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炎臻 (PrettyFireNOI7)
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User Since
Oct 20 2020, 4:07 PM (93 w, 5 d)

Recent Activity

Thu, Jul 28

炎臻 (PrettyFireNOI7) awarded T99210: Realtime Compositor a Love token.
Thu, Jul 28, 8:57 AM · EEVEE & Viewport, Compositing

Wed, Jul 27

炎臻 (PrettyFireNOI7) added a comment to T100013: Named attributes on mesh are lost after convert-to-curve operation.

Thanks, good to know.

Wed, Jul 27, 4:51 PM · BF Blender
炎臻 (PrettyFireNOI7) created T100013: Named attributes on mesh are lost after convert-to-curve operation.
Wed, Jul 27, 3:54 AM · BF Blender

Mon, Jul 18

炎臻 (PrettyFireNOI7) awarded D13169: UI: Introduce View pie in more editors a Love token.
Mon, Jul 18, 9:21 PM

Mon, Jul 11

炎臻 (PrettyFireNOI7) awarded D14163: Weight & Vertex Paint: always respect edit mode hiding on faces. a Love token.
Mon, Jul 11, 10:22 PM · Animation & Rigging, Sculpt, Paint & Texture

Apr 20 2022

炎臻 (PrettyFireNOI7) awarded D10504: NLA: Keyframe Remap Through Upper Strips a Burninate token.
Apr 20 2022, 10:16 PM · BF Blender, Animation & Rigging

Mar 8 2022

炎臻 (PrettyFireNOI7) awarded D14223: Search: Take word order into account in string search. a Love token.
Mar 8 2022, 4:51 AM

Feb 1 2022

炎臻 (PrettyFireNOI7) awarded D13539: UX: Prevent click-through panels and used header area a Love token.
Feb 1 2022, 8:10 AM · User Interface
炎臻 (PrettyFireNOI7) awarded D13771: Fix T94434: Windows IME Pinyin Forward Slash a Love token.
Feb 1 2022, 8:06 AM · Platform: Windows

Jan 25 2022

炎臻 (PrettyFireNOI7) awarded D13709: Geometry Nodes: Extrude Mesh Node a Love token.
Jan 25 2022, 9:42 AM · Geometry Nodes

Jan 4 2022

炎臻 (PrettyFireNOI7) awarded rB71468f475b44: Nodes: Weight drag link search for Math nodes a Love token.
Jan 4 2022, 5:57 AM
炎臻 (PrettyFireNOI7) awarded rBa94d80716e68: Geometry Nodes: Support instances in the delete geometry node a Love token.
Jan 4 2022, 5:43 AM
炎臻 (PrettyFireNOI7) awarded rB6d7dbdbb44f3: Point Cloud: Optimize bounding box calculation a Love token.
Jan 4 2022, 5:41 AM

Dec 28 2021

炎臻 (PrettyFireNOI7) awarded rBbdbd0cffda69: Nodes: Improve performance when freeing a node tree a Love token.
Dec 28 2021, 5:36 AM
炎臻 (PrettyFireNOI7) awarded rBdbbf0e7f6652: Nodes: Improve node tree copy performance a Love token.
Dec 28 2021, 5:35 AM
炎臻 (PrettyFireNOI7) awarded rB7e712b2d6a0d: Nodes: refactor node tree update handling a Love token.
Dec 28 2021, 5:34 AM
炎臻 (PrettyFireNOI7) awarded rB6a71b2af66cf: Mesh: Parallelize bounding box calculation (WIP) a Love token.
Dec 28 2021, 5:03 AM

Dec 12 2021

炎臻 (PrettyFireNOI7) added a comment to T93421: Hotkeys malfunction after leaving text field with no input using IME(Chinese/Japanese/Korean).

I thinked again, I notice that some user use IME as a snippet tool with dictionary. So numeric text edit is good without modify, unless adding switching IME mode auto-swtching function at Blender preference.

Dec 12 2021, 11:50 AM · User Interface, BF Blender

Dec 11 2021

炎臻 (PrettyFireNOI7) added a comment to T93421: Hotkeys malfunction after leaving text field with no input using IME(Chinese/Japanese/Korean).

note:
IME's mode automatic restore work at numeric edit text too. (The case: When users's manupilation goes to numeric edit text from string edit text with IME enabled.) It may be not necessary sometimes by a workflow. I think it is useful if it's automatically disabled in the numeric edit text.

