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Michael Klein (Renderbricks)
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User Since
Mar 10 2017, 7:13 PM (193 w, 3 d)

Recent Activity

Wed, Nov 18

Michael Klein (Renderbricks) added a comment to T82351: Tile stealing glitches with adaptive sampling.

@Dalai Felinto (dfelinto) Seeing the amount of reports this has generated, maybe we should disable the feature automatically in case of collision. For example, if hybrid is enabled, disable adaptive for now.

This might be a useful option because when rendering on a farm with Afanasy (in our case) we have to load Blender and disable the CPU to save the settings. It would anyway a good idea to add a simple button in the Render Settings to disable/enable CPU for hybrid rendering saved in the scene.

No more options needed. Just a temporary check that disables something that is BROKEN. Until it gets fixed.

From a production pov it should be an option to decide to render on a farm with or without CPU. I would recommend to add a feature in the Render Setting and not Preferences only to disable the hybrid mode. Because setting to GPU will take the Preferences settings only locally. And this is not really useful eg. when you do distributed rendering on machines with GPU turned on but some use CPU and some not.

Summary: A button below the CPU/GPU menu will override the local System settings and set it to GPU only. Turned off will enable the local System settings as usual.

This is wrong. The renderfarm itself should configure the rendering units based on each virtual machine´s capabilities. This does not belong to the blend file since the same blend file could end up being rendered in different hardware.

Wed, Nov 18, 8:09 PM · BF Blender (2.92), Render & Cycles, Cycles
Michael Klein (Renderbricks) added a comment to T82351: Tile stealing glitches with adaptive sampling.

@Michael Klein (Renderbricks) Please don't post feature requests on the bug tracker. Besides, you can already configure this via Python.

Wed, Nov 18, 7:50 PM · BF Blender (2.92), Render & Cycles, Cycles
Michael Klein (Renderbricks) added a comment to T82351: Tile stealing glitches with adaptive sampling.

@Dalai Felinto (dfelinto) Seeing the amount of reports this has generated, maybe we should disable the feature automatically in case of collision. For example, if hybrid is enabled, disable adaptive for now.

This might be a useful option because when rendering on a farm with Afanasy (in our case) we have to load Blender and disable the CPU to save the settings. It would anyway a good idea to add a simple button in the Render Settings to disable/enable CPU for hybrid rendering saved in the scene.

No more options needed. Just a temporary check that disables something that is BROKEN. Until it gets fixed.

Wed, Nov 18, 7:27 PM · BF Blender (2.92), Render & Cycles, Cycles
Michael Klein (Renderbricks) created T82821: Feature change: Shading workspace should use Solid mode initially to prevent random crashes.
Wed, Nov 18, 7:23 PM · BF Blender
Michael Klein (Renderbricks) added a comment to T82351: Tile stealing glitches with adaptive sampling.

@Dalai Felinto (dfelinto) Seeing the amount of reports this has generated, maybe we should disable the feature automatically in case of collision. For example, if hybrid is enabled, disable adaptive for now.

Wed, Nov 18, 7:13 PM · BF Blender (2.92), Render & Cycles, Cycles

Sat, Nov 7

Michael Klein (Renderbricks) added a comment to T82474: Blender 2.92 Alpha – Hybrid Rendering using Adaptive Sampling will cause broken CPU tiles when GPU is finished .

The issue also appears when using the empty scene with a default cube set to full screen. There are broken tiles at the end. In this case just one because of the different render speed.

Sat, Nov 7, 2:17 AM · BF Blender
Michael Klein (Renderbricks) added a comment to T82474: Blender 2.92 Alpha – Hybrid Rendering using Adaptive Sampling will cause broken CPU tiles when GPU is finished .

Tested it with a GTX 1060 and i7-8750H. Same issue.

Sat, Nov 7, 2:06 AM · BF Blender
Michael Klein (Renderbricks) updated the task description for T82474: Blender 2.92 Alpha – Hybrid Rendering using Adaptive Sampling will cause broken CPU tiles when GPU is finished .
Sat, Nov 7, 1:53 AM · BF Blender
Michael Klein (Renderbricks) created T82474: Blender 2.92 Alpha – Hybrid Rendering using Adaptive Sampling will cause broken CPU tiles when GPU is finished .
Sat, Nov 7, 1:52 AM · BF Blender
Michael Klein (Renderbricks) created T82473: Blender 2.92 Alpha – Hybrid Rendering using Adaptive Sampling will cause broken CPU tiles when GPU is finished .
Sat, Nov 7, 1:52 AM · BF Blender

Sep 8 2020

Michael Klein (Renderbricks) added a comment to T77857: Issues with the pole while rendering stereoscopy with "Spherical Stereo" option enabled.
Sep 8 2020, 9:42 AM · BF Blender
Michael Klein (Renderbricks) added a comment to T77857: Issues with the pole while rendering stereoscopy with "Spherical Stereo" option enabled.

