- User Since
- Mar 11 2018, 4:35 AM (80 w, 1 d)
Tue, Sep 17
Thu, Sep 12
That's good to know. Thanks for the info!
I've been testing this a bit, and it works great! I've noticed shape keys don't seem to be overridable. Is this a limitation, or just something not implemented yet?
Thu, Sep 5
Thu, Aug 29
I posted about this in UI paper cuts a while back.
Aug 20 2019
Jul 10 2019
They're behind a command line switch. I wasn't sure if I ought to report it, but I figured the info might be useful.
Jul 9 2019
May 29 2019
May 23 2019
@Rick Morris (rickcreations) The exe is a separate download. Instructions are available here: https://github.com/scaredyfish/blender-rhubarb-lipsync
May 7 2019
Sorry, found out what I was doing wrong.
Apr 30 2019
IMO Link is okay, but append should really be just "Import .blend" or "Library import", functionally it's not much different from importing other formats. Maybe link could be "Library link"
Apr 9 2019
A Blender 2.80 compatible version of this addon is at https://github.com/scaredyfish/orient_bone_shapes
Apr 2 2019
That was obviously just an example. Filling the entire texture with white is not a practical solution. The white sections are entirely within the UV bounds. If the texture paint bleeding is too low to prevent such artifacting, isn’t that at the very least a texture paint bug?
Apr 1 2019
Mar 23 2019
Good point @Benjamin Sauder (kioku) , I will update this patch to make the feature either optional, or a separate operator.
Mar 14 2019
Now uses existing transform orientation function.
Mar 13 2019
Feb 28 2019
Feb 26 2019
I can reproduce this in most recent build. Removing config makes no difference.
Jan 30 2019
I can confirm this issue is still present in current build a1ae04d15a9f
Jan 26 2019
Jan 23 2019
Dec 4 2018
Dec 3 2018
Nov 14 2018
Nov 8 2018
These look great! Would it be worth making those scenes or objects available in the 'Add' menu of the 3D view, so you could easily get a large version for developing materials.
Nov 6 2018
Oct 31 2018
Did not know that!
In addition to this, some other software has the concept of trusted locations - if I open a file saved in my own trusted folder, it would auto-run scripts without prompting, otherwise it would prompt.
Oct 10 2018
Sep 4 2018
Sep 3 2018
I would argue in favour of keeping Grab. I think the mnemonic benefit of using names that match the keyboard shortcuts tends to outweigh the nonstandard usage. Notice how the sidebar tends to get called the N panel, after its shortcut, although since it never had an N-based name, in this case changing the name makes no difference.
Aug 27 2018
Aug 22 2018
Perhaps there could be something like a workspace startup script/splash screen that runs the first time a workspace is accessed or under specified conditions, and gives you the option to add the relevant object types?
Aug 14 2018
Sorry, this is a duplicate of https://developer.blender.org/T56287
Aug 9 2018
Aug 6 2018
Currently Tab toggles edit mode, but I think it ought to toggle Object mode. I feel like you want to switch from Sculpt/Pose/Paint modes to Object mode more often than edit mode.
Jul 23 2018
May 28 2018
May 13 2018
May 6 2018
What would be nice is a mode where the 3D cursor only appears when needed, i.e. when your pivot point is set to 3D cursor, or you are running an operator that uses the 3D cursor.