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Alex (SpectreFirst)
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User Since
Feb 29 2016, 11:46 PM (227 w, 4 d)

Recent Activity

Sat, Jun 20

Alex (SpectreFirst) created T78060: Blender 2.83: Cannot properly transform 3 vertices on curves.
Sat, Jun 20, 10:16 AM · BF Blender

Jun 8 2020

Alex (SpectreFirst) created T77619: Reflection Plane is not working.
Jun 8 2020, 1:57 PM · BF Blender

May 28 2020

Alex (SpectreFirst) added a comment to T77139: Blender 2.9: View Camera Center can't be found in Search.

"Frame All" zooms out the viewport so entire scene will be visible while "View Camera Center" fits camera's frame to the current 3D window which is extremely important for obvious reasons.

May 28 2020, 8:12 PM · User Interface, BF Blender
Alex (SpectreFirst) added a comment to T77139: Blender 2.9: View Camera Center can't be found in Search.

I have double checked and it still doesn't show in any of the search options. Like I've mentioned above, somehow I have managed to invoke it once and then it disappeared, I have tried to reset Blender to factory state and try again but it didn't help, both search options look exactly the same. Second screenshot is on default state with Developer Extras checked, notice that there is a view3d.camera_to_view_selected but no view3d.view_center_camera. Should I try something else? My Blender is definitely in its most default state so I don't know what else to check.



May 28 2020, 7:30 PM · User Interface, BF Blender
Alex (SpectreFirst) added a comment to T73317: Multires.

Perhaps the easiest way to deal with Apply Base is to turn it into a checkbox "Automatically Apply Base" that will let you apply Multires, manually check it and start working, checkbox will also inform you that everything you do will be permanent on a base level.

May 28 2020, 7:13 PM · Sculpt, Paint & Texture, BF Blender
Alex (SpectreFirst) created T77139: Blender 2.9: View Camera Center can't be found in Search.
May 28 2020, 7:01 PM · User Interface, BF Blender
Alex (SpectreFirst) added a comment to T73317: Multires.

Permanently applied base is a great way to permanently destroy your model because if you'll sculpt on a Multires and remove the modifier later your mesh will stay permanently deformed and there will be no way to restore it to its original state. Only a handful of people actually need this because in my experience most people never even use the “Apply Base” button, if you need to pose something you can just press the button once in a while and again, if something goes wrong you can just remove the modifier and apply it again. Applying base into a shape key would be a possible solution but as far as I can see, Multires cannot do that yet.

May 28 2020, 6:05 PM · Sculpt, Paint & Texture, BF Blender

Apr 20 2020

Alex (SpectreFirst) closed T75948: 3D Manipulator becomes very dull when over an object as Resolved.
Apr 20 2020, 11:42 PM · BF Blender
Alex (SpectreFirst) created T75948: 3D Manipulator becomes very dull when over an object.
Apr 20 2020, 11:21 PM · BF Blender

Mar 26 2020

Alex (SpectreFirst) added a comment to T73317: Multires.

Is there any particular reason for removing Apply Base? This can be very problematic since Blender lost its ability to bake displacement maps from two different objects and the only way to bake a displacement map right now is to use "Bake from Multires": when you, for example, baking a height map for a landscape, you need the difference between an initial flat plane and a final landscape but with Apply Base permanently applied you will only get the difference between the lowpoly version and highpoly version which is not suitable for landscape heightmaps. The same problem can arise with characters – you may need to get the difference between an initial model without deformations and a sculpted one, Multires can also be used for small touch-ups on a static model without deforming an initial mesh so unless there are very good reasons for removing that option I think it should be left as it is or at the very least there must be an option somewhere like “Apply Base by default”.

Mar 26 2020, 1:50 PM · Sculpt, Paint & Texture, BF Blender

Mar 5 2020

Alex (SpectreFirst) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

I think I'm having the same problem on a regular basis as well but I have never reported it because it is very hard to determine how to reproduce this with consistency. It feels like the problem occurs when textures are being loaded after the main calculation of lighting and shaders, this tends to happen when I work from the network drive and network itself is very busy, but if you have loaded your scene at least once, textures seems to become cached somewhere in memory hence why this problem does not occur when you load your scene for the second time in a short timespan.

Mar 5 2020, 8:59 PM · EEVEE & Viewport, BF Blender

Feb 20 2020

Alex (SpectreFirst) created T74032: Pose Mode X-Axis Mirror is not working properly with IK when skeleton is moved.
Feb 20 2020, 10:45 AM · Animation & Rigging, BF Blender
Alex (SpectreFirst) updated the task description for T74031: Repeat Last doesn't work with transformations properly.
Feb 20 2020, 10:01 AM · BF Blender
Alex (SpectreFirst) created T74031: Repeat Last doesn't work with transformations properly.
Feb 20 2020, 9:59 AM · BF Blender

Feb 18 2020

Alex (SpectreFirst) added a comment to T73956: Viewport Render (and Render Animation) color looks completely off from the Viewport.

