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Pierrick PICAUT (Pieriko)
P2DESIGN - 3D generalist Freelancer

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User Details

User Since
Jun 1 2015, 7:21 PM (229 w, 1 d)

Blender Foundation Certified Trainer
P2design - CEO
http://p2design.eu/

Recent Activity

Jul 23 2019

Pierrick PICAUT (Pieriko) created T67522: Active Bone display outline in edit mode.
Jul 23 2019, 3:50 PM · BF Blender

May 26 2016

Pierrick PICAUT (Pieriko) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Testing with blender latest built 2.77.1 (F2ba 139) - WINDOWS 10

May 26 2016, 2:48 PM · BF Blender
Pierrick PICAUT (Pieriko) updated subscribers of T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Also Updated the drivers to 368.22
Windows 10 professional edition.

May 26 2016, 2:07 PM · BF Blender

May 23 2016

Pierrick PICAUT (Pieriko) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

That's a very good news.
After monthes of testing, it's good to hear that there is actually a problem and it was identified by the card supplier.

May 23 2016, 12:22 PM · BF Blender

Apr 4 2016

Pierrick PICAUT (Pieriko) updated subscribers of T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Hi Guies, I'm sorry I can't document this statement but when I've join the SSS performance issue task (with @Martin Lindelöf (aermartin)) I've run into many tests under windows 7 and I've done them at least once a week since.
It was around the 18th of may 2015

Apr 4 2016, 8:47 PM · BF Blender

Mar 30 2016

Pierrick PICAUT (Pieriko) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

That's a fantastic news and very generous gift.
I really hope you'll find the issue and we'll be able to improve GM200 performances.... It's so (so so so...) frustrating to have bough such a TITAN X for performances and to get stuck into these perf. issues.

Mar 30 2016, 4:50 PM · BF Blender

Mar 24 2016

Pierrick PICAUT (Pieriko) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Hi Ton,

Mar 24 2016, 10:22 AM · BF Blender

Mar 16 2016

Pierrick PICAUT (Pieriko) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Hi, I don't think it's linked to the motherboard.
I have the TITAN X and the TITAN black for more than a year now with a floashed Bios of the ASUS rampage V extreme and on Windows 7 64pro and Windows 10 64pro, the titanX as lower performances than the titan black.

Mar 16 2016, 7:22 PM · BF Blender
Pierrick PICAUT (Pieriko) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Hi, I don't think it's linked to the motherboard.
I have the TITAN X and the TITAN black for more than a year now with a floashed Bios of the ASUS rampage V extreme and on Windows 7 64pro and Windows 10 64pro, the titanX as lower performances than the titan black.

Mar 16 2016, 7:22 PM · BF Blender

Mar 8 2016

Pierrick PICAUT (Pieriko) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

I've both a Titan black and a Titan X
I can confirm that titan black is, at my side, always faster than the Titan X (wich should be unexpected) on 2.77 RC2

Mar 8 2016, 5:26 PM · BF Blender

Feb 14 2016

Pierrick PICAUT (Pieriko) added a comment to T45606: Cycles normal map baking issue with subdivided UVs - Margin.

Hi Brecht,

Feb 14 2016, 3:43 PM · Cycles, BF Blender
Pierrick PICAUT (Pieriko) added a comment to T45606: Cycles normal map baking issue with subdivided UVs - Margin.

I may not have open this if it was that simple. Baking normal is not exclusively for lowpoly object. If you make hd character for animation you may not keep a 5 level multires modifier and convert it to displacement and normal map with a lower subdiv level.

Feb 14 2016, 1:04 PM · Cycles, BF Blender

Nov 25 2015

Pierrick PICAUT (Pieriko) added a comment to T45606: Cycles normal map baking issue with subdivided UVs - Margin.

Hi Guies,

Nov 25 2015, 4:02 PM · Cycles, BF Blender

Sep 3 2015

Pierrick PICAUT (Pieriko) added a comment to T44903: Geforce TitanX SSS material on GPU renders slow .

Hi Everyone,

Sep 3 2015, 5:03 PM · Cycles, BF Blender

Jul 31 2015

Pierrick PICAUT (Pieriko) added a comment to T45606: Cycles normal map baking issue with subdivided UVs - Margin.

Hi Julian,

Jul 31 2015, 9:38 AM · Cycles, BF Blender

Jul 29 2015

Pierrick PICAUT (Pieriko) created T45606: Cycles normal map baking issue with subdivided UVs - Margin.
Jul 29 2015, 4:19 PM · Cycles, BF Blender

Jun 1 2015

Pierrick PICAUT (Pieriko) added a comment to T44903: Geforce TitanX SSS material on GPU renders slow .

If you need any other further tests, do not hesitate I'll be glad to perform them.

Jun 1 2015, 8:42 PM · Cycles, BF Blender
Pierrick PICAUT (Pieriko) added a comment to T44903: Geforce TitanX SSS material on GPU renders slow .

Hi all,

Jun 1 2015, 8:25 PM · Cycles, BF Blender
Pierrick PICAUT (Pieriko) added a comment to F182352: untitled.blend.

Hi all,

Jun 1 2015, 8:14 PM