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Tomas (Rusculleda)
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User Since
May 10 2018, 12:08 AM (70 w, 6 d)

Recent Activity

Sun, Sep 15

Tomas (Rusculleda) awarded D5336: Destructive Extrude Operator a Love token.
Sun, Sep 15, 6:36 PM · Modeling

Wed, Sep 11

Tomas (Rusculleda) awarded D5761: Sculpt: add pose origin preview to the pose brush a Love token.
Wed, Sep 11, 4:23 PM

Sun, Sep 1

Tomas (Rusculleda) awarded rB460e4024e893: WM: batch rename, material & object-data support a Love token.
Sun, Sep 1, 6:38 PM
Tomas (Rusculleda) added a comment to T69367: Pressing A key to Unselect All Does Not Always Work.

I think it was suggested by animators at the studio, because in big scenes some times you don't know with certainty the current selection state so the old behaviour can be unreliable, which is a pain in such big scenes where undoing is quite slow. Anyway, I know it can be confusing/frustrating at first, but I would recommend that you give it a chance, a few hours with patience, the Alt+A for deselecting became second nature for me and others quite quickly.

Sun, Sep 1, 2:51 AM · BF Blender

Sat, Aug 31

Tomas (Rusculleda) added a comment to T69367: Pressing A key to Unselect All Does Not Always Work.

This is not a bug. You can choose the old behaviour from the keymap preferences menu. The new behaviour works like this: you select all with A, and you unselect by either hitting alt+A or a fast double A tap

Sat, Aug 31, 11:57 PM · BF Blender

Fri, Aug 23

Tomas (Rusculleda) added a comment to T68734: Math with Nodes.

This could cause more problems than it solves.
Often people select the wrong type of function through lack of knowledge, then realise it when the results aren't as expected. Not much of a problem at the moment because you can change it easily from the existing node's dropdown. If you have to replace the entire node then it's a lot of steps to delete the node, add another node, and then hook things back up properly, if you get the math wrong a number of times this could become frustrating. Also the menus system would become bloated (although sub menus would help as Eitan suggested above).
I guess a solution that would fit all would be to have a sub menu off of the math listing, and then use whatever's selected to set the operation type in the math node's dropdown. That way it can be easily changed if necessary , and allow users to add with one click.

Fri, Aug 23, 7:56 PM · Nodes

Jun 28 2019

Tomas (Rusculleda) added a comment to T55194: Shortcut Keys Changed in 2.8x.

In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

Jun 28 2019, 2:49 PM · User Interface, Code Quest, BF Blender: 2.8

May 16 2019

Tomas (Rusculleda) awarded D4874: Cycles/EEVEE: Unify Film Transparency a Love token.
May 16 2019, 4:01 PM
Tomas (Rusculleda) awarded rB4965af1b7aa6: UI: add 'App' menu besides the 'File' menu a Like token.
May 16 2019, 3:13 PM

May 15 2019

Tomas (Rusculleda) added a comment to D4854: Move application actions from file menu to a new app menu.

Regarding the "standardness" of this, I would like to point out that at least Davinci resolve has a menu similar to this, it reads "DaVinci Resolve" and has options such as Preferences, keyboard customization, etc.

May 15 2019, 2:51 PM · User Interface

Mar 30 2019

Tomas (Rusculleda) awarded D4625: Dynamic socket hiding for single-operand math functions. a Love token.
Mar 30 2019, 9:47 PM

Mar 29 2019

Tomas (Rusculleda) added a comment to D4603: Keymap Preferences: Use Shortcuts for Tools.

Does this preserve the ability to double tap G key in edit mode to slide elements?

Mar 29 2019, 11:48 AM

Mar 7 2019

Tomas (Rusculleda) awarded T62332: Add Object name to Add Object adjustment panel a Love token.
Mar 7 2019, 10:55 PM · User Interface, BF Blender: 2.8
Tomas (Rusculleda) added a comment to D4440: Output Properties > Dimensions panel split.

Project settings / format sound weird for me also, because blender projects are a very broad thing (i. e. one could expect to find units settings under such a a panel). How about something like Output Specifications or Render Specifications?

Mar 7 2019, 2:37 PM
Tomas (Rusculleda) awarded rBf38353728093: UI: rename "Camera Lock" to "View Lock" a Like token.
Mar 7 2019, 3:06 AM

Feb 25 2019

Tomas (Rusculleda) added a comment to D4405: Grease Pencil Depth Order Names.

Maybe this shouldn't be under "viewport display" subpanel, but under a depth order one, since "viewport display" seemps to imply this will only affect how it is shown in the viewport, not how it will be rendered.

Feb 25 2019, 4:17 PM

Feb 16 2019

Tomas (Rusculleda) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

+1 for return key (and i've never used mac...). In windows, After effects uses it that way and it works well, and it's a prominent key we're not currently using.