It looks like Viewport Render Image uses the same Color Management as Eevee and Cycles while viewport itself in Workbench mode seems to always work in Standard View Transform. Try setting Color Management – View Transform to Standard instead of Filmic in Render Properties, it should even work after you hit Viewport Render Image.

Feb 18 2020, 6:59 PM · EEVEE & Viewport, BF Blender

Feb 14 2020

Alex (SpectreFirst) created T73793: Walk navigation crosshair gets hidden behind objects.
Feb 14 2020, 8:45 AM · BF Blender

Jan 29 2020

Alex (SpectreFirst) added a comment to T73355: Multires: Missing updates are not communicated in the UI.

Potential increase in speed makes it practically pointless if you cannot see what you are doing (like in my example with road and houses or when you have clothing and accessories shrinkwrapped to a character) so there must be an option to enable modifier updates during sculpting to sacrifice some performance in favor of visual feedback that you can always keep disabled by default and favor the speed. The same thing should be done with texture display – if textures actually affect sculpting performance it should be possible to enable them in favor of visual feedback or disable them and favor sculpting performance. Applying a modifier on an object without Multires partially solves the problem with texture display already so instead of using that counterintuitive workaround there should be just options in sculpting mode.

Jan 29 2020, 6:16 PM · Sculpt, Paint & Texture, BF Blender

Jan 24 2020

Alex (SpectreFirst) created T73355: Multires: Missing updates are not communicated in the UI.
Jan 24 2020, 11:10 AM · Sculpt, Paint & Texture, BF Blender
Alex (SpectreFirst) added a comment to T63581: Multires: textures not displayed in sculpt mode due to missing UVs.

Bug or not, this is still a very big regression from 2.79 and the reason why many people still have to switch between 2.79 and 2.8 because in 2.79 you can sculpt in Solid (Textured Solid) and Material modes both with subdivided Multires and on regular objects with textures displayed without having to constantly switch to Object mode to see what you are doing and without having to invent workarounds. Applying another modifier over Multires doesn’t seem to work at all because when you enter Sculpt mode it just says “Not supported in sculpt mode” in both Solid and Preview modes so it seems there’s simply no way to see textures in Sculpt mode with subdivided Multires applied.

Jan 24 2020, 10:12 AM · Modeling, Modifiers, BF Blender

Oct 18 2019

Alex (SpectreFirst) added a comment to T70906: Blender 2.82 EEVEE Sun Shadows look terrible in viewport.

We cannot be sure without having concrete examples but I think I know what this is about because I’ve had the same exact problem with Sun shadows when Blender switched from ESM\VSM shadows to a new PCF algorithm. The thing is that old shadows used to have Softness parameter which helped with jagged edges but new algorithm relies on light shape and Soft Shadows option in Render Properties panel.

Oct 18 2019, 11:02 AM · EEVEE & Viewport, BF Blender

Oct 17 2019

Alex (SpectreFirst) added a comment to T70897: EEVEE Viewport Render Shading looks better then Final Render Output.

I have looked into provided file and found out that your rendering settings have Simplify enabled and Max Subdivisions is set to 0 for viewport rendering. Therefore, your model is not subdivided in viewport but when you render the final image, model gets subdivided twice by Subdivision Surface modifier and receives artifacts. When I disable Simplify and set Render and viewport subdivisions to 2, model receives the same artifacts in viewport as well. Disabling Subdivision Surface modifier seems to solve the problem in both viewport and final render.

Oct 17 2019, 3:13 PM · Add-ons (Community)

Oct 15 2019

Alex (SpectreFirst) added a comment to T70824: Eevee's Freestyle doesnt work (in this blender file).

I have looked into provided file and it looks like that both roca nad tortuga scenes have no assigned Freestyle Line Set in View Layer Properties for some reason. When I'm adding a new line set, Freestyle seems to work as it should.

Oct 15 2019, 10:18 AM · BF Blender

Oct 14 2019

Alex (SpectreFirst) added a comment to T70728: Cannot activate Add Curve: Curve Tools addon.

Tested 2.82 Alpha bde328352be2 from 2019-10-11 and 2.81 Beta 95f020c853d6 from 2019-10-12 and Add Curve: Curve Tools appears to be working again in both. Perhaps something was wrong in a specific build? I think we may close this report for now.

Oct 14 2019, 5:17 PM · BF Blender
Alex (SpectreFirst) added a comment to T70707: Crashing modes round 3: Sculpt to Vertex Paint.

Tested 2.82 alpha bde328352be2 from 2019-10-11 and yes, the problem is still there and still 100% reproducible on all available computers. Tested both my instructions and provided file, both do exactly what they are supposed to. My test file already has all the needed actions done so you don't need to add shape keys and enable any modes, just open the file and switch to Vertex Paint, Blender should crash or become unresponsive. Instruction steps are for reproducing the whole sequence from scratch without the test file.

Oct 14 2019, 4:18 PM · Sculpt, Paint & Texture, BF Blender

Oct 11 2019

Alex (SpectreFirst) added a comment to T70716: smooth shading doesn't appear work at all in both cycles and EEVEE.

