Page MenuHome

Renato Henriques (Spartacus1)
User

Projects

User does not belong to any projects.

User Details

User Since
Sat, Sep 28, 7:24 PM (3 w, 1 d)

Recent Activity

Fri, Oct 11

Renato Henriques (Spartacus1) added a comment to T68704: Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file.

As Ryan said, it's tolerable that complex textures with layers are not exported. However, image textures should be exported correctly, as in any other 3D package.

Fri, Oct 11, 10:44 PM · Documentation, Import/Export, Add-ons

Sat, Sep 28

Renato Henriques (Spartacus1) added a comment to T68704: Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file.

It's strange that Blender 2.8 solved most interface annoyances when compared with other 3D packages but keep some that are still unique. I've tested most 3D packages and Blender is the only one that is unable to save a .obj file without textures (even if this option is available in the export as "Export Materials". If we are using an image file we must add manually a mat_kd line with the proper image name after. Come on guys, this is not, by any means. a design choice, it's just clumsy and unique to blender. If I choose in the options to export materials and "copy" option available, the used textures should be copied and the respective mat_kd line added.

Sat, Sep 28, 7:37 PM · Documentation, Import/Export, Add-ons