User Details
- User Since
- Jan 3 2019, 12:14 PM (176 w, 11 h)
Sat, May 14
yes absolutely, but it doesn't work any more for me to. The problem remains why the selection by similar (or less or greater) weight doesn't work? furthermore in the vertex group tab, using the weight slider combined with the select button give no result too, is this normal? I do not see any mean to select vertex by its weight.
Tue, May 10
If I do Select Similar on a vertex with a weight different from 1 all the vertex are selected, if I do the same operation on a vertex with weight 1 only the vertex with weighting 1 are selected.
Sun, May 8
Mar 14 2022
Feb 12 2022
Hi, seems to be fixed in 3.1 except that the yellow gizmo doesn't appears any more, only sometimes it flicker when using scale transformation for example, not a real problem for me, the plane can be transformed using the normal more/rotate/scale transformations, but a bit curious.
Feb 6 2022
Hi, seems to be fixed in the last 3.2 alpha release ( 48fbf0baea88). Thanks.
Feb 5 2022
Dec 6 2021
Dec 1 2021
Sep 26 2021
Hi, may be something interesting here
The lodify add-on seem to be the culprit ...
Hello, I have had the same issue here (3 Alpha), reverting to default interface solved the problem, but ... I have already reset the interface to default some days ago (for a crashing problem T91676) so the issue should not have appeared in my case.
I saw the same problem on 2.93, restoring the default interface once again solved it and restoring the saved preferences restored also the issue... you can see that on this poor video, preference windows is not visible, I am loading the default preferences and then my custom one
I reinstalled all the add-ons I use without problem for the moment.
Sep 24 2021
Hi, I was talking about the default camera created in a default scene. I loaded the default factory settings and the problem disappeared, even after reinstalling the deep grey theme and all the addons I normally use. Now I can save a scene without a camera again, I needed that to create new vegetal in the Vegetation addon (only geometry was needed). Thank you.
Jul 6 2021
This issue disappeared, after I moved the separate viewport windows and resaved the scene, restoring the original full screen windows in the scene saving and reopening the scene apparently clean the problem.
I think no, it remains always slow, in rotation too, using shortcut (G +X + value) works quickly but entering value in the ALO windows lead to very very slow transformation in heavy scene.
This effectively seems to be related to the T85756 (sorry if duplicate).
Jul 5 2021
Jul 4 2021
Jun 27 2021
Hi again, no progress in painting since I posted here, mesh editing has been improved lot for heavy meshes, it is time to work on the texture painting performance too no? Once again painting in medium poly mesh (4 millions tris) on a 8k texture is very laborious, it strongly depends about the zoom factor, a tiny zoom variation during painting can results in horrible lag making quality painting impossible. The brush radius could help but it is referring to the screen size, so the real amount of texels we are painting is continuously changing. Please consider to do something for this issue, I thing now is a real issue considering the new performances in mesh editing, thanks.
May 19 2021
hi, this report is well related to the beta 2.93 and alpha 3.0 master branch not Cycles-X branch ....
Hi, same thing here on last 2.93 and 3.0 releases (05/18) on a 2080rtx (previous versions of both showed available optix and cuda options).
May 18 2021
May 16 2021
Feb 20 2021
Jan 20 2021
HI, I noticed some changes in stroke behavior, in the last 2.92 the stroke is perfectly smooth for large and quick stroke but you have to wait a while to see the result on the object you are painting, this is an appreciable improvement but still to slow (a stroke take about 30 seconds to be displayed on a single 2 millions polys sphere with a single 8k texture and with a brush of less than 10% the diameter of the sphere that are totally displayed on the viewport) . This is not usable for terrain or other relatively heavy meshes (2 millions is not really an heavy mesh now), zooming in the object allow to recover correct reactivity but not a true solution. All these was done with an rtx2080 ti and a i7 10700, not really a weak PC. I hope improvement are planned on painting module, this one seems to be a bit abandoned at this time ....
Dec 22 2020
Hi, I confirm that enabling developer extra 'sculpt vertex color' seems to break the vertex color display in object mode (flat mode), disabling the extra features fixes the problem.
Dec 21 2020
sorry my last message is not very clear, now the issue with the pen and the walking mode seems to be solved in the last 2.92 release (2.92.0 Alpha, branch: master, commit date: 2020-12-20 17:48, hash: rBd283a093d664). Just on thing, when the pen comes close to the edge of the tablet and that you have to recenter it, it should be possible to resume the walk from the last position. Actually the orientation change brutally and unpredictably when repositioning the pen on the tablet (same behavior when repositioning the mouse).
Dec 19 2020
Concerning the lags, it seems that all work normally for me since the two or three last 2.92 releases, I don't see the problem on the same heavy scene. I can't say for the pen pressure as I don't really use it, but the walk is still present. Thanks.
Dec 17 2020
Dec 15 2020
great!, as you are working on this problem you may be able to make Blender able to forget the pen position when this one is leaving the tablet surface's in order to continue to 'walk' normally (for exemple when the pen arrives to close to the tablet border as you would do with your mouse in any application when it comes to close to the edge of your desk lifting it and replacing it in a better position) ;-).
Dec 13 2020
Dec 10 2020
Hi, same (or related issue here) : view rotation using tablet freezes a while every minutes (variable), a mouse click or a selection can restore the rotation until the next freeze. Also walking (with gravity) using stylet is impossible (to sensitive, a very small movement and you turn like a spinning top). Pressure seems to work correctly for me.
Thanks
Nov 26 2020
not exactly, not easy to show with video, first I translate a camera with the transform tool, this can be undone normally with ctrl Z, in the second time I am moving a camera through the view (locked camera), the lower part of the viewport shows that camera is moving but these movement can't be undone with ctrl-Z, I don't understand why, because the camera is moving like if it was a transform movement but apparently for Blender it is not the same thing.
Robert,
please, could you give me more information about the setup with which you could not recreate the issue?
Thanks.
Nov 25 2020
Nov 16 2020
Hello, sorry but I confirm my first observation, I tested again with 2.90.1 and the 2.91 and 2.92 last release, the brush is hugely more reactive with Blender 2.90.1.
My config :
windows 10, Intel HD630 (driver 27.20.100.8190)
I tested also with a geforce 2080 rtx (on windows 10 ), in this case the difference is not visible, but not everyone has such a card ....
Thanks.
Nov 11 2020
Hi, is there a chance to see this problem corrected in the 2.91 version? thanks.
Sep 16 2020
yes, I understand that, but the slowdown is huge in 2.91 compared to the current version, something else is happening.
rq : Painting with hight zoom (only some pixels in the brush) is also very slow when using 8k (and more) texture.
.
Sep 12 2020
The issue seem to be linked to the image size, a 1k image can be painted with an good fluidity, but the fluidity starts to drop as the texture size increase to be very slow at 8k.
The zoom factor has also a big action on the painting behavior as the apparent brush size increase the painting become slower until in extreme case freezing Blender during some seconds.
Aug 12 2020
you can see the issue in this file :
Aug 10 2020
I think no, it seems different, it appears only in 2.91 (since some releases but not in 2.90) and the issue appears both in solid or shaded display mode (not only in shaded mode as it seems to be the case in the T79370 report.
The video was done with the today 2.91 release.
Aug 7 2020
Hi, seems to be fixed, thanks.
Jul 25 2020
ok, after some tests (2.91 version) it appears that the issue occurs when one of the following tab is used (converted with the object interaction mode selection menu) for painting : layout, modeling, shading. With the native painting tab and other tabs (when painting mode is selectable) there is no problem apparently.
Jul 15 2020
I just find that the issue occurs when the stroke is slow, a quick stroke is ok but not really usable of course (no control and no smoothed curve but this is another problem I think ...)
it happens both with mouse and tablet, not in 2.83 but in the last 2.9 version (a mouse was used for these video)
Jul 14 2020
Jun 6 2020
Hi,
definitively we appreciate dyntopo and as a lot of people said, it is an heavily used tool without equivalent. Making it deprecated would be an error. Of course some improvement could be done, one of them
could be the UV preservation, this is perfectly possible as this feature is already implemented in the last Mudbox release, and could make dyntopo even more attractive.
I hope that our voices will be heard and the dyntopo development will know a second life with exiting new features.
May 17 2020
Hello, my last tests seem to show that the issue is fixed, thank you very much.
There is another little issue related to the texture panting, but I do not know if I have to begin another thread.
It concerns the lag observed in the beginning on the first painting action (it disappear further in the same stroke and reappear when you begin a new one) , this lag (a portion of second) prevents painting by little and quick brush strokes like in a real painting (I can try to post a video to show the phenomenon). This is less pronounced using a very fast graphic card but it never disappear completely, may be there is something to do with that in order to have a very pleasant painting feeling.
Thank you again for your work, have a pleasant journey
.
Apr 12 2020
Hi, no body want to work on this issue? it's a shame, it's still quite critical as a bug.
Feb 26 2020
Jan 25 2020
Jan 22 2020
Hi, I saw for the tag, I changed it, I hope it is ok (I am not so familiar with the site yet).
Thanks.
Pascal
Jan 21 2020
Hi,
thank you for the answer, sorry for the bad tag, no this issue is not related to an add-on (
To reproduce the problem, simply create a sphere for example, split its UV to produce islands, pack them, subdivide the sphere to get more than 4 millions triangles and begin to paint ... you should see the bleed problem (use contrasty colors for base and painting), if you look at the uv island limits in uv editor you should see that bleeding dos not work. You can also try with the attached file, it use a modifier to be lighter but the problem is visible.
Thanks.
Pascal