I can reproduce this on default Blender's cylinder and sphere with procedural Checker and Noise textures and without any textures at all, Bump makes the problem more prominent.

Oct 11 2019, 5:01 PM · BF Blender
Alex (SpectreFirst) added a comment to T70728: Cannot activate Add Curve: Curve Tools addon.

Each time I press the checkbox, console says " addon not found: 'curve tools' " but addon itself exists in scripts - addons - curve_tools and all the files seems to be in place. If I replace 0.4.0 with version 0.3.3 it gets enabled without problems.

Oct 11 2019, 4:22 PM · BF Blender
Alex (SpectreFirst) added a comment to T61976: 2.8 - Particles in multi-level nested collections not visible.

I think I'm able to reproduce something like this as well but on my end it seems to work in 2.79 but in 2.81 particles seems to be duplicated at the wrong place. Here is how it looks on my end:
Nested Groups in 2.79


When you move objects around, particles stay where they are supposed to be.

In 2.81 particles seems to be missing.

But if you move objects around you will find out that particles were duplicated at the same place as they are on the second collection.

Oct 11 2019, 2:09 PM · Nodes & Physics, BF Blender
Alex (SpectreFirst) created T70728: Cannot activate Add Curve: Curve Tools addon.
Oct 11 2019, 11:43 AM · BF Blender

Oct 10 2019

Alex (SpectreFirst) added a comment to T70707: Crashing modes round 3: Sculpt to Vertex Paint.

Yes, tested once again on factory defaults without touching anything except the Cube itself, reproducible 100% with Sculpt-to-Vertex and Edit-to-Vertex modes on my side.

Oct 10 2019, 5:09 PM · Sculpt, Paint & Texture, BF Blender
Alex (SpectreFirst) updated the task description for T70707: Crashing modes round 3: Sculpt to Vertex Paint.
Oct 10 2019, 5:04 PM · Sculpt, Paint & Texture, BF Blender
Alex (SpectreFirst) created T70707: Crashing modes round 3: Sculpt to Vertex Paint.
Oct 10 2019, 3:52 PM · Sculpt, Paint & Texture, BF Blender

Oct 7 2019

Alex (SpectreFirst) created T70611: Numerous problems with Eevee and new Bump Map.
Oct 7 2019, 5:20 PM · BF Blender

Aug 8 2019

Alex (SpectreFirst) added a comment to T68385: “extra shading pie menu items” option not showing in custom keymap.

Looks like this option changes 3D View - 3D View (Global) - Shading (Z by default) from VIEW3D_MT_shading_pie to VIEW3D_MT_shading_ex_pie so it should be possible to add wm.call_menu_pie - VIEW3D_MT_shading_ex_pie manually to the same place in your keymap. Is this what you need?

Aug 8 2019, 12:52 AM · BF Blender
Alex (SpectreFirst) added a comment to T45493: Bone Heat weighting: failed.

Huh, this is interesting. I have tested both cat.blend and automatic weights.blend and it seems that I was able to successfully use automatic weights by simply scaling models up about three times. For example, I can open automatic weights.blend, scale the model to its natural height of 1.65 m (2.5 scale), apply the scale, scale the Armature in Edit Mode to the same size (I used 3D Cursor as a base for scaling), Ctrl+P - Automatic Weight and after a while it successfully did what it supposed to. Cat.blend is harder to work with but if I scale the Armature about 3 times it seems to be working as well; there are still problems with very small details but weights were assigned without errors. All in all, it looks like there is a problem with small sizes and precision and scaling to bigger size worked for both cases.

Aug 8 2019, 12:10 AM · Animation & Rigging, BF Blender

Aug 7 2019

Alex (SpectreFirst) added a comment to T68376: Weight Paint Mode can't assign hotkey for brushes.

I was able to assign hotkeys like 1,2 and so on by right clicking on a brush on the left panel and choosing "Assign Shortcut". Is this method working on your side?

Aug 7 2019, 9:59 PM · BF Blender
Alex (SpectreFirst) added a comment to T68268: Crash when switching to/from Weight Paint mode.

Just in case, I was able to reproduce this with default Cube as well!

Aug 7 2019, 7:58 PM · BF Blender
Alex (SpectreFirst) added a comment to T68268: Crash when switching to/from Weight Paint mode.

I'm afraid this particular case is 100% reproducible using the same "ten clicks" trick that we used before:

Aug 7 2019, 6:49 PM · BF Blender

Aug 6 2019

Alex (SpectreFirst) created T68335: No textures in Sculpt Mode in Workbench Color Mode Texture.
Aug 6 2019, 8:42 PM · BF Blender
Alex (SpectreFirst) added a comment to T68281: Blender 2.8.75 Revert & Save not working for me.

From what I can see, your objects have keyframes on them but Autokey is not enabled so naturally when you move things around but don't set new keys, objects revert to their keyframed state when you change the frame or reload the file. I have tried to move your objects, manually set new keyframes and after saving and reloading everything seems to be where it should, I have also tried to remove all the keyframes and after saving and reloading everything was fine as well.