Dec 11 2021, 9:09 AM · User Interface, BF Blender

Dec 9 2021

炎臻 (PrettyFireNOI7) added a comment to T93421: Hotkeys malfunction after leaving text field with no input using IME(Chinese/Japanese/Korean).

@Takahiro Shizuki (sntulix) Hi, I have tested the new build in Chinese, Korean, Japanese.

  • One bug, when using Chinese IME, the input / outputs "/、“ :
    ,which should be ”、“ :
    There is a redundant "/". I refer to the Microsoft Pinyin IME behaviour in notepad :
    Other than this, I have no idea about what should / outputs in Chinese IME.
Dec 9 2021, 8:06 PM · User Interface, BF Blender

Dec 8 2021

炎臻 (PrettyFireNOI7) awarded T92926: Support dynamic attributes on instances a Love token.
Dec 8 2021, 6:32 AM · Geometry Nodes

Dec 1 2021

炎臻 (PrettyFireNOI7) added a comment to T93421: Hotkeys malfunction after leaving text field with no input using IME(Chinese/Japanese/Korean).

I also tested Korean and Janpanese.


Everything is good except Japanese's auto-switching is not funtional unless manually switch the mode once.
Reproduce steps :

  • Start Blender with Japanese IME.
  • Click the cube's object name text field.
  • Japanese IME mode doesn't auto-switch to Japanese.
  • But if when in text field, manually switch the mode once, next time when after entering text field, the mode will be auto-switched.

Japanese auto-switching issue is also in 3.0 and I find is not the hotkey to switch Japanese IME mode.
For the other two IME, auto-switching is also functional when switch to other programs.

Dec 1 2021, 9:19 AM · User Interface, BF Blender

Nov 30 2021

炎臻 (PrettyFireNOI7) added a comment to T93421: Hotkeys malfunction after leaving text field with no input using IME(Chinese/Japanese/Korean).

Thanks, though I compeletely know nothing about the codes.

Nov 30 2021, 1:55 PM · User Interface, BF Blender

Nov 29 2021

炎臻 (PrettyFireNOI7) awarded D11929: IME Win32: Fix Duplicated Initial Character a Love token.
Nov 29 2021, 2:18 PM
炎臻 (PrettyFireNOI7) added a comment to T93421: Hotkeys malfunction after leaving text field with no input using IME(Chinese/Japanese/Korean).

@Takahiro Shizuki (sntulix) Thank you for elaboration. I have seen D11929 and to me it's an amazing commit that fix a long standing issue in Blender.
According to your notes, it looks like Blender is lacking a specific event for this situation (if I comprehend correctly).

Nov 29 2021, 2:18 PM · User Interface, BF Blender

Nov 27 2021

炎臻 (PrettyFireNOI7) added a comment to T93421: Hotkeys malfunction after leaving text field with no input using IME(Chinese/Japanese/Korean).

Just in case, this is how to install "Microsoft Pinyin" on Windows 10:

Nov 27 2021, 11:32 AM · User Interface, BF Blender
炎臻 (PrettyFireNOI7) added a comment to T92410: Shortcuts sometimes malfunction in 3.0 alpha master.

@Richard Antalik (ISS) @Takahiro Shizuki (sntulix) @NXSK (NXSK) I did a new bug report T93421 .

Nov 27 2021, 11:30 AM · User Interface, BF Blender
炎臻 (PrettyFireNOI7) created T93421: Hotkeys malfunction after leaving text field with no input using IME(Chinese/Japanese/Korean).
Nov 27 2021, 11:28 AM · User Interface, BF Blender

Nov 26 2021

炎臻 (PrettyFireNOI7) added a comment to T92410: Shortcuts sometimes malfunction in 3.0 alpha master.

I don't quite understand how to set IME's status to "中“ automatically. Manually switching the IME's mode, I can't reproduce this issue with MS-IME either.
I suspect the ctrl, alt, shift key may have something to do with this problem.

Nov 26 2021, 10:37 AM · User Interface, BF Blender
炎臻 (PrettyFireNOI7) added a comment to T92410: Shortcuts sometimes malfunction in 3.0 alpha master.