Here are two examples:

Sep 8 2020, 9:41 AM · BF Blender
Michael Klein (Renderbricks) added a comment to T77857: Issues with the pole while rendering stereoscopy with "Spherical Stereo" option enabled.

I also recognized in my static VR tests that the stereo panorama pictures have annoying pole issues. To get rid of eye confusion I have to use "Use Pole Merge" which kills the "Interocular Distance" and stereo-effect. This feels more like a workaround.

Sep 8 2020, 9:17 AM · BF Blender

Aug 12 2020

Michael Klein (Renderbricks) added a comment to T79730: Blender 2.83.4: Object with Ghost Vertices.

There are 8 vertices that are hidden. If you reveal hidden (Mesh > Show/hide > Reveal Hidden), hidden edges will appear.


The reason why they are visible in edit mode right now is because "on cage" in subdiv modifier is on.

Is that a bug, I'm not sure.

Aug 12 2020, 12:50 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T79730: Blender 2.83.4: Object with Ghost Vertices.
Aug 12 2020, 11:27 AM · BF Blender
Michael Klein (Renderbricks) renamed T79730: Blender 2.83.4: Object with Ghost Vertices from Object with Ghost Vertices to Blender 2.83.4: Object with Ghost Vertices.
Aug 12 2020, 11:14 AM · BF Blender
Michael Klein (Renderbricks) created T79730: Blender 2.83.4: Object with Ghost Vertices.
Aug 12 2020, 11:14 AM · BF Blender

Jun 12 2020

Michael Klein (Renderbricks) added a comment to T77783: Viewport Shading doesn't start and keeps stucked with "Initializing".

Thank you for the report. The viewport is paused. Press the Play button to get it to render.

I have highlighted the button in red in the picture below.

Jun 12 2020, 11:58 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T77783: Viewport Shading doesn't start and keeps stucked with "Initializing".
Jun 12 2020, 1:12 AM · BF Blender
Michael Klein (Renderbricks) created T77783: Viewport Shading doesn't start and keeps stucked with "Initializing".
Jun 12 2020, 1:03 AM · BF Blender

May 4 2020

Michael Klein (Renderbricks) added a comment to T68920: Reduce shadow terminator artifacts.

Hi devs,

May 4 2020, 10:59 AM · Render & Cycles, Cycles, BF Blender

May 2 2020

Michael Klein (Renderbricks) added a comment to T68920: Reduce shadow terminator artifacts.

Hi devs,

May 2 2020, 1:03 PM · Render & Cycles, Cycles, BF Blender

Apr 19 2020

Michael Klein (Renderbricks) added a comment to T75900: Adaptive Sampling: Differences between CPU and GPU.

ehm isnt that because GPU uses larger tiles, and thus has a difefrent analysis of the image as a small tile cpu evalution ?

Apr 19 2020, 10:29 PM · BF Blender
Michael Klein (Renderbricks) added a comment to T75900: Adaptive Sampling: Differences between CPU and GPU.

Hybrid rendering with Shadow Catcher and Adaptive Sampling ON + Denoiser.

Apr 19 2020, 5:27 PM · BF Blender
Michael Klein (Renderbricks) added a comment to T75900: Adaptive Sampling: Differences between CPU and GPU.

CPU will cause more spreaded noise:

Apr 19 2020, 5:21 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T75900: Adaptive Sampling: Differences between CPU and GPU.
Apr 19 2020, 5:14 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T75900: Adaptive Sampling: Differences between CPU and GPU.
Apr 19 2020, 5:10 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T75900: Adaptive Sampling: Differences between CPU and GPU.
Apr 19 2020, 5:09 PM · BF Blender
Michael Klein (Renderbricks) renamed T75900: Adaptive Sampling: Differences between CPU and GPU from Adaptive Sampling + Denoiser: Differences between CPU and GPU to Adaptive Sampling: Differences between CPU and GPU.
Apr 19 2020, 5:03 PM · BF Blender
Michael Klein (Renderbricks) renamed T75900: Adaptive Sampling: Differences between CPU and GPU from Adaptive Sampling: Differences between CPU and GPU to Adaptive Sampling + Denoiser: Differences between CPU and GPU.
Apr 19 2020, 4:52 PM · BF Blender
Michael Klein (Renderbricks) created T75900: Adaptive Sampling: Differences between CPU and GPU.
Apr 19 2020, 4:52 PM · BF Blender

Mar 5 2020

Michael Klein (Renderbricks) added a comment to T74458: Cycles viewport rendering broken in panorama view.