Aug 6 2019, 1:30 PM · Add-ons (Community)

Jul 30 2019

Alex (SpectreFirst) added a comment to T67437: Black vertex colors in sculpt mode.

Tested latest 1178046ed222 from 2019-07-29 and vertex colors and textures are still not working in Workbench Sculpt Mode on Windows. As far as I can see there is a fix for the problem but the problem is still there, am I missing something?

Jul 30 2019, 11:51 AM · Sculpt, Paint & Texture, Blender Studio, BF Blender

Jul 29 2019

Alex (SpectreFirst) added a comment to T67854: Boolean Modifier Warps Objects.

Right now it doesn't look like it was deformed, it looks like it's set to Shade Smooth mode, try setting your walls to Shade Flat by right clicking and choosing Shade Flat or by choosing Object – Shade Flat from the top menu and see if the problem is still there.

Jul 29 2019, 11:07 AM · BF Blender

Jul 27 2019

Alex (SpectreFirst) added a comment to T67787: NEW ADD CUBE TOOL DOES NOT EXIST. .

Do you mean that there is no Create menu tab on the left sidebar? If so then it's not a problem because you can add primitives by pressing Shift+A or by doing Add -> Mesh -> Cube from the top menu.

Jul 27 2019, 10:35 AM · BF Blender

Jul 26 2019

Alex (SpectreFirst) added a comment to T67756: Strange drag-drop when opening an image from the shader editor and the open dialog is in thumbnail mode.

I have to say it's a very annoying bug, especially when you have to change textures a lot.

Jul 26 2019, 8:20 PM · User Interface, BF Blender
Alex (SpectreFirst) added a comment to T67742: Displacement node does not displace mesh as intended.

In Material’s properties there is a Settings menu and there is a Surface - Displacement option which is set to Bump Only by default, are you sure it is set to Displacement or Bump and Displacement? Look closer in provided tutorial 4:27 point - it is set to Displacement and Bump, check if your material also has this enabled.

Jul 26 2019, 4:30 PM · BF Blender
Alex (SpectreFirst) added a comment to T67733: Misidentification of Edge.

Looks like a pretty standard triangulation issue to me; as far as I know, Blender don't have a tool for manual retriangulation of invisible edges like for example 3DS Max so my guess is that the only way to avoid this is not to make heavily distorted polygons or to manually divide them into triangles.

Jul 26 2019, 4:07 PM · BF Blender
Alex (SpectreFirst) added a comment to T67730: Control behaviour to deselect objects.

As far as I can see, default Blender keymap uses Shift+Click to do Toggle selection so you can select and deselect objects in the group (deselecting takes two clicks – one to make object active and one to deselect) while Ctrl+Click is used for “Select Center” and Alt+Click does “Enumerate” when there are several objects under the cursor. Box selection can deselect with Ctrl and add to selection with Shift. In any case, it shouldn’t be difficult to reassign these functions to your liking.

Jul 26 2019, 2:36 PM · BF Blender
Alex (SpectreFirst) added a comment to T67721: Triangles in Sculpt Mode without Dyntopo.

Looks similar to https://developer.blender.org/T60700

Jul 26 2019, 11:08 AM · BF Blender
Alex (SpectreFirst) added a comment to T67717: "Select All Toggles" option broken.

I have noticed a very specific thing – in default Blender keymap there are two options to deselect things – “Alt A” and “Double A”. As a result, if you disable “Select All Toggles” but press “A” quickly, it registers as a “Double A” and deselects objects which looks like Toggle but if you press “A” and wait for a while “A” works only for selecting.

Jul 26 2019, 10:17 AM · BF Blender

Jul 25 2019

Alex (SpectreFirst) added a comment to T67645: Crash - Changing between Texture Paint and Edit.

It seems I can reproduce this with more or less consistency and every time it gives several exception_access_violation errors but unfortunately I can't pinpoint how because I can only reproduce this by holding Tab to make Blender flicker between Paint Mode and Edit Mode and dragging the brush across the Sphere while clicking left mouse button. Sometimes it crashes almost instantly and sometimes it takes a while.

Jul 25 2019, 11:59 AM · BF Blender
Alex (SpectreFirst) added a comment to T67432: Object Transparency Error.

As far as I remember, somewhere it was mentioned that Eevee supports only one level of screen-space refraction which probably means that this is how it is supposed to work for now. If you need several overlapping transparent objects in Eevee, you could use Principled BSDF, Alpha instead of Transmission and Alpha Blend or Alpha Hashed for Blend and Shadow Mode. You won’t get a nice refraction effect but Alpha don’t require SSR so at least you will be able to see through your objects. It also seems that objects with Alpha transparency are still visible through screen-space refraction so my guess is that it should be possible to mix these two.

Jul 25 2019, 10:15 AM · BF Blender

Jul 24 2019

Alex (SpectreFirst) added a comment to T66971: Maya Controls Not Working IN PREFERENCES.

