- User Since
- May 21 2018, 4:00 AM (48 w, 2 d)
Mon, Apr 22
Fri, Apr 19
Wonderful. I miss that functionality from other packages.
Thu, Apr 18
I noticed this problem too.
Is there a way to disable in the theme that "edge fade/dim" effect that happens in vertex and faces mode? Imo, the difference in color/saturation in faces mode is more than enough to indicate that I'm in faces mode, the edges don't need to fade.
It's really really hard to work without seeing clearly the edges.
Tue, Apr 16
Sun, Apr 14
Little issue: Widget tooltip shows briefly when tweaking using the Select tool + transform gizmo enabled. It seems like the default keymap needs adjustments.
Fri, Apr 12
Wed, Apr 10
Mon, Apr 8
Sun, Apr 7
Sat, Apr 6
CTRL + Right Click seems to be working here...
Fri, Apr 5
Will the shortcuts of the sculpting mode be changed to be more "compatible", or at least more "zbrush like"?
Thu, Apr 4
@William Reynish (billreynish) Sounds good... 👍
Mon, Mar 25
I'm afraid it's not a bug.... See here: https://devtalk.blender.org/t/mesh-tools-and-non-uniformly-scaled-objects/2580
Mar 23 2019
Mar 20 2019
I agree with you guys, those changes makes no sense. What's the point of making things harder and counter-intuitive? I don't understand.
Node wrangler conflicts? See here.
Mar 18 2019
Hi... I'm not sure, but if this brush is inspired by the zbrush's Dam_Standard, maybe it would be better to change the name of it to something else?
Because that "Dam" part is actually part of the name of man that created it (Damien Canderle).
Maybe it's not a big deal, but Idk, just to avoid any future issue of using his name...
Mar 15 2019
Mar 4 2019
Hi. Will the "Set Origin" menu return in Blender 2.8?
It used to be Shift + Ctrl + Alt + C in 2.7x, and now it's gone in 2.8.
Feb 23 2019
Feb 20 2019
Is that it?
Feb 8 2019
Feb 6 2019
Feb 4 2019
Jan 27 2019
Confirmed. (Win 10 here)
Jan 20 2019
Jan 10 2019
Yes. Those options would come in handy when selecting components in edit mode as well.
Jan 8 2019
Jan 6 2019
Jan 4 2019
Hmm, the vertex is actually selected . But the issue is that we don't have visual feedback (the vertex turns black and the selection tools lack the gizmos, so no way to know). But if you switch temporary to the move tool you'll see the gizmo there.
Dec 19 2018
This issue seems fixed already.
Download the latest:: https://builder.blender.org/download
Dec 18 2018
Dec 17 2018
This has been like this since forever..
The only way I could make it work is to save the startup file (File -> Save Startup File) with the window maximized.
Dec 13 2018
Dec 10 2018
Dec 9 2018
I'm afraid it's not a bug. It seems like clicking in one of the ends is the way to delete it.
Dec 7 2018
Dec 3 2018
Dec 2 2018
Have you tried this?
Nov 28 2018
Not happening here. Try to update https://builder.blender.org/download/
Nov 23 2018
Seems to be fixed already. Download the latest build.
This is probably related to this previous bug T58008 but it was fixed already.
Download the latest build and try again.
Nov 14 2018
Nov 11 2018
Nov 10 2018
Instead of hiding the tool, why not make it display a warning dialog when clicked that says something like "This tool only works when Dyntopo is enabled. Do you wish to enable it?"...
And what about the preview panel? It would be handy to have it there too.
Nov 8 2018
Nov 6 2018
Nov 1 2018
Why the ALT key is not used for subtract in sculpt mode, instead of CTRL? It would be more in line with how generally the hotkeys work in Blender (A/ALT+A, H/ALT+H etc), and also would be more compatible with other sculpting apps like ZBrush etc..
Oct 18 2018
Oct 10 2018
Oct 9 2018
Hi @Campbell Barton (campbellbarton) thanks for the tip, I totally missed that option.
Another thing, the true power of the Fill option is when you press "G" after you started using the tool, as it allows you to slide the edges. So if there was an option to initiate this tool in this mode already (without the need to press G) it would help a lot. Also an option to generate N-gons when sliding the edges would make this tool even more powerful.
Any plans on making the "Rip Vertices and Fill (Alt + V)" tool as an active tool available in the toolbar?
This is a really powerful modeling tool, it would great to have it available there.
Oct 8 2018
zeauro: Nice feature, but quite different from the idea of a target light... But thanks for pointing that out.
@William Reynish (billreynish) Sorry, I didn't explain it well...
Is a very popular and useful type of light setup which consists of a light and a target object (usually an empty object). That light is always pointing at the target wherever you move the target or the light.
And since this setup is very popular but usually takes some steps to make it, some 3d packages already includes it by default, often they call it "target light" or something similar.
Oct 7 2018
Is it possible to have a new Spot Light preset included by default?
Oct 6 2018
Oct 2 2018
Hi. Just a quick suggestion.
For selection tools, "Rectangle Select" is correct, but when it comes to Render/viewport visibility, the most common used name is "Region".
So maybe you should consider renaming those to: Render Region, Clipping Region, Clear Render Region etc...
Sep 27 2018
Could this outline indicating the active mode in the pie menu be a little thicker for easy viewing?
I just noticed that the color of this outline is controled by the inner selected color option of the pie menu in the theme settings, but yeah, it's too thin.
Yeah, I understand.
But if there was a chance to have that option even for just the active tools, that would still be really great.
Sep 26 2018
Sep 25 2018
In some 3D softwares, the Wireframe mode usually has two options (toggle), Lines and Hidden Lines, and those options indeed affect the selections.
Sep 12 2018
This proposal sounds more like a Brush/Presets relationship than Tool/Brushes...??
Sep 6 2018
I'd vote for Left Click Select to be the new default. That's what a new user would expect, yeah...
Aug 29 2018
Aug 23 2018
Aug 22 2018
Aug 21 2018
Aug 20 2018
Jul 14 2018
There will be Ctrl+A for select all?
Jul 9 2018
Jun 12 2018
Jun 8 2018
The Tool Properties as the left-most tab in the Properties Editor is a very wise move. Thanks devs.
Jun 6 2018
May 22 2018
I have to say that this is one of the proposals I'm quite excited about. It has the potential to be the heart of all settings and properties inside blender.
But I'm wondering how deep it will be. It's only for tools and addons settings? Since it's meant to be context-sensitive, what will it display if I select a lamp, camera or an object in the scene? It would be great if it could also show the properties of everything else. It would eliminate a lot of back and forth between the tabs of the properties editor, in fact there would be no need for separate tabs for lamp, camera etc... Lots of cleanup, organization and simplification opportunities right here.
Anyways, it will be a great addition either way, even if it's only for tool settings.
May 21 2018
I don't know if you need info to fill those fields with the question marks (???), so in Cinema 4D the loop select and deselect are the same as Maya. Double-click edge to loop select, and click in empty space to deselect.
In general I found pie menus slower to work than the regular menus, due to the extra precision to click (cuz the circular nature of it), and the usual nested submenus. I'd prefer to switch tools using the regular context menus.
I can't seem to find a proposal for RMB context menus.
It's pretty standard on most 3D apps to right click to open context-sensitive menus, depending on where you click, what mode you're in, what you have selected etc.
For example, if I'm in edit mode with a face selected, the RMB would bring me the mesh tools menu for faces, same for vertices/edges etc. Same behavior when in other modes like object/sculpt etc too.
I think it would be a great addition to this list. Besides, it's very intuitive imo.