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RoyTheKoi
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User Since
Sep 23 2020, 11:25 AM (92 w, 1 d)

Recent Activity

Tue, Jun 28

RoyTheKoi added a comment to T97542: Regression: Hair Particles Freeze Entire MacOS!.

I was able to compile Blender and then bisect.

Tue, Jun 28, 3:34 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Thu, Jun 2

RoyTheKoi added a comment to T97542: Regression: Hair Particles Freeze Entire MacOS!.

Running the test file on 3.1.2, I found that Blender quits after ~30 seconds of freezing the OS instead of requiring a hard reset. Still, no crash log is saved.
The only information I was able to get was the following output from the terminal:

Thu, Jun 2, 1:01 PM · EEVEE & Viewport, Platform: macOS, BF Blender

May 30 2022

RoyTheKoi added a comment to T98500: Geometry Nodes, Duplicate Elements, Selection chooses the wrong elements.

I can confirm that the bug is present in the daily build in which Duplicate Elements was introduced (3.2.0 Alpha, master, 2022-02-23, f8fe0e831ec1)

May 30 2022, 5:14 PM · Nodes & Physics, Geometry Nodes, BF Blender
RoyTheKoi added a comment to T97542: Regression: Hair Particles Freeze Entire MacOS!.

I've tested some old 3.1 Alpha daily builds and managed to narrow it down to somewhere between these two builds:

May 30 2022, 4:54 PM · EEVEE & Viewport, Platform: macOS, BF Blender

May 26 2022

RoyTheKoi created T98400: Geometry Nodes: Crash with Duplicate Elements and Set ID.
May 26 2022, 3:32 PM · Geometry Nodes, Nodes & Physics, BF Blender

Apr 23 2022

RoyTheKoi added a comment to T97542: Regression: Hair Particles Freeze Entire MacOS!.

I experienced this same issue while testing the new hair curves in 3.2 Alpha. The entire OS freezes and only a hard reset fixes things. For me the freezes occur whenever >5000 hair curves are present in solid view (workbench?), not in Cycles.

Apr 23 2022, 2:43 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Jan 25 2022

RoyTheKoi added a comment to T95187: Geometry Nodes: Realize Instances node created in Blender 3.0 doesn't copy instance attributes.

From D13446:

Jan 25 2022, 7:45 AM · BF Blender

Jan 6 2022

RoyTheKoi added a comment to T94680: align euler to vector doesn't work with distribute points on faces.

I believe this is not a bug. The reason for the behaviour you're seeing is that points do not have a Normal attribute like meshes do, so using the Normal input node does not work.

Jan 6 2022, 7:35 AM · BF Blender

Dec 19 2021

RoyTheKoi added a project to T94251: Cycles: point cloud geometry renders with incorrect normals when object is rotated: Render & Cycles.
Dec 19 2021, 3:18 PM · Render & Cycles, BF Blender
RoyTheKoi created T94251: Cycles: point cloud geometry renders with incorrect normals when object is rotated.
Dec 19 2021, 3:15 PM · Render & Cycles, BF Blender
RoyTheKoi added a project to T94245: Cycles point cloud geometry on non-point-cloud object lacks deformation motion blur: Render & Cycles.
Dec 19 2021, 7:33 AM · Render & Cycles, BF Blender
RoyTheKoi created T94245: Cycles point cloud geometry on non-point-cloud object lacks deformation motion blur.
Dec 19 2021, 7:29 AM · Render & Cycles, BF Blender

Dec 17 2021

RoyTheKoi added a comment to T92573: Cycles: point cloud geometry improvements.

Just tested rendering point clouds with Cycles. Everything is great except there doesn't seem to be deformation motion blur. I did see examples of deformation motion blur in D9887, so just wanted to check if this is expected or not.

Dec 17 2021, 5:36 PM · Cycles, Render & Cycles

Dec 14 2021

RoyTheKoi added a comment to T93996: Geometry Nodes: Switch node broken when boolean field has both true and false values.