By any chance, maybe you have “Emulate 3 Button Mouse” enabled in Preferences – Input – Mouse? As far as I know, if you have that option enabled, pressing Alt+Left Mouse on keymaps is registered as Middle Mouse. I’m also using Blender keymaps with Alt+Left, Alt+Right, Alt+Middle Maya setup and it seems to be working fine after some fiddling with Generic Gizmo Maybe Drag (I disable Alt from that option to be able to use controls while hovering over the manipulator). There is also Activate Gizmo - Drag that makes it possible to select things under the manipulator.

Jul 24 2019, 5:30 PM · BF Blender
Alex (SpectreFirst) added a comment to T67454: Blender crash .

I think I can sort of reproduce something like that with consistency but the problem is the exact steps because it requires pressing Ctrl+Z quickly several times in a row, otherwise it just performs a normal Undo and not the crash.

Jul 24 2019, 3:56 PM · BF Blender
Alex (SpectreFirst) added a comment to T67320: Navigation screen controls don't always work.

I think I can easily reproduce this on b63f0266a056 from 2019-07-23. This is how it works on my side:

  1. Open new scene
  2. Hold left mouse on “Move the view” icon and pan left or right
  3. Hold left mouse on “Zoom in\out in the view” icon and drag your mouse up. As a result both Pan and Zoom viewport controls will stuck and cease to function until you do something like Frame Selected or some other action that resets pan and zoom.
Jul 24 2019, 11:58 AM · BF Blender

Jul 23 2019

Alex (SpectreFirst) added a comment to T67540: Can't create new collection via Object/Collection/Create New Colletion (or with CTRL+G).

It looks like you are trying to create a "collection" that is actually a Group from 2.79, if you press Ctrl+G in 2.79 it will be the same. Look in Object tab on the right, there is a Collections menu, new "collection" made by Ctrl+G should be there. There is no OK button because group "collections" are added immediately when you press the button.
If you want to create an actual collection you should press M or do Object → Collection → Move to Collection and then there will be "+ New Collection".

Jul 23 2019, 9:48 PM · BF Blender
Alex (SpectreFirst) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

Are there any news about broken subdivisions, missing UVs and vertex colors in Sculpt Mode? 2.8 Release Notes says it will be fixed before the final release but since 2.8 got a second RC and all the problems seems to be there I’m starting to worry that we’ll have a release with broken Multires.

Jul 23 2019, 5:55 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Alex (SpectreFirst) added a comment to T67462: Outliner: support delete in the keymap for different data-types.

It looks like both Delete and Backspace are assigned to both “Delete Collection” and to “Outliner Object Operation – Delete” and object operation comes second, perhaps this is the reason why it doesn’t work? When I assign different keys for these two operations (or disable Delete\Backspace for one of these operations and use, for example, Delete for Collections and Backspace for objects) it seems to work fine.

Jul 23 2019, 10:58 AM · User Interface, BF Blender

Jul 22 2019

Alex (SpectreFirst) added a comment to T67469: Blender 2.8 Rc2 : Dyntopo to Edit mode Crash. .

Recently there was a huge pileup of similar reports and it looks like they are related to the same thing https://developer.blender.org/T67217
Try the recent build and see if the problem is still here, I've made some tests earlier and was unable to reproduce this anymore.

Jul 22 2019, 9:14 PM · BF Blender
Alex (SpectreFirst) added a comment to T67437: Black vertex colors in sculpt mode.

I have an old build from 2019-06-24 and vertex colors are working in Sculpt Mode. If I save file in old build and open it in latest 2019-07-22 and switch to Sculpt mode it turns black so it looks like something was changed between 24.06 and 22.07

Jul 22 2019, 8:41 PM · Sculpt, Paint & Texture, Blender Studio, BF Blender
Alex (SpectreFirst) added a comment to T67217: Undo steps limiting crash with sculpt and texture painting .

Did some testing on 45ae9edbd5ac from 2019-07-21 on Intel Core i7, 8 Gb RAM, AMD Radeon HD 7700, Windows 7 x64:

Jul 22 2019, 5:15 PM · Blender Studio, BF Blender
Alex (SpectreFirst) added a comment to T67217: Undo steps limiting crash with sculpt and texture painting .

Huh, this is very strange - I have found a way to reproduce that problem with 100% consistency on 4a5e046c923f from 2019-07-16 with just a default Cube with no additioanl subdivisions or modifiers and no Dyntopo, using only one Sculpt brush and one Rotate tool in Edit Mode but I cannot reproduce it in latest 45ae9edbd5ac from 2019-07-21. Just in case, here is how to reproduce this on an older build:

Jul 22 2019, 2:54 PM · Blender Studio, BF Blender
Alex (SpectreFirst) created T67440: 3ds file import-export addon is not working.
Jul 22 2019, 1:07 PM · BF Blender

Jul 20 2019

Alex (SpectreFirst) added a comment to T67302: Triangulated wireframe in sculptmode.

Yes, the problem is that mesh becomes visually triangulated in Sculpt mode when there are no modifiers or shape keys presented on it even if you don't enable Dyntopo.