Feb 16 2019, 1:12 PM · User Interface, BF Blender: 2.8

Feb 14 2019

Tomas (Rusculleda) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Quoted Text At least, until there is no "M5" ability we are talking about.

Feb 14 2019, 12:31 AM · User Interface, BF Blender: 2.8
Tomas (Rusculleda) added a comment to T61492: Layer Switching Shortcut Inconsistency.

What's the use case for moving object to "Scene collection" root? As far as I can see that's not something one should be doing often, so maybe that option souldn't even in the M menu? I know that's a different discussión from the problem at hand here, but it would also solve it.

Feb 14 2019, 12:14 AM · User Interface, BF Blender: 2.8

Feb 13 2019

Tomas (Rusculleda) awarded rBb42333fba63b: Keymap: preference for alternate tap action for some pie menus a Love token.
Feb 13 2019, 11:52 PM
Tomas (Rusculleda) awarded rBbdeb9f047a12: Keymap: Alt-N to flip normals a Like token.
Feb 13 2019, 10:51 PM

Feb 12 2019

Tomas (Rusculleda) awarded T61480: Add rename popup in the 3D View to replace the old Item panel a Love token.
Feb 12 2019, 8:24 PM · User Interface, BF Blender: 2.8

Feb 2 2019

Tomas (Rusculleda) awarded D4264: Splitting/Joining Feedback a Love token.
Feb 2 2019, 9:36 PM · User Interface, BF Blender: 2.8, BF Blender

Jan 16 2019

Tomas (Rusculleda) added a comment to T60543: Vanishing Object.

I'm just not sure how it got there in the first place.

Probably by hitting Ctrl+Numpad 0 with the object selected, or with the menu comand "Set active object as camera"

Jan 16 2019, 11:56 AM · BF Blender

Dec 5 2018

Tomas (Rusculleda) added a comment to T55194: Shortcut Keys Changed in 2.8x.

please dont use accents and tildes as shortcuts because in some languages this are dead keys.

Dec 5 2018, 11:02 PM · User Interface, Code Quest, BF Blender: 2.8

Nov 29 2018

Tomas (Rusculleda) added a comment to T58176: Loop Cut Doesn't Exit Properly.

Yeah, it definitely seems like a bug, it falls into a strange state. If you enable x-ray, you can select edges, but without it you can't, bizarre.

Nov 29 2018, 9:27 PM · BF Blender

Nov 28 2018

Tomas (Rusculleda) added a comment to T57857: Collections, objects visibility and local view.

How about a toggle to show/hide the viewport visibility column in the outliner? Similar to the after effects toggles for showing/hidding blend modes columns and others. Hidden by default.

Nov 28 2018, 1:20 PM · User Interface, BF Blender: 2.8

Nov 21 2018

Tomas (Rusculleda) awarded rB7e50813d5842: Keymap: Use Z to toggle wire instead of xray a Like token.
Nov 21 2018, 11:37 PM
Tomas (Rusculleda) awarded T54987: Implement Multi-Object Properties Editing a Love token.
Nov 21 2018, 11:35 PM · User Interface
Tomas (Rusculleda) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Hope I'm not being annoying but in case it helps, I also noticed Alt + Wheel is no longer assigned to frame offset.

Nov 21 2018, 11:30 PM · User Interface, Code Quest, BF Blender: 2.8
Tomas (Rusculleda) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Were the view orbit shortcuts (shift+alt+mmb up/down and ctrl+alt+mmb up/down) changed or eliminated? They're not working here and I can't find them in input preferences.

Nov 21 2018, 11:36 AM · User Interface, Code Quest, BF Blender: 2.8

Nov 14 2018

Tomas (Rusculleda) added a comment to T51366: Empty image improvements to replace background.

I think items 1 and 3 from the Empty Image Tasks are done. The only one missing is "Single sided display", which is imho the only feature missing to make image empties work great as background images.

Nov 14 2018, 12:00 PM · Code Quest, BF Blender: 2.8, GPU / Viewport
Tomas (Rusculleda) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) I think Ctrl-Shift-Tab (Snap Element Menu) is actually back. And "toggle fullscreen area). Use Ctrl-Alt-Space" I think is not yet implemented

Nov 14 2018, 11:31 AM · User Interface, Code Quest, BF Blender: 2.8

Nov 2 2018

Tomas (Rusculleda) awarded rB86b2f8ef38c0: UI: add render output tab to properties editor a Like token.
Nov 2 2018, 2:39 AM
Tomas (Rusculleda) awarded D3601: Use 3D cursor rotation for new objects a Like token.
Nov 2 2018, 12:13 AM · BF Blender: 2.8