Hi.

I do reproduce a similary malfunction everytime with the exact step at this page's description by a few different way.

Exact steps for others to reproduce the error
(Steps may need tweaking with different setup)

    Switch to Chinese input method ( microsoft).
    Click text input field
    Type something in Chinese pinyin.
    Alt-tab to different app
    Shortcuts in Blender malfunctions.

My steps is:

  1. click a text box with Chinese MS-IME's alphabet mode. (IME's status Icon in system try, Chinese: "英"). By this, Focusing is set the text area and IME's status is set "中" automatically. (If it is not set automatically, change IME's mode to "中" manually with a KEY to change IME's mode changing.)
  2. Keep no pressing a key and click 3D viewport and press G key. In this time, Blender don't go in Object Move modal.

Note:

  • In the just switching like the above, IME's status icon does not back to "英" in 3D viewport. Usually, When focusing go to 3D Viewport, IME's status go to "英" automatically.)
  • In the situation, it is seems A-Z and 0-9 Keys are handled by Windows's IME maybe. Function keys is functional.
  • The key changing IME's conversion mode in Japanese, Code 243 (0xF3), Win32api constant: VK_OEM_AUTO, Meaning: OEM specific, Name: [半角/全角]

note adding:

  • This situation is end by clicking other window or input some text to text box with IME word conversion.
  • If some IME word conversion was made in text box, this situation is not happen.
Nov 26 2021, 10:26 AM · User Interface, BF Blender

Nov 23 2021

炎臻 (PrettyFireNOI7) added a comment to T92410: Shortcuts sometimes malfunction in 3.0 alpha master.

I tested today's build and the bug is fixed it seems to me.

Nov 23 2021, 5:46 AM · User Interface, BF Blender
炎臻 (PrettyFireNOI7) awarded D12848: IME: Fix Multi-Window Duplicated First Character a Love token.
Nov 23 2021, 2:26 AM · BF Blender (3.1), Platform: Windows

Nov 9 2021

炎臻 (PrettyFireNOI7) awarded D13085: Include node name for socket animation channel UI a Love token.
Nov 9 2021, 10:07 AM · User Interface, Animation & Rigging, Nodes

Nov 2 2021

炎臻 (PrettyFireNOI7) added a comment to T92410: Shortcuts sometimes malfunction in 3.0 alpha master.

In my opinion, the ideal behavior should be that only when user is inputting into text field the input is handled by input methods.

Nov 2 2021, 3:21 AM · User Interface, BF Blender

Nov 1 2021

炎臻 (PrettyFireNOI7) added a comment to T92410: Shortcuts sometimes malfunction in 3.0 alpha master.

@Richard Antalik (ISS) I think the way to trigger the bug is kind of diverse and in my case I'm not able to abstract a good classification.I reported a similar bug in T91355 and the reproducing way in that report is still valid as I've just tested in the daily 3.0 beta, while I can't reproduce the bug by using the steps that @NXSK (NXSK) provided (maybe I got some misunderstanding).To me, it seems like that after comfirming Chinese text input, the following user inputs are still being treated as inputing to some text field somewhere and be handled also by the input method, which leads to shot-cuts malfunction.

Nov 1 2021, 4:11 PM · User Interface, BF Blender

Oct 12 2021

炎臻 (PrettyFireNOI7) awarded D12814: UI: Visual style update to panels a Love token.
Oct 12 2021, 9:50 AM

Sep 28 2021

炎臻 (PrettyFireNOI7) awarded rBfa2c1698b077: VSE: Image transform tools a Love token.
Sep 28 2021, 2:38 PM
炎臻 (PrettyFireNOI7) awarded T90156: VSE image transformation in preview a Love token.
Sep 28 2021, 2:37 PM · Video Sequencer, VFX & Video

Sep 14 2021

炎臻 (PrettyFireNOI7) awarded D12388: Fix T90825: Performance texture painting with limited scale. a Love token.
Sep 14 2021, 2:41 PM · Sculpt, Paint & Texture, EEVEE & Viewport
炎臻 (PrettyFireNOI7) awarded D12052: Anim: Keylist drawing optimization by using arrays. a Love token.
Sep 14 2021, 2:41 PM · EEVEE & Viewport, Animation & Rigging
炎臻 (PrettyFireNOI7) awarded rB5a9a16334c57: Geometry Nodes: support for geometry instancing a Love token.
Sep 14 2021, 2:40 PM