Jul 20 2019, 7:49 PM · BF Blender
Alex (SpectreFirst) added a comment to T67271: Tesselation appears weird in sculpt workspace with dyntopo on..

Looks like a regular cavity map to me, you can disable it in Viewport Shading or change it to more traditional type

Jul 20 2019, 6:37 PM · BF Blender

Jul 17 2019

Alex (SpectreFirst) added a comment to T67098: Extrusion reverts if shape key is present..

That issue is reproducible in 2.79 as well and it seems to be affecting all transform actions (move, rotate, scale) if you do Inset at any point during one Edit Mode session. If you do Inset first, tab out and then tab back in to Edit Mode, the same extrusion or other actions will stay where they are supposed to. Same thing happens both on Basis and other Shape Keys; you don’t have to create any Shape Keys at all, just add Basis and transformations will revert themselves even if you do Inset after other transform operation (for example Extrude, move some polygons around, Inset and exit Edit Mode).
Edit – same trick seems to be working with Bevel Edge and Bevel Vertex – if you move sub-objects around and do Bevel at some point, after you exit Edit Mode sub-objects will revert to their original positions. I’ve tried other modeling tools but so far I was able to find that only Inset and Bevel seems to be doing that.

Jul 17 2019, 1:33 PM · Modeling, BF Blender
Alex (SpectreFirst) added a comment to T65756: Weird transparency bug Alpha Blend [EEVEE].

Just in case, I was able to reproduce this on my Windows 7 and AMD HD7700 (doesn’t work until you add Principled or Diffuse shader even if it’s not connected to anything) but on my Windows 8 and NVidia 750 everything worked right away.
EDIT - did another try on latest 4a5e046c923f from 2019-07-16 and it seems to be working even on my AMD 7700 right away as well. Earlier build still doesn't work so it looks like something was fixed in that area.

Jul 17 2019, 12:20 PM · BF Blender

Jul 15 2019

Alex (SpectreFirst) added a comment to T66866: No textures in Sculpt Mode with subdivided Multires.

That issue is 100% reproducible with a default Cube and a generated checker texture but if you need an exact file then here it is. I forgot to mention that you have to either switch to Texture mode in Workbench or switch to any other mode that show textures by default. In my example both objects have the same material, texture and uv but right object is in Object mode and left object is in Sculpt mode. You can open my file and switch from Sculpt to Object mode and texture will come back. The same exact setup works perfectly fine in 2.79 and you will be able to see texture on both objects both in Sculpt and Object modes. This is a serious regression because it makes it extremely hard to work with landscapes and other environments where you need to see a texture while sculpting.
I have tested that issue both on NVidia and AMD GPUs on several different computers and the problem is exactly the same.



Just in case, this is exactly the same setup in 2.79 with Cycles, Multires and Sculpt mode on the left object. I have noticed that there is no "Subdivide UVs" option in 2.8 so I still think there is something with missing UVs

Jul 15 2019, 3:30 PM · BF Blender
Alex (SpectreFirst) added a comment to T66962: Render result Broken in cloth sim..

I have noticed that there are different subdivision levels for Render and Viewport in Subdivision modifier, when I changed Viewport level to 2 it said "Number of points in cache does not match mesh" and mesh became messed up, when I set 1 to both Render and Viewport, it seems to be working fine. I think that the problem is in different subdivision levels for rendering, viewport and cache.

Jul 15 2019, 2:12 PM · BF Blender

Jul 13 2019

Alex (SpectreFirst) created T66870: AutoIK-Len stops working after releasing the mouse.
Jul 13 2019, 4:55 PM · BF Blender
Alex (SpectreFirst) created T66866: No textures in Sculpt Mode with subdivided Multires.
Jul 13 2019, 4:18 PM · BF Blender

May 16 2019

Alex (SpectreFirst) added a comment to T64517: Old and standard behavior gone from navigation while Gizmo's active..

If I'm not mistaken, disabling "Any" in this field should do the trick. For some reason I can't find it manually so I'm just using search function by Gizmo

May 16 2019, 11:19 AM · BF Blender

May 14 2019

Alex (SpectreFirst) changed the status of T60984: Can't perform viewport navigation with left mouse button and active manipulator from Resolved to Unknown Status.
May 14 2019, 5:01 PM · BF Blender: 2.8, BF Blender
Alex (SpectreFirst) added a comment to T60984: Can't perform viewport navigation with left mouse button and active manipulator.

I’m reopening this because I have found another way to reproduce this issue. Looks like there are two conflicting options – the ability to choose manipulator from the left menu and from the top menu. Manipulators from the left menu seem to behave properly for the most part but there is no option to select Universal now (trying to press multiple buttons with Shift like we did before doesn’t seem to work either) while selecting manipulators from top menu works fine because we can select any combination and activate Universal but if we do it that way, combinations with LMB stop working.

May 14 2019, 2:28 PM · BF Blender: 2.8, BF Blender
Alex (SpectreFirst) added a comment to T64589: Can't properly activate Universal Transform Gizmo.

Agreed, thank you, but should I reopen my report about not being able to use Alt+LMB with Universal?

