- User Since
- Mar 27 2020, 7:55 PM (59 w, 17 h)
Mon, Apr 26
Thu, Apr 22
I had the same problem. I wanted to report this issue and I found this thread. I can see the issue has been reported many ago, but has not been addressed yet. I have a suggestion for the time when it is going to be fixed.
Tue, Apr 20
It might not be a bug, but certainly it is an issue. There are two things important to highlight.
Mon, Apr 19
Sun, Apr 18
Feb 10 2021
Nov 5 2020
Thanks, that works! Although I used the / quite often, I never saw this possibility in my project. Therefore, this is not a bug, at least in the code, but in the design, it is another thing.
Oct 28 2020
Richard, I’m sure it’s a bug.
Maybe you’re right, it’s not a bug and I might have a misunderstanding of the image editor. I clearly understand how to render and save my renders to a file and how to use a few tools as well. I don’t pretend to understand everything, but I know one thing for sure, when I don’t know something, I rely on the documentation. At the moment, the document says “Open: Load image from a file.”, which is true, but never explains the purpose. It appeared logic to me that “open” was the inverse process of the “Save” (just aside). Therefore, it would bring back the image to the editor to continue the work and the only work possible that I see is the compositing.
Oct 27 2020
Oct 26 2020
Jul 6 2020
Jun 11 2020
May 15 2020
I don’t understand all the mechanics behind Blender. You seem to understand quite well. However, there are a couple of things to rectify.
May 14 2020
I also tried to decompose the alpha channel in Gimp and I do not get any stripes. Everything looks normal to me.
Here’s some extra information about my bug report and another demo project illustrating the problem.