks.

Apr 19 2017, 1:31 PM · Addons
Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

The numerics in the zip file name are just for the description, the folder and module names have all been kept clear of numbers, according to your suggestions.

Apr 19 2017, 12:50 PM · Addons

Apr 17 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Hi everyone, i updated the file in the task description.

Apr 17 2017, 4:59 PM · Addons
Okavango (Okavango) updated the task description for T50832: NP station - Contrib Review.
Apr 17 2017, 4:56 PM · Addons
Okavango (Okavango) updated the task description for T50832: NP station - Contrib Review.
Apr 17 2017, 4:55 PM · Addons
Okavango (Okavango) updated the task description for T50832: NP station - Contrib Review.
Apr 17 2017, 4:54 PM · Addons
Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Hi @Germano Cavalcante (mano-wii) , thanks for the review. I wasn't aware about those issues. I referenced the GPL in the manual, but i can redirect it to blender's root or a web link.

Apr 17 2017, 12:51 PM · Addons

Apr 15 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Great, thanks. Sorry, i was unaware i had to master the vcs myself for the inclusion.

Apr 15 2017, 5:48 PM · Addons
Okavango (Okavango) updated the task description for T50832: NP station - Contrib Review.
Apr 15 2017, 5:45 PM · Addons
Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Hi everyone.

Apr 15 2017, 4:13 PM · Addons

Apr 11 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

The initial wiki page is online: https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/NP_Station

Apr 11 2017, 11:17 AM · Addons

Apr 6 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Thanks @nBurn (nBurn) , i did as you suggested. I will get acquainted with the writing style and the docs should be ready soon.

Apr 6 2017, 2:02 PM · Addons

Apr 5 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Ok mano-wii, thanks for the tips, i will try to transfer the docs from the pdf.

Apr 5 2017, 11:49 AM · Addons

Apr 1 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Thanks mano-wii. A question on documentation - is it enough to have it as an included .pdf, or should i transferr some of it to wiki?

Apr 1 2017, 5:04 PM · Addons

Mar 28 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Ok, i'm here if anything is needed.

Mar 28 2017, 4:20 PM · Addons
Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Hi everyone, here's an updated version with aforementioned bl_options correction as well as an upgrade in NP Point Distance operator.
Based on some user feedback i added an optional 'hold_result' step.
Also, there is a small correction in NP Point Align behavior.

Mar 28 2017, 12:13 PM · Addons

Mar 24 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Hey @Germano Cavalcante (mano-wii) , thanks for testing and kind words, coming from you that means a lot.

Mar 24 2017, 7:41 PM · Addons

Mar 22 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Hi guys! With some help from @Germano Cavalcante (mano-wii) , here's the version with conditional console print. It uses a new submodule with a print function and it does seem a bit faster, thanks for the tip!

Mar 22 2017, 3:16 PM · Addons

Mar 21 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

@matali23 (matali23), thanks for the modification! That was not a small task. If it really gains speed it is a valid improvement.

Mar 21 2017, 4:40 PM · Addons
Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

The package has been released on Blender Artists with the final docs.

Mar 21 2017, 2:03 PM · Addons
Okavango (Okavango) updated the task description for T50832: NP station - Contrib Review.
Mar 21 2017, 11:38 AM · Addons

Mar 20 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Hi @Brendon Murphy (meta-androcto), @Germano Cavalcante (mano-wii), thanks for taking this under review. I will see to drop in to irc on one of the breaks, i'm at work right now.

Mar 20 2017, 8:48 AM · Addons
Okavango (Okavango) updated the task description for T50832: NP station - Contrib Review.
Mar 20 2017, 8:39 AM · Addons

Mar 18 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

@matali23 (matali23) Ok. Just be sure to double-check, the display mini-engine has a habit to reduce the widget to null when you zoom in too much.
That could be what you experienced, it happens with the last version also.

Mar 18 2017, 4:59 PM · Addons

Mar 17 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Hi @matali23 (matali23), thanks for testing.

Mar 17 2017, 1:23 PM · Addons

Mar 4 2017

Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Just noticed new operator overridden float_rectangle, corrected.

Mar 4 2017, 5:40 PM · Addons
Okavango (Okavango) updated the task description for T50832: NP station - Contrib Review.
Mar 4 2017, 5:37 PM · Addons
Okavango (Okavango) added a comment to T50832: NP station - Contrib Review.

Of course, any help is welcome :) I will try to keep up.

Mar 4 2017, 5:15 PM · Addons
Okavango (Okavango) updated subscribers of T50832: NP station - Contrib Review.

Mistake with subscribers...

Mar 4 2017, 2:54 PM · Addons
Okavango (Okavango) updated subscribers of T50832: NP station - Contrib Review.

Hi, i uploaded the package with a new float_box operator.

Mar 4 2017, 2:50 PM · Addons
Okavango (Okavango) updated the task description for T50832: NP station - Contrib Review.
Mar 4 2017, 2:42 PM · Addons

Mar 2 2017

Okavango (Okavango) created T50832: NP station - Contrib Review.
Mar 2 2017, 9:08 AM · Addons