May 14 2019, 11:17 AM · BF Blender
Alex (SpectreFirst) added a comment to T60984: Can't perform viewport navigation with left mouse button and active manipulator.

Just in case, I will duplicate my observation here - I've tested the latest 2.8 and while this seems to be solved for separate manipulators, it's still an issue for the Universal manipulator! Is there a way to fix this for Universal as well?

May 14 2019, 11:09 AM · BF Blender: 2.8, BF Blender
Alex (SpectreFirst) added a comment to T64589: Can't properly activate Universal Transform Gizmo.

Oh, so the controls just became a lot more confusing than they used to be. And what about the dedicated button for the Universal manipulator, is it supposed to be missing as well? Oh, and I just found out that my previous report about not being able to rotate the viewport with Alt+LMB while the cursor is over the Universal manipulator is still there, for some reason it works with Move, Rotate and Scale but it starts tweaking while hovering over Universal.

May 14 2019, 10:53 AM · BF Blender
Alex (SpectreFirst) created T64589: Can't properly activate Universal Transform Gizmo.
May 14 2019, 10:42 AM · BF Blender

Feb 12 2019

Alex (SpectreFirst) added a comment to T60984: Can't perform viewport navigation with left mouse button and active manipulator.

Yes, I have tested the latest 036ec5cae4f and the problem is still there - I cannot rotate or do any other viewport navigation with the left mouse button while hovering the mouse cursor over Rotation or Transform manipulator - it still performs rotation or dragging depending on where I point the mouse at. I have tested this on multiple computers with Windows 7 and Windows 10 so it's definitely not an issue on a particular computer.

Feb 12 2019, 7:10 AM · BF Blender: 2.8, BF Blender

Jan 29 2019

Alex (SpectreFirst) created T60984: Can't perform viewport navigation with left mouse button and active manipulator.
Jan 29 2019, 4:42 PM · BF Blender: 2.8, BF Blender

Sep 22 2018

Alex (SpectreFirst) added a comment to T54442: Cannot add to selection of objects with Shift and Border Selection on Maya shortcuts.

Tested 2.79.6 0a968510bf6 and it looks like the problem got worse - I have opened Blender, switched to Maya controls and wasn't able to add to selection by holding Shift right away; the same exact thing happens with 3DS Max controls and using Ctrl (open Blender, switch to Max or Maya controls, drag border selection around two objects to select them and then try to add the third one by holding Shift or Ctrl and dragging border selection around it). I have tried to fiddle with shortcuts to find a workaround but I wasn't able to find any solutions.

Sep 22 2018, 12:22 PM · BF Blender

Mar 27 2018

Alex (SpectreFirst) updated the task description for T54442: Cannot add to selection of objects with Shift and Border Selection on Maya shortcuts.
Mar 27 2018, 7:29 PM · BF Blender
Alex (SpectreFirst) created T54442: Cannot add to selection of objects with Shift and Border Selection on Maya shortcuts.
Mar 27 2018, 7:28 PM · BF Blender

Jul 30 2017

Alex (SpectreFirst) created T52224: Auto IK doesn't respect its Length setting.
Jul 30 2017, 2:43 AM · BF Blender: Regressions, BF Blender

Mar 11 2017

Alex (SpectreFirst) added a comment to T50914: Problem with weight paint and particle system.

I have looked into provided file and found out that plane has scale values of 25-25-1, when I apply the scale and update hair distribution by entering and exiting Weight Paint mode, it starts to look accurate to the weights. I have also noticed that certain areas visually look denser due to hair’s shape (Spiral) and direction, when I switch hair Display option from Rendered to Path, distribution also looks accurate. My guess is that uneven Scale values are the problem here.

Mar 11 2017, 11:45 AM · BF Blender

Mar 8 2017

Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

Glad to be helpful! Tested 9e566b0 on all configurations with and without "accurate" option turned on to ensure that "accurate" properly enables precise transformations: so far it looks like everything is OK now, even rotations seem to follow the same rule so it is now possible to hold Shift prior to dragging. I will move to the new setup with the next daily update to test it further. Anyway, thank you both for spending extra time on this topic. By the way, about T47032:

Mar 8 2017, 12:03 PM · BF Blender

Mar 7 2017

Alex (SpectreFirst) added a comment to T50875: Objects disappear in camera view with far clipping distance.

I’ve looked into the provided file and found out that Camera’s Start Clipping is set to 0.000001 and End Clipping is set to 10000, when I set Start Clipping to something like 0.01, the glitch disappears. Hope that will help with something.

Mar 7 2017, 11:02 AM · BF Blender
Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

Just in case - is this worth creating an additional report to keep track of? Since I can’t make Scale work with planar constraints on all configurations now, it’s not exclusive to non-blender schemes anymore, but it’s still a part of this report so we can still keep working on it here.

Mar 7 2017, 10:33 AM · BF Blender

Mar 3 2017

Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

I’m sorry for the messy report, it’s kind of hard to write down notes while juggling with several different configurations. Testing 810d7d4 with new default presets: for some reason I cannot make Scale manipulator work with planar constraints on all presets including Blender (default), enabling-disabling new “accurate” option doesn’t seem to affect it.

