- User Since
- Nov 9 2017, 8:20 AM (219 w, 1 d)
Dec 17 2021
Just out of curiosity: will the fix also be included in the next official update?
Dec 13 2021
@Julien DUROURE (julien) Thank you very much! I've have tested your fix. Seem to work fine so far!
Dec 10 2021
Here're my settings. Maybe when preferences are loaded?
Dec 2 2021
Nov 30 2021
Oct 29 2021
Oct 27 2021
Sep 9 2021
Aug 25 2021
Here's a version, where the second "not-working" object isn't working. Reason: No subdivisions.
But subdividing objects is not an option.
Thank you guys.
Jul 8 2021
So there's not yet possible to fade out particles in eevee?
I'm working with 2.93LTS.
Jun 2 2021
Mar 24 2021
The problem is still exisiting in Blender 2.92.
Mar 15 2021
Feb 22 2021
Excuse my question, but which version is needed to test the tile stealing feature?
I've a nvidia RTX 3090 here and an AMD 3970X CPU with 32 cores. In my tests the "Candidate" version of Blender 2.92 has nearly no difference in rendering speed, or just marginal better.
Jan 8 2021
Jan 5 2021
Nov 17 2020
Here is the log file from today morning: P1779
Nov 16 2020
Cosole log is empty for any reason. No data is written. So here are my observations with the latest version:
Oct 29 2020
In your latest build the left mouse button drag function doesn't work with the wacom pen.
I can click with the pen tip, but when I hold then nothing happen. Even options in pull down menus can't be chosen, because I'm not able to drag by holding the left mouse button.
Oct 25 2020
Oct 23 2020
I've tested it and the issue happens in all Tablet API modes.
Oct 22 2020
I've added some more details to my bug post. It happens only if you use the "Tweak" Tool.
All is fine pressing "g".
Oct 21 2020
Oct 18 2020
Sep 8 2020
Sep 5 2020
Sep 4 2020
Sep 1 2020
Jul 27 2020
Jun 17 2020
This bug isn't existing anymore and seem to be fixed in Blender version 2.83.
Jun 16 2020
May 29 2020
I'm using a intuos 4 Wacom Tablet in windows 10.
It's still happen with factory settings. Have reloaded the factory settings in the prefs and made another test.
May 27 2020
May 12 2020
Apr 8 2020
Thank you. It works.
Can I copy the new version to the 2.82 folder, too?
Apr 1 2020
I guess it's not the material shader. Looks like a problem in the voxel calculation. I know this artefacts from 3D Coat, where voxels are used for the mesh generation. Look exactly the same, but another case.
Mar 19 2020
Please don't forget this issue. It's still important to be fixed, please. Same issue posted by me can be found here, with an additional example scene: T74920
Mar 18 2020
Bug fix confirmed in:
@Christoph Werner (Taros): please open a new report "Can't snap between rigid body objects" [this is not exactly the same issue as the original report], and refer to this report as a followup, thx.
Bug is still existing in:
Is this fix already in Blender 2.82a ?
Mar 14 2020
Mar 9 2020
Mar 6 2020
That's a bummer. It would be very nice to have this option.