Sep 12 2021

炎臻 (PrettyFireNOI7) updated the task description for T91355: Some hotkeys stop functioning after conforming Chinese/Japanese text input.
Sep 12 2021, 6:18 PM · User Interface, BF Blender
炎臻 (PrettyFireNOI7) created T91355: Some hotkeys stop functioning after conforming Chinese/Japanese text input.
Sep 12 2021, 5:09 PM · User Interface, BF Blender
炎臻 (PrettyFireNOI7) added a comment to T80532: Microsoft Chinese Pinyin Input BUG.


Tested with 3.0 alpha,I think this issue is tackled.

Sep 12 2021, 4:18 PM · User Interface, BF Blender
炎臻 (PrettyFireNOI7) added a comment to T91103: Chinese input error when archiving….


Though I'm not familiar with this spelling method,I suppose here the problem is the "duplicated first letter" which is similar to T80532.

Mainly I'm using is "中文(简体,中国) 微软拼音“ as in the pic above.In this case to spell "输入中文字” the input is actually "shuruzhongwenzi".


The spelling way the “中文(繁体,台湾) 微软仓颉" (the input method in the report) using is that firstly type in letters then hit space bar to chose Chinese charactors.Which for example, type in "jjomn" and press space bar, then the charactor "輸" should pop up.
As a result in blender also due to the problem in T80532, all the first letter in the input is duplicated and form up "j輸o入l中y文j字", in contrast , after input the result should be "輸入中文字"(Latin letters are gone).I suppose this is the error this report is mentioning.

Sep 12 2021, 4:16 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T91103: Chinese input error when archiving….

The spelling way the “中文(繁体,台湾) 微软仓颉" (the input method in the report) using is that firstly type in letters then hit space bar to chose Chinese charactors.Which for example, type in "jjomn" and press space bar, then the charactor "輸" should pop up.
As a result in blender also due to the problem in T80532, all the first letter in the input is duplicated and form up "j輸o入l中y文j字", in contrast , after input the result should be "輸入中文字"(Latin letters are gone).I suppose this is the error this report is mentioning.

Sep 12 2021, 4:08 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T88169: Properties pin tab showing BendyBone edit mode variables.

Thanks for elaboration.

Sep 12 2021, 3:18 PM · BF Blender

Sep 2 2021

炎臻 (PrettyFireNOI7) awarded D11846: Geometry Nodes: Curve Fill a Love token.
Sep 2 2021, 4:38 AM · Geometry Nodes
炎臻 (PrettyFireNOI7) awarded T87245: Geometry Nodes: Curve Support Implementation a Love token.
Sep 2 2021, 4:33 AM · Geometry Nodes

Aug 31 2021

炎臻 (PrettyFireNOI7) awarded D10979: Smoother Mask Modifier a Love token.
Aug 31 2021, 4:14 AM · Modifiers

Aug 11 2021

炎臻 (PrettyFireNOI7) awarded D11841: Geometry Nodes: Initial support for geometry instancing. a Love token.
Aug 11 2021, 3:51 PM
炎臻 (PrettyFireNOI7) added a comment to T90498: WEBM/VP9 codec rendering error when output quality is set to Lossless.

Thanks for the information.I just tested 3.0 Alpha and there is no error.

Aug 11 2021, 1:53 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T90498: WEBM/VP9 codec rendering error when output quality is set to Lossless.

Can't reproduce this issue. Here is what I did:

  1. Click on File > New > General
  2. Set File Format to FFmpeg Video
  3. Set Container to WebM
  4. Set Video Codec to WEBM / VP9
  5. Set Output Quality to Lossless
  6. Press Ctrl+F12

Can you reproduce issue with these steps?

