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Rafael Navega (RN)
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User Since
Oct 9 2017, 6:39 AM (80 w, 4 d)

Recent Activity

Tue, Apr 16

Rafael Navega (RN) awarded rB85915ae1aad7: Python API: allow passing None to some BGL functions instead of bgl.Buffer a Like token.
Tue, Apr 16, 3:03 PM

Sun, Apr 7

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

@Alexander Gavrilov (angavrilov) how did you associate the patch with this task? I can't find it in Actions.

Sun, Apr 7, 12:51 PM · Animation, BF Blender

Wed, Apr 3

Rafael Navega (RN) closed T53700: Bendy bones and shape keys cause vertices to pop as Resolved.
Wed, Apr 3, 10:31 AM · Animation, BF Blender
Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

Omg that's brilliant @Sam (Sam200)! It's clearly an improvement.
You should submit that in here if you haven't already: https://developer.blender.org/differential/diff/create/

Wed, Apr 3, 10:29 AM · Animation, BF Blender

Jan 19 2019

Rafael Navega (RN) added a comment to T60375: Normal-Edit-modified mesh doesn't respect normals.

Ok, so for anyone coming to this in the future, set your custom normals with scripting rather than with the Normal Edit modifier. The modifier changes face winding and that's what causes the blocky patches, not a shading problem.

Jan 19 2019, 8:31 AM · BF Blender

Jan 14 2019

Rafael Navega (RN) added a comment to T60375: Normal-Edit-modified mesh doesn't respect normals.

This problem seems to be described in here:

Jan 14 2019, 10:26 AM · BF Blender
Rafael Navega (RN) added a comment to T60375: Normal-Edit-modified mesh doesn't respect normals.

Hi Brecht.
Can you explain to me why the black faces in image #4 advance way further than the terminator seen in #2? (Considering that the scene layout is the same, just settings changed)

Jan 14 2019, 10:04 AM · BF Blender

Jan 13 2019

Rafael Navega (RN) added a comment to T60375: Normal-Edit-modified mesh doesn't respect normals.

Using 2.79, Blender Render engine, Material viewport-shade mode:

Jan 13 2019, 11:21 PM · BF Blender
Rafael Navega (RN) added a comment to T60375: Normal-Edit-modified mesh doesn't respect normals.

I put together a shader sandbox demo, for context:
https://goo.gl/ikYM35

Jan 13 2019, 1:48 PM · BF Blender

Jan 12 2019

Rafael Navega (RN) added a comment to T60375: Normal-Edit-modified mesh doesn't respect normals.

No, it's a bug.
The level of shading on a vertex depends on its normal.
If all vertices have the exact same normals, then all vertices should have the exact same shading, regardless of the shape of the mesh.

Jan 12 2019, 11:44 PM · BF Blender
Rafael Navega (RN) added a comment to T60375: Normal-Edit-modified mesh doesn't respect normals.

A test scene with the problem:

Jan 12 2019, 12:54 PM · BF Blender

Jan 10 2019

Rafael Navega (RN) created T60375: Normal-Edit-modified mesh doesn't respect normals.
Jan 10 2019, 1:36 AM · BF Blender

Jan 6 2019

Rafael Navega (RN) added a comment to T60220: How to modify an instance of gpu.types.GPUVertBuf?.

devtalk.blender.org: "This is a forum for contributors to ask questions and discuss Blender development (...)"

Jan 6 2019, 8:56 PM · BF Blender
Rafael Navega (RN) created T60220: How to modify an instance of gpu.types.GPUVertBuf?.
Jan 6 2019, 1:19 AM · BF Blender

Jul 18 2018

Rafael Navega (RN) added a reviewer for D3541: FBX export: use camera vertical FOV angle when sensor-fit is set to 'Vertical': Campbell Barton (campbellbarton).
Jul 18 2018, 1:56 AM · BF Blender, Addons

Jul 13 2018

Rafael Navega (RN) updated the summary of D3541: FBX export: use camera vertical FOV angle when sensor-fit is set to 'Vertical'.
Jul 13 2018, 1:56 PM · BF Blender, Addons
Rafael Navega (RN) created D3541: FBX export: use camera vertical FOV angle when sensor-fit is set to 'Vertical'.
Jul 13 2018, 1:55 PM · BF Blender, Addons

Apr 3 2018

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

Hi. After researching some more.

Apr 3 2018, 10:58 AM · Animation, BF Blender

Mar 30 2018

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

I think it has to do with this logic here:
https://github.com/dfelinto/blender/blob/master/source/blender/blenkernel/intern/armature.c#L778-L783

Mar 30 2018, 12:56 PM · Animation, BF Blender

Feb 23 2018

Rafael Navega (RN) created T54139: Remove Spline IK roll description.
Feb 23 2018, 2:11 AM · Documentation

Jan 6 2018

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

@ronan ducluzeau (zeauro) Thank you for your observations. You're right, a sphere is not the best kind of mesh to show what I mean.
I'll try with a cylinder. So the same context as in those steps to reproduce the event from the report, but with a cylinder and some keyframes.

Jan 6 2018, 9:17 PM · Animation, BF Blender

Jan 5 2018

Rafael Navega (RN) created T53700: Bendy bones and shape keys cause vertices to pop.
Jan 5 2018, 10:16 PM · Animation, BF Blender

Dec 10 2017

Rafael Navega (RN) added a comment to rB4f616c93f7cb: Vertex/Weight Paint: Use PBVH for painting.

Pardon the noob question.
After all these considerations, the features in this commit weren't "commited" yet, is that right?

Dec 10 2017, 2:02 AM

Oct 9 2017

Rafael Navega (RN) created T53029: Link rot on this page.
Oct 9 2017, 6:48 AM · Documentation