It seems to be not a bug. The 3D (anaglyph) feature forces Cycles to render the left and right eye in constant change. What works in realtime in the OGL shader view will not work here. This causes IPR flickering what was misinterpreted as a bug.

Mar 5 2020, 11:25 AM · BF Blender
Michael Klein (Renderbricks) added a comment to T74458: Cycles viewport rendering broken in panorama view.

The viewport issue is caused by the 3D view feature. I will create a screen from scratch to see what happens. Turning it off brings Blender back to normal.

Mar 5 2020, 11:17 AM · BF Blender
Michael Klein (Renderbricks) added a comment to T74458: Cycles viewport rendering broken in panorama view.

Blender 2.79b

Mar 5 2020, 9:27 AM · BF Blender
Michael Klein (Renderbricks) updated the task description for T74458: Cycles viewport rendering broken in panorama view.
Mar 5 2020, 9:26 AM · BF Blender
Michael Klein (Renderbricks) created T74458: Cycles viewport rendering broken in panorama view.
Mar 5 2020, 9:24 AM · BF Blender

Feb 24 2020

Michael Klein (Renderbricks) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

More than a week of inactivity, closing for now (we can always re-open should requested info be provided).

Feb 24 2020, 2:36 PM · Render & Cycles, Cycles, BF Blender

Feb 17 2020

Michael Klein (Renderbricks) added a comment to T71429: Broken: FBX Exporter will not export textures/shader tree with 2.8X.

The exporter will ignore nodes plugged into the Principled shader. There's a green RGB node connected to the Base Color. Removing it and changing the color will give me the result in Maya. All othe texture nodes will be ignored.

Feb 17 2020, 8:16 PM · Add-ons (Community)
Michael Klein (Renderbricks) added a comment to T71429: Broken: FBX Exporter will not export textures/shader tree with 2.8X.

I will test it again.

Feb 17 2020, 7:57 PM · Add-ons (Community)
Michael Klein (Renderbricks) added a comment to T72451: GPU rendering stops with "Cancel" in Preview / Crash in Render.

I tested the scene again with the official 2.82 with the latest Nvida driver 442.19. No crashes.

Feb 17 2020, 7:56 PM · EEVEE & Viewport, BF Blender

Feb 13 2020

Michael Klein (Renderbricks) added a comment to T52625: CPU render will look different to GPU render and fails randomly.

This issue still exists. CPU and GPU create different results.

Feb 13 2020, 9:21 AM · Render & Cycles, BF Blender, Cycles

Jan 27 2020

Michael Klein (Renderbricks) added a comment to T56794: T56773 isn't fixed +++ GPU render with Blue Screen or empty GPU tiles.

This bug was fixed very fast. Please apologize that I missed to come back for a report and a thank-you! You can close this case.

Jan 27 2020, 11:48 PM · Cycles, BF Blender

Dec 23 2019

Michael Klein (Renderbricks) added a comment to T72645: "Quick Smoke" not working in viewport.

yes, this is not a but, after changing mantaflow gas cache type from default to Replay, quick smoke simulation work as in previous not mantaflow blender version

Thanks for this. Works. Well ... not realtime anymore. ;-)

Dec 23 2019, 9:34 AM · BF Blender
Michael Klein (Renderbricks) added a comment to T72645: "Quick Smoke" not working in viewport.

yes, this is not a but, after changing mantaflow gas cache type from default to Replay, quick smoke simulation work as in previous not mantaflow blender version

Dec 23 2019, 9:27 AM · BF Blender

Dec 22 2019

Michael Klein (Renderbricks) added a comment to T72645: "Quick Smoke" not working in viewport.

I have recognized that the Physics Properties are different to 2.81a. So I assume it's actually under development in 2.82 Alpha.

Dec 22 2019, 5:59 PM · BF Blender
Michael Klein (Renderbricks) created T72645: "Quick Smoke" not working in viewport.
Dec 22 2019, 5:50 PM · BF Blender

Dec 17 2019

Michael Klein (Renderbricks) added a comment to T72451: GPU rendering stops with "Cancel" in Preview / Crash in Render.