Aug 11 2021, 12:51 PM · BF Blender

Aug 7 2021

炎臻 (PrettyFireNOI7) created T90498: WEBM/VP9 codec rendering error when output quality is set to Lossless.
Aug 7 2021, 12:37 PM · BF Blender

Jun 22 2021

炎臻 (PrettyFireNOI7) awarded D11073: Edge-scrolling for node editor a Love token.
Jun 22 2021, 11:12 AM · Nodes, User Interface

Jun 6 2021

炎臻 (PrettyFireNOI7) awarded rB000a340afa67: EEVEE: Depth of field: New implementation a Love token.
Jun 6 2021, 9:53 AM
炎臻 (PrettyFireNOI7) awarded D10455: Sculpt Expand a Love token.
Jun 6 2021, 7:27 AM

May 19 2021

炎臻 (PrettyFireNOI7) added a comment to T88307: Crash when rendering Crurve with Softbody combined with Freestyle.

Just tested and no issue,thanks for replying.

May 19 2021, 7:01 AM · BF Blender

May 15 2021

炎臻 (PrettyFireNOI7) created T88307: Crash when rendering Crurve with Softbody combined with Freestyle.
May 15 2021, 12:38 PM · BF Blender

May 13 2021

炎臻 (PrettyFireNOI7) added a comment to T88170: Extreme Normal editing causes flat shading.

This is due to a difference between Cycles and EEVEE.

EEVEE applies ensure_valid_reflection on glossy normal input where Cycles only applies it on normal mapped & bump node output.

Here is an example of the same behavior in cycles.

Unfortunately, we need to use ensure_valid_reflection to avoid nasty artifacts on glossy BSDF even without bump/normal mapping (see T81070 & T78501).

We keep the same behavior when SSR is off to keep consistency.

Note that EEVEE won't distort the normals for diffuse.

May 13 2021, 6:47 AM · EEVEE & Viewport, BF Blender

May 10 2021

炎臻 (PrettyFireNOI7) added a comment to T60017: Eevee render display error in orthographic camera mode: Mesh material color changes during scaling .

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

May 10 2021, 1:50 PM · EEVEE & Viewport, BF Blender
炎臻 (PrettyFireNOI7) created T88170: Extreme Normal editing causes flat shading.
May 10 2021, 10:53 AM · EEVEE & Viewport, BF Blender
炎臻 (PrettyFireNOI7) renamed T88169: Properties pin tab showing BendyBone edit mode variables from PropatiesPin tab showing BendyBone edit mode variables to Properties pin tab showing BendyBone edit mode variables.
May 10 2021, 10:01 AM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T88169: Properties pin tab showing BendyBone edit mode variables.

Accidentally pressed Enter,rewriting the report.

May 10 2021, 9:43 AM · BF Blender
炎臻 (PrettyFireNOI7) created T88169: Properties pin tab showing BendyBone edit mode variables.
May 10 2021, 9:42 AM · BF Blender

May 4 2021

炎臻 (PrettyFireNOI7) awarded D9091: GPencil fading based on distance to reference object in Opacity and Thickness modifiers a Love token.
May 4 2021, 8:43 AM · Grease Pencil

Apr 28 2021

炎臻 (PrettyFireNOI7) awarded D8084: UI: Join or Close Any Area a Love token.
Apr 28 2021, 1:48 PM · User Interface

Apr 13 2021

炎臻 (PrettyFireNOI7) awarded D10570: Add ability to Alt+Click to get selection list of bones a Like token.
Apr 13 2021, 3:31 AM · Animation & Rigging

Apr 7 2021

炎臻 (PrettyFireNOI7) awarded rB9f323e9bf79f: UI: Bring back hover shortcuts for mesh modifiers a Love token.
Apr 7 2021, 7:23 AM

Mar 24 2021

炎臻 (PrettyFireNOI7) awarded rB266cd7bb82ce: Nodes: Add support to mute node wires a Love token.
Mar 24 2021, 12:13 PM

Mar 16 2021

炎臻 (PrettyFireNOI7) awarded D6861: Update Input Method Editor support for Windows a Love token.
Mar 16 2021, 2:39 PM · User Interface, Platform: Windows

Feb 25 2021

炎臻 (PrettyFireNOI7) added a comment to T85983: Reapparing of stylus glithces and pressure issue.

Checked again,version gets up to date and no issue.
Thanks.

Feb 25 2021, 5:38 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T85983: Reapparing of stylus glithces and pressure issue.

Seems not.

Feb 25 2021, 5:15 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T85983: Reapparing of stylus glithces and pressure issue.