Oct 31 2018

Tomas (Rusculleda) awarded rBd86e77ac1620: UI: Rename "OpenGL Render" operator to "Viewport Render" a Love token.
Oct 31 2018, 1:42 AM

Oct 29 2018

Tomas (Rusculleda) awarded rBab6c7ff2ab15: UI: Vertical Properties Editor Tabs a Love token.
Oct 29 2018, 11:36 PM

Oct 28 2018

Tomas (Rusculleda) awarded D3840: UI: Vertical Properties Editor Tabs a Love token.
Oct 28 2018, 10:48 PM · BF Blender: 2.8, User Interface

Oct 17 2018

Tomas (Rusculleda) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Actually, Alt+D is used in edit mode, it's the "extend vertices" operator. Also Q in 2.8 calls the quick favorites.

Oct 17 2018, 12:36 AM · Code Quest

Oct 16 2018

Tomas (Rusculleda) awarded rB5b9ab20fe444: Transform: axis support for shear tool a Love token.
Oct 16 2018, 1:12 PM

Oct 14 2018

Tomas (Rusculleda) awarded T57197: Improvements to Python script autoexecution a Like token.
Oct 14 2018, 3:09 PM · BF Blender: 2.8

Oct 1 2018

Tomas (Rusculleda) added a comment to T56949: Blender 2.8: Pie menu improvements.

Small suggestion in regards to the pivot point pie menu. I think the two most used pivot point settings are "median point" (the default one) and "3d cursor" so it would make things faster if they were on opposing sides, and "active element" is, I think, much more often used than "bounding box center", so it would be nice if it was placed on one of the main directions, opposing "individual origins".

Oct 1 2018, 2:11 PM · User Interface, BF Blender: 2.8

Sep 24 2018

Tomas (Rusculleda) added a comment to T56881: Blender 2.8: More Pie Menus.
Sep 24 2018, 12:18 PM · User Interface, BF Blender: 2.8

Sep 23 2018

Tomas (Rusculleda) added a comment to T56881: Blender 2.8: More Pie Menus.

This is great! Any chance to have the drag-triggers-pie behaviour Campbell implemented for a while during the code quest back? I think the Ideal would be able to assign one of the options of each pie menu to it's trigger key, and only have the pie menu show when dragging, so for example if a user tends to use mainly, say, "smooth" falloff in proportional editing, he/she might set the "o" key to togle between proportional on with smooth falloff and proportional off, and use o+drag when he/she needs to set other types of fallof.

Sep 23 2018, 7:12 PM · User Interface, BF Blender: 2.8

Sep 15 2018

Tomas (Rusculleda) added a comment to T56648: Blender 2.8: Naming Conventions.

In 2.8 there's a "Camera lock" subpanel of the "view" panel in the sidebar, but as I understand it, two of it's tree options don't involve the active camera at all but just the view, I find it a bit confusing: "Lock to object" and "Lock to 3d cursor" under "Camera Lock" seem to imply the camera is the one to be locked. Maybe "View lock" would be better, since the only option actually involving the camera ("Lock Camera to view") does mention it, though maybe some other more comprehensive name could be found.

Sep 15 2018, 3:57 PM · User Interface, BF Blender: 2.8
Tomas (Rusculleda) awarded T56648: Blender 2.8: Naming Conventions a Love token.
Sep 15 2018, 3:46 PM · User Interface, BF Blender: 2.8

Jul 31 2018

Tomas (Rusculleda) awarded rB66da2f537ae8: New Grease Pencil object for 2D animation a Love token.
Jul 31 2018, 12:18 PM

Jul 18 2018

Tomas (Rusculleda) awarded rB5078b9d2d08a: Cycles: add Principled Hair BSDF. a Love token.
Jul 18 2018, 2:13 PM

Jul 11 2018

Tomas (Rusculleda) awarded rBb1c2f4d468c9: Numeric Input: preference to default to advanced a Love token.
Jul 11 2018, 5:06 PM

Jul 2 2018

Tomas (Rusculleda) awarded rB2e15ee0dcfaa: Keymap: add back X-Key for delete a Love token.
Jul 2 2018, 1:58 PM

Jun 8 2018

Tomas (Rusculleda) awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 8 2018, 12:31 PM · Code Quest

May 30 2018

Tomas (Rusculleda) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Looking good! Im curious, if Comma will switch orientation, will there be a new shortcut involving the comma to set a custom transform orientation? Or will it remain ctrl+alt+space?

May 30 2018, 12:50 AM · Code Quest

May 10 2018

Tomas (Rusculleda) added a comment to T54987: Implement Multi-Object Properties Editing.

Hi! I'd like to point out that the § symbol is absent from many popular keyboard layouts so, if possible, I think it would be better if some other more universally accessible symbol was used. Maybe "+=" like some softwares use?

May 10 2018, 12:16 AM · User Interface