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炎臻 (PrettyFireNOI7)
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User Since
Oct 20 2020, 4:07 PM (40 w, 6 d)

Recent Activity

Jun 22 2021

炎臻 (PrettyFireNOI7) awarded D11073: Edge-scrolling for node editor a Love token.
Jun 22 2021, 11:12 AM · Nodes, User Interface

Jun 6 2021

炎臻 (PrettyFireNOI7) awarded rB000a340afa67: EEVEE: Depth of field: New implementation a Love token.
Jun 6 2021, 9:53 AM
炎臻 (PrettyFireNOI7) awarded D10455: Sculpt Expand a Love token.
Jun 6 2021, 7:27 AM

May 19 2021

炎臻 (PrettyFireNOI7) added a comment to T88307: Crash when rendering Crurve with Softbody combined with Freestyle.

Just tested and no issue,thanks for replying.

May 19 2021, 7:01 AM · BF Blender

May 15 2021

炎臻 (PrettyFireNOI7) created T88307: Crash when rendering Crurve with Softbody combined with Freestyle.
May 15 2021, 12:38 PM · BF Blender

May 13 2021

炎臻 (PrettyFireNOI7) added a comment to T88170: Extreme Normal editing causes flat shading.

This is due to a difference between Cycles and EEVEE.

EEVEE applies ensure_valid_reflection on glossy normal input where Cycles only applies it on normal mapped & bump node output.

Here is an example of the same behavior in cycles.

Unfortunately, we need to use ensure_valid_reflection to avoid nasty artifacts on glossy BSDF even without bump/normal mapping (see T81070 & T78501).

We keep the same behavior when SSR is off to keep consistency.

Note that EEVEE won't distort the normals for diffuse.

May 13 2021, 6:47 AM · EEVEE & Viewport, BF Blender

May 10 2021

炎臻 (PrettyFireNOI7) added a comment to T60017: Eevee render display error in orthographic camera mode: Mesh material color changes during scaling .

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

May 10 2021, 1:50 PM · EEVEE & Viewport, BF Blender
炎臻 (PrettyFireNOI7) created T88170: Extreme Normal editing causes flat shading.
May 10 2021, 10:53 AM · EEVEE & Viewport, BF Blender
炎臻 (PrettyFireNOI7) renamed T88169: Properties pin tab showing BendyBone edit mode variables from PropatiesPin tab showing BendyBone edit mode variables to Properties pin tab showing BendyBone edit mode variables.
May 10 2021, 10:01 AM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T88169: Properties pin tab showing BendyBone edit mode variables.

Accidentally pressed Enter,rewriting the report.

May 10 2021, 9:43 AM · BF Blender
炎臻 (PrettyFireNOI7) created T88169: Properties pin tab showing BendyBone edit mode variables.
May 10 2021, 9:42 AM · BF Blender

May 4 2021

炎臻 (PrettyFireNOI7) awarded D9091: GPencil fading based on distance to reference object in Opacity and Thickness modifiers a Love token.
May 4 2021, 8:43 AM · Grease Pencil

Apr 28 2021

炎臻 (PrettyFireNOI7) awarded D8084: UI: Join or Close Any Area a Love token.
Apr 28 2021, 1:48 PM · User Interface

Apr 13 2021

炎臻 (PrettyFireNOI7) awarded D10570: Add ability to Alt+Click to get selection list of bones a Like token.
Apr 13 2021, 3:31 AM · Animation & Rigging

Apr 7 2021

炎臻 (PrettyFireNOI7) awarded rB9f323e9bf79f: UI: Bring back hover shortcuts for mesh modifiers a Love token.
Apr 7 2021, 7:23 AM

Mar 24 2021

炎臻 (PrettyFireNOI7) awarded rB266cd7bb82ce: Nodes: Add support to mute node wires a Love token.
Mar 24 2021, 12:13 PM

Mar 16 2021

炎臻 (PrettyFireNOI7) awarded D6861: Update Input Method Editor support for Windows a Love token.
Mar 16 2021, 2:39 PM · User Interface, Platform: Windows

Feb 25 2021

炎臻 (PrettyFireNOI7) added a comment to T85983: Reapparing of stylus glithces and pressure issue.

Checked again,version gets up to date and no issue.
Thanks.