Latest build blender-2.82-1ef6be368683-windows64 seems to be fixed. The realtime support is amazing!

Dec 17 2019, 8:24 AM · EEVEE & Viewport, BF Blender

Dec 16 2019

Michael Klein (Renderbricks) added a comment to T72451: GPU rendering stops with "Cancel" in Preview / Crash in Render.

Version from today 16.12.19 still crashing.

Dec 16 2019, 2:50 PM · EEVEE & Viewport, BF Blender

Dec 15 2019

Michael Klein (Renderbricks) added a comment to T72451: GPU rendering stops with "Cancel" in Preview / Crash in Render.

I've tested the latest build of today 15.12.19 and it will crash when starting a render with F12. Also on a Threadripper with GTX 1080Ti.

Dec 15 2019, 2:57 AM · EEVEE & Viewport, BF Blender
Michael Klein (Renderbricks) renamed T72451: GPU rendering stops with "Cancel" in Preview / Crash in Render from GPU rendering stops with "Cancel" to GPU rendering stops with "Cancel" in Preview / Crash in Render.
Dec 15 2019, 2:55 AM · EEVEE & Viewport, BF Blender

Dec 14 2019

Michael Klein (Renderbricks) updated the task description for T72451: GPU rendering stops with "Cancel" in Preview / Crash in Render.
Dec 14 2019, 8:55 PM · EEVEE & Viewport, BF Blender
Michael Klein (Renderbricks) created T72451: GPU rendering stops with "Cancel" in Preview / Crash in Render.
Dec 14 2019, 8:49 PM · EEVEE & Viewport, BF Blender

Nov 21 2019

Michael Klein (Renderbricks) added a comment to T71586: RGB values wrong calculated/displayed (ignoring Color Management).

To clarify:
Maya is generally set to linear for RGB and HSV. Maya is not supporting HEX.

Nov 21 2019, 4:53 PM · User Interface, BF Blender
Michael Klein (Renderbricks) added a comment to T71586: RGB values wrong calculated/displayed (ignoring Color Management).

I found out that Maya is using linear for RGB and HSV. Maya just shows it different. Attached you see the screenshot of the sliders with linear Color Management on and off. In Blender you'll see it at the vertical greyscale bar.

Nov 21 2019, 4:22 PM · User Interface, BF Blender
Michael Klein (Renderbricks) added a comment to T71586: RGB values wrong calculated/displayed (ignoring Color Management).

By design, hex and HSV are sRGB, and RGB is scene linear.
https://docs.blender.org/manual/en/dev/interface/controls/templates/color_picker.html

Nov 21 2019, 12:47 AM · User Interface, BF Blender

Nov 14 2019

Michael Klein (Renderbricks) updated the task description for T71586: RGB values wrong calculated/displayed (ignoring Color Management).
Nov 14 2019, 9:48 PM · User Interface, BF Blender
Michael Klein (Renderbricks) updated the task description for T71586: RGB values wrong calculated/displayed (ignoring Color Management).
Nov 14 2019, 9:45 PM · User Interface, BF Blender
Michael Klein (Renderbricks) renamed T71586: RGB values wrong calculated/displayed (ignoring Color Management) from RGB values wrong calculated (ignoring Color Management) to RGB values wrong calculated/displayed (ignoring Color Management).
Nov 14 2019, 9:43 PM · User Interface, BF Blender
Michael Klein (Renderbricks) updated the task description for T71586: RGB values wrong calculated/displayed (ignoring Color Management).
Nov 14 2019, 9:41 PM · User Interface, BF Blender
Michael Klein (Renderbricks) created T71586: RGB values wrong calculated/displayed (ignoring Color Management).
Nov 14 2019, 9:40 PM · User Interface, BF Blender
Michael Klein (Renderbricks) created T71579: Ramp Texture Dithering won't be post processed for the compositor view.
Nov 14 2019, 5:54 PM · BF Blender

Nov 12 2019

Michael Klein (Renderbricks) added a comment to T71429: Broken: FBX Exporter will not export textures/shader tree with 2.8X.

Here's a simple 2.79 scene. If you export the scene to FBX with the latest 2.79 I will get a shader tree with textures in Maya 2019.2. If I use the exporter in the latest 2.81 the import to Maya will ignore textures.

