- User Since
- Feb 11 2017, 1:49 PM (232 w, 4 d)
Mon, Jul 19
Wed, Jul 14
I downloaded the latest drivers, the problem is not resolved.
Fri, Jul 9
Feb 4 2021
Jan 21 2021
Jan 20 2021
I met this problem in 2.91
Jan 15 2021
Sep 29 2020
Sep 28 2020
Sep 6 2020
Aug 3 2020
Jul 15 2020
Jul 11 2020
I will not add a countdown until the topic is open.
If this is relevant, then I described in more detail on the forum: https://devtalk.blender.org/t/blender-bridge-edit-loops/14347
Jul 1 2020
Jun 26 2020
Jun 24 2020
Mar 22 2020
Mar 10 2020
Feb 29 2020
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Feb 19 2020
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Jan 14 2020
Nov 3 2019
Oct 15 2019
Oct 14 2019
This bug is present in 2.80, 2.81 and 2.82
Aug 10 2019
What about MAC OS?
Jul 25 2019
I confirm.Windows 10 64x, GTX 1050
Jun 1 2019
I have GTX 1050 2gb, driver 430.64. Windows 10 64x
Problem not detected
May 30 2019
May 29 2019
May 22 2019
May 19 2019
May 18 2019
Windows Ink enabled? This problem is only in Blender 2.8? In Bender 2.79 or Zbrash everything is fine? I had a problem with Hunion H430P. There brushes did not work correctly. After disabling Windows Ink the problem disappeared.
Apr 26 2019
It seems the problem was in Windows 10. More precisely Windows Ink Workspace. I turned it off through the registry editor. Also in Blender indicated the use of WinTab
Apr 24 2019
Apr 15 2019
I don't see a problem in that area.
I mean, if you install Blender on Mac OS and Linux, they will be the same. But in Windows version the icon is different flat. The icon should be the same in all operating systems.
Desktop icons on Windows, Linux and Mac OS are different. The correct application icon is the very first. Flat icons are not accepted at all.
This is indicated on the website: https://www.blender.org/about/logo/
Jan 28 2019
Dec 20 2018
In the new assembly, the problem with wireframe objects was solved. It is still displayed incorrectly with the overlay turned off.
Dec 16 2018
Dec 8 2018
Dec 7 2018
Dec 5 2018
My bug report also refers to this error https://developer.blender.org/T58056
Nov 27 2018
In general, I tried to write this bug with a new file and I got a new one. Missing vertex mapping. Video: https://youtu.be/poHGwf5G3fA (3:05)
This error occurs during operation. If I reload the file or exit edit mode, the error will disappear.
I do not think. After all, at 2.7 it works fine. I'll try.
Current driver: 416.34
Here is this file. I did not touch anything. Just saved.
The same vertex do not stand out.
I'll throw off another file when this error appears again.
Of course, I always delete these settings.
The problem is that this error is not for everyone. Those. the probability of its occurrence is 50/50. I will add that the problem disappears when you exit editing mode.
I specifically downloaded the new build (blender-2.80-26b1aa99436-win64) The error is still there.
This error is most often encountered in the work of strictly one of the projections. If you rotate the camera a little, then vertex will stand out.
I posted a video: https://youtu.be/HTxOzgo2VS4
I hope it will be informatical
Shift did not press exactly.
You want to say that the vertex is selected, but the selection itself is not displayed? I was approaching this vertex and she was still not active. I can record a video when the problem reappears.
I can not select vertex in wireframe mode. In solid mode everything is fine.
Ie I click on vertex and he does not stand out in any way. I switch to solid mode and he stands out.
This most often happens when you need to work in one projection. For example, modeling by reference. Or you need to pick a back vertex.
I was told that such a problem in Blender 2.5 was when it first appeared.
There is no such problem in Blender 2.7.
Nov 25 2018
This does not always happen.In previous builds it was the same. In Blender 2.7 there was no such problem.
Nov 14 2018
and 3ds Max
Mar 31 2018
I was able to run Blender 2.80 on Linux Mint 18.3. Blender displays only panels without text: https://imgur.com/a/t1TZk
Jun 24 2017
Windows 7, 5Gb Ram, Nvidia GT 9800GT 512 Mb