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TheRedWaxPolice (TheRedWaxPolice)
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User Since
May 21 2018, 4:00 AM (39 w, 12 h)

Recent Activity

Fri, Feb 8

TheRedWaxPolice (TheRedWaxPolice) created T61304: Crash when opening the 2D Animation workspace.
Fri, Feb 8, 4:37 AM · BF Blender: 2.8

Wed, Feb 6

TheRedWaxPolice (TheRedWaxPolice) awarded T61209: Always write unused IDs on save a Like token.
Wed, Feb 6, 5:30 PM · User Interface, Datablocks and Libraries, BF Blender

Mon, Feb 4

TheRedWaxPolice (TheRedWaxPolice) awarded D4304: Compositor: Added denoising node a Like token.
Mon, Feb 4, 11:22 PM · Compositing

Sun, Jan 27

TheRedWaxPolice (TheRedWaxPolice) added a comment to T60908: Workbench Render Crash in Default Cube Scene.

Confirmed. (Win 10 here)

Sun, Jan 27, 5:14 AM · BF Blender

Sun, Jan 20

TheRedWaxPolice (TheRedWaxPolice) awarded rBb640fd829e3a: Add miter pattern options. a Love token.
Sun, Jan 20, 5:18 AM
TheRedWaxPolice (TheRedWaxPolice) awarded T57936: Performance regressions a Love token.
Sun, Jan 20, 5:02 AM · Code Quest

Jan 10 2019

TheRedWaxPolice (TheRedWaxPolice) added a comment to T60398: Selection Tools: Select via Origin or Mesh.

Yes. Those options would come in handy when selecting components in edit mode as well.

Jan 10 2019, 6:18 PM · BF Blender, Blender Studio

Jan 8 2019

TheRedWaxPolice (TheRedWaxPolice) added a comment to T60299: Ruler & Protractor does not exclude a measure.

See here...

Jan 8 2019, 3:06 AM · Addons

Jan 6 2019

TheRedWaxPolice (TheRedWaxPolice) added a comment to T60224: Blender 2.80 preferences change.

Try this:

Jan 6 2019, 7:31 AM · BF Blender: 2.8

Jan 4 2019

TheRedWaxPolice (TheRedWaxPolice) added a comment to T60139: Can't select vertex when there are doubles.

Hmm, the vertex is actually selected . But the issue is that we don't have visual feedback (the vertex turns black and the selection tools lack the gizmos, so no way to know). But if you switch temporary to the move tool you'll see the gizmo there.

Jan 4 2019, 2:43 AM · BF Blender

Dec 19 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T59642: Deleting any object in Object Mode Will Cause Blender to Crash.

This issue seems fixed already.
Download the latest:: https://builder.blender.org/download

Dec 19 2018, 10:49 PM · BF Blender

Dec 18 2018

TheRedWaxPolice (TheRedWaxPolice) created T59528: Crash when deleting something.
Dec 18 2018, 3:10 AM · BF Blender: 2.8

Dec 17 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T59513: win32: Save/Load Window State!.

This has been like this since forever..
The only way I could make it work is to save the startup file (File -> Save Startup File) with the window maximized.

Dec 17 2018, 11:50 PM · Platform: Windows, BF Blender

Dec 13 2018

TheRedWaxPolice (TheRedWaxPolice) awarded D4071: New Drag & Drop System [WIP] a Love token.
Dec 13 2018, 7:17 PM

Dec 10 2018

TheRedWaxPolice (TheRedWaxPolice) awarded rB929ad440d758: Fix T57086: Offset Even option is unclickable a Like token.
Dec 10 2018, 7:18 AM

Dec 9 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T59084: Measure Tool does not DELETE in 2.8.

I'm afraid it's not a bug. It seems like clicking in one of the ends is the way to delete it.

Dec 9 2018, 9:06 PM · BF Blender: 2.8
William Reynish (billreynish) awarded T57086: Extrude along normals, Shrink/fatten etc tools issue (Offset Even option is unclickable) a Cup of Joe token.
Dec 9 2018, 9:25 AM · BF Blender: 2.8

Dec 7 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T58902: "Texture Paint" Workspace causes Traceback Error Popup.

Confirmed.

Dec 7 2018, 6:50 AM · BF Blender: 2.8

Dec 3 2018

TheRedWaxPolice (TheRedWaxPolice) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Dec 3 2018, 2:35 AM

Dec 2 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T58530: 2.8: Jumping out of edit-mode by clicking on other object or collection doesn't work.

Have you tried this?

Dec 2 2018, 4:51 PM · BF Blender: 2.8, User Interface

Nov 28 2018

TheRedWaxPolice (TheRedWaxPolice) awarded rBedbf15d3c044: Defaults: left click select is now the default. a Love token.
Nov 28 2018, 1:21 PM
TheRedWaxPolice (TheRedWaxPolice) added a comment to T58103: Crash when going from edit to sculpt mode while having vertices selected..

Not happening here. Try to update https://builder.blender.org/download/

Nov 28 2018, 3:30 AM · BF Blender: 2.8, BF Blender

Nov 23 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T58012: crash when clicking on a object that's duplicate has been deleted..

Seems to be fixed already. Download the latest build.

Nov 23 2018, 4:27 PM · Addons
TheRedWaxPolice (TheRedWaxPolice) added a comment to T58016: Crash - selecting an object after hiding.

This is probably related to this previous bug T58008 but it was fixed already.
Download the latest build and try again.

Nov 23 2018, 3:34 PM · BF Blender: 2.8
TheRedWaxPolice (TheRedWaxPolice) created T58008: Crash after deleting something on the scene and then clicking on the viewport.
Nov 23 2018, 5:54 AM · BF Blender: 2.8

Nov 14 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T57819: Torus.

@Joshua (SandmanXS) Make sure to check this first -> T57776

Nov 14 2018, 1:55 AM · BF Blender

Nov 11 2018

TheRedWaxPolice (TheRedWaxPolice) created T57776: Error when adding a Torus to the scene.
Nov 11 2018, 8:12 AM · BF Blender: 2.8

Nov 10 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T57754: Sculpt Mode Simplify Tool.

Instead of hiding the tool, why not make it display a warning dialog when clicked that says something like "This tool only works when Dyntopo is enabled. Do you wish to enable it?"...

Nov 10 2018, 1:45 AM · BF Blender: 2.8, User Interface, Code Quest
TheRedWaxPolice (TheRedWaxPolice) added a comment to T57723: Add all Material options to Material Editor.

And what about the preview panel? It would be handy to have it there too.

Nov 10 2018, 12:53 AM · User Interface, BF Blender: 2.8

Nov 8 2018

TheRedWaxPolice (TheRedWaxPolice) awarded T57727: Make the “redo” panel also appear in the tool settings tab a Love token.
Nov 8 2018, 8:10 PM · User Interface, BF Blender: 2.8
TheRedWaxPolice (TheRedWaxPolice) awarded T57688: Remember the last display mode in File Browser. a Like token.
Nov 8 2018, 3:18 AM · User Interface, BF Blender: 2.8

Nov 6 2018

TheRedWaxPolice (TheRedWaxPolice) awarded D3594: New sculpting brush cursor a Like token.
Nov 6 2018, 3:33 AM · Sculpting and Painting

Nov 1 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Hi.
Why the ALT key is not used for subtract in sculpt mode, instead of CTRL? It would be more in line with how generally the hotkeys work in Blender (A/ALT+A, H/ALT+H etc), and also would be more compatible with other sculpting apps like ZBrush etc..

Nov 1 2018, 9:21 PM · Code Quest

Oct 18 2018

TheRedWaxPolice (TheRedWaxPolice) awarded D3811: Outliner: only drag element under mouse if it was not selected before a Love token.
Oct 18 2018, 7:58 PM

Oct 10 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T54943: Blender 2.8 Defaults.

One of the defaults that definitely should be changed for 2.8 is that "Release confirms" in Preferences should be off. Current state has this really weird behavior where if you drag an item, it sticks to your mouse until you click again to drop it. This feels much more like a bug or mouse malfunction rather than a feature.

Oct 10 2018, 12:50 AM · BF Blender: 2.8, User Interface, Code Quest

Oct 9 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T55036: Tool System Todo.

Hi @Campbell Barton (campbellbarton) thanks for the tip, I totally missed that option.
Another thing, the true power of the Fill option is when you press "G" after you started using the tool, as it allows you to slide the edges. So if there was an option to initiate this tool in this mode already (without the need to press G) it would help a lot. Also an option to generate N-gons when sliding the edges would make this tool even more powerful.

Oct 9 2018, 4:11 PM · Code Quest
TheRedWaxPolice (TheRedWaxPolice) added a comment to T55036: Tool System Todo.

Hi...
Any plans on making the "Rip Vertices and Fill (Alt + V)" tool as an active tool available in the toolbar?
This is a really powerful modeling tool, it would great to have it available there.

Oct 9 2018, 8:01 AM · Code Quest

Oct 8 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T54943: Blender 2.8 Defaults.

zeauro: Nice feature, but quite different from the idea of a target light... But thanks for pointing that out.

Oct 8 2018, 3:53 PM · BF Blender: 2.8, User Interface, Code Quest
TheRedWaxPolice (TheRedWaxPolice) added a comment to T54943: Blender 2.8 Defaults.

@William Reynish (billreynish) Sorry, I didn't explain it well...
Is a very popular and useful type of light setup which consists of a light and a target object (usually an empty object). That light is always pointing at the target wherever you move the target or the light.


And since this setup is very popular but usually takes some steps to make it, some 3d packages already includes it by default, often they call it "target light" or something similar.

Oct 8 2018, 5:28 AM · BF Blender: 2.8, User Interface, Code Quest

Oct 7 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T54943: Blender 2.8 Defaults.

Is it possible to have a new Spot Light preset included by default?

Oct 7 2018, 11:17 PM · BF Blender: 2.8, User Interface, Code Quest

Oct 6 2018

TheRedWaxPolice (TheRedWaxPolice) created T57086: Extrude along normals, Shrink/fatten etc tools issue (Offset Even option is unclickable).
Oct 6 2018, 9:07 PM · BF Blender: 2.8

Oct 2 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T56648: Blender 2.8: Naming Conventions.

Hi. Just a quick suggestion.
For selection tools, "Rectangle Select" is correct, but when it comes to Render/viewport visibility, the most common used name is "Region".
So maybe you should consider renaming those to: Render Region, Clipping Region, Clear Render Region etc...

Oct 2 2018, 2:39 AM · User Interface, BF Blender: 2.8

Sep 27 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Could this outline indicating the active mode in the pie menu be a little thicker for easy viewing?
I just noticed that the color of this outline is controled by the inner selected color option of the pie menu in the theme settings, but yeah, it's too thin.

Sep 27 2018, 6:44 PM · User Interface, BF Blender: 2.8
TheRedWaxPolice (TheRedWaxPolice) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Yeah, I understand.
But if there was a chance to have that option even for just the active tools, that would still be really great.

Sep 27 2018, 1:13 AM · User Interface, BF Blender: 2.8

Sep 26 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

I don't know that this approach really applies to blender, though. In Blender, selection is not a tool nor is it part of the function of other tools. It is it's own separate part of the process. All of the tools of Blender require you to make a selection first and then perform the operation, unlike other programs that allow you to just click and drag on an unselected face to extrude it (for instance).

