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Ted Milker (TedMilker)
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User Since
Nov 27 2016, 8:06 AM (187 w, 5 d)

Recent Activity

Sun, Jun 28

Ted Milker (TedMilker) awarded D7644: Multires: Option to not refit the base mesh when using Apply Base a Love token.
Sun, Jun 28, 4:42 PM · BF Blender (2.90)

Feb 24 2020

Ted Milker (TedMilker) abandoned D6915: Add missing 'color' parameter to bpy.ops.image.new.

Forget it, I shouldn't program late at night. :)

Feb 24 2020, 1:41 AM · Add-ons (BF-Blender)

Feb 23 2020

Ted Milker (TedMilker) created D6915: Add missing 'color' parameter to bpy.ops.image.new.
Feb 23 2020, 4:11 PM · Add-ons (BF-Blender)

Nov 21 2019

Ted Milker (TedMilker) added a comment to T71692: Eevee allocates entire render framebuffer texture for region renders.

Thanks for the speedy decision at least. I'll pursue my work around using multiple cameras for now, maybe a useful tiling addon will even come out of it.

Nov 21 2019, 4:13 PM · EEVEE & Viewport, BF Blender
Ted Milker (TedMilker) added a comment to T71692: Eevee allocates entire render framebuffer texture for region renders.

The same way Blender solves it now when you change the camera's focal length and aspect ratio? Nothing is changing with the render path here, you're changing the camera being rendered to a camera that makes up the render region's aspect ratio with an adjusted focal length to match the original camera.

Nov 21 2019, 3:51 PM · EEVEE & Viewport, BF Blender
Ted Milker (TedMilker) added a comment to T71692: Eevee allocates entire render framebuffer texture for region renders.

@Jeroen Bakker (jbakker) You don't need any math to fix screen space effects, just math to clip the camera to the region. Screen space effect artifacts from region renders can be dealt with by adjusting the overscan option, assuming that's properly integrated into the fix.

Nov 21 2019, 3:44 PM · EEVEE & Viewport, BF Blender
Ted Milker (TedMilker) added a comment to T71692: Eevee allocates entire render framebuffer texture for region renders.

@Maciej Jutrzenka (Kramon) Unfortunately, it's not that simple. Try it yourself, if you shift the camera without changing the focal length, you just render more of the view, not a higher resolution version of the current camera view. I am working on an actual work around though, if i can figure out the math to generalize it, if they decide not to fix this.

Nov 21 2019, 3:23 PM · EEVEE & Viewport, BF Blender
Ted Milker (TedMilker) added a comment to T71692: Eevee allocates entire render framebuffer texture for region renders.

@Philipp Oeser (lichtwerk) I think this can be avoided by clipping the viewport to the render region like Cycles does. You can see this in the viewport when it draws too, Eevee doesn't clip to the render region like Cycles will if one is set. I looked at the code and it appears Eevee uses very similar code to setting up for the viewport while rendering, which is probably where this slipped in.

Nov 21 2019, 2:15 PM · EEVEE & Viewport, BF Blender

Nov 19 2019

Ted Milker (TedMilker) added a project to T71692: Eevee allocates entire render framebuffer texture for region renders: Eevee.
Nov 19 2019, 10:12 PM · EEVEE & Viewport, BF Blender
Ted Milker (TedMilker) created T71692: Eevee allocates entire render framebuffer texture for region renders.
Nov 19 2019, 10:12 PM · EEVEE & Viewport, BF Blender

Sep 10 2019

Ted Milker (TedMilker) updated subscribers of T62567: Some addons not respecting workspace filter.

@MACHIN3 (MACHIN3) The included Blender add-on F2 sets a keymap entry of F to mesh.f2. Node Wrangler also creates numerous entries in the keymap. These are not filtered out when Workspace Filter Add-ons is enabled but the add-ons are not checked, as far as I can tell.

Sep 10 2019, 8:17 PM · User Interface, Add-ons (Community), BF Blender

Jun 2 2019

Ted Milker (TedMilker) added a comment to T65357: after applying a boolean mod, faces are initialized with a facemap index of 0 instead of -1 .

Confirmed, I get the same weird behaviour on Windows 10 64bit, Nvidia GeForce GTX 1080Ti, Blender 2.80 Beta Windows 64 bit Date: 2019-06-01 22:51 Hash: 079c7f918c81

Jun 2 2019, 3:46 PM · Modifiers, BF Blender

Mar 17 2019

Ted Milker (TedMilker) added a comment to T62666: bpy.context.scene.update() causes erratic object selections.

Confirmed on Windows Version 2.80 Beta Date: 2019-03-16 18:21 Hash: 2d3fbadfe36d

Mar 17 2019, 12:17 AM · BF Blender

Jan 22 2017

Ted Milker (TedMilker) added a comment to T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.

This task is getting messy but I don't see a way to reconcile this task with a new one if they were to be merged at the same time, so here's a new version of mesh_carver.py with all of my changes for this task and the preferences/key for changing the solver while using it.

Jan 22 2017, 6:08 PM · Add-ons (Community)
Ted Milker (TedMilker) added a comment to T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.

That's simply the opposite side of the same coin. Blender's default is supposed to be Carve according to the documentation and there wouldn't be an issue with the booleans if that were still the case in 2.78a(I don't know when the solver default changed or if it is supposed to and the docs are just out of date). I would like to bring up that if you turn off Apply Operations in Carver MT, that patch would still allow you change the solver to address those certain cases. Perhaps both my patch and your suggestion are out of scope for this task.

Jan 22 2017, 5:04 AM · Add-ons (Community)

Jan 18 2017

Ted Milker (TedMilker) added a comment to T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.

I think all the boolean modifiers used by this addon should explicitly set the solver to "CARVE". The default "BMESH" solver in Blender 2.78a breaks Line Rebools that are entirely enclosed by the target mesh and in other cases. BMesh doesn't seem like it should be the default, either, if Blender documentation is correct. Here's a patch for my update.

Jan 18 2017, 2:10 AM · Add-ons (Community)

Jan 17 2017

soulfire (vejn) awarded T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug a Like token.
Jan 17 2017, 3:47 PM · Add-ons (Community)
Ted Milker (TedMilker) updated the task description for T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.
Jan 17 2017, 3:36 PM · Add-ons (Community)
Ted Milker (TedMilker) created T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.
Jan 17 2017, 3:26 PM · Add-ons (Community)