- User Since
- Aug 12 2017, 6:33 AM (27 w, 5 d)
Oct 26 2017
Just dropping a comment to verify a similar issue with branched with volume rendering. Render dies at 256 samples on volume, giving "CUDA error: Launch failed in cuCtxSynchronize(), line 1372" on a simple scene. The volume uses a musgrave node on Volume Scatter on a Add Shader with Absorption in a Cornell Box scene. As Brecht said, it dies after 2 seconds. Using 4GB GTX Geforce 1050 Ti.