Feb 25 2021, 5:38 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T85983: Reapparing of stylus glithces and pressure issue.

Seems not.

Feb 25 2021, 5:15 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T85983: Reapparing of stylus glithces and pressure issue.

Sorry for the bothering.I'll wait for tomorrow's build to check the status,if it's as usual then the new build should be coming soon (or maybe 2.92 official release).

Feb 25 2021, 4:42 PM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T85983: Reapparing of stylus glithces and pressure issue.

Yeah I found the commit date is kind of old.It looks like the builds on https://builder.blender.org/download/ might get uploaded wrong,I download from there a few hours ago.

should it look like this?

Feb 25 2021, 3:17 PM · BF Blender
炎臻 (PrettyFireNOI7) created T85983: Reapparing of stylus glithces and pressure issue.
Feb 25 2021, 1:58 PM · BF Blender

Feb 24 2021

炎臻 (PrettyFireNOI7) added a comment to T85874: Fix remaining tablet regression issues.

Working well for me .

Feb 24 2021, 1:57 PM · BF Blender (2.92)

Feb 23 2021

炎臻 (PrettyFireNOI7) added a comment to T85844: Stylus pressure splike on first dab.

All: this build reverts changes to that caused this issue. Please +1 if this fixes things for you or comment if there is still an issue.

Feb 23 2021, 8:12 AM · Platform: Windows, BF Blender (2.92)
炎臻 (PrettyFireNOI7) added a comment to T85844: Stylus pressure splike on first dab.

This issue might needs other stylus or Wacom tablet users.I can't find a way to enable Windows Ink only while keeping my tablet functioning.
"Use Windows Ink" setting in Wacom driver can't fix this problem and possibly my tablet is too old to work correctly without Wacom driver.

Blender offers an option to choose "Windows Ink" under "Input" settings, see if you are able to change it.

Feb 23 2021, 3:16 AM · Platform: Windows, BF Blender (2.92)

Feb 22 2021

炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

P1978 for:

P1979 for:
Or it's better to combine mutiple into one log if there would be more test log after?

Feb 22 2021, 9:26 AM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) created P1979 Glitches console log(2021.02.22.03).
Feb 22 2021, 9:22 AM
炎臻 (PrettyFireNOI7) created P1978 Glitches console log(2021.02.22.02).
Feb 22 2021, 9:21 AM
炎臻 (PrettyFireNOI7) updated subscribers of T85863: Pressure sensitive brushes have an initial hard mark in the beginning.

Note to anyone looking into this issue:

This issue is a result of Win32 mouse input not being synchronized with Wintab pressure. This has been an issue before 2.92, and has reappeared because the heuristics which discourage it from happening no longer work as well because Win32 mouse input was modified to support more accurate mouse movement (smooth lines when drawing).

There is no good long term fix, the issue is how Wintab works and the compromises to support current workflows in Blender.

The fix for this issue is to use Windows Ink (may require restarting Blender).

Could you test about how the pressure is functioning with Windows Ink?

Feb 22 2021, 7:26 AM · BF Blender
炎臻 (PrettyFireNOI7) added a comment to T85844: Stylus pressure splike on first dab.

This issue might needs other stylus or Wacom tablet users.I can't find a way to enable Windows Ink only while keeping my tablet functioning.
"Use Windows Ink" setting in Wacom driver can't fix this problem and possibly my tablet is too old to work correctly without Wacom driver.

Feb 22 2021, 7:21 AM · Platform: Windows, BF Blender (2.92)
炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

@Marek Trejbal (marek3ball) @炎臻 (PrettyFireNOI7) updated build to test, I believe this will resolve your remaining cursor jump issues.

Feb 22 2021, 6:03 AM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

The issue has been solved for me too, using a Huion H950P.

I don't know if wintab is supposed to work on this build too, but I noticed that there's a new problem, on the start of every stroke the pressure is always 100%, causing these dots:

Feb 22 2021, 3:03 AM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

Console log : P1977
There is some movement me trying to open the console window at the beginning of the log and trying to switch programme window at the end.And following pictures showing my progression during the log process:

Feb 22 2021, 2:47 AM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) updated the title for P1977 Glitches console log(2021.02.22.01) from Glitches console log(2021.02.22) to Glitches console log(2021.02.22.01).
Feb 22 2021, 2:35 AM
炎臻 (PrettyFireNOI7) created P1977 Glitches console log(2021.02.22.01).
Feb 22 2021, 2:35 AM

Feb 21 2021

炎臻 (PrettyFireNOI7) added a comment to T85733: Spikes when using tablet.