This appears to be fixed in the most recent build (3.1 Alpha, c1f5d8d023c6, master, 2021-12-14)

Dec 14 2021, 8:13 AM · BF Blender

Dec 12 2021

RoyTheKoi created T93996: Geometry Nodes: Switch node broken when boolean field has both true and false values.
Dec 12 2021, 6:09 PM · BF Blender

Dec 11 2021

RoyTheKoi created T93969: Geometry Nodes: Performance regression and node tree evaluation difference.
Dec 11 2021, 6:22 PM · Geometry Nodes, Nodes & Physics, BF Blender

Dec 3 2021

RoyTheKoi updated the task description for T93591: Geometry Nodes: Random Integer min and max values half as frequent.
Dec 3 2021, 4:32 AM · Nodes & Physics, BF Blender
RoyTheKoi created T93591: Geometry Nodes: Random Integer min and max values half as frequent.
Dec 3 2021, 4:29 AM · Nodes & Physics, BF Blender

Nov 21 2021

RoyTheKoi created T93256: Geometry Nodes: Instances to points doesn't generate any points.
Nov 21 2021, 3:45 AM · Nodes & Physics, Geometry Nodes, BF Blender

Nov 15 2021

RoyTheKoi added a comment to T92948: geo nodes breaks auto smooth and weighted normal modifier..

There is a workaround for this. You just need to join the original geometry (from the group input node) with the procedural geometry using a join geometry node. Make sure the original geometry is the top-most input on the join geometry node otherwise this will not work.

Nov 15 2021, 10:50 AM · Nodes & Physics, Geometry Nodes, BF Blender
RoyTheKoi added a comment to T93076: shade smooth doesn't work..

There is a workaround for this. You just need to join the original geometry (from the group input node) with the procedural geometry using a join geometry node. Make sure the original geometry is the top-most input on the join geometry node otherwise this will not work.

Nov 15 2021, 10:48 AM · Nodes & Physics, Geometry Nodes, BF Blender

Nov 3 2021

RoyTheKoi added a comment to D12199: Geometry Nodes: Add Pick mode to Switch node (WIP).

Is it possible to have an enum or toggle to switch between clamping and wrapping the index?

Nov 3 2021, 6:53 AM · Geometry Nodes

Oct 27 2021

RoyTheKoi added a comment to rBe463d2c16f72: UI: Change node editor grid into a dot grid.

Thanks for the information @Alaska (Alaska). While muting the brightness of the dots does help to reduce the level of distraction, at a certain point the grid fails to be a grid any more if the pattern is hidden.

Oct 27 2021, 5:08 PM
RoyTheKoi added a comment to rBe463d2c16f72: UI: Change node editor grid into a dot grid.

Is there an option to use the line grid instead? I've had a look through the preferences and can't find any.

Oct 27 2021, 7:38 AM

Oct 26 2021

RoyTheKoi added a comment to T91934: Add "Fill Caps" option to the curve to mesh node.

Looks like one of the caps gets flipped normals.

Oct 26 2021, 11:07 AM · Geometry Nodes

Oct 25 2021

RoyTheKoi added a comment to T92448: Attribute Node in Object Mode seems to have undocumented limit of 8 attributes in EEVEE, and exhibits unpredictable behaviour when more are used.

It's worth noting that the alpha channel is accessible too, providing a maximum of 4 channels per attribute.

Oct 25 2021, 6:56 PM · Documentation, EEVEE & Viewport, BF Blender

Oct 24 2021

RoyTheKoi added a comment to T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.

Ok great. Thanks Jacques!

Oct 24 2021, 8:36 PM · Nodes & Physics, Geometry Nodes, BF Blender
RoyTheKoi added a comment to T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.

Separate position and offset sockets sounds like a good solution. My only question is would the position and offset vectors both be evaluated before moving the geometry, or would they each be evaluated and applied one after the other?

Oct 24 2021, 8:20 PM · Nodes & Physics, Geometry Nodes, BF Blender

Oct 20 2021

RoyTheKoi added a comment to T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.

I believe that is more because almost nobody wants to collapse your model on the one point, so they just trying to prevent the node from doing so by default.

I think having the geometry scale up by 2x is just as unwanted as collapsing everything to a point. If someone wanted that they could use a transform node instead.

Oct 20 2021, 5:05 PM · Nodes & Physics, Geometry Nodes, BF Blender
RoyTheKoi added a comment to T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.

At the moment, someone who doesn't know about implicit position being used would not know why the mesh scales up arbitrarily, despite nothing connected to the input port. One would think that if no offset vector is passed in, there should simply not be an offset. Offsetting each point by its own position by default is confusing and not very useful.