Mar 3 2017, 3:25 PM · BF Blender

Mar 2 2017

Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

Tested latest 8560776 and unfortunately it looks like that one of the main problems (besides the default accurate transforms) is still there: if you switch to Maya right at the beginning and use planar constraints at least once, transformations will stuck permanently in planar constraints mode.

Mar 2 2017, 11:09 AM · BF Blender

Mar 1 2017

Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

Oh, so that's why some changes aren't reflected in release versions which makes sense now, but as far as I can understand this means that broken constraints will either eventually seep into release build and then every version will have broken constraints or they will never be used in release but buildbot version will stuck with broken constraints for indefinite amount of time (hence why I’m checking every major update in hopes that it will be fixed). In my opinion it would be much better to simply revert the change in buildbot version and make it work the same way it works in official because official version works perfectly fine and I don’t see a reason why it was changed in the first place.

Mar 1 2017, 5:38 PM · BF Blender
Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

Tested 2.78c e92f235283 and the latest 2.78.4 c1012c6 and the situation seems to stay the same – official 2.78c works properly while buildbot version has broken constraints which forces me to stick to the official builds. I want to point out that I’ve found another discrepancy between the buildbot and official – buildbot version has two additional buttons for moving poses up and down in pose library while official build don’t have them which makes it very frustrating because now I have to keep the buildbot version with broken constraints for sorting poses and official version with working constraints for general work. Both of these issues don’t look difficult to fix so could you please fix the buildbot version so it would be possible to use it again for general work? Being able to move poses in official build would also be good, but broken constraints in buildbot looks like a much bigger issue.

Mar 1 2017, 4:52 PM · BF Blender

Feb 10 2017

Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

Just in case, I've tested the latest official build 2.78b 3c04373 from 2017-02-08 and the latest build from buildbot 2.78 38155c7 from 2017-02-09 and it looks like this problem does not occur in the official build, but still present in the buildbot version. This is very perplexing to me…

Feb 10 2017, 11:41 AM · BF Blender

Feb 1 2017

Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

Technically speaking, Blender's key configuration don't work properly as well because when you're holding Shift and dragging an axis, instead of doing only planar constraints it does both precision and constraints together which shouldn't happen (it makes no sense to activate precision movement by default).

Feb 1 2017, 11:13 AM · BF Blender
Alex (SpectreFirst) added a comment to T50566: FBX import fails to read file exported from Modo.

I have tried to import provided file into 3DS Max and it looks like everything works as expected. Different objects have different colors so it is likely that materials are there as well.

Feb 1 2017, 10:29 AM · Add-ons (Community)
Alex (SpectreFirst) added a comment to T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.

Well, the documentation is correct and all three modes are working perfectly fine in 2.78a:

  • If you hold Shift and start dragging an axis, you will get planar constraint just as expected.
  • If you start dragging an axis and then hold Shift, you’ll get precision movement just as expected as well and as described in the manual.
  • If you hold Shift, start dragging, release Shift and then hold it again, you’ll get both planar constraint and precision.
Feb 1 2017, 10:01 AM · BF Blender

Jan 31 2017

Alex (SpectreFirst) updated the task description for T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.
Jan 31 2017, 5:58 PM · BF Blender
Alex (SpectreFirst) created T50565: Transform: Planar constraints don't work properly with non-Blender key configurations.
Jan 31 2017, 5:49 PM · BF Blender

Dec 22 2016

Alex (SpectreFirst) added a comment to T47032: Custom Manipulators: New Transform Manipulator (Design).

Frankly speaking, I don’t really understand why are we trying to reinvent the wheel here giving the fact that universal manipulators were already implemented in several different applications (Hexagon, Silo, Modo) and are already working perfectly fine for more than a decade. As someone who has been modeling with universal manipulators for more than twelve years, I have to say that this topic is not just a funny concept that I would like to play with, this is an absolutely vital part of my workflow so please excuse me if some of my observations sound harsh.

Dec 22 2016, 11:46 AM · BF Blender, User Interface

Oct 2 2016

Alex (SpectreFirst) added a comment to T49529: Vertex color not work in GLSL game mode ver 2.78.

Try the latest build 641e586, as far as I know it is supposed to be fixed there.

Oct 2 2016, 12:08 PM · Game Engine

Aug 28 2016

Alex (SpectreFirst) added a comment to T49173: Shape of vertex-only bevels is distorted: edges should be curved but are straight.

Probably something like this would suffice? The only difference from current bevel is curved borders.

Aug 28 2016, 12:41 PM · BF Blender
Alex (SpectreFirst) added a comment to T49174: Y rotation of objects stuttering when X/Z axis are locked.

Strangely enough, but it seems it can also be replicated in 2.76b as well; rotation tends to stutter somewhere around 90 degrees skipping from something like 83 to something like 97. Similar thing happens when it passes 270 degrees. I have also noticed that it happens in perspective mode but doesn't happen in ortho.

Aug 28 2016, 12:04 PM · BF Blender