@Nicholas Rishel (nicholas_rishel)
Much appreciate the new build.
While I did some test in weight paint mode and maybe there is still some reason casuing glitches (possibly too rare cases and I couldn't find a reproducible reason for those spikes(I just kept drawing random lines)):

(the appearing of the overshot vertical lines on Suzanne upper head) (the monkey mesh had been applyed a 4-level-subdivision modifier)
Thanks again for the work. ;)

Feb 21 2021, 4:21 PM · BF Blender (2.92), Platform: Windows
炎臻 (PrettyFireNOI7) added a comment to T85814: Bezier curve, editmode, free hand drawing with glitches. Regression..

I can confirm this with my wacom tablet(CTL-690),it seems not a mouse problem.And these glitches also happens with grease pencil.

Feb 21 2021, 2:48 PM · BF Blender
炎臻 (PrettyFireNOI7) updated the task description for T85844: Stylus pressure splike on first dab.
Feb 21 2021, 2:45 PM · Platform: Windows, BF Blender (2.92)
炎臻 (PrettyFireNOI7) created T85844: Stylus pressure splike on first dab.
Feb 21 2021, 2:44 PM · Platform: Windows, BF Blender (2.92)

Feb 17 2021

炎臻 (PrettyFireNOI7) added a comment to T85639: blender 经常使我的电脑死机,鼠标也无法动弹,只能关闭电源重启,显卡驱动已经更新到最新版本.

Please post english language here.

Like @Leroy (Leroy) said, this can have the reason of running out of memory (by e.g. having a subdivision modifier with too high subdivision -- but there are many more thinkable situations where this can happen).
Note that running out of memory is not considered a bug:

While we want to improve Blender to handle such cases memory gracefully, this is not currently considered a bug.

To really tell though, we'd need an example .blend file where this happens (with clear steps to reproduce the issue from the point of opening that file)

翻译(Manual Translate):

Feb 17 2021, 3:59 AM · BF Blender

Feb 16 2021

炎臻 (PrettyFireNOI7) awarded D10369: Fix T85499: Crash on switching to edit mode with uv editor open a Like token.
Feb 16 2021, 5:33 AM · Restricted Project, Modeling

Feb 15 2021

炎臻 (PrettyFireNOI7) added a comment to T85639: blender 经常使我的电脑死机,鼠标也无法动弹,只能关闭电源重启,显卡驱动已经更新到最新版本.

Manual Translate:

Feb 15 2021, 3:07 AM · BF Blender

Feb 12 2021

炎臻 (PrettyFireNOI7) added a comment to T85495: Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window.

Thanks for the report, I can confirm the crash:

>	blender.exe!CustomData_get_active_layer(const CustomData * data, int type) Line 2362	C
 	blender.exe!overlay_edit_uv_cache_populate(OVERLAY_Data * vedata, Object * ob) Line 426	C
 	blender.exe!OVERLAY_edit_uv_cache_init(OVERLAY_Data * vedata) Line 411	C
 	blender.exe!drw_engines_cache_init() Line 1036	C
 	blender.exe!DRW_draw_render_loop_2d_ex(Depsgraph * depsgraph, ARegion * region, GPUViewport * viewport, const bContext * evil_C) Line 2111	C
 	blender.exe!image_main_region_draw(const bContext * C, ARegion * region) Line 656	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 563	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 732	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 875	C
 	blender.exe!wm_draw_update(bContext * C) Line 1074	C
 	blender.exe!WM_main(bContext * C) Line 644	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527	C
 	[External Code]

This problem appears to have been introduced recently.

Feb 12 2021, 2:42 AM · EEVEE & Viewport, BF Blender

Feb 10 2021

炎臻 (PrettyFireNOI7) renamed T85495: Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window from Crush when entering Armature Edit mode in 3D Viewport aside a UV Editor split window to Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window.
Feb 10 2021, 2:33 AM · EEVEE & Viewport, BF Blender

Feb 9 2021

炎臻 (PrettyFireNOI7) added a comment to T85495: Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window.

