- User Since
- Feb 18 2020, 6:24 PM (5 w, 5 d)
Feb 19 2020
When trying to convert coworkers from 3DSMax to Blender, I've seen two of them ragequit because of minor issues like this. At the time it was because of particle systems and setting more particles than vertexes when using that mode outright made blender crash out. It's something that could have been fixed with a simple IF statement in the code.
Quick effects on the default cube worked as expected.
Then I changed the scene in edit mode to be like this:
And this happened:
I applied all transforms to the domain, things moved a bit, but were still off: