- User Since
- May 21 2018, 4:00 AM (112 w, 13 h)
Sat, Jul 11
Looks like the same issue as this: T71899: Sculpt move tool is applied when clicking within negative space of UI, regardless of active sculpt tool
Thu, Jun 25
@Hans Goudey (HooglyBoogly) No worries.. And by the way, while you're at it 😉, the Movie Clip editor has a Playhead text that is barely visible because it's linked to the "Theme Space/Text" property.
So for consistency maybe it would be better to link it to the "Header Text Highlight" property too, just like you did with the other playheads?
Yo, why the themes are not being updated? 🤔
Anyways, something broke the "playhead text color" on the latest builds... so things had to be adjusted...
Sat, Jun 13
Enable "Developer Extras"...
Jun 8 2020
Sculpt levels is only available in 2.90.
Jun 6 2020
More info would be nice...
@Ankit (ankitm) I'm testing the latest build from buildbot, and the commit you're showing is already there, but it just fixed issues with the multires not working in sculpt mode plus some missing property. It didn't fixed what I'm showing here.
@Ankit (ankitm) Please reopen it, it's not resolved...
Jun 3 2020
Jun 2 2020
@William Reynish (billreynish) It would be nice if the above three themes could be updated for 2.83... (Deep Grey/Maya/Modo)
May 31 2020
Yes, I can confirm.
May 26 2020
Yeah, it's an old bug..
T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke
T70814: Vertex/Weight Paint: Global undo causes brush & tool settings to be handled along with vertex paint data
May 25 2020
May 23 2020
May 22 2020
Some of the previous issues related to the multires were fixed, maybe you should try again on the latest builds...
Seems to be fixed already: rBde7d32bb7dcc: Fix T76933: 'Align to Transform Orientation' crashes for Custom orientations
Try the latest build: https://builder.blender.org/download/
May 20 2020
May 18 2020
I can confirm that...
@Philipp Oeser (lichtwerk) Just tried it... it crashes/close..
Win 10 blender-2.90-c880e54a95dd-windows64
May 17 2020
@Julian Mohr (Jules) Turn off Autosmooth...
By default, Shift calls the Smooth brush in sculpt mode... So if you want to pan the view using Shift, then you'll have to change the Smooth brush hotkey to something else....
No bug here...
Known issue.... T73565: Known-issues with interaction handling inside pop-ups
May 16 2020
May 15 2020
@Pablo Dobarro (pablodp606) Okay, if this is how it is, then maybe a warning dialog saying that you need to be at level 0 to perform this operation would help... Otherwise people might think it's a bug...
May 14 2020
@Sergey Sharybin (sergey) LOL
Anyway, I noticed that this issue is more severe when you start with the crease value at 1.00. So if I start with a value below 1.00 and then subdivide, I can go back to edit mode and set it to 1.00 and sometimes it works fine. Weird
- Launch Blender
- Go to edit mode
- Select some edges and add crease (value 1.00)
- Switch to sculpt mode
- Add a multires modifier and subdivide a couple of times
- Go back to edit mode and set the "Mean Crease" value to something below 1.00
- Switch back to sculpt mode
May 12 2020
The asset manager will not solve this issue, in fact, it's totally unrelated to this feature...
The only other option that could solve this problem is this: D7055: Experimental preference to support holding keys to transform, tap to activate the tool
This issue really should be tackled IMHO.... "Ctrl + Scroll wheel" would do the trick just fine...
May 11 2020
May 2 2020
May 1 2020
Apr 30 2020
Apr 29 2020
Maybe not, but it would be a great improvement for sure...
Can the active tools and brushes (from toolbar) be made searchable too? They are not in the menus, so we can't search them...
I think it would make the search function more powerful and complete...
Apr 27 2020
The stats moved to the viewport... D7410: UI: Show Stats in 3DView
Apr 26 2020
Not everything ofc, but it's expected that a search function like this, gives you access to almost all the commands and tools available in the application...
@Campbell Barton (campbellbarton) I think I found some inconsistencies...
- The Knife tool (K) doesn't appear in the search (probably cuz it doesn't exist in the menus?)
- None of the sculpting brushes/tools appear in the search either (again, probably cuz they doesn't exist in the menus?)
Apr 25 2020
Apr 24 2020
Apr 22 2020
Apr 21 2020
Remove the material (skin) slot...
Something weird is happening there...
Apr 20 2020
Apr 19 2020
Apr 17 2020
@Demeter Dzadik (Mets) The commit says "Enabling "Developer Extras" exposes operator search in the Edit menu"
Apr 16 2020
This crash is painful... A temporary workaround is to disable the multires before entering the sculpt mode..then enable it.. 😐
Apr 15 2020
Might be related to: T75750
@Campbell Barton (campbellbarton) Can you please add the "missing" Shade Smooth/Flat in one of the sculpt mode's menus?The thing is, those operators are accessible and do work in sculpt mode too, but they were never in the menus, so the only way to access them was via the search (F3) function.
Now, with this new search system enabled by default rBdebd8aab4a82d221b9b2207a2fd7a25bb34a1c16 there will be no way to access those operators, since they are not in the menus.
So it would be nice to finally add them to the sculpt menu, so they can become searchable again. Not to mention that it helps with discoverabilty.
Anyway, I just downloaded the current latest master to test: and it still crashes. See:
Apr 14 2020
This is great...
Apr 13 2020
Apr 12 2020
Apr 11 2020
I can confirm this issue.
2.82 and even 2.79 both doesn't have this problem...
Afaik, that's intentional...
Might be related to: T75584
Apr 10 2020
Apr 8 2020
Apr 7 2020
Options are always good, but that's a feature request, I think, not a bug.
Besides, "orbiting around last touch point" is the most optimal way of navigating during sculpting, IMHO...
Apr 6 2020
Apr 5 2020
Apr 4 2020
Yeah, I can confirm that...
Apr 3 2020
I'm wondering why the following task T63743 is not included here... 🤔
IMHO, that's a highly needed transform improvement. 👍
Apr 2 2020
Mar 29 2020
Scene stats in the viewport is nice... and it would be even nicer if that info could be listed vertically... IMHO
Mar 28 2020
Mar 24 2020
There's a major change coming for the Search command D6984 I hope those little issues gets fixed with it..
Mar 22 2020
Mar 21 2020
Mar 20 2020
@Philipp Oeser (lichtwerk) This doesn't seem fixed.
Go to File->New->Sculpting
Increase the brush radius
Perform a stroke
The brush stroke and the brush radius are undone at the same time