Oct 20 2021, 1:54 PM · Nodes & Physics, Geometry Nodes, BF Blender

Oct 19 2021

RoyTheKoi created T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.
Oct 19 2021, 6:37 PM · Nodes & Physics, Geometry Nodes, BF Blender
Quijx (Quijx) awarded T92345: Geometry Nodes: Attribute transfer using "Nearest" mapping causes crash when target geometry consists only of points a Like token.
Oct 19 2021, 5:17 PM · Geometry Nodes, Nodes & Physics, BF Blender
RoyTheKoi created T92345: Geometry Nodes: Attribute transfer using "Nearest" mapping causes crash when target geometry consists only of points.
Oct 19 2021, 3:36 PM · Geometry Nodes, Nodes & Physics, BF Blender

Oct 15 2021

RoyTheKoi awarded T92212: Cycles Metal device a Love token.
Oct 15 2021, 4:22 AM · Cycles, Render & Cycles

Oct 8 2021

RoyTheKoi added a comment to T91883: EEVEE macOS: visual glitching when using Tangent shader input on hair.

I was able to test on another Mac with just an Intel gpu, no AMD. The smearing is gone, as shown in the video below, although there is still some general glitchiness and the tangents are inverted in the viewport (they are correct when rendering with F12).

Oct 8 2021, 12:26 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Oct 4 2021

RoyTheKoi added a comment to T91883: EEVEE macOS: visual glitching when using Tangent shader input on hair.

Perhaps the problem doesn't affect ARM macs. I'm on an Intel Macbook Pro 16inch that has both an integrated Intel gpu and a discrete (built in, not external) AMD gpu. Blender is using the AMD gpu based on system info, and I've confirmed this to be true by checking gpu activity in Activity Monitor.

Oct 4 2021, 5:04 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Oct 1 2021

RoyTheKoi updated the task description for T91883: EEVEE macOS: visual glitching when using Tangent shader input on hair.
Oct 1 2021, 3:47 PM · Platform: macOS, EEVEE & Viewport, BF Blender
RoyTheKoi added a project to T91883: EEVEE macOS: visual glitching when using Tangent shader input on hair: EEVEE & Viewport.
Oct 1 2021, 3:37 PM · Platform: macOS, EEVEE & Viewport, BF Blender
RoyTheKoi created T91883: EEVEE macOS: visual glitching when using Tangent shader input on hair.
Oct 1 2021, 3:35 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Sep 26 2021

RoyTheKoi added a comment to T91722: volume shader shows "nothing" anymore if i plugin a colorramp + something in the colorramp.

I believe this is a known bug on macOS (T65873). Using a texture coordinate node anywhere in the node graph makes the volume disappear.

Sep 26 2021, 12:43 PM · BF Blender

Sep 21 2021

RoyTheKoi created T91577: Hair particle length vertex group effect is non linear.
Sep 21 2021, 8:38 PM · Nodes & Physics, BF Blender
RoyTheKoi updated RoyTheKoi.
Sep 21 2021, 7:46 PM

Jun 2 2021

RoyTheKoi added a comment to T88734: Geometry Nodes: Delete Geometry node crash when selection attribute field is empty.

Ok thanks. I'll report back after I try tomorrow's build.

Jun 2 2021, 11:55 AM · BF Blender
RoyTheKoi added a comment to T88734: Geometry Nodes: Delete Geometry node crash when selection attribute field is empty.

I'm currently using the most recent daily build from the downloads page (6b5bbd22d9f8). Is there a way to get a build with the latest commits or do I need to wait for the next daily build?

Jun 2 2021, 10:22 AM · BF Blender
RoyTheKoi updated the task description for T88734: Geometry Nodes: Delete Geometry node crash when selection attribute field is empty.
Jun 2 2021, 8:56 AM · BF Blender
RoyTheKoi edited projects for T88734: Geometry Nodes: Delete Geometry node crash when selection attribute field is empty, added: Geometry Nodes; removed BF Blender.
Jun 2 2021, 6:21 AM · BF Blender
RoyTheKoi created T88734: Geometry Nodes: Delete Geometry node crash when selection attribute field is empty.
Jun 2 2021, 6:18 AM · BF Blender

May 8 2021

RoyTheKoi edited projects for T88126: Geometry Nodes: Resample curve node, crash when duplicating spline point, added: Geometry Nodes; removed BF Blender.
May 8 2021, 4:11 PM · Geometry Nodes
RoyTheKoi created T88126: Geometry Nodes: Resample curve node, crash when duplicating spline point.
May 8 2021, 11:38 AM · Geometry Nodes

Apr 3 2021

RoyTheKoi created T87182: EEVEE: Volumetric shadows disappear when facing sun light.
Apr 3 2021, 11:40 PM · EEVEE & Viewport, BF Blender

Sep 23 2020

RoyTheKoi created T81083: Physics simulation freezes when combining rigid body, collision, and particle systems.
Sep 23 2020, 12:30 PM · BF Blender