Crash also happens in Image Editor Draw mode situation.

Feb 9 2021, 1:18 PM · EEVEE & Viewport, BF Blender
炎臻 (PrettyFireNOI7) added a comment to D10268: Fix for T82459 - Input Language Independent of Display Language.

Confirmed this doesn't tackle T84081.

Feb 9 2021, 12:00 PM · User Interface
炎臻 (PrettyFireNOI7) added a comment to D10268: Fix for T82459 - Input Language Independent of Display Language.

Thanks and Poke T80532 .

Feb 9 2021, 11:53 AM · User Interface
炎臻 (PrettyFireNOI7) awarded D10268: Fix for T82459 - Input Language Independent of Display Language a Like token.
Feb 9 2021, 11:44 AM · User Interface
炎臻 (PrettyFireNOI7) created T85495: Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window.
Feb 9 2021, 11:18 AM · EEVEE & Viewport, BF Blender

Jan 19 2021

炎臻 (PrettyFireNOI7) awarded D10043: Cloth: add a vertex group setting to exclude from object collision. a Love token.
Jan 19 2021, 2:28 AM
炎臻 (PrettyFireNOI7) awarded D10064: Collision: allow disabling collision without removing the modifier. a Love token.
Jan 19 2021, 2:25 AM

Jan 17 2021

炎臻 (PrettyFireNOI7) awarded rB53bd58993e2f: Fix T84167: Saving half-float EXR might result in NaN pixels a Like token.
Jan 17 2021, 4:32 AM

Jan 1 2021

炎臻 (PrettyFireNOI7) added a comment to T84167: Compositor: Glare Node artifact in OpenEXR file with half float color depth.

I can reproduce the behavior. The issue appears to be that your file produces values that exceed the range of half-float which is +/- 65.504 (IEEE 754). The maximum RGB value in the 0001Full Float.exr file is 40852116.0. It seems that the floating point arithmetics result in -nan instead of nan, which produces pure black instead of white in the image.

This is quite an edge case. Perhaps COM_GlareStreaksOperation.cpp or parts of the pipeline that process the results could handle this better, but this may be seen different by the VFX module owner @Sergey Sharybin (sergey).

Jan 1 2021, 6:05 PM · VFX & Video, BF Blender

Dec 27 2020

炎臻 (PrettyFireNOI7) created T84167: Compositor: Glare Node artifact in OpenEXR file with half float color depth.
Dec 27 2020, 6:10 AM · VFX & Video, BF Blender

Dec 22 2020

炎臻 (PrettyFireNOI7) awarded D9582: VSE: Improve motion-picture workflow a Love token.
Dec 22 2020, 3:57 AM · VFX & Video, Video Sequencer
炎臻 (PrettyFireNOI7) awarded D9677: Compositor: New Exposure Node a Burninate token.
Dec 22 2020, 3:43 AM · Compositing, BF Blender

Dec 16 2020

hujin (MAXMADZZ) awarded T82459: Language Preference restricts inputs of different languages a Love token.
Dec 16 2020, 9:22 AM · Restricted Project, User Interface, BF Blender

Dec 8 2020

炎臻 (PrettyFireNOI7) awarded rB037ce662e58a: Outliner: Switch properties tabs only on icon click a Love token.
Dec 8 2020, 2:15 AM
炎臻 (PrettyFireNOI7) awarded rBS037ce662e58a: Outliner: Switch properties tabs only on icon click a Love token.
Dec 8 2020, 2:11 AM

Nov 30 2020

炎臻 (PrettyFireNOI7) awarded D9239: Move "Camera Parent Lock" from preferences to 3D view a Like token.
Nov 30 2020, 3:52 AM · User Interface

Nov 25 2020

炎臻 (PrettyFireNOI7) awarded D8526: Sculpt: Boundary Brush Falloff Types and Offset a Love token.
Nov 25 2020, 8:32 PM
炎臻 (PrettyFireNOI7) awarded D8555: Multires: Base Mesh Sculpting a Love token.
Nov 25 2020, 8:16 PM

Nov 19 2020

炎臻 (PrettyFireNOI7) updated the task description for T82833: GreasePencil: Crash when changing to Vertex Color mode in Draw mode.
Nov 19 2020, 12:08 PM · BF Blender (2.91), Grease Pencil
炎臻 (PrettyFireNOI7) awarded rB256e77c987d2: Fix T82833: GreasePencil crash when changing to Vertex Color mode a Like token.
Nov 19 2020, 11:55 AM
炎臻 (PrettyFireNOI7) added a comment to T82833: GreasePencil: Crash when changing to Vertex Color mode in Draw mode.

