- User Since
- Mar 10 2017, 7:13 PM (193 w, 3 d)
Wed, Nov 18
Sat, Nov 7
The issue also appears when using the empty scene with a default cube set to full screen. There are broken tiles at the end. In this case just one because of the different render speed.
Tested it with a GTX 1060 and i7-8750H. Same issue.
Sep 8 2020
Here are two examples:
I also recognized in my static VR tests that the stereo panorama pictures have annoying pole issues. To get rid of eye confusion I have to use "Use Pole Merge" which kills the "Interocular Distance" and stereo-effect. This feels more like a workaround.
Aug 12 2020
Jun 12 2020
May 4 2020
May 2 2020
Apr 19 2020
Hybrid rendering with Shadow Catcher and Adaptive Sampling ON + Denoiser.
CPU will cause more spreaded noise:
Mar 5 2020
It seems to be not a bug. The 3D (anaglyph) feature forces Cycles to render the left and right eye in constant change. What works in realtime in the OGL shader view will not work here. This causes IPR flickering what was misinterpreted as a bug.
The viewport issue is caused by the 3D view feature. I will create a screen from scratch to see what happens. Turning it off brings Blender back to normal.
Feb 24 2020
Feb 17 2020
The exporter will ignore nodes plugged into the Principled shader. There's a green RGB node connected to the Base Color. Removing it and changing the color will give me the result in Maya. All othe texture nodes will be ignored.
I will test it again.
I tested the scene again with the official 2.82 with the latest Nvida driver 442.19. No crashes.
Feb 13 2020
This issue still exists. CPU and GPU create different results.
Jan 27 2020
This bug was fixed very fast. Please apologize that I missed to come back for a report and a thank-you! You can close this case.
Dec 23 2019
Dec 22 2019
I have recognized that the Physics Properties are different to 2.81a. So I assume it's actually under development in 2.82 Alpha.
Dec 17 2019
Latest build blender-2.82-1ef6be368683-windows64 seems to be fixed. The realtime support is amazing!
Dec 16 2019
Version from today 16.12.19 still crashing.
Dec 15 2019
I've tested the latest build of today 15.12.19 and it will crash when starting a render with F12. Also on a Threadripper with GTX 1080Ti.
Dec 14 2019
Nov 21 2019
Maya is generally set to linear for RGB and HSV. Maya is not supporting HEX.
I found out that Maya is using linear for RGB and HSV. Maya just shows it different. Attached you see the screenshot of the sliders with linear Color Management on and off. In Blender you'll see it at the vertical greyscale bar.
Nov 14 2019
Nov 12 2019
Here's a simple 2.79 scene. If you export the scene to FBX with the latest 2.79 I will get a shader tree with textures in Maya 2019.2. If I use the exporter in the latest 2.81 the import to Maya will ignore textures.
Nov 8 2019
I have found more info. So it's not a bug. Just a missing feature.
Sep 9 2019
Jun 27 2019
Good job. As usual. ;-)
Jun 26 2019
It happens when I save the scene like with »save as« or when I render the compositing. I need to close the scene to default and reload to fix it but happens again as described. I will test this on another PC and by removing the prefs on my actual laptop. Maybe it‘s a conflict with an addon?!
Jun 24 2019
Here's a scene with embedded pictures.
Mar 26 2019
Mar 8 2019
Impressive! Good job. That's why it's a pleasure to support Blender. Literally GOLD!
Mar 6 2019
Mar 1 2019
No Terminator Effect with Redshift (latest trial):
Feb 25 2019
Feb 22 2019
I found this called "Shadow Bias":
Feb 21 2019
I spotted this issue in 2001 with Mental Ray. This was fixed later. Also Arnold is rendering as expected:
Feb 20 2019
This is a serious issue and needs to be fixed as soon as possible. I made a test with Maya/Arnold and there's no terminator effect at all.
Feb 18 2019
Looks like the workaround is to start the rendering and scale the render window content to a smaller size to prevent the CUDA crash during the rendering.
Feb 17 2019
Check this video. It has something to do with the viewport size, too. At the initial size of my scene the GPU will crash. I need to restart Blender. When scaling down the viewport it will work. Scaling up it will crash at a special level. It will crash when rendering in HD. But not crash at much smaller sizes.
Feb 16 2019
Feb 15 2019
Rendering in CPU mode only works fine.
Feb 9 2019
Good job. Thanks!
Feb 8 2019
Nov 10 2018
Thanks for your time and this info.