Nov 12 2019, 11:38 PM · Add-ons (Community)
Michael Klein (Renderbricks) updated the task description for T71526: Cycles Play/Pause button: Render result disappears when changing window size.
Nov 12 2019, 10:15 PM · Cycles, User Interface, BF Blender
Michael Klein (Renderbricks) created T71526: Cycles Play/Pause button: Render result disappears when changing window size.
Nov 12 2019, 10:15 PM · Cycles, User Interface, BF Blender

Nov 8 2019

Michael Klein (Renderbricks) added a comment to T71429: Broken: FBX Exporter will not export textures/shader tree with 2.8X.

I have found more info. So it's not a bug. Just a missing feature.

Nov 8 2019, 4:23 PM · Add-ons (Community)
Michael Klein (Renderbricks) created T71429: Broken: FBX Exporter will not export textures/shader tree with 2.8X.
Nov 8 2019, 3:36 PM · Add-ons (Community)

Sep 9 2019

Michael Klein (Renderbricks) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Hi,
We are all kind people and we respect the devs a lot. But I would say that this is a bug at 2019. All production renderers support this. Could you, please, reopen the issue so that we are able to track it?
We know that the devs are very busy with other stuff. But, please don't close this issue. In other way, we will see it at 2040.

Sep 9 2019, 11:32 AM · BF Blender
Michael Klein (Renderbricks) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Don't cheat, it is not a feature, it's a bug! For 7 years other software solve problem, but there says that is a feature, and old bugs copy to the new version. When the normals are displayed as it should, and render lives its own life. Resolve pls the problem, don't say about "features"

Sep 9 2019, 11:26 AM · BF Blender
Michael Klein (Renderbricks) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

2013-2019
Devs are you looking for a solution to fix the problem, or you close your eyes to the problem?

Sep 9 2019, 10:56 AM · BF Blender

Jun 27 2019

Michael Klein (Renderbricks) added a comment to T66073: Blender 2.8 Compositor: Viewer broken.

Good job. As usual. ;-)

Jun 27 2019, 12:47 AM · BF Blender

Jun 26 2019

Michael Klein (Renderbricks) added a comment to T66073: Blender 2.8 Compositor: Viewer broken.

It happens when I save the scene like with »save as« or when I render the compositing. I need to close the scene to default and reload to fix it but happens again as described. I will test this on another PC and by removing the prefs on my actual laptop. Maybe it‘s a conflict with an addon?!

Jun 26 2019, 6:46 PM · BF Blender

Jun 24 2019

Michael Klein (Renderbricks) added a comment to T66073: Blender 2.8 Compositor: Viewer broken.

Here's a scene with embedded pictures.

Jun 24 2019, 2:53 PM · BF Blender
Michael Klein (Renderbricks) created T66073: Blender 2.8 Compositor: Viewer broken.
Jun 24 2019, 8:18 AM · BF Blender

Mar 26 2019

Michael Klein (Renderbricks) added a comment to T61584: Cycles will crash Blender/cause reboot in GPU mode.

Is this still an issue with the latest beta?

Mar 26 2019, 11:12 PM · BF Blender

Mar 8 2019

Michael Klein (Renderbricks) added a comment to T62362: Blender 2.80: Loading OpenEXR in Image node will cause a crash.

Impressive! Good job. That's why it's a pleasure to support Blender. Literally GOLD!

Mar 8 2019, 5:42 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T62362: Blender 2.80: Loading OpenEXR in Image node will cause a crash.
Mar 8 2019, 3:40 PM · BF Blender
Michael Klein (Renderbricks) created T62362: Blender 2.80: Loading OpenEXR in Image node will cause a crash.
Mar 8 2019, 3:36 PM · BF Blender

Mar 6 2019

Michael Klein (Renderbricks) created T62248: Compositor: Crop node prevents moving nodes.
Mar 6 2019, 10:14 AM · BF Blender

Mar 1 2019

Michael Klein (Renderbricks) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

No Terminator Effect with Redshift (latest trial):

Mar 1 2019, 7:35 PM · BF Blender

Feb 25 2019

Michael Klein (Renderbricks) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

@Brecht Van Lommel (brecht) Even if not perfect, the "bias" solution could work in many cases, it's still better than no solution at all.
As far as I understand, it's all about computing the shading ray starting slightly above the face normal. I assume you know the principle, but just in case see the page 2 of this doc:
https://fenix.tecnico.ulisboa.pt/downloadFile/1689468335601264/Its-Really-Not-a-Rendering-Bug-You-see....pdf

Could be nice to implement as a quick workaround, and later if you have time work on a more definitive solution... Just saying.