Small note, @炎臻 (PrettyFireNOI7) nice presentation of the bug report. Usually it is not encouraged to deviate from the template, but I actually like what you did here

Nov 19 2020, 11:55 AM · BF Blender (2.91), Grease Pencil
炎臻 (PrettyFireNOI7) awarded D6594: Sculpt Snapshots a Love token.
Nov 19 2020, 6:43 AM · BF Blender (2.83)
炎臻 (PrettyFireNOI7) created T82833: GreasePencil: Crash when changing to Vertex Color mode in Draw mode.
Nov 19 2020, 6:35 AM · BF Blender (2.91), Grease Pencil

Nov 12 2020

炎臻 (PrettyFireNOI7) awarded D9534: Fix T82624: Skin modifiers root bone cannot be moved a Like token.
Nov 12 2020, 2:53 AM · Modifiers, Animation & Rigging

Nov 11 2020

炎臻 (PrettyFireNOI7) created T82624: Skin Modifier:Root bone in the armature generated by skin modifier can't be moved.
Nov 11 2020, 4:48 PM · Modifiers, Animation & Rigging, BF Blender

Nov 10 2020

炎臻 (PrettyFireNOI7) awarded T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke a Love token.
Nov 10 2020, 3:36 AM · BF Blender (2.92), Sculpt, Paint & Texture
炎臻 (PrettyFireNOI7) awarded rB235c309e5f86: Add background rectangle option to video sequencer Text strip a Love token.
Nov 10 2020, 3:09 AM
炎臻 (PrettyFireNOI7) awarded D8393: Media transform redesign a Love token.
Nov 10 2020, 3:04 AM · VFX & Video, Video Sequencer

Nov 6 2020

炎臻 (PrettyFireNOI7) updated the task description for T82459: Language Preference restricts inputs of different languages.
Nov 6 2020, 12:24 PM · Restricted Project, User Interface, BF Blender
炎臻 (PrettyFireNOI7) renamed T82459: Language Preference restricts inputs of different languages from Language Preference restricts inputs of different languages. to Language Preference restricts inputs of different languages.
Nov 6 2020, 12:17 PM · Restricted Project, User Interface, BF Blender
炎臻 (PrettyFireNOI7) created T82459: Language Preference restricts inputs of different languages.
Nov 6 2020, 12:14 PM · Restricted Project, User Interface, BF Blender
炎臻 (PrettyFireNOI7) created T82452: Outliner: Cyclic "Original ID" panel in Data API.
Nov 6 2020, 7:07 AM · User Interface, BF Blender

Nov 4 2020

炎臻 (PrettyFireNOI7) added a comment to T82387: File saved in 2.92 alpha cannnot be opened in previous versions .

I can confirm:
Using default scene saved in Blender 2.92 then opened it up via Blender 2.90.1 and today's 2.91 beta.Immediately crashed.So as my other files saved in today's 2.92 alpha.

Nov 4 2020, 4:23 AM · BF Blender (2.92), Pipeline, Assets & I/O

Oct 21 2020

炎臻 (PrettyFireNOI7) added a comment to T80532: Microsoft Chinese Pinyin Input BUG.

I tested Japanese input and fond the same problem:

(but I haven't found alike bug report about Japanese input)
And after some looking up I suspected that it's the compatibility error of the input method.Then I tried anthoer Chinese input method and received even worse situation:
(inputing)
(It doubled the whole strip,while the Microsoft Chnise input method only doubled the first letter)
The above is what I have tested so far,and here is my OS build info and the specific input methond I'm using:
(OS info)
(languages I installed)
(the Chinese method with the specific keyborad,the other keyborad "Microsoft Wubi"has same problem)
(the Japanese method with the specific keyborad)

Oct 21 2020, 12:46 PM · User Interface, BF Blender

Oct 20 2020

炎臻 (PrettyFireNOI7) created T81894: Doubled first character when type in Chinese.
Oct 20 2020, 5:35 PM · User Interface, BF Blender