- User Since
- Jun 22 2015, 12:24 AM (191 w, 2 d)
Thu, Feb 14
Color *= clamp(Saturation, 0.0, 1.0);
Doesn't this clamp the saturation input value from the shader node rather than the final colour? This change breaks several recent projects and changes behaviour which means I can't go back and re-render these scenes with anything approximating the original colours. Just for info I'm not exploiting negative colour values. Saturation changed between 0.0 and 1.0 as expected. Between 1.0 and 2.0 there is no change.