Sep 26 2018, 11:35 PM · User Interface, BF Blender: 2.8
TheRedWaxPolice (TheRedWaxPolice) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

In some 3D softwares, the Wireframe mode usually has two options (toggle), Lines and Hidden Lines, and those options indeed affect the selections.

But seriously, copying other software does not seem to be a good idea, here.

Sep 26 2018, 6:54 PM · User Interface, BF Blender: 2.8

Sep 25 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

In some 3D softwares, the Wireframe mode usually has two options (toggle), Lines and Hidden Lines, and those options indeed affect the selections.

Sep 25 2018, 6:51 AM · User Interface, BF Blender: 2.8

Sep 12 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

This proposal sounds more like a Brush/Presets relationship than Tool/Brushes...??

Sep 12 2018, 8:15 PM · User Interface, BF Blender: 2.8

Sep 6 2018

TheRedWaxPolice (TheRedWaxPolice) awarded T56702: Blender 2.8: Left Click Select a Love token.
Sep 6 2018, 4:15 PM · User Interface, BF Blender: 2.8
TheRedWaxPolice (TheRedWaxPolice) added a comment to T56702: Blender 2.8: Left Click Select.

I'd vote for Left Click Select to be the new default. That's what a new user would expect, yeah...

Sep 6 2018, 4:15 PM · User Interface, BF Blender: 2.8

Aug 29 2018

TheRedWaxPolice (TheRedWaxPolice) awarded T56571: Tools: Per-tool Todo List a Love token.
Aug 29 2018, 12:32 AM · BF Blender: 2.8, User Interface, Code Quest

Aug 23 2018

Julian Perez (julperado) awarded T56487: Proposal: Invert Greasy Pencil's layer stacking order a Love token.
Aug 23 2018, 4:37 AM · Grease Pencil, BF Blender: 2.8

Aug 22 2018

xrg (xrg) awarded T56487: Proposal: Invert Greasy Pencil's layer stacking order a Love token.
Aug 22 2018, 5:45 AM · Grease Pencil, BF Blender: 2.8

Aug 21 2018

TheRedWaxPolice (TheRedWaxPolice) created T56489: Unable to use the viewport navigation gizmo when using Grease Pencil in draw mode.
Aug 21 2018, 11:37 PM · Grease Pencil, BF Blender: 2.8
TheRedWaxPolice (TheRedWaxPolice) added a comment to T56487: Proposal: Invert Greasy Pencil's layer stacking order.

ok, so we close this task because this is not the best place to discuss this topic. Anyway, I'm going to discuss internally with all members of GP team about this request.

Aug 21 2018, 10:59 PM · Grease Pencil, BF Blender: 2.8
TheRedWaxPolice (TheRedWaxPolice) triaged T56487: Proposal: Invert Greasy Pencil's layer stacking order as Normal priority.
Aug 21 2018, 8:00 PM · Grease Pencil, BF Blender: 2.8

Aug 20 2018

TheRedWaxPolice (TheRedWaxPolice) awarded T56463: UV Image Editor a Love token.
Aug 20 2018, 3:45 PM · User Interface, BF Blender: 2.8

Jul 14 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T54963: Industry Compatible Keymap.

There will be Ctrl+A for select all?

Jul 14 2018, 7:38 AM · User Interface, BF Blender: 2.8, Code Quest

Jul 9 2018

TheRedWaxPolice (TheRedWaxPolice) edited projects for T55860: Crash when adding keyframe + driver + click on the timeline, added: BF Blender: 2.8; removed BF Blender.
Jul 9 2018, 6:45 AM · BF Blender
TheRedWaxPolice (TheRedWaxPolice) created T55860: Crash when adding keyframe + driver + click on the timeline.
Jul 9 2018, 6:39 AM · BF Blender

Jun 12 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T55447: Inset Faces & Bevel from toolbar not working when Blender is set to left click select.

select with leftmouse while also using a tool with leftmouse].

