- User Since
- May 21 2018, 4:00 AM (74 w, 2 d)
When it comes to tools, I always wanted them to show their icon next to the cursor, like this:
That would be the Bevel tool in Edit Mode.
I like the idea... But, no Edit Mode category?
Fri, Oct 18
Tue, Oct 15
Thu, Oct 10
@Demeter Dzadik (Mets) Ah yeah, I totally forgot about the unified size, since it's enabled by default. I need a coffee... lol 👍
Mon, Sep 30
It was fixed already. Download the latest...
Sat, Sep 28
Fri, Sep 27
I can confirm this bug. (blender-2.81-c43018cdc01e-windows64)
Thu, Sep 26
Confirmed. But if you switch to edit mode and then go back to sculpt mode it works correctly again.
Sep 21 2019
We shouldn't rely on 3d cursor for this, that's the whole point of having this origin transform feature.
3d cursor is a slow workflow.
Sep 20 2019
Not happening here. Probably fixed already
Try the latest build.
Sep 19 2019
It seems like it only works if you paint using the paint mask..
Sep 17 2019
Yeah, it happens here too, but it's very very random.
Yes, the mesh preview only shows up if you activate any of the transform tools first.
Sep 15 2019
Sep 11 2019
Sep 9 2019
Sep 6 2019
Hi, thanks for taking care of the papercut. But the Sun light still says strength while in the context menu it says power...
Any thoughts on that?
@Paul Kotelevets (1D_Inc) The point is, is it an overlay or not? If it's not, then when I turn off the "show overlays" button, it shoudn't hide it, because the way I see it, this button is to turn off everything that is inside the popover. Hiding things that are not there is confusing.
Sep 5 2019
Shouldn't the origin's "gizmo" have a fixed size like the regular axis gizmos? I find it weird that it shrinks with the object when I zoom out or gets bigger when zoom in... This doesn't happen in other softwares.
Sep 1 2019
Aug 26 2019
Aug 24 2019
Just press L instead of ctrl+L....
Aug 20 2019
Right. Sorry about that...
Hi, can I suggest a right click context menu with "copy/paste" on those text fields? Like:
Aug 19 2019
Aug 17 2019
Confirmed. Something changed, it worked in 2.80 beta.
Testing it in the latest build, the single click feels very natural. I don't get why people are against it...
Aug 16 2019
@William Reynish (billreynish) There's nothing wrong in clicking on icons in the outliner to perform other operations, this is how it works in other softwares, and I never saw people complaining about that.
Aug 15 2019
Confirmed on today's build also
Aug 14 2019
Aug 7 2019
@Patrick (patnard) Not happening here..
Aug 6 2019
@Yves Sultan (Seagull29) Any screenshots?
Aug 3 2019
Aug 1 2019
Jul 31 2019
@Julian Perez (julperado) I agree with you. A new retopology mode seems overkill to me. Retopo is just plain mesh editing, so it makes sense for those tools to be available in edit mode. This also means less complexity in the software.
Jul 29 2019
Jul 26 2019
Alright, thank you.
Jul 25 2019
@Jeroen Bakker (jbakker) Just curious, is there any performance difference when sculpting using this type of matcaps, compared to the regular ones?
Jul 9 2019
2.7x also works the same, so I guess this is how it works?
Jul 8 2019
Jul 2 2019
Jun 15 2019
@Harley Acheson (harley) At first glance it looks acceptable.
@William Reynish (billreynish) Something is wrong (maybe on the Mac side)
Jun 8 2019
Hi @Antonio Vazquez (antoniov) this new crosshair cursor is very thin and just one color (black), which makes it very hard to see and use in places with dark backgrounds/sculpt mode etc...
Jun 2 2019
May 26 2019
Seems to be working here.
How are you doing this?
May 20 2019
May 19 2019
Tried with the latest build?
May 17 2019
@William Reynish (billreynish) Those direct shortcuts are a good alternative, but I was specifically referring to the left and right arrow keys, because it's a common feature on those type of dialogs.
It would be nice if this dialog could support keyboard navigation (Left and Right arrow keys)...
Quit goes to File
Preferences goes to Edit
Splash screen goes to Help (preferably renamed to About)
May 16 2019
May 12 2019
@Harley Acheson (harley) Can this list be inverted?
Usually every undo history panel, or any type of history really, it always starts from top to bottom. So the "earliest state" is always at the top, and the most recent entry at the bottom. It seems to be the other way around in blender, which looks weird.
May 11 2019
Yeah, I also wouldn't want to have things like keymap/themes autosaved. Prompt on quit to save those changes is the best approach imo.
May 10 2019
May 6 2019
Apr 24 2019
Apr 22 2019
Apr 19 2019
Wonderful. I miss that functionality from other packages.
Apr 18 2019
I noticed this problem too.
Is there a way to disable in the theme that "edge fade/dim" effect that happens in vertex and faces mode? Imo, the difference in color/saturation in faces mode is more than enough to indicate that I'm in faces mode, the edges don't need to fade.
It's really really hard to work without seeing clearly the edges.
Apr 16 2019
Apr 14 2019
Little issue: Widget tooltip shows briefly when tweaking using the Select tool + transform gizmo enabled. It seems like the default keymap needs adjustments.
Apr 12 2019
Apr 10 2019
Apr 8 2019
Apr 7 2019
Apr 6 2019
CTRL + Right Click seems to be working here...
Apr 5 2019
Will the shortcuts of the sculpting mode be changed to be more "compatible", or at least more "zbrush like"?
Apr 4 2019
@William Reynish (billreynish) Sounds good... 👍
Mar 25 2019
I'm afraid it's not a bug.... See here: https://devtalk.blender.org/t/mesh-tools-and-non-uniformly-scaled-objects/2580