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J. O. (Papercut)
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Sep 16 2017, 8:18 PM (146 w, 4 d)

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Mon, Jun 29

J. O. (Papercut) added a comment to D8154: Fix T78217: Improve horse metarig.

Thank you very much for the revision, @Demeter Dzadik (Mets).
I asked my horse friends and experts and we all agreed on that it's more convenient to give these bones names that are broader terms. Someone I asked said "We aren't making any surgery here, so I think hoof would be best for using it.", which sums it up very well.

Mon, Jun 29, 9:05 PM
J. O. (Papercut) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

Alright, please let me explain.
I see that you might have misunderstood the original reason I was asking for a fix, because there was a missing joint, in the first place.

Mon, Jun 29, 6:26 PM · Add-ons (Community)

Fri, Jun 26

J. O. (Papercut) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

@J. O. (Papercut) i think you are just using the control in a bad way. That position is easily achieved by rotating the foot.ik in one direction and the heel in the opposite.
All paws in rigify act like that. This is not an issue, could have better automations, but the pose is easily achievable (we animated 3 awarded feature animation with horses, cats and birds using this setup).
I am attaching a screenshot and a posed file to illustrate that.

Fri, Jun 26, 4:51 PM · Add-ons (Community)
J. O. (Papercut) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

@Demeter Dzadik (Mets) i believe would be better to add finger bones at the end of the limb rather than on top of the ik chain. the ik of rear limb would act strange if you do so.
Horses are unguligrades so the reported missing bone, if needed, has to be considered as a finger bone and should be appended after the existing chain.
This is the fix on your file.

Fri, Jun 26, 3:42 PM · Add-ons (Community)

Thu, Jun 25

J. O. (Papercut) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

I just tested it, and yes, that looks way better. The functionality seems to be okay for me now. If I stumble upon anything troublesome alike, I might come back to this, though.
Just a suggestion, but changing the display preset of "foot_fk.L" and "foot_fk.R" to have the shin object "WGT-rig_shin_fk.L" / "WGT-rig_shin_fk.R" would make it easier to select. (If it just takes a click you might want to change, otherwise just keep it as a feature request).
Thank you for the instant reply back then. My apologies for not checking the file and giving feedback sooner.

Thu, Jun 25, 1:07 PM · Add-ons (Community)
J. O. (Papercut) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

If you'd need any suggestions about the bone names, I'd "translate" their names if you could give a list about them (if that's not too much work). So you can implement them accordingly.
I mostly want this to be officially changed because it would make life so much easier for so many horse creators out there. Thank you!

Thu, Jun 25, 12:09 AM · Add-ons (Community)

Wed, Jun 24

J. O. (Papercut) created T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.
Wed, Jun 24, 6:13 PM · Add-ons (Community)

Sep 16 2017

J. O. (Papercut) renamed T52787: Blender not working correctly once streaming program xSplit or OBS opened. Multiple restart of both (often not working together!) required to fix it temporarly. from Blender not working correctly once streaming program xSplit or OBS opened. Multiple restart required to fix it temporarly. to Blender not working correctly once streaming program xSplit or OBS opened. Multiple restart of both (often not working together!) required to fix it temporarly..
Sep 16 2017, 8:37 PM · BF Blender
J. O. (Papercut) created T52787: Blender not working correctly once streaming program xSplit or OBS opened. Multiple restart of both (often not working together!) required to fix it temporarly..
Sep 16 2017, 8:36 PM · BF Blender