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StrictlyIncreasing (StrictlyIncreasing)
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User Since
May 27 2020, 8:01 AM (21 w, 2 d)

Recent Activity

Jul 13 2020

StrictlyIncreasing (StrictlyIncreasing) created T78875: Numerical display of delta of translation is not updating in 3d view.
Jul 13 2020, 10:43 AM · Modeling, BF Blender

Jul 11 2020

StrictlyIncreasing (StrictlyIncreasing) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Love token.
Jul 11 2020, 7:28 AM · Add-ons (BF-Blender), Import/Export

Jul 7 2020

StrictlyIncreasing (StrictlyIncreasing) added a comment to T78627: Surface smooth brush produces artifacts when set to high strength on dense mesh.

Turns out this happens on very dense mesh even during normal strokes i.e not necessarily 'edge on'.

Jul 7 2020, 12:41 AM · Sculpt, Paint & Texture, BF Blender

Jul 5 2020

StrictlyIncreasing (StrictlyIncreasing) added a project to T78627: Surface smooth brush produces artifacts when set to high strength on dense mesh: Sculpt, Paint & Texture.
Jul 5 2020, 8:18 PM · Sculpt, Paint & Texture, BF Blender
StrictlyIncreasing (StrictlyIncreasing) updated the task description for T78627: Surface smooth brush produces artifacts when set to high strength on dense mesh.
Jul 5 2020, 6:46 AM · Sculpt, Paint & Texture, BF Blender
StrictlyIncreasing (StrictlyIncreasing) created T78627: Surface smooth brush produces artifacts when set to high strength on dense mesh.
Jul 5 2020, 6:11 AM · Sculpt, Paint & Texture, BF Blender

Jun 21 2020

StrictlyIncreasing (StrictlyIncreasing) added a comment to T77829: Rigify: Shin twists when armature deform with automatic weighs is added.

Can confirm happens to me as well and is very annoying. Didn't even realize this was happening at first thought it was my bad sculpting.

Jun 21 2020, 9:58 AM · Add-ons (Community)

Jun 18 2020

StrictlyIncreasing (StrictlyIncreasing) added a comment to T68068: Text editor undo system, undo step limiting behavior.

Somewhat unrelated but if you go ahead with this maybe you could also create a local undo stack for the knife tool as well, that only stays in memory for the duration of the operation.

Jun 18 2020, 3:26 AM · Restricted Project, Data, Assets & I/O, Text Editor, BF Blender

May 27 2020

StrictlyIncreasing (StrictlyIncreasing) awarded T75672: Status Bar & Statistics re-shuffling a Dislike token.
May 27 2020, 11:58 AM · BF Blender (2.90), User Interface
StrictlyIncreasing (StrictlyIncreasing) awarded rBfd10ac9acaa0: UI: Move Scene Statistics to the 3D Viewport a Dislike token.
May 27 2020, 8:22 AM
StrictlyIncreasing (StrictlyIncreasing) added a comment to rB219ce574b565: Revert "UI: View3D Cursor Changes".

Okay guys riddle me this, why is it that all the good stuff takes forever to get committed to master while all the controversial UI related stuff gets committed to master immediately just like that without taking any feedback from the community? You should really give the UI team there own branch and get the folks over at blender studio to try it out whenever you want feedback or better yet ask the community in the forums. Still patiently waiting for someone to revert fd10ac9acaa0 though it doesn't look like it's ever going to happen.

May 27 2020, 8:09 AM