Sorry for the bothering.I'll wait for tomorrow's build to check the status,if it's as usual then the new build should be coming soon (or maybe 2.92 official release).

Feb 25 2021, 4:42 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T85983: Reapparing of stylus glithces and pressure issue.

Yeah I found the commit date is kind of old.It looks like the builds on https://builder.blender.org/download/ might get uploaded wrong,I download from there a few hours ago.

should it look like this?

Feb 25 2021, 3:17 PM · BF Blender
炎臻 (PrettyFireNOI7) created T85983: Reapparing of stylus glithces and pressure issue.
Feb 25 2021, 1:58 PM · BF Blender

Feb 24 2021

炎臻 (PrettyFireNOI7) added a comment to T85874: Fix remaining tablet regression issues.

Working well for me .

Feb 24 2021, 1:57 PM · BF Blender (2.92)

Feb 23 2021

炎臻 (PrettyFireNOI7) added a comment to T85844: Stylus pressure splike on first dab.

All: this build reverts changes to that caused this issue. Please +1 if this fixes things for you or comment if there is still an issue.

Feb 23 2021, 8:12 AM · Platform: Windows, BF Blender (2.92)
炎臻 (PrettyFireNOI7) added a comment to T85844: Stylus pressure splike on first dab.

This issue might needs other stylus or Wacom tablet users.I can't find a way to enable Windows Ink only while keeping my tablet functioning.
"Use Windows Ink" setting in Wacom driver can't fix this problem and possibly my tablet is too old to work correctly without Wacom driver.

Blender offers an option to choose "Windows Ink" under "Input" settings, see if you are able to change it.

Feb 23 2021, 3:16 AM · Platform: Windows, BF Blender (2.92)

Feb 22 2021

炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

P1978 for:

P1979 for:
Or it's better to combine mutiple into one log if there would be more test log after?

Feb 22 2021, 9:26 AM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) created P1979 Glitches console log(2021.02.22.03).
Feb 22 2021, 9:22 AM
炎臻 (PrettyFireNOI7) created P1978 Glitches console log(2021.02.22.02).
Feb 22 2021, 9:21 AM
炎臻 (PrettyFireNOI7) updated subscribers of T85863: Pressure sensitive brushes have an initial hard mark in the beginning.

Note to anyone looking into this issue:

This issue is a result of Win32 mouse input not being synchronized with Wintab pressure. This has been an issue before 2.92, and has reappeared because the heuristics which discourage it from happening no longer work as well because Win32 mouse input was modified to support more accurate mouse movement (smooth lines when drawing).

There is no good long term fix, the issue is how Wintab works and the compromises to support current workflows in Blender.

The fix for this issue is to use Windows Ink (may require restarting Blender).

Could you test about how the pressure is functioning with Windows Ink?

Feb 22 2021, 7:26 AM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T85844: Stylus pressure splike on first dab.

This issue might needs other stylus or Wacom tablet users.I can't find a way to enable Windows Ink only while keeping my tablet functioning.
"Use Windows Ink" setting in Wacom driver can't fix this problem and possibly my tablet is too old to work correctly without Wacom driver.

Feb 22 2021, 7:21 AM · Platform: Windows, BF Blender (2.92)
炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

@Marek Trejbal (marek3ball) @炎臻 (PrettyFireNOI7) updated build to test, I believe this will resolve your remaining cursor jump issues.

Feb 22 2021, 6:03 AM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

The issue has been solved for me too, using a Huion H950P.

I don't know if wintab is supposed to work on this build too, but I noticed that there's a new problem, on the start of every stroke the pressure is always 100%, causing these dots:

Feb 22 2021, 3:03 AM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

Console log : P1977
There is some movement me trying to open the console window at the beginning of the log and trying to switch programme window at the end.And following pictures showing my progression during the log process:

Feb 22 2021, 2:47 AM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) updated the title for P1977 Glitches console log(2021.02.22.01) from Glitches console log(2021.02.22) to Glitches console log(2021.02.22.01).
Feb 22 2021, 2:35 AM
炎臻 (PrettyFireNOI7) created P1977 Glitches console log(2021.02.22.01).
Feb 22 2021, 2:35 AM

Feb 21 2021

炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

@Nicholas Rishel (nicholas_rishel)
Much appreciate the new build.
While I did some test in weight paint mode and maybe there is still some reason casuing glitches (possibly too rare cases and I couldn't find a reproducible reason for those spikes(I just kept drawing random lines)):

(the appearing of the overshot vertical lines on Suzanne upper head) (the monkey mesh had been applyed a 4-level-subdivision modifier)
Thanks again for the work. ;)

Feb 21 2021, 4:21 PM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) added a comment to T85814: Bezier curve, editmode, free hand drawing with glitches. Regression..