Feb 25 2019, 8:29 AM · BF Blender

Feb 22 2019

Michael Klein (Renderbricks) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

I found this called "Shadow Bias":

Feb 22 2019, 12:13 PM · BF Blender

Feb 21 2019

Michael Klein (Renderbricks) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

I spotted this issue in 2001 with Mental Ray. This was fixed later. Also Arnold is rendering as expected:

Feb 21 2019, 6:34 PM · BF Blender

Feb 20 2019

Michael Klein (Renderbricks) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

This is a serious issue and needs to be fixed as soon as possible. I made a test with Maya/Arnold and there's no terminator effect at all.

Feb 20 2019, 2:46 PM · BF Blender
Michael Klein (Renderbricks) changed the status of T61745: Cycles Terminator Effect from Duplicate to Unknown Status.
Feb 20 2019, 1:28 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T61745: Cycles Terminator Effect.
Feb 20 2019, 1:26 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T61745: Cycles Terminator Effect.
Feb 20 2019, 1:26 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T61745: Cycles Terminator Effect.
Feb 20 2019, 1:15 PM · BF Blender
Michael Klein (Renderbricks) created T61745: Cycles Terminator Effect.
Feb 20 2019, 1:14 PM · BF Blender

Feb 18 2019

Michael Klein (Renderbricks) added a comment to T61584: Cycles will crash Blender/cause reboot in GPU mode.

Looks like the workaround is to start the rendering and scale the render window content to a smaller size to prevent the CUDA crash during the rendering.

Feb 18 2019, 4:27 AM · BF Blender

Feb 17 2019

Michael Klein (Renderbricks) added a comment to T61584: Cycles will crash Blender/cause reboot in GPU mode.

Check this video. It has something to do with the viewport size, too. At the initial size of my scene the GPU will crash. I need to restart Blender. When scaling down the viewport it will work. Scaling up it will crash at a special level. It will crash when rendering in HD. But not crash at much smaller sizes.

Feb 17 2019, 1:43 PM · BF Blender

Feb 16 2019

Michael Klein (Renderbricks) added a comment to T61584: Cycles will crash Blender/cause reboot in GPU mode.

Can this help ? :
http://artificialflight.org/blog/2013/cycles-crash-cuda-tdr-error/
HKEY_LOCAL_MACHINE/SYSTEM/CurrentControlSet/Control/GraphicsDrivers
TdrDelay 0x00000010

Feb 16 2019, 6:49 PM · BF Blender

Feb 15 2019

Michael Klein (Renderbricks) added a comment to T61585: Blender 2.80 copy node will cause freeze.

Might be this: https://developer.blender.org/rB7e3a395d86737b82a1735eeb355c60e9eb29ebcf?fbclid=IwAR16xxjh4cEcOYB0UP1LRw29SyyAusEpelzg3nCzJWhMCNqZtvna-B69aGE

Feb 15 2019, 7:18 PM · BF Blender
Michael Klein (Renderbricks) created T61585: Blender 2.80 copy node will cause freeze.
Feb 15 2019, 7:13 PM · BF Blender
Michael Klein (Renderbricks) added a comment to T61584: Cycles will crash Blender/cause reboot in GPU mode.

Rendering in CPU mode only works fine.

Feb 15 2019, 6:57 PM · BF Blender
Michael Klein (Renderbricks) updated the task description for T61584: Cycles will crash Blender/cause reboot in GPU mode.
Feb 15 2019, 6:50 PM · BF Blender
Michael Klein (Renderbricks) created T61584: Cycles will crash Blender/cause reboot in GPU mode.
Feb 15 2019, 6:46 PM · BF Blender

Feb 9 2019

Michael Klein (Renderbricks) added a comment to T61325: Blender 2.80 crashs when clicking the Material tab.

Good job. Thanks!

Feb 9 2019, 12:15 AM · BF Blender

Feb 8 2019

Thomas Charier (so_toasty) awarded T61325: Blender 2.80 crashs when clicking the Material tab a Like token.
Feb 8 2019, 2:52 PM · BF Blender
Michael Klein (Renderbricks) created T61325: Blender 2.80 crashs when clicking the Material tab.
Feb 8 2019, 2:49 PM · BF Blender

Nov 10 2018

Michael Klein (Renderbricks) added a comment to T57765: Serious FBX Export Issue: A hidden material will override the visible material.

Thanks for your time and this info.

Nov 10 2018, 2:13 PM · BF Blender