Jun 12 2018, 3:50 PM · BF Blender: 2.8
TheRedWaxPolice (TheRedWaxPolice) added a comment to T55447: Inset Faces & Bevel from toolbar not working when Blender is set to left click select.

Confirmed.

Jun 12 2018, 6:51 AM · BF Blender: 2.8

Jun 8 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

The Tool Properties as the left-most tab in the Properties Editor is a very wise move. Thanks devs.

Jun 8 2018, 3:16 PM · Code Quest

Jun 6 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T54943: Blender 2.8 Defaults.

They should, yes. Currently, Blenders has no way to distinguish the various windows, but we are aware of the issue, and it can be solved.

Jun 6 2018, 3:35 AM · BF Blender: 2.8, User Interface, Code Quest
TheRedWaxPolice (TheRedWaxPolice) added a comment to T54943: Blender 2.8 Defaults.

Not sure it fits the defaults settings, but could it be added an option to keep duplicate windows on top?

Since, now, the render is in a new window, it could be useful to keep it visible with an option in the preferences.

Jun 6 2018, 12:42 AM · BF Blender: 2.8, User Interface, Code Quest

May 22 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T55043: Tool Settings Editor.

I have to say that this is one of the proposals I'm quite excited about. It has the potential to be the heart of all settings and properties inside blender.
But I'm wondering how deep it will be. It's only for tools and addons settings? Since it's meant to be context-sensitive, what will it display if I select a lamp, camera or an object in the scene? It would be great if it could also show the properties of everything else. It would eliminate a lot of back and forth between the tabs of the properties editor, in fact there would be no need for separate tabs for lamp, camera etc... Lots of cleanup, organization and simplification opportunities right here.
Anyways, it will be a great addition either way, even if it's only for tool settings.

May 22 2018, 12:03 AM · Code Quest

May 21 2018

TheRedWaxPolice (TheRedWaxPolice) added a comment to T54963: Industry Compatible Keymap.

I don't know if you need info to fill those fields with the question marks (???), so in Cinema 4D the loop select and deselect are the same as Maya. Double-click edge to loop select, and click in empty space to deselect.

May 21 2018, 10:40 PM · User Interface, BF Blender: 2.8, Code Quest
TheRedWaxPolice (TheRedWaxPolice) added a comment to T54963: Industry Compatible Keymap.

In general I found pie menus slower to work than the regular menus, due to the extra precision to click (cuz the circular nature of it), and the usual nested submenus. I'd prefer to switch tools using the regular context menus.

May 21 2018, 5:06 PM · User Interface, BF Blender: 2.8, Code Quest
TheRedWaxPolice (TheRedWaxPolice) added a comment to T54963: Industry Compatible Keymap.

I can't seem to find a proposal for RMB context menus.
It's pretty standard on most 3D apps to right click to open context-sensitive menus, depending on where you click, what mode you're in, what you have selected etc.
For example, if I'm in edit mode with a face selected, the RMB would bring me the mesh tools menu for faces, same for vertices/edges etc. Same behavior when in other modes like object/sculpt etc too.
I think it would be a great addition to this list. Besides, it's very intuitive imo.
Thanks.

May 21 2018, 4:08 PM · User Interface, BF Blender: 2.8, Code Quest
TheRedWaxPolice (TheRedWaxPolice) added a comment to T54963: Industry Compatible Keymap.

Just want to say this is a really smart move. Also, the decision to integrate pie menu to be default in Blender in general is very welcome, too.

Two questions:

  1. Any plans for loop select? I only used a fairly new version of Maya for a short time at a studio, but I remember their double-clicking to loop select feeling so intuitive.
  2. Will this effort to make industry keymap configurations work also resolve currently non-configurable hotkeys such as axis, trackball rotate, and edge slide? (As mentioned in the comments for T37520 but ignored)

Double click for loop select definitely.

May 21 2018, 4:11 AM · User Interface, BF Blender: 2.8, Code Quest