I can confirm this with my wacom tablet(CTL-690),it seems not a mouse problem.And these glitches also happens with grease pencil.

Feb 21 2021, 2:48 PM · BF Blender
炎臻 (PrettyFireNOI7) updated the task description for T85844: Stylus pressure splike on first dab.
Feb 21 2021, 2:45 PM · Platform: Windows, BF Blender (2.92)
炎臻 (PrettyFireNOI7) created T85844: Stylus pressure splike on first dab.
Feb 21 2021, 2:44 PM · Platform: Windows, BF Blender (2.92)

Feb 17 2021

炎臻 (PrettyFireNOI7) added a comment to T85639: blender 经常使我的电脑死机,鼠标也无法动弹,只能关闭电源重启,显卡驱动已经更新到最新版本.

Please post english language here.

Like @Leroy (Leroy) said, this can have the reason of running out of memory (by e.g. having a subdivision modifier with too high subdivision -- but there are many more thinkable situations where this can happen).
Note that running out of memory is not considered a bug:

While we want to improve Blender to handle such cases memory gracefully, this is not currently considered a bug.

To really tell though, we'd need an example .blend file where this happens (with clear steps to reproduce the issue from the point of opening that file)

翻译(Manual Translate):

Feb 17 2021, 3:59 AM · BF Blender

Feb 16 2021

炎臻 (PrettyFireNOI7) awarded D10369: Fix T85499: Crash on switching to edit mode with uv editor open a Like token.
Feb 16 2021, 5:33 AM · Restricted Project, Modeling

Feb 15 2021

炎臻 (PrettyFireNOI7) added a comment to T85639: blender 经常使我的电脑死机,鼠标也无法动弹,只能关闭电源重启,显卡驱动已经更新到最新版本.

Manual Translate:

Feb 15 2021, 3:07 AM · BF Blender

Feb 12 2021

炎臻 (PrettyFireNOI7) added a comment to T85495: Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window.

Thanks for the report, I can confirm the crash:

>	blender.exe!CustomData_get_active_layer(const CustomData * data, int type) Line 2362	C
 	blender.exe!overlay_edit_uv_cache_populate(OVERLAY_Data * vedata, Object * ob) Line 426	C
 	blender.exe!OVERLAY_edit_uv_cache_init(OVERLAY_Data * vedata) Line 411	C
 	blender.exe!drw_engines_cache_init() Line 1036	C
 	blender.exe!DRW_draw_render_loop_2d_ex(Depsgraph * depsgraph, ARegion * region, GPUViewport * viewport, const bContext * evil_C) Line 2111	C
 	blender.exe!image_main_region_draw(const bContext * C, ARegion * region) Line 656	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 563	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 732	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 875	C
 	blender.exe!wm_draw_update(bContext * C) Line 1074	C
 	blender.exe!WM_main(bContext * C) Line 644	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527	C
 	[External Code]

This problem appears to have been introduced recently.

Feb 12 2021, 2:42 AM · EEVEE & Viewport, BF Blender

Feb 10 2021

炎臻 (PrettyFireNOI7) renamed T85495: Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window from Crush when entering Armature Edit mode in 3D Viewport aside a UV Editor split window to Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window.
Feb 10 2021, 2:33 AM · EEVEE & Viewport, BF Blender

Feb 9 2021

炎臻 (PrettyFireNOI7) added a comment to T85495: Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window.

Crash also happens in Image Editor Draw mode situation.

Feb 9 2021, 1:18 PM · EEVEE & Viewport, BF Blender
炎臻 (PrettyFireNOI7) added a comment to D10268: Fix for T82459 - Input Language Independent of Display Language.

Confirmed this doesn't tackle T84081.

Feb 9 2021, 12:00 PM · User Interface