- User Since
- Sep 16 2017, 8:18 PM (146 w, 4 d)
Mon, Jun 29
Thank you very much for the revision, @Demeter Dzadik (Mets).
I asked my horse friends and experts and we all agreed on that it's more convenient to give these bones names that are broader terms. Someone I asked said "We aren't making any surgery here, so I think hoof would be best for using it.", which sums it up very well.
Alright, please let me explain.
I see that you might have misunderstood the original reason I was asking for a fix, because there was a missing joint, in the first place.
Fri, Jun 26
Thu, Jun 25
I just tested it, and yes, that looks way better. The functionality seems to be okay for me now. If I stumble upon anything troublesome alike, I might come back to this, though.
Just a suggestion, but changing the display preset of "foot_fk.L" and "foot_fk.R" to have the shin object "WGT-rig_shin_fk.L" / "WGT-rig_shin_fk.R" would make it easier to select. (If it just takes a click you might want to change, otherwise just keep it as a feature request).
Thank you for the instant reply back then. My apologies for not checking the file and giving feedback sooner.
If you'd need any suggestions about the bone names, I'd "translate" their names if you could give a list about them (if that's not too much work). So you can implement them accordingly.
I mostly want this to be officially changed because it would make life so much easier for so